Game Freak hit with another hack, info leaking

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To me, the eyes seem kind of like a stereotypical hypnosis swirl, which I think is sort of on-theme for Jynx, although her Pokédex entries always attribute her hypnotic abilities to the way she dances. Maybe the idea was that by Mega Evolving, her hypnotic powers would increase and be transmitted through her vision as well?
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I wish we got a higher quality image of Mega Jynx, since it would help determining what the eyes are supposed to be. there could be an argument that the black/grey aspects are supposed to resemble sunglasses, there also seems to be some extension of the white aspect on the purple face, so the white part could be the actual eye. This would probably mean Mega Jynx is leaning more into Fashionable Snow Queen which would pair nicely with the fur coat/boa like hair growth.

However if the black aspect is Mega Jynx's actual eyes, then it could probably supposed to be evil or sinister eyes. Which would make Mega Jynx lean more into the Evil Ice Queen trope. Which would fit both inspirations of how the Snow Queen and Oni Woman (Yama Uba) are popularly depicted.



Honestly though I wish they kept the Yellow/Purple/Red color scheme Base Jynx had, since that color scheme is quite unique to Jynx and makes it stand out among the other Ice types. If they made the dress Red and used the Light Blue color for the edges of the dress to resemble frosted edges or used as gradient on the hair to distinguish the fur coat/boa-like hair from the rest, it would probably make the mega fit more with Jynx and make it feel less jarring.
 
tbh I think expecting them to put every single pokemon in every single game is just asking for trouble somewhere down the road, I think dexit was always inevitable
Honestly just put a game out there that just exists for transfers, basically battle revolution 2 with no story but I can use everything there. I put so much time and money in, I should be able to have ONE option as opposed to having my fingers crossed.
 
