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I can't believe we have quite literally seen the grass Cinderace and the black Mega Mewtwo Y being so blatant ripoffs they even felt the need to hide the later, yet people are seriously still defending there was no plagiarism. Same with them saying themselves the game is not Pokemon at all to cover their asses but people apparently still knew more than them and claimed it was just a "parody". You only need to watch trailers of the other games they have done to see it wasn't a coincidence. Playing the game itself, it has the literal same beggining as LA. They have never attempted to cover their ripoffs nature. They just didn't expect Palworld to blow up so much.

Like. You don't even need to be an artist to see it. At this point you are all being in such denial is worrysome. I can't believe you are making me side with Nintendo's legal team of all things, but this is just proof of how little people actually care about this stuff if they like a game.
 
I can't believe we have quite literally seen the grass Cinderace and the black Mega Mewtwo Y being so blatant ripoffs they even felt the need to hide the later, yet people are seriously still defending there was no plagiarism. Same with them saying themselves the game is not Pokemon at all to cover their asses but people apparently still knew more than them and claimed it was just a "parody". You only need to watch trailers of the other games they have done to see it wasn't a coincidence. Playing the game itself, it has the literal same beggining as LA. They have never attempted to cover their ripoffs nature. They just didn't expect Palworld to blow up so much.

Like. You don't even need to be an artist to see it. At this point you are all being in such denial is worrysome. I can't believe you are making me side with Nintendo's legal team of all things, but this is just proof of how little people actually care about this stuff if they like a game.
I myself wondered what’s so original with the Pals’ designs, other than a very few standouts. I feel like people who defended cared too much in the creatures’ design than actually see them to see and try proving if they really aren’t ripoffs design-wise.

Very few Pals out there can even pass off as real Pokémon, as evidence with Chillet. It’s like a Furret evolution that gains Dragon-type, but also Ice-type.
 
I don't think people are angry about a lawsuit over plagiarism - I think people are angry because nintendo chose to do a patent lawsuit specifically. Patenting game mechanics sets all sorts of terrible precedents.
A bit of column A, a bit of column B.

There are a lot of people who see Palworld as this statement game where they've been fucked over by a big company, and a small UwU indie developer made a "better product" and now Nintendo is stomping angry because of it, something something.

People like to attribute more feelings to companies than is actually true, in this case and other cases.

There are also a lot of people who genuinely are worried about the patent problem, but if they're anti-patents this isn't anything big. For one, patents in Japan are going to be different, two Nintendo literally sells most competitors to Pokemon on their own eShop (they don't actually care), three companies ignore patents for game mechanics all the time because it's silly and usually doesn't hold up in court.

Super Mario 64 wouldn't exist if Nintendo patenting 3D camera controls actually worked. To my knowledge the only patent that has done its job is the Nemesis system; people will also point to the case of "minigames on loading screens", but honestly from a game design perspective that is hyper-specific and not nearly as applicable as people think it is.

Actually fuck it, random 12AM thoughts about the minigame-loading-screen patent:

For one, most games load very quickly and have been getting faster throughout the years relatively to before. Games that don't usually hide their loading seamlessly through infamous examples such as the Sony-Game Shuffle; but also examples that people tend to dislike less, such as the transition to the Underground loading in Tears of the Kingdom. Other games offer other things such as training modes while waiting for games to start, or in the case of Splatoon 1 you had minigames on the touch screen while matchmaking.

Overall it's actually quite hard to tell if the patent is actually working or if the idea is actually, honestly, kinda fucking mid. The only game I can think of maybe getting use out of it is a Rockstar game because those still take like Way Too Long.
 
