Resource DPP Simple Questions, Simple Answers Thread

Is there some forum / site that documents all rule changes / bans / unbans in DPP OU with the dates that changes happened ?
I would like to be able to look up the rules at the time of some older replays.

The closest I could find was https://www.smogon.com/tiers/ou/ban_history but that only has gen 5 and is missing a lot.

I'm not sure but maybe you can look for ban proposes/threads in the DPP or Ban vote section.
Anyway if this can help you those are the DPP OU bans i remember (sorry but that's too much time ago i can't remember dates):
- BAN standard ubers (like broken legendary pokemons) .
- BAN deoxys-speed and shaymin-sky around 2008/2009 when they released platinum and hgss, can't remember exactly when.
- BAN Latias not sure about that but i think that happened later than deoxys-s and shaymin-s but before other dragons.
- BAN Garchomp, BAN Salamence -> maybe reverse order but i remember more mence gameplays than chomp gameplays so i guess chomp was banned before. We talking about 2009/2010 iirc, not later because bw was released around the end of 2010.

Then i stopped playing and it was around 2012 so i'm not sure about next bans order

- BAN shadow tag / arena trap ban and UNBAN latias -> probably reverse order, i was not playing anymore at that time but i guess those ban + unban are kinda related because dugtrio can trap both ttar and sdef rachi which are most common latias checks.

- BAN sand veil and snow cloak -> not sure when this happened, i think sand veil was banned way before than they banned snow cloak not much time ago (i saw some discussions about banning snow cloak on this forum dated 2023 but those could be related to suspect for unban idk).
 
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Is there some forum / site that documents all rule changes / bans / unbans in DPP OU with the dates that changes happened ?
I would like to be able to look up the rules at the time of some older replays.

The closest I could find was https://www.smogon.com/tiers/ou/ban_history but that only has gen 5 and is missing a lot.
None that I know of, but in order, the most recent changes have been:

- latias unban (Nov 2018) (https://www.smogon.com/forums/threads/dpp-ou-latias-retest.3644457/)
- sand veil ban (May 2019) (https://www.smogon.com/forums/threads/dpp-sand-veil.3648687/)
- baton pass ban (May 2020) (https://www.smogon.com/forums/threa...baton-pass-is-now-banned.3663689/post-8467319)
- dugtrio ban (Nov 2020) (https://www.smogon.com/forums/threa...rio-arena-trap-is-banned.3671517/post-8646198)
- knock off changes (?)
- swagger ban (Jan 2022) (https://www.smogon.com/forums/threads/dpp-ou-swagger.3696811/)
- freeze clause (Jun 2022) (https://www.smogon.com/forums/threads/freeze-clause.3702722/post-9254422)
- copycat changes (Dec 2022) (https://www.smogon.com/forums/threa...ns-simple-answers-thread.3687274/post-9446867)
- proposed ban of acupressure (failed Jun 2023) (https://www.smogon.com/forums/threads/dpp-acupressure.3722555/post-9650845)
- quick claw ban (Jul 2023) (https://www.smogon.com/forums/threads/quick-claw-in-dpp-ou.3722048/post-9690724)
- snow cloak ban (Dec 2023) (https://www.smogon.com/forums/threads/dpp-snow-cloak.3721756/post-9898026)
- sub pass, aqua ring pass, and focus energy pass unban (Dec 2023) (https://www.smogon.com/forums/threads/dpp-baton-pass-v2.3732526/post-9893091)
- focus energy pass ban (Jan 2024) (https://www.smogon.com/forums/threads/dpp-baton-pass-v2.3732526/post-9930316)
- proposed machamp suspect (failed) (Jul 2024) (https://www.smogon.com/forums/threa...dynamicpunch-or-machamp.3746032/post-10184648)
 
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I was wondering would it be possibe to like put a cap on Jirachi's Iron Heads (meaning like the most Iron Head flinches he can get in a row would be like three). So once Jirachi gets three flinches in a row, the next Iron Head would be guaranteed to not flinch. If Jirachi gets two flinches and then the next attack doesn't flinch, the counter resets back to zero. Would this be possible, or not because it alters the game mechanics too much?

Just because I've had matches where Jirachi has gotten like 8 flinches in a row and thats where it feels broken/mindless

There is also some math behind this:

1. It caps Jirachi's Iron head at a (80 + 80 + 80)1.5 = 360 base power move *
2. The odds of Jirachi getting a 360 base power move is therefore (.60)(.60)(.60) = .216 or 21.6%

* now that I'm thinking of it wouldn't it be a 480 base power move? Reasoning is:
(80 ~flinch~ + 80 ~flinch~ + 80 ~flinch~ + 80)1.5 = 480
The cap allows for three flinches, but then Jirachi can still hit with another Iron Head after the third flinch. So its three flinches, but four Iron Heads total.

So the real math would be, factoring STAB:

100% chance of a 120 base power Steel move
60% chance of a 240 base power Steel move
36% chance of a 360 base power Steel move
21.6% chance of a 480 base power Steel move
- - - - cap on flinches is then applied - - - -

So Jirachi basically has a 1/5 chance of using a Steel-type Explosion without the penalty of fainting.
 
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I'm a little confused by the lead Empoleon set in the strategy dex, is it not actually recommended to run SR? The writeup makes it sound otherwise though.
 
I'm a little confused by the lead Empoleon set in the strategy dex, is it not actually recommended to run SR? The writeup makes it sound otherwise though.
SR is good. some azelfs fear taunting because some variants die to hydro + jet.
+ free rocks vs hippo which is huge.
 
