Ya well I need a very fine tuned team, and I need your help. So here ya go everyone.
Banette @ Focus Sash
Ability: Frisk
EVs: 252 Hp/ 252 atk
Nature: Adamand
- Will-O-Wisp
- Shadow Claw
- Trick Room
- Destiny Bond
My lead, He starts with a possibly taking a hit from any pokemon, if its a for sure 2 hit kill, He'll go for a destiny bond, if its less then maybe will-o-wisp, and kill with the shadow call, then destiny bond the next pokemon, after that I'll switch to azumaril who's the slowest of them all.
Azumarill @ Muscle Band
Ability: Huge power
EVs: 252 atk/ 252 hp
Nature: Brave
- Brick break
- roll out
- double-edge
- Aqua Jet
Azumarill is the second to come out and wreak havoc to many pokemon, If a suspected lighting attack is coming, which I have predicted very well coming from least expecting pokemon, I'll switch to electivire, and its ussualy around when trick room ends.
Weavile @ Metronome
Ability: Pressure
EVs: 252 atk/ 252 spd
Nature: Adamant
- Night slash
- Ice Punch
- Brick Break
- Ice Shard
Not much to say but he's there to kill the dragons, grass, ground, psychic, dark, and the out speeding pokemon by luck, and also good in the late sweeping.
Garchomp @ life orb
Ability: Sand viel
EVs:252 atk/ 252 spd
Nature: jolly
- Fire Fang
- Earth quake
- Outrage
- Crunch
More killing in the mid game like weavile.
Electivire @ shuca berry
Ability: Motor-Drive
EVs: 252 atk/ 252 spd
Nature: Adamant
- EarthQuake
- thunder punch
- fire punch
- Low Kick
Possibly comes out after azumarill after a lighting move is susspected near when trick room is already ending.
Milotic @ flame orb
Ability: Marvel scale
EVs: 152 hp/ 100 def/ 252 Sp.D
Nature: Modest
- Ice beam
- recover
- Surf
- Dragon Pulse
Regular stalling pokemon, I wish I could think of something better.
Well thats it, please give me everything you can do to improve this team significantly. I need your help smogon people x.x.
Thank you in advance.
Banette @ Focus Sash
Ability: Frisk
EVs: 252 Hp/ 252 atk
Nature: Adamand
- Will-O-Wisp
- Shadow Claw
- Trick Room
- Destiny Bond
My lead, He starts with a possibly taking a hit from any pokemon, if its a for sure 2 hit kill, He'll go for a destiny bond, if its less then maybe will-o-wisp, and kill with the shadow call, then destiny bond the next pokemon, after that I'll switch to azumaril who's the slowest of them all.
Azumarill @ Muscle Band
Ability: Huge power
EVs: 252 atk/ 252 hp
Nature: Brave
- Brick break
- roll out
- double-edge
- Aqua Jet
Azumarill is the second to come out and wreak havoc to many pokemon, If a suspected lighting attack is coming, which I have predicted very well coming from least expecting pokemon, I'll switch to electivire, and its ussualy around when trick room ends.
Weavile @ Metronome
Ability: Pressure
EVs: 252 atk/ 252 spd
Nature: Adamant
- Night slash
- Ice Punch
- Brick Break
- Ice Shard
Not much to say but he's there to kill the dragons, grass, ground, psychic, dark, and the out speeding pokemon by luck, and also good in the late sweeping.
Garchomp @ life orb
Ability: Sand viel
EVs:252 atk/ 252 spd
Nature: jolly
- Fire Fang
- Earth quake
- Outrage
- Crunch
More killing in the mid game like weavile.
Electivire @ shuca berry
Ability: Motor-Drive
EVs: 252 atk/ 252 spd
Nature: Adamant
- EarthQuake
- thunder punch
- fire punch
- Low Kick
Possibly comes out after azumarill after a lighting move is susspected near when trick room is already ending.
Milotic @ flame orb
Ability: Marvel scale
EVs: 152 hp/ 100 def/ 252 Sp.D
Nature: Modest
- Ice beam
- recover
- Surf
- Dragon Pulse
Regular stalling pokemon, I wish I could think of something better.
Well thats it, please give me everything you can do to improve this team significantly. I need your help smogon people x.x.
Thank you in advance.