This lawsuit is genuinely worrying since is the first example we've seen of Nintendo patent trolling since the 80's
and it is patent trolling not differences in japanese law, japanese courts already decided you can't own gameplay elements
(Ok, so Nintendo's been patent trolling well after the 80's)

and before I forget
Palworld didn't plagiarize Pokemon's designs
the designs are just highly derivative

"ohh but designz lookz similar so plagirizezezez"
look if this guy
034.png

isn't plagiarizing this guy
baragon.jpg

then no, the cartoon plant dinosaur isn't in fact plagiarizing the other cartoon plant dinosaur
"ohh but that not countz cause it homage"

the standards for what counts as plagiarizing are far stricter than simply high resemblance
this may be the comicbook fan in me, an industry in which derivative designs happen all the time, but Palworld designs aren't even that conspicuous
for example

does this guy look familiar?
character_16511_f.jpg


he should
1.png


what about their powers?
well, Jim Harper doesn't have any superpowers but he's in top physical condition and fights villains with his unbreakable shield!
Steve Rogers on the other hand took a serum that put him in top physical condition but doesn't have any superpowers otherwise, he fights villains with his unbreakable shield!

what about their personalities?
well, Jim Harper is a brave and honest man who never gives up and doesn't tolerate any kind of injustice!
Steve Rogers on the other hand is a brave and honest man who never gives up and doesn't tolerate any kind of injustice!

did you know that the both of them started their heroic careers (and were published) in the 1940's but ended living in modern times due to fantastical means? Steve was Frozen! Jim was cloned!

and legally, this hasn't counted as plagiarism for 80 years
to the date, they both still appear in comics
to rival publishing companies

you really have to steal someone else's work in order to plagiarize something; very close resemblance doesn't count

"but they uzed the Aiz"

no they didn't
we saw the first trailers for Palworld (as in we saw the design of their monsters) in June 2021
DALL·E the first Ai image generator available to the public opened its beta in July 2022

Palword didn't use Ai
they didn't commit plagiarism
their designs are just derivative
 
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This lawsuit is genuinely worrying since is the first example we've seen of Nintendo patent trolling since the 80's
and it is patent trolling not differences in japanese law, japanese courts already decided you can't own gameplay elements
(Ok, so Nintendo's been patent trolling well after the 80's)

and before I forget
Palworld didn't plagiarize Pokemon's designs
the designs are just highly derivative

"ohh but designz lookz similar so plagirizezezez"
look if this guy
034.png

isn't plagiarizing this guy
baragon.jpg

then no, the cartoon plant dinosaur isn't in fact plagiarizing the other cartoon plant dinosaur
"ohh but that not countz cause it homage"

the standards for what counts as plagiarizing are far stricter than simply high resemblance
this may be the comicbook fan in me, an industry in which derivative designs happen all the time, but Palworld designs aren't even that conspicuous
for example

does this guy look familiar?
character_16511_f.jpg


he should
View attachment 670914

what about their powers?
well, Jim Harper doesn't have any superpowers but he's in top physical condition and fights villains with his unbreakable shield!
Steve Rogers on the other hand took a serum that put him in top physical condition but doesn't have any superpowers otherwise, he fights villains with his unbreakable shield!

what about their personalities?
well, Jim Harper is a brave and honest man who never gives up and doesn't tolerate any kind of injustice!
Steve Rogers on the other hand is a brave and honest man who never gives up and doesn't tolerate any kind of injustice!

did you know that the both of them started their heroic careers (and were published) in the 1940's but ended living in modern times due to fantastical means? Steve was Frozen! Jim was cloned!

and legally, this hasn't counted as plagiarism for 80 years
to the date, they both still appear in comics
to rival publishing companies

you really have to steal someone else's work in order to plagiarize something; very close resemblance doesn't count

"but they uzed the Aiz"

no they didn't
we saw the first trailers for Palworld (as in we saw the design of their monsters) in June 2021
DALL·E the first Ai image generator availave to the public opened its beta in July 2022

Palword didn't use Ai
they didn't commit plagiarism
their designs are just derivative
literally a fucking palworld designer said they plagiarized pokemon what are you talking about
 
every time people show an example of "pokemon plagiarism" it's always gen 1 pokemon and it's always really not that similar in concept and idea

gen 1 was the most derivative dex because most of its early concepts weren't made by an actual character designer, they were made by a nerd who could draw who definitely was derivative at points of things like kaijus

but you can't pretend pokemon is some extremely derivative series and any time i see people link pokemon to dragon quest or something it literally isnt plagiarism

because

making something
based on
a concept
isn't
plagiarism

idk why people think this is what people who say palworld is plagiarized mean. it isn't. Monster Collection games cover similar concepts all the time and they look *extremely different*

look at Pokemon and Yokai Watch covering the same concepts:

