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Garchomp, the most broken pokemon in OU.

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Most of what can take down Garchomp can take down Rayquaza too, but he's still in the Uber catagory despite being killable. Everything is killable to some degree, it's just a matter of how much of your team you have to devote to it in order to counter it.
Rayquaza hits harder and has dragon dance, he could use a scarf on a mixed set and destroy things that would wall at least one of garchomp's sets.
 
You are talking about a timid scarf abomnsnow, your not going to be doing that much damage with neutral nature with 92 base spatk, modest scarf reaches 328 speed. So it does kill all the garchomps I use (cough jolly chomps suck). It is a good idea to get rid of its evasion.
Blizzard hits non-yache berry chomp for 200% minimum. lol it even 3HKOs Infernape. STAB Blizzard is rediculously powerfull.

Too bad Outrage tears Abomasnow apart (EQ doesn't!)
 
Yeah, problem with Garchomp is that if your faster than it, you likely can't take a hit, and if your slower, you likely won't be able to take two of them, AND be able to OHKO back.

Choice Band chomp is probably the most dangerous IMO, because it's outrage 2HKOs every non-steel type in the game... what are you supposed to switch into that? CBgross/Jirachi with Ice Punch?

But yeah, I'm basically just regurgitating old stuff. We're at 750+ posts, can't we at least agree that we should test a garchomp-less tournament? I'm positive the game would be way funner without him.
 
I would gladly play in a tournament without Garchomp. There are others I can use in its place that accomplish the same thing.
 
Usually I switch Bronzong into chomp first. If its scarfed or banded, I quickly find out. If its Swords Dance or Band, Bronzong either wins or Abomasnow revenge kills it.


We should have a poll on if people support the tourny. I doubt the people currently posting in this topic (me, you, and like five others. Bologo if he feels like it.) express the views of all of smogon.
We DID have one, it devolved into stupidity and was locked.
 
Well, just imagine if Garchomp had been made Rock/Dragon, but with the same stats, movesets and ability.

Would this have an impact on his useage?
 
Well, just imagine if Garchomp had been made Rock/Dragon, but with the same stats, movesets and ability.

Would this have an impact on his useage?

For some odd reason all the good dragons have to have a 4x weakness to ice attacks. Probably because their good. Rock/dragon will most likely never happen.
 
Hmmm, interesting idea.

-Loses stab earthquake
-Gain stab Stone edge/Rock slide
-Gains SpDef boost in Sandstorm
-Gains fighting and ground weakness
-Loses ice 4x weakness

I think this would actually make him stronger, since without the 4x ice weakness and with the extra SpDef boost, he's near unkillable.
 
Yeah, problem with Garchomp is that if your faster than it, you likely can't take a hit, and if your slower, you likely won't be able to take two of them, AND be able to OHKO back.

Choice Band chomp is probably the most dangerous IMO, because it's outrage 2HKOs every non-steel type in the game... what are you supposed to switch into that? CBgross/Jirachi with Ice Punch?

But yeah, I'm basically just regurgitating old stuff. We're at 750+ posts, can't we at least agree that we should test a garchomp-less tournament? I'm positive the game would be way funner without him.

Choice Band Garchomp does not really worry me, even if it kills something with outrage it is locked in to the move and so cannot switch. Hence it can be killed by the likes of Gengar, Weavile, Mamoswine, Metagross, Cresselia, and pratically anything with a choice scarf and decently powered ice move.
 
When I build a team, Garchomp is the only Pokemon I take a hard look at specifically to counter. Things like Salamence are dangerous, but if I build a solid team I usually won't have to worry about it specifically. Chomp, on the other hand...

Right now, I feel like every time I make MUST include a Garchomp, as well, since I'd be gimping myself if I didn't use it. It's just that good.

One thing the original poster didn't emphasize that I think should be mentioned more is Garchomp's speed. There are other Pokemon who have similar attributes but are slow Pokemon, allowing faster counters to get hits in and wear it down. Garchomp is fast enough where only the super elite speed Pokemon can beat it out, and with all it's other amazing statistics that just makes it ridiculous.

EDIT: And for the guy above me, huh? "Make another Pokemon broken and beat Garchomp." How do you propose doing that? It's possible there simply isn't another Pokemon that can possibly be made "broken" enough to "beat" Garchomp.

If anything, in this situation, Sirlin would tell us to abuse Garchomp in every way possible in every team you make.
Very well spoken.
 
Choice Band Garchomp does not really worry me, even if it kills something with outrage it is locked in to the move and so cannot switch. Hence it can be killed by the likes of Gengar, Weavile, Mamoswine, Metagross, Cresselia, and pratically anything with a choice scarf and decently powered ice move.

Doesn't a pokemon that can ONLY be killed via revenge killing sound broken to you...? If you HAVE to sacrifice something to beat it, that's broken. Even if Garchomp gets one kill, it's a one for one trade... and it did it's job.

EDIT: I just fought a Choice Band chomp. This thing hits so hard... you need a steel type if you want to not get 2HKOed. I had to sacrifice Salamence so I could intimidate it, just so I could Ice Beam it down.
 
From the other 2 or 3 threads, it seems as if people are practically split down the middle on this issue. Up till now, Garchomp has been hard to counter, yes, but the one thing that truly puts Garchomp above the likes of Salamence, Tyranitar, etc. is the fact that it has sand veil.