I'm a little confused by the lead Empoleon set in the strategy dex, is it not actually recommended to run SR? The writeup makes it sound otherwise though.
SR only appears in the special defensive set because it fits better vs Latias, Heatran, Starmie, Kingdra or Suicune and you have more opportunities to use SR without the need to use it as a lead.
The lead set takes advantage of all its offensive potential, in addition to the support of Sash + Torrent. In fact, thanks to all that you can surprise things like Zapdos, Machamp, Rotom lead (scarf or defensive), ttar Scarf with Superpower with Hpump. You can also protect it by taking into account the range of Torrent vs more defensive teams and force turns/move recovery. And in the case of sacrificing something in your offensive lead set, it would be AJet for SR. In short, Empoleon is a great pokemon and all its versions are very good, it just depends on what you are looking for.
 
What's the easiest way to keep up to date with dpp tours opening up? is there a mailing list or some way i dont have to keep checking the forums?
 
What's the easiest way to keep up to date with dpp tours opening up? is there a mailing list or some way i dont have to keep checking the forums?
This is what I have been able to find. I hope I have helped you. There you have available several circuits of all generations (including DPP tournaments).
 
This is what I have been able to find. I hope I have helped you. There you have available several circuits of all generations (including DPP tournaments).
Thank you! Yes, this is very helpful :)
 
Can someone provide a good OU Gastrodon team? Been wanting to use Gastrodon just too lazy to create a good team for it.
 
Can someone provide a good OU Gastrodon team? Been wanting to use Gastrodon just too lazy to create a good team for it.
What did you have in mind?

Gastrodon is one of my favorite pokemon and, although it's not seen much in this generation, I think it's very good. It has good bulk, able to withstand 3 CC from Infernape, Outrage DD nite, 3 SBall LO Gengar and a good ability that does not fear Trick from Latias Specs, for example. You can even surprise with Mirror Coat.

I think I feel identified when it comes to building a good team with Gastrodon, and look I've tried many times. I'm never really convinced and it makes me lazy. Although not long ago, I tried to do something 'different', in case it serves as an idea:

Classic core fwg in a team with TSpikes with Rest Roserade | SR Heatran Protect + Lava or Wow and Gastrodon. The rest of the team could be Rotom-H or Gengar as spinblock. Either option is fine. In fact, a Gengar Sub + Trick with Black Sludge considering the damage of SR + Tspikes could be interesting. There are also other proposals such as Taunt + WoW with BS or Lum Berry. If you decide for Rotom, I think the Scarf set can be the most effective. Hm, I don't know if you are in favor of always playing with double steel, but you can put something in there + a Latias CM Roar? Well, this will depend a lot on the team.

On the other hand, which is perhaps more obvious, there is the classic team with Skarm, nite + Magnezone/Magneton. Here you could even use it with its Curse / Stockpile set.

I can also think of something with defensive Latias with Reflect + fable + something offensive to take advantage of that support and not be too passive.

Well, sorry if I went a little overboard. I hope I have helped.
 
Hello all. My question is "When you edit a post you made on a thread, are the people watching the thread notified of the activity, or are they only notified when a brand new post is made?"
 
Hello all. My question is "When you edit a post you made on a thread, are the people watching the thread notified of the activity, or are they only notified when a brand new post is made?"
Only when a brand new post is made. I've seen someone else's edit before, and not been notified of the change beforehand.
 
If I have a suggestion for improving or changing a Pokemon analysis in the Smogon Dex, where should I propose it? Just because I have a suggestion to change an analysis to improve it but not sure where to offer my input.
 
Greetings! I've faced a lot of special offensive :jirachi: which runs Iron head cuz I suppose Flincher is like a sub-role of every :jirachi: now...usually CMind+2 Special attack+IrHead or 3 Special Attack+Iron head. My question is what is the general spread (and nature) of these rachi sets, at least the one most people use?
 
Greetings! I've faced a lot of special offensive :jirachi: which runs Iron head cuz I suppose Flincher is like a sub-role of every :jirachi: now...usually CMind+2 Special attack+IrHead or 3 Special Attack+Iron head. My question is what is the general spread (and nature) of these rachi sets, at least the one most people use?

I would personally go for naive nature on mixed 4 atks, you need def for physical attackers. Having more spd won't make a diff esp vs mons like tran / specs lati ( off rachi isn't a switch in ). But pretty sure it's flexible depending how good is your team into Lati / SuperRachi etc.

On CM you go for Hasty cause CM and because almost every mons that outspeed CM Rachi hit with special moves ( Fire Blast / Surf / Tbolt / SBall etc ) or use Trick. You want the atk for Clef / TTar.
 
If a damage role shown on the calc is 24.9%, would this break a substitute?
It possibly can, but wont always break the sub. A Pokemon with 401 HP will take 24.9% from seismic toss, which will break that Pokemon's 100 HP subs. However, if a Blissy has 712 HP, a different attack which does 24.9% (177 damage) wont break its 178 HP sub.

I think for all practical purposes the sub will break in DPP. You need a minimum of 668 HP for a damage roll of 24.9% to not break the sub. The closer to 25% that roll is, the higher the HP of the opponent needs for be for the sub to remain intact.
 
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In Gen 4 there is a glitch with Rage and Transform that allows you to use any moveset. And yeah because of Mimic this does mean any Pokemon you bring can have almost any moveset, which would be busted.
However, using this glitch you can give Pokemon certain egg moves they otherwise can’t have, like Head Smash Probopass and Volt Tackle Electivire.
Why can’t we use those moves when you can technically get them without hacking and only using the Transform glitch movesets on an entirely different Pokemon?
 
I'm not sure if it's a bug or not, but in the Forum Dex they recommend in other options Mirror Coat in their SpD set with RSpin.
Screenshot-20241205-055430-Chrome.jpg
 
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