c4e103a1-f4ae-4606-959c-74c7cc6f128a.jpg087963c4-6597-4bc6-a0aa-ca064d18b4fc.jpg

e428f27d-160a-42af-b883-65f4c8acf0d1.jpg82c80bd3-a48b-4ae4-9b9e-5f31f53e9405.jpg

this isn't plagiarism

the fact that palworld 3D models are basically pokemon ones modified and that they literally line up directly design wise is what makes it plagiarism

not that pokemon made a fire fox and palworld made a fire fox
 
literally a fucking palworld designer said they plagiarized pokemon what are you talking about
Those tweets you posted? its author is not describing plagiarism (do not trust the Google translation)
In order to commit plagiarism you must use another person's work, not imitate it, not emulate, not make it look like another person's work literally take it and make it pass as your own

eb_kemco is complaining about their designs being altered to resemble more closely Pokemon's designs
resemble ≠ plagiarize
not illegal
hence why Nintendo's lawsuit is problematic, is patent trolling, it has no actual legal ground to stand on

the fact that palworld 3D models are basically pokemon ones modified and that they literally line up directly design wise is what makes it plagiarism
Nidoking is not based on the concept of kaiju, it's literally the character Baragon but with different feet

seriously, Toho has more serious grounds to sue Gamefreak than Nintendo has to sue Poketpair (not that Toho should sue Gamefreak)
 
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Those tweets you posted? its author is not describing plagiarism (do not trust the Google translation)
In order to commit plagiarism you must use another person's work, not imitate it, not emulate, not make it look like another person's work literally take it and make it pass as your own
you realize they literally did that right

they stole 3d models and edited them

also no you can absolutely plagiarize work without literally just copying it. You can rewrite a story with new character names but it's still plagiarism if it hits the plot beats and you did it with the intention of passing work off as your own.

there are palworld pals that are basically just pokemon recolored

eb_kemco is complaining about their designs being altered to resemble more closely Pokemon's designs
they called a "Chimera" because they're saying they took the design and added pokemon parts in order to make it more plagiarized, which they as an artist basically said is plagiarism.

resemble ≠ plagiarize
plagiarism is about intent and i dont see why you dont get this

if you make something with the intention of copying something and trying to make it your own, it doesn't matter if it's "legally distinct", it's still plagiarism and im going to fucking shit on you for doing it

hence why Nintendo's lawsuit is problematic, is patent trolling, it has no actual legal ground to stand on
we literally dont know what their case is
 
:facepalm:
in order
you realize they literally did that right

they stole 3d models and edited them
no, they didn't
plagiarism is about intent and i dont see why you dont get this
Your personal dictionary doesn't count
My
personal dictionary doesn't count either

here's an actual dictionary definition of plagiarism
here's a legal one
plagiarism has nothing to do with intent
we literally dont know what their case is
actually, we do


look, you don't have to like Palworld, you don't have to like derivative works, but you do have to use the actual definitions of the words you use, otherwise what you intend to say and what you actually say are gonna differ enough that language with others is simply going to break down
especially if others are using the strict definitions of words as I am

I am talking about how a company imitating some particular designs or artstyles (i.e. being derivative) is not the same as plagiarising (i.e. taking someone's work and pretending it's your work) because confusing one for the other leads one to invalid accusations

now you can say that a derivative work has no value (I disagree) or argue about attribution, but equating a work, no matter how derivative, with passing someone else's work as your own is simply wrong
one is transformative, if only in a small amout depending on the work, but the other simply adds nothing and is a much more serious accusation
(and calling something derivative is an accusation but not to the same severity)
basically I'm arguing not that Palworld is without fault but that the accusation is 1. inaccurate and 2. too severe for what Palworld is actually guilty for, is a matter of degree
 
they didn't fake it, they said they increased the proportions to make it more even in their proportions

you realize in reverse the palworld devs could easily fucking increase or decrease the models too right

Your personal dictionary doesn't count
My
personal dictionary doesn't count either

here's an actual dictionary definition of plagiarism
here's a legal one
plagiarism has nothing to do with intent
yeah that definition basically says what I said

"pretending that it is your own"

pretending is an intention word. it means that you know what you are doing and are lying, it is deceitful.

im a fucking english nerd get off my case because you are NOT going to win it

this is speculation, not them actually presenting their case

look, you don't have to like Palworld, you don't have to like derivative works, but you do have to use the actual definitions of the words you use, otherwise what you intend to say and what you actually say are gonna differ enough that language with others is simply going to break down
especially if others are using the strict definitions of words as I am
I'm using the actual definition of the word.

