Kyurem’s ban is one of the most impactful we’ve seen in a while. I think it’s appropriate to just talk about stuff regarding SV OU, whether Kyurem’s ban affects those things or not. There’s alot to unpack, so let’s not waste time.
Gliscor (Just Gliscor)
Kyurem being banned is an obvious boon for Gliscor. Pretty much 90% of Gliscors are SD now cause more ppl realized how broken it is. Utility Gliscor is still great, I’ve experimented Spikes/Toxic/U-Turn Gliscor paired with a fast Encorer like 

 or 

, and it puts in hella work. Fast SD Gliscor is a huge development, letting Gliscor get off a boost in front of fast 

 offenses that you otherwise falter to. Plus you outspeed 

, 

, and 

 who otherwise smack you for big dmg, letting you 1v1 them after Tera. After Kyurem, 

 is the most unhealthy presence in the tier. The breakers we have like 

, 

, and 

 can be chipped, out-offensed, or outright checked by strong Balance options.
Sinistcha/Zama/Dnite for 

.
SpD Tera Water Garg/Tinka/SpD Molt for 

.
Pex/Gking/AV Crown for 

.
However SD Gliscor’s defensive counterplay is limited to 
 
 and 

 if Spikes aren’t used. Poison Heal + great bulk + Tera means it can’t be chipped or offensively pressured as easily as other breakers. Not only does it own Balance structures, but it’s also been used on Balance teams. There’s been an increase in SD 

 Spike Stacking builds that have been more optimized. such as running 

 to make up for the consequences of Terastilizing 

 (losing the Spike immunity/Ground typing). Building SD 

 teams is stupidly easy and it has only gotten easier with Kyurem’s departure. 

 turns Balance vs Balance at high level either one-sided matchups or a race to see who’s SD 

 wins. It promotes braindead, uninteractive gameplay of SD Protect Facade Protect Knock Protect. I know ppl are only gonna say no to banning 

 cause they LOVE using the Zapluking strawman for every fucking argument, like they did for Kyurem. Let’s not act like 

, 

, or 3atks 

 with Wisp/Knock don’t dog on these kinds of cores. If 

 gets banned, I we can stop and let the meta relax imo.
The Slept-On Cat
Meowscarada took center stage in early DLC2 but was pushed to the sidelines as the meta strayed from fat 

/

/

 boots spam. Personally I think it’s overhated and still good (like B+ tier good). It dislikes some trends like 

, 

, and the 
 
 on the rise, but also appreciates the two latest bans. Gouging Fire who used it as setup fodder, and Kyurem who competed with it as the Ice button clicker. Personally it’s better than Weavile rn. Lemme explain.
-Access to Grass STAB means its way better into 

 and 

 than 

 who struggles with these MUs, as well as landing big dmg into 

 and Tera Water 

. Flower Trick’s crit chance as improves teams matchups vs Screens and 

.
-U-Turn lets Meow dodge bad matchups like 

/

, 

, and 

, whereas 

 is forced to click buttons or double.
-Meow’s Electric resistance is small, but makes it more effective at scouting Tera or rkilling 

, not being dead to a +1 Proto boosted Thunderclap. 

 has to play 50/50s with Shard and Axel.
-

 is almost always pigeonholed into running Boots unless you wanna run some Sash Pickpocket or Band set which only fit on specific team structures. 

 is a bit more diverse in its item slots. Band is kinda awkward, but Scarf is p good and Boots is underrated.
An Under-appreciated Magician
I’ve always held the stance that 

 is underrated. AV has great matchups into every non-Fairy/non-U-Turn special attacker in the tier while forcing process via Knock + Psychic Noise. However I came to appreciate Band 

 as of recently. Kyurem’s ban makes the demand for breakers higher. It’s slow and loses the defensive utility of the AV set, but CB Hyperspace Fury is hella spammable and bypasses Protect scouting from 

/

/

. I find that this excels on Voltturn since 

 can crack open Balances on its own. AV 

 + CB 

 is a particularly great core. We could even consider running the UU Scarf set to surprise snipe 

 and 

 that otherwise threaten U-Turn.
Kyurem’s depature had a major impact on the tier. Ground types like 

 and 

 become less risky to use. G-Terrain teams are major winners of this. While 

 hates 

/

, it’s easier to run responses to those like 

 without dying to Sub-Tect Kyurem. On that same note, 

 is a bit better but still has to compete with 

 as a BO rocker. 

 and 

 are fantastic anti-Balance mons that got punished by Kyurem, 

 also has less competition. Defensive staples like 

 and 

 are also better overall.
SpD 

 popped up to check Kyurem (very unreliably I’d add), but it’s also really nice into 

, NP 

, 

, 

, and CM 

. 

 + 

 has become the 2nd most common Spike Stacking core next to 

 + 

. 

 got the spotlight during the OLT playoffs. With Psychic Noise/Knock + Magic Guard, it has garnered a role as a progress maker while also being fat enough to tank random Dark moves and click Focus Blast in a pinch. Balance teams have been experimenting with other hazard removal options like 

 and 

. Both of these provide defensive value while the latter dominates hazard stack teams lacking 

.
Overhyped
Gonna be honest, 

 is the worst of the OU hazard leads. Loses to Helmet 

 and 

. It has good utility with Red Card and Toxic Debris, but :glimmora; in alot of matchups feels deadweight, especially with an increase of Boots Spam. 

 and 

 usage is very high. So in many games, Tspikes do not have much of an impact. 

’s usage might decline a bit due to Kyurem’s ban, but even so, 

 is an excellent pivot/breaker, so more matchups where 

 kinda does nothing.

 > 
The Real Best Web Setter
Webs went from a strong archetype to being a bad matchup fish. Unless you run into an offense without hazard removal, Webs aren’t doing shit. Flops to Boots Spam teams which are more common, priority and fast Boots mons give it trouble. Boots 

 is the most common variant. If they run into a 

 or a 

, you have to play perfectly just to not fold. However, if you wanna use webs, I’d recommend 

 over 

. 

 is much bulkier and can 1v1 matchups like 

, 

, and 

 which give 

 trouble. Even after Webs are up, 

 is still dishing out big damage and tanking hits with its good natural bulk.
 
Failed Experiments

 is a bit higher in usage and mons like 

 n’ SD 

 become hella dangerous without it. However 

 is mostly useless outside of 1-2 matchups. Its a Steel type that can’t check anything which is bad when you’re competing with 

 and 

. It’s way too difficult to build for a somewhat decent reward.
I’ve tested 

 and while its good into 

/

/

/

/

, it has lackluster defensive utility, sucks vs Balance, and I’d much rather run other special walls on Balance than 

. Specially defensive 

 without Unaware and a worse typing, no thanks. Being forced to run Crash to hit 

 is also bad.
Sorry 
Magcargo my G, I just don’t see the vision.