Wrong, the reason Garchomp is so difficult to counter is because it has only one weakness. It's dragon weakness is negligible because Garchomp is the fastest dragon in OU, so you can't switch in a dragon on Garchomp and threaten it with a dragon attack unless you wanna risk it locking into a choice attack (your risking switching into a swords dance, which would result in a loss of two turns).
 
Why not just a

Bronzong: @ Fire Resist Berry
Levitate
252 Hp, 128 Def, 128 Sp. Def.
(+Def, - Sp. Attack) Nature

Explosion
Hypnosis
Trick Room
Stealth Rock


Come in on Outrage/EQ, or FIre Blast/Fang (absorb the hit using the berry), use Trick Room on the 2nd turn to aid your teammates, and then go for the 1hko with Explosion on the following turn.

The only sure way to counter Garchomp.
 
but then you have to blow yourself up... >_>...

Why not, a Sashed Weavile, with Ice Shard? Even go Adamant if all you want is Anti-Chomp... Or... Get the most common ScarfChomp into Outrage and switch to Ice Punch Gross... I really don't see what's so bad about it?
 
Sandstorm/SRock prevent Sash Weavile.

Bronzong seems to be the only full proof pokemon. Immune to Sandstorm/Spikes/Toxic Spikes/ Resistant to Srock. etc.
 
Come on, let's all use some hideously deformed version of Bronzong that's only good for countering Garchomp.

I think that is actually proof that this thing is Uber.
 
Wait, you guys seriously want it Ubered? You know what'll heppen right? Everything else will just rise up... Then you'll want to über Salamence because it's too good... So where is the cutoff? Plus, the ingame Elite Four use it, I'm wondering if any ingame person has ever used an über? In any generation?
 
so, you want to base our tier lists off of what ingame people use, not what the most competitive pokemon site thinks? and the thing about salamence is tat it has more reliable counters than garchomp.
 
Its true that ubers aren't really used by ingame trainers(save a few Battle Tower exceptions) but that's not really the point

And what is this reliable Salamence counter business? SpecsMence destoys everything save Blissey, who gets hit by physical and mixed sets.
 
Blissey Can't be OHKO'd by a physical varient of Salamence, and after that one attack, you will know what set it is running, by the attack it uses and whether it takes life orb damage.

Also, Lati@s is allowed in the battle tower, and used by trainers, but nobody would argue that it wasn't Uber
 
It's the sheer amount of Garchomp usage that amazes me. I understand that a Pokemon can't move up to uber based on usage, but take a look at the numbers:

Garchomp (45928 usages)
Salamence (26960 usages)
Metagross (26131 usages)
Heracross (14996 usages)

Garchomp is just blowing everything out of the water when it comes to raw usage - nothing can compete! The Weighted statistics are also quite interesting...

Garchomp (60428674 points)
Salamence (34698870 points)
Metagross (33965204 points)
Heracross (19112039 points)

Surely this must count for something!

SpecsMence destoys everything save Blissey, who gets hit by physical and mixed sets.

Empoleon, Cresselia, Registeel (watch out for Fire!), Heatproof Bronzong and Heatran (watch out for Hydro Pump/HP Ground!) are all usable counters to SpecsMence...like all choice Pokemon it just requires a little prediction to beat, although having a 210BP attack resisted by only one type makes prediction a little easier for Salamence! He's Stealth Rock weak too, rather significantly, which is not ideal on a hit-and-run Pokemon like Salamence. He's an incredibly large threat, but I don't put him in the same category as Garchomp. It's reached the point where Bronzong or Skarmory NEED to be in all my teams or I know Garchomp will rape me. But the sad thing is, even those two "counters" often end up dying to Garchomp (or blowing himself up, in 'Zong's case) and I find myself going for a revenge kill, which has became increasingly difficult since the ScarfChomp spike.

I don't know what it's gonna take for Garchomp to be considered for uber, but I'm genuinelly saddened that this thread hasn't been taken seriously by the people upstairs.
 
Empoleon, Cresselia, Registeel (watch out for Fire!), Heatproof Bronzong and Heatran (watch out for Hydro Pump/HP Ground!)

Empoleon can't take EQ/Brick Break from the mixed set, Registeel obviously doesn't take Fire and can't hit back as hard, Heatran has obvious switch in issues. Heatproof Bronzong gets hit by EQ, Creectly EV'd Cress is the only thing that really works, and it can either stop the DDancer or the Specs Version, not both. The point is that Garchomp isn't the only "uncounterable" OU Pokemon, most of the major offensive threats aren't easily walled.
 
I was referring to SpecsMence, which seemed pretty obvious when I said "like all choice Pokemon." It's a matter of determining his set and then outpredicting it from there. MixMence is quickly killing itself with SR, SS and LO, which isn't helped by the fact he usually runs 270~ speed and is easily walled once you've absorbed an initial Draco Meteor. CB/DD variants are stopped by any physical wall who lacks a glaring weakness. There's no Pokemon who will punish you as much if you guess the wrong set, but Garchomp doesn't even need this element of surprise. You KNOW what set he's running and he's still a huge threat, unlike Salamence who becomes much less of a threat once he's showed his hand.

I'm not saying he has any "reliable counters" but Garchomp is MUCH more bothersome in my experience.

Why not, a Sashed Weavile, with Ice Shard

Jolly 252 Atk Weavile Ice Shard vs 0/0 Garchomp = 74.79% - 87.96%
Adamant 252 Atk Weavile Ice Shard vs 0/0 Garchomp = 81.79% - 96.36%

Tough, isn't he? :)
 
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