I am talking about how a company imitating some particular designs or artstyles (i.e. being derivative) is not the same as plagiarising (i.e. taking someone's work and pretending it's your work) because confusing one for the other leads one to invalid accusations
I am talking about the actual literal plagiarism they did, just because you say "nuh uh" and say you have the correct definitions doesn't make it correct LOL

when an actual palworld designer says that they were plagiarizing designs
when you can take the 3D models and find it is plagiarized (no, increasing or decreasing size of objects does not make it not plagiarism! you can just do that!)
when literally you can just look at them and see it
when the CEO of the company uploaded AI generated Pokemon designs to their social media

its fucking plagiarism and im not pretending otherwise
 
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Ok
they didn't fake it, they said they increased the proportions to make it more even in their proportions

you realize in reverse the palworld devs could easily fucking increase or decrease the models too right
you do realize the article is not talking about this tweet
but about this tweet
yeah that definition basically says what I said

"pretending that it is your own"
No you didn't and you know it; you said
if you make something with the intention of copying something and trying to make it your own, it doesn't matter if it's "legally distinct", it's still plagiarism and im going to fucking shit on you for doing it
If you make something with the intention of copying something and trying to make it your own, by definition you are making something
drawing say, a Pikachu by your own means and simply taking Ken Sugimori's drawing of a Pikachu and claiming is your own are very different things

and while lying does have an intentionality; you can't equate wanting to plagiarize with the actual act of plagiarizing, you haven't made an action simply by wanting to make an action
the act of plagiarism is not about intent of copying, is about the act of lying about doing something you didn't
this is speculation, not them actually presenting their case
Considering not just the opinion of the reporters but of copyright lawyers that Nintendo has no case but to patent troll it seems like the only possible conclussion
when an actual palworld designer says that they were plagiarizing designs
he didn't say that
when you can take the 3D models and find it is plagiarized (no, increasing or decreasing size of objects does not make it not plagiarism! you can just do that!)
this says the models are different assets
when the CEO of the company uploaded AI generated Pokemon designs to their social media
and here we come at the crux of the issue
source?
source your arguments
show some proof
 
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The one thing that saddens me the most is people still shitshowing each other about the design issue when what Nintendo is fighting against isn't that, and the lawsuit is much more dangerous to general public than people think it is cause of what patents fighting means in terms of creating precedents..
 
I understand the risk of setting a horrible precedence, and we should have focused on what the reason is for the lawsuit, not get on each others’ throat by repeating the already stated points, but as DrPumpkin said, Nintendo did it in case the infringer was very desrespectful about it.

What patent the Palword devs were disrespectful about it, we don’t know so far, but it might have something to do with the fact that you can capture and sell Pals and humans alike, which is way too close to human trafficking or slave trading for comfort.

Nevertheless, I swear that many fans and haters alike (for both Palworld and Nintendo) tend to be too one-sided for arguments and judgement, and the Nintendo haters uses the patent to demonize the heck out of Nintendo.
 
Realistically speaking, if the thing is really just about the whole "capturing monsters with a pokeball", Pocket pair could easily take the easy way out and just... change the pokeballs to something else.
Like, Nexomon uses triangular traps instead.
 
The boring truth is that we simply don't have enough information to make a final conclusion on the nature of this lawsuit. Maybe it's a nothingburger that'll anticlimactically end in a settlement. Maybe Pocketpair have done something genuinely bad and are getting their just desserts. Maybe it's the beginning of a sinister era of Nintendo trying to throttle competition via patent trolling at an unprecedented level. Until the actual court proceedings give us additional insight we cannot say, and even then I'm sure there'll be all sorts of false readings and misinformation thrown about by people with axes to grind one way or another.
 
