Not how Pressure works, it only affects moves that have Corviknight included in its targetting (Facade, EQ, Trick Room etc, but not Swords Dance or Protect)
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Anyway, time to add my thoughts on the meta, though honestly I didn't play much for a good few reasons, partially due to a lack of time and partially because man there are some dumb mons that make the tier significantly less enjoyable to play.
Kyurem.. yeah moving on, this is done to death
Gliscor: I'll be honest, this mon isn't the issue, Gholdengo is. Gliscor's main issue is that it can easily stack Spikes and actually has the longevity that other Spikes users don't have while being able to pressure Great Tusk, but that's kind of it? Don't get me wrong, it's incredibly strong, but Gholdengo has felt like the culprit for a long time, going back even to before Gliscor's reintroduction back in HOME and even pre-HOME. Good as Gold is genuinely such a strain on the builder, and it heavily limits what builds are acceptable. Once you're actually able to reliably remove hazards, Gliscor is actually reasonable to handle. EDIT: i forgot about sd facade somehow but thats not a set i struggled with so i cant comment on it
Gholdengo: I already mentioned why Gholdengo is dumb, but I do think Gholdengo is the most problematic Pokemon right now. Good as Gold is the main reason, but Gholdengo can also just pick and choose what it loses to to an unhealthy degree, e.g. Focus Blast for Kingambit/Hamu/RMoon or the million different Tera types and items it can run to get free setup on would-be checks or counters like Lando-T, Gliscor, and especially Ting-lu. I do get that people find it helpful since it's by far the best answer to IDBP Zamazenta, but the strain it causes alongside the fact that there are other excellent zama counters that are healthy is really bad for the meta IMO
Kingambit: Supreme Overlord is dumb, saying its necessary for the meta is pure cope and a sign that the meta is in a really bad state. And it doesn't do a great job at "holding the meta together" because most Pokemon resist and without a Swords Dance boost its not OHKOing things it shouldn't. If you need speed control, use actual speed control. If you need priority, Dragonite, Cinderace, and others are significantly healthier options. Also Tera on this thing is infinitely dumber than Volcarona and Regieleki.
Roaring Moon: This thing is really dumb, its only going to be seen on HO but it so easily wins games and has multiple incredible Tera types. Forcing it to Tera does mean that technically Kingambit might revenge KO but we need to stop using that as an excuse when we all know Kingambit is a problem itself anyway.
Tera: Said it since day one, Tera isn't broken and instead is a great defensive tool. Same type Tera comes with a major cost, and most Pokemon that use defensive Tera minus a few exceptions (cough cough kingambit) are really healthy. I can see why people may dislike it but it actually gets harder without Tera to answer stuff, and this comes from actual experience. Tera Blast, though...
Tera Blast: is not so healthy. It's sometimes cool, often not, and it really just is a cheese tool at the end of the day that only makes Pokemon like Volcarona, Regieleki, and Iron Moth considerably less balanced, especially considering how hard it can be to call the right Tera type on the former and latter.
Zamazenta: Finishing on a Pokemon I think is really healthy right now, Zamazenta is kind of the perfect example of flexible and incredibly good but not overbearing. 4a Boots sets are a joy to use despite the meta's state and IDBP, while strong, isn't particularly hard to handle if you at least acknowledge it in the builder. Having Kingambit and (hopefully) Kyurem gone will even allow more IDBP counters to exist like Pecharunt and Sinistcha, who are both decent but have issues into the former while the latter punishes them for no reason really.
Current meta feelings: 5/10 competitiveness 4/10 enjoyability, the meta has a lot of potential to improve as long as people are more proactive with bans but as it stands the meta is just kinda poor. Do hope to see it be in a good position before next WCoP, though, since 2023 was really fun and has shown Gen 9 can be good.
I agree on Tera, Tera Blast, and Zamazenta but disagree with the rest. I know you said you haven't played much recently, so I encourage you to try SV again because the meta has changed significantly from several months, or even a few weeks ago and does not in anyway resemble DLC 1.
Gliscor: If anything is suspect worthy, it's this. Spikes sets really aren't being complained about at all, you usually see Gliscor paired with Spikes Lu anyway (and even without Ghold on that famous CTC team). It's mainly SD that's the issue. A lot of OLT games have come down to damage races vs SD Gliscor since long term counterplay doesn't really exist. It's not great into offense, so that holds it back, but yeah the hazard thing isn't really even a factor.
Gholdengo: I think this mon is completely fine. It's not the culprit behind the hazard issue (tbh debatable if the role of hazards is unhealthy anyway) and is in fact not even the best spinblocker anymore - that's Sinistcha. There's also an inherent opportunity cost to running Focus, as good as it looks (it's still not a bad option by any means), partially because 70% in a meta where you can't really afford to miss is quite awful and partially because Make It Rain or Gleam is just so much more consistent for minimal downside. It's also much harder to fit Offensive Ghold Sets since it needs to serve as a dedicated Zama check on many teams. As for tera enabling free set up, I've personally found that Ghold is not one of the better tera abusers in this current metagame. People have realised just how important it is to conserve tera until you can all but guarantee a win, and Gholdengo isn't really that mon unless the team is highly passive in which case Gholdengo isn't the only thing that punishes this. I'd eagerly sack a mon just for my opponent to expend tera before I do, as long as it does not provide them with a game winning advantage. As long as Ting Lu and Kingambit exist, I could never support action on Gholdengo.
Kingambit: I'm aware of how controversial this take is, but I don't think this mon is banworthy or even unhealthy outside of Tera Blast Fairy. It has the capacity to beat any of its counters given the right tera and game state but I do not think this makes it broken, unlike Home and DLC 1. Most teams will naturally fit 2+ Kingambit checks that can mostly handle it because these mons are generally good into the rest of the metagame, and imo it's fine anyway to dedicate 2+ mons to check your opponent's tera reliant win con, given just how valuable tera is.
I also do think Kingambit holds the metagame together, but I don't even think this is argument is necessary for preserving it. Still, it provides an immensely valuable strong, no immunity priority that, in tandem with its bulk and typing, lets it revenge kill almost the entire offensive metagame when chipped. It differs from mons like Ace and Dnite with its completely unique defensive profile that lets it check mons that few others could (e.g. chipped dnite, ghold, kyurem, etc) all in one slot. I hope people realise the value of the sheer role compression it provides, speaking as someone who as experienced an at least similar enough tier (Natdex OU - not a fully accurate comparison, but Gambit had a similar role over there) where its absence is definitely felt in the builder.
I'm not saying it's not immensely threatening, it's still demonstrably the best closer in tournaments along with Zama and Gliscor, but I haven't found enough examples where this win could not be said to have been the result of at least good play or a hard punish of an opponent's misplay.
Roaring Moon: It's very good, definitely not mid, especially when experimenting with new tera types, but it's a tera hog that's a little too inconsistent to be broken. Common structures, such as Lando + Prio, can reasonably handle Roaring Moon:
- if they don't tera, u can go helmet lando on dd, and uturn out to ur prio user
- if they do, well they burned tera, and a well built team should be able to rkill even if it picks up a kill (cuz tera is worth more)
I don't think its usefulness in breaking early game is demonstrative of disproportionate efficacy either.
I love the current state of the metagame, and would probably rate in 9/10 for fun and 7-8/10 for competitiveness.