Kyurem’s ban is one of the most impactful we’ve seen in a while. I think it’s appropriate to just talk about stuff regarding SV OU, whether Kyurem’s ban affects those things or not. There’s alot to unpack, so let’s not waste time.
Gliscor (Just Gliscor)
Kyurem being banned is an obvious boon for Gliscor. Pretty much 90% of Gliscors are SD now cause more ppl realized how broken it is. Utility Gliscor is still great, I’ve experimented Spikes/Toxic/U-Turn Gliscor paired with a fast Encorer like
or
, and it puts in hella work. Fast SD Gliscor is a huge development, letting Gliscor get off a boost in front of fast
offenses that you otherwise falter to. Plus you outspeed
,
, and
who otherwise smack you for big dmg, letting you 1v1 them after Tera. After Kyurem,
is the most unhealthy presence in the tier. The breakers we have like
,
, and
can be chipped, out-offensed, or outright checked by strong Balance options.
Sinistcha/Zama/Dnite for
.
SpD Tera Water Garg/Tinka/SpD Molt for
.
Pex/Gking/AV Crown for
.
However SD Gliscor’s defensive counterplay is limited to
and
if Spikes aren’t used. Poison Heal + great bulk + Tera means it can’t be chipped or offensively pressured as easily as other breakers. Not only does it own Balance structures, but it’s also been used on Balance teams. There’s been an increase in SD
Spike Stacking builds that have been more optimized. such as running
to make up for the consequences of Terastilizing
(losing the Spike immunity/Ground typing). Building SD
teams is stupidly easy and it has only gotten easier with Kyurem’s departure.
turns Balance vs Balance at high level either one-sided matchups or a race to see who’s SD
wins. It promotes braindead, uninteractive gameplay of SD Protect Facade Protect Knock Protect. I know ppl are only gonna say no to banning
cause they LOVE using the Zapluking strawman for every fucking argument, like they did for Kyurem. Let’s not act like
,
, or 3atks
with Wisp/Knock don’t dog on these kinds of cores. If
gets banned, I we can stop and let the meta relax imo.
The Slept-On Cat
Meowscarada took center stage in early DLC2 but was pushed to the sidelines as the meta strayed from fat
/
/
boots spam. Personally I think it’s overhated and still good (like B+ tier good). It dislikes some trends like
,
, and the
on the rise, but also appreciates the two latest bans. Gouging Fire who used it as setup fodder, and Kyurem who competed with it as the Ice button clicker. Personally it’s better than Weavile rn. Lemme explain.
-Access to Grass STAB means its way better into
and
than
who struggles with these MUs, as well as landing big dmg into
and Tera Water
. Flower Trick’s crit chance as improves teams matchups vs Screens and
.
-U-Turn lets Meow dodge bad matchups like
/
,
, and
, whereas
is forced to click buttons or double.
-Meow’s Electric resistance is small, but makes it more effective at scouting Tera or rkilling
, not being dead to a +1 Proto boosted Thunderclap.
has to play 50/50s with Shard and Axel.
-
is almost always pigeonholed into running Boots unless you wanna run some Sash Pickpocket or Band set which only fit on specific team structures.
is a bit more diverse in its item slots. Band is kinda awkward, but Scarf is p good and Boots is underrated.
An Under-appreciated Magician
I’ve always held the stance that
is underrated. AV has great matchups into every non-Fairy/non-U-Turn special attacker in the tier while forcing process via Knock + Psychic Noise. However I came to appreciate Band
as of recently. Kyurem’s ban makes the demand for breakers higher. It’s slow and loses the defensive utility of the AV set, but CB Hyperspace Fury is hella spammable and bypasses Protect scouting from
/
/
. I find that this excels on Voltturn since
can crack open Balances on its own. AV
+ CB
is a particularly great core. We could even consider running the UU Scarf set to surprise snipe
and
that otherwise threaten U-Turn.
Kyurem’s depature had a major impact on the tier. Ground types like
and
become less risky to use. G-Terrain teams are major winners of this. While
hates
/
, it’s easier to run responses to those like
without dying to Sub-Tect Kyurem. On that same note,
is a bit better but still has to compete with
as a BO rocker.
and
are fantastic anti-Balance mons that got punished by Kyurem,
also has less competition. Defensive staples like
and
are also better overall.
SpD
popped up to check Kyurem (very unreliably I’d add), but it’s also really nice into
, NP
,
,
, and CM
.
+
has become the 2nd most common Spike Stacking core next to
+
.
got the spotlight during the OLT playoffs. With Psychic Noise/Knock + Magic Guard, it has garnered a role as a progress maker while also being fat enough to tank random Dark moves and click Focus Blast in a pinch. Balance teams have been experimenting with other hazard removal options like
and
. Both of these provide defensive value while the latter dominates hazard stack teams lacking
.
Overhyped
Gonna be honest,
is the worst of the OU hazard leads. Loses to Helmet
and
. It has good utility with Red Card and Toxic Debris, but :glimmora; in alot of matchups feels deadweight, especially with an increase of Boots Spam.
and
usage is very high. So in many games, Tspikes do not have much of an impact.
’s usage might decline a bit due to Kyurem’s ban, but even so,
is an excellent pivot/breaker, so more matchups where
kinda does nothing.
>
The Real Best Web Setter
Webs went from a strong archetype to being a bad matchup fish. Unless you run into an offense without hazard removal, Webs aren’t doing shit. Flops to Boots Spam teams which are more common, priority and fast Boots mons give it trouble. Boots
is the most common variant. If they run into a
or a
, you have to play perfectly just to not fold. However, if you wanna use webs, I’d recommend
over
.
is much bulkier and can 1v1 matchups like
,
, and
which give
trouble. Even after Webs are up,
is still dishing out big damage and tanking hits with its good natural bulk.
Failed Experiments
is a bit higher in usage and mons like
n’ SD
become hella dangerous without it. However
is mostly useless outside of 1-2 matchups. Its a Steel type that can’t check anything which is bad when you’re competing with
and
. It’s way too difficult to build for a somewhat decent reward.
I’ve tested
and while its good into
/
/
/
/
, it has lackluster defensive utility, sucks vs Balance, and I’d much rather run other special walls on Balance than
. Specially defensive
without Unaware and a worse typing, no thanks. Being forced to run Crash to hit
is also bad.
Sorry
Magcargo my G, I just don’t see the vision.