Still hoping they both lose. :mehowth:
This lawsuit somehow spirals so out of control that a series of absolutely devastating scandalous revelations are made about both involved parties. Several of Kanto's most popular Pokemon were designed by and stolen from a guy Masuda knew in high school who was later killed by the yakuza to keep from squealing. PocketPair is revealed to be a front for drug trafficking operations in Afghanistan. As both brands go down in flames Yokai Watch 5 is revealed and goes on to sell 20 million copies. The Glorious And Most Noble Jibanyan Imperiate rules for a thousand years
 
I understand the risk of setting a horrible precedence, and we should have focused on what the reason is for the lawsuit, not get on each others’ throat by repeating the already stated points, but as DrPumpkin said, Nintendo did it in case the infringer was very desrespectful about it.

What patent the Palword devs were disrespectful about it, we don’t know so far, but it might have something to do with the fact that you can capture and sell Pals and humans alike, which is way too close to human trafficking or slave trading for comfort.

Nevertheless, I swear that many fans and haters alike (for both Palworld and Nintendo) tend to be too one-sided for arguments and judgement, and the Nintendo haters uses the patent to demonize the heck out of Nintendo.



I want to be clear that I have a pretty cynical view on all parties involved.

I don't think any party in this lawsuit actually has positive intentions for the consumer or something, and I don't want what I said to come off that way. Even if Nintendo was going after Palworld explicitly for plagiarism, it wouldn't be because they actually dislike plagiarism, I have zero illusions on that.

While I do think Pocketpair is in the wrong here, I don't want anyone to think that I believe Nintendo is doing anything righteous. It's a business.

They fucking tried to patent moving platforms a few months ago for Zelda. I repeat, fucking moving platforms
I don't actually think this is enforceable, even if Nintendo did want it to be. I think part of the TOTK patents though is you have to keep in mind these aren't just "thing moving", from a physics engine perspective a lot of these things are pretty complex.


1726962501727.png


This for instance is a patent for the physics calculations of how Link moves while on moving objects. To my knowledge a lot of games essentially do tricks around moving objects. One of the older tricks in the book is moving the world instead of the platform, for instance. But because of how interactive every object is in TOTK it gets more complicated. In the TOTK GDC they show just how buggy a game gets when you have tons of physics objects that can move each other which is what makes things like this actually pretty magical.

They've also patented stuff like Splatoon's map system for PVP,

1726962398926.png


however, and this is something that existed in Splatoon 2 5 years prior.

Patenting this in 2022 instead of 2016-2017 adds weight to the idea of Nintendo getting stricter on how it patents things, potentially. Overall I'm not that worried because patent trolling game mechanics has had limited effect.
 
Geez things got heated real fast. :pikuh:

I don't think any party in this lawsuit actually has positive intentions for the consumer or something, and I don't want what I said to come off that way. Even if Nintendo was going after Palworld explicitly for plagiarism, it wouldn't be because they actually dislike plagiarism, I have zero illusions on that.

While I do think Pocketpair is in the wrong here, I don't want anyone to think that I believe Nintendo is doing anything righteous. It's a business.

Was anyone in doubt of that? This has nothing to do with the consumers (aside from where we spend out money). Nintendo & TPC sees Palworld infringing on their ip, chooses to go after them.

I know very little about Pocket Pair. From what I know is that they previously made games which were also a blatent mishmash of other popular games, Palworld was the one that got popular cause it heavily cribbed off Pokemon, made a ton of money and used none of it to make it less infringement-y, and now the bears they poked have woken up and coming down on them.

If I were to make a jump to a conclusion about them, they feel like a cocky group. They mishmash games, wear their inspirations (and copied assets) on their sleeve as the game's selling point, yet claim complete originality. Like them or hate them, this brazenness paid off but it was always a double-edge sword.

Overall I'm not that worried because patent trolling game mechanics has had limited effect.

It's nothing to worry about... until a company decides to act upon it. Now, as you pointed out with the above patents, they feel very specific to the game they were implemented in. The Zelda ToTK patent is about the complex mathematics needed for binding items together to make a movable object. The Splatoon patent shows how the map screen looks and displays info. It's likely no one is going to directly copy these mechanics in the same way.

However, the problem & concerns arise that, because a company has patented these concepts, it removes the opportunity for other developers to do something else & potentially unique with the concept.

