I just hit top 20 on the ladder and broke 1900 for the first time (got my silver medal!). Its a pretty exciting accomplishment for me and I want to share my thoughts on various mons in the meta (and I want to procrastinate from things that I should be doing IRL). I've been running a mix of offense, bulky offense, and bulky balance so I have a wide variety of playstyles to analyze from

I want to cover this first because I think there has been some really interesting meta developments with it. It's also consistently been the most annoying mon for me to deal with, looking through the ou mons there isn't really much that can deal with glimm effectively.

needs an outrageous amount of speed to be faster than it and usually wants to run earthquake if it is going fast,

,

and

do not appreciate the poison moves like mortal spin and sludge bomb, while

and

hate the new meteor beam sets that have been invented. Sometimes, when

is used with other leads such as

or

, it has the choice of going for power herb or focus sash (or sometimes even red card) and its not always immediatly obvious which leads to interesting mind games. I find

a fascinating mon in the current meta and have often seen them opt to mortal spin for the poison instead of rocking against some teamstyles.

I feel like I have seen a lot less of it recently, but I don't think that is backed up with any significant data. I have really enjoyed seeing bulkier sets that include wisp and knock get more use and my gliscor teams have appreciated the reduced usage of ice beam. I still think focus blast on non nasty plot sets are a bit of a throw, only because its such an inaccurate move and you are better covering fighting offense in other mons on your team. I think

has taken over

's "king of special attacker" role and the increased usage of special counters to

such as

have been effective in countering

just as well. Being forced into using weak bast power stab moves and non-stab coverage has vastly limited the offensive potential of it, but I do think that especially with tera poison countering its most consistent checks, it can still be a very annoying mon. Dark pulse flinch is still BS though

I don't have as much to say here, its not ou proper but I have been using it on various teams and its a very respectable breaker, if you can predict them not going into a dark type, luster purge is a
fantastic move that can break through even resists if it can get some defense drops like

and special defensive mons like

. I haven't had the chance to experiment with anything other than specs, and there are some teams which will have each an immunity to thunderbolt/luster/aura/draco which is frustrating, but its still a solid mon if you surround it with good supports and pivots, it will put in a lot of work

Speaking of supports, this thing scarfed is such a great mon and I'm surprised I rarely see it anymore. I think the rise of

and

have discouraged it. Its great at breaking sash lead mons with triple axel and is naturally faster than much of the tier, meaning it is a great revenge killer against things like

,

,

,

,

and chipped

. Being a grass type before using triple axel and getting stab on it makes it a surprising emergency answer into

and similar things can be said about its dark type and

This thing has been seeing a lot more use and its so annoying to deal with, at least with the team structures I am running. Being able to pick and choose a coverage move with tera blast (I have seen tera blast dark and tera blast ghost obliterate my

) along with the 50-50 checks that firey wrath bring along means that even switching into spdef answers can quickly go south. Probably my least favorite mon to face currently.

and

Fairies are so nice right now, especially with water attached to it, I've seen a couple teams just have 4 or 5 mons that outright lose to

. The only thing holding it back from true greatness is easy recovery, draining kiss is not it. We really need some more defensive fairies in the tier, I'm tired of throwing one of these two on every team that needs one.

I have seen a couple of deoxys use recover to patch up chip from weaker priority moves or attacks from things like

or

and from life orb, which I have been guilty of using to chip it into range of a priority move. I think its a really cool adaptation, but every time I try to use

i never feel like I am hitting things hard enough. Grass is always greener on the other side huh

and

I put these together because I have been seeing less encore, probably more significant with :dragonite; because it wants ice spinner for

but I have very much been enjoying this with kingambit. If :ogerpon-water: could tera into any other type except just water I think it would be banworthy, that mon is heinous and getting crit with an ivy cudgel can often be a death sentence to whatever counter you thought was going to work against it

I've been seeing quite a bit more of this thing recently, and I still can't figure out why. It still faces many of the problems that it had earlier on when it fell out of ou, what has changed? On some teamstyles its burns and resistances can be quite annoying, but I find it still very hazard week and lacking meaningful recovery while being forced to run an inaccurate stab move for its full effectiveness

This
thing is quite the annoyance to fight, but really only if it procs its 20% burn chance. This thing is a perfect answer into

or other iron defense mons and is quite an adept answer into a whole variety of physical mons in the tier. They really need to take the tera button away from this thing though, a very big benefit that

has is its ghost typing and taking that away actually makes it lose to

(unless you get the burn ofc). If you cant force this thing out after it gets a few calm minds set up, its an absolute beast and can win games nearly instantly depending on what's alive on your side. I have never seen it run anything other than its standard 4 moves, does anyone know any other cool tech it can run other than strength sap/shadow/matcha/calm mind?

My last thoughts, at least for now, I have been seeing a lot less of him and when I do it's always accompanied with iron defense or curse. Are the protect rocks cure recover sets gone for good? I really enjoyed using them but with the rise in

,

, and

it has failed to make the same impact that it used to in older metagames. I should try to build with it again
BONUS

Without spore, you might think that amoongus' place has fallen from ou. And you are probably right, but I did try and mess around with an assault vest set, trying to mimic its fellow grass regenerator

. It had some success, it can actually take down

if its not running ice beam or psyshock and does really well into setup mons if you are running clear smog, but I think it lacks the necessary offensive tools to justify using four attacks, its just too weak individually against many of the things it wants to answer which leads it prone to being set up on, even despite clear smog. Being hazard weak does this thing no benefit, but I hope that this set can take off on a couple teams that want role compression for waterpon and special water/grass/fairy attackers that threaten something on the team
Amoonguss @ Assault Vest
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 216 Def / 44 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Giga Drain
- Sludge Bomb
- Clear Smog