Two most famous examples:
* Lord of the Rings: Shadow of War's "Nemesis System". A system which generate Orcs with unique traits, ranks them in an army, and if one kills you they raise in prestige becoming more powerful & given more personality, potentially turning them into a rival for a time.
Now imagine such a system in a Fire Emblem game? Or Dynasty Warriors? Or a Dark Souls? Or Like A Dragon? Or Legend of Zelda? Etc..
But you can't, WB patent it. Now WB themselves could use it for one of their DC Comic games (most likely would be Batman as it deals with crime families), but they haven't. LoTR Shadow of War is the only one who used it and they never looked back, taking what potentially what could have been a revolutionary mechanic for enemy creation and killing it or weaponizing it for anyone who attempts to do something similar.
* While no longer in effect, Namco patented "auxiliary games on loading screens" which they had in a few of their games. You're a game developer who's game has some instances of prolonged loading and would like to keep the player distracted with a small mini-game? Well before 2015 you were SOL (though some publishers worked around this by having the mini--game have some affect in the main game, though obviously not all games could do this or would have to go out of their way to).
Patented in 1995, for 27 years players were forced to sit and wait through loading screens because, while who knows how many games would have had one, Namco assured no game could which took away from the game experience (sure a random mini-game could too, but having to wait assured it on a more in-your-face level).

Getting back on point, Pokemon-likes are a popular genre and there has been quite a few who did their own unique thing, especially with the creature design. But Nintendo and TPC are not going after the creature design which likely sparked their wrath, their going after Palworld via patent infringement which is a more obtuse thing (especially in Japanese courts if what I heard is true). If they get Palworld on all the Pokemon mechanics they copied, many which other Pokemon-likes also use, it now creates unstable ground. To what extent would a Pokemon-like have to go in order to avoid the patent? Is it simply because Palworld copied Pokemon designs that raised Nintendo's/TPC's ire (in which case other Pokemon-likes with unique creature design don't have to worry about), or is there some other things which puts Pokemon-likes in danger for simply being Pokemon-like?

Realistically speaking, if the thing is really just about the whole "capturing monsters with a pokeball", Pocket pair could easily take the easy way out and just... change the pokeballs to something else.
Like, Nexomon uses triangular traps instead.
What patent the Palword devs were disrespectful about it, we don’t know so far, but it might have something to do with the fact that you can capture and sell Pals and humans alike, which is way too close to human trafficking or slave trading for comfort.

As Yung Dramps said a page before, I think this is a "get Capone on tax fraud" case. There's been plenty of other Pokemon-likes that Nintendo and TPC don't care about (some are even on Nintendo consoles) because they have unique monster designs (and sometimes art styles). This isn't about the capturing mechanic, it's just something they have a stronger case to win with due to their patent (if that's what they're going for).

The one thing that saddens me the most is people still shitshowing each other about the design issue when what Nintendo is fighting against isn't that, and the lawsuit is much more dangerous to general public than people think it is cause of what patents fighting means in terms of creating precedents..

Would Nintendo and TPC be doing this if not for certain Pals cribbing off Pokemon (a few in a blatant matter)? People are stuck on the designs because that is what so clearly started it and has Nintendo and TPC mad. They could make a strong copyright case for it, who knows maybe it would be brought up in some form like the model assets, but their lawyers know what will exactly work in the Japanese court system; why settle for first base when you can likely hit a home run?

resemble ≠ plagiarize
not illegal
hence why Nintendo's lawsuit is problematic, is patent trolling, it has no actual legal ground to stand on

Obviously you feel strongly about this, but come on man, how can you say these:
1711173048081
primarina-serperior-azurobe-600x338.jpg

Palworld-Plagio-Pokemon-49-1024x576.webp
palworld-embroiled-in-ai-and-pok%C3%A9mon-plagiarism-controversy-v0-Eg_W2zSqVQPyz49C3z6mXU6gJ6vDeRqxk0-g6wmDGkY.jpg

Are equivocal to this:
hdl9hktn6zt61.jpg

tyranitar-godzilla-bemular.jpg

It's alright, you can dislike Nintendo & TPC without defending copyright infringement. You can like Palworld while admitting they really should have put some of the millions they made to redesigning the infringe-worthy Pals.
 
While no longer in effect, Namco patented "auxiliary games on loading screens" which they had in a few of their games. You're a game developer who's game has some instances of prolonged loading and would like to keep the player distracted with a small mini-game? Well before 2015 you were SOL (though some publishers worked around this by having the mini--game have some affect in the main game, though obviously not all games could do this or would have to go out of their way to).
I already talked about this before and ngl this idea just wasn't actually that good

Like I don't think it was The Patent I think the idea just sucked, it sounds good on paper but in practice it really doesn't help with much because loading isn't the time to do this shit, matchmaking is a better time and that's why games since long before 2015 had training rooms in multiplayer games.

Was anyone in doubt of that? This has nothing to do with the consumers (aside from where we spend out money). Nintendo & TPC sees Palworld infringing on their ip, chooses to go after them.
What Worldie said made me think someone may have thought I was saying Nintendo was doing good. I just wanted to clarify what I felt, not sure why this is so touched upon. Not that I think it's breaking new groun.

* Lord of the Rings: Shadow of War's "Nemesis System". A system which generate Orcs with unique traits, ranks them in an army, and if one kills you they raise in prestige becoming more powerful & given more personality, potentially turning them into a rival for a time.
Now imagine such a system in a Fire Emblem game? Or Dynasty Warriors? Or a Dark Souls? Or Like A Dragon? Or Legend of Zelda? Etc..
Again I'm not actually sure how much of this is because of a patent and not more or less "this doesn't actually fit in a lot of games", especially considering the game that uses the Nemesis system is a game *about* it. As in, without it the game is pretty basic.

With both of these cases I think people just assume an idea is too good and that these patents are the reason why and... No I just don't actually agree. I keep saying over and over in this thread: Almost none of these patents are enforceable! Nintendo's violated these patents themselves!

It is IMHO more likely that there just aren't many games that are using either of these patents because they're very specific and don't fit most games or game structures. Out of the games you listed maybe Dynasty Warriors could use it; none of the others actually fit. Dark Souls? These games have invader/rival systems, it's called the online multiplayer. For singleplayer, the Nemesis System is supposed to add narrative elements and character development which doesn't really fit.

Fire Emblem doesn't really fit on the face of it. I don't see where Zelda fits in here. Etc.

This is just a very specific idea and I don't think there'd be more games like it with or without the patent, because it's something you kinda have to base an entire game around. Most developers want control over the narrative elements, or lack-there-of narrative elements. The Nemesis System works for the games it is in because it's supposed to be an extremely player-driven narrative.

Patented in 1995, for 27 years players were forced to sit and wait through loading screens because, while who knows how many games would have had one, Namco assured no game could which took away from the game experience (sure a random mini-game could too, but having to wait assured it on a more in-your-face level).
"Patented in the 90s, having multiple camera control options was patented by Sega, disallowing games from having multiple camera control options for 20+ years. Gamers were forced to use one single camera option throughout entire games, and god knows how many games would've added it without the patent."

Like, that is how this sounds to me. I feel like people cherrypicked patents of ideas that were patented that they think sound cool and then use that as an example when objectively basically none of this is ever how it has worked in gaming. If games wanted to they could have absolutely added minigames on loading screens.

Again: This. Is. Not. Enforceable. No court is going out and taking games down from this. Games violate patents all the time. None of this ACTUALLY matters; videogame companies try it and it has never worked. If an idea isn't used by more games it isn't because it is patented it's because the idea isn't that good.

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Sega patented (If I'm understanding this right) showing the controls to a game on the screen in 1999

I think y'all are overselling the importance of patents in games because companies do it all the time and it basically doesn't matter. You will find companies trying to patent basically entire genres of videogames, or nicher parts of game tech that became industry standard, or specific gameplay parts that became industry standard.

If Nintendo is actually dumb enough to try and sue Palworld on a gameplay mechanic patent they will probably lose because I can't think of a single case where a videogame mechanic patent has actually mattered.

Like ultimately none of us will know about the court case until it happens but I promise you this patent stuff is really not that scary. It sounds scary because Nintendo is a very litigious company but even they can't get around the simple fact that none of this actually works. If they bring it to court I expect a settlement or loss.

At best for the patent filer, patenting a gameplay mechanic acts as a deterrent, at worst it's companies marking territory like dogs. Doesn't stop another dog from pissing there 2 hours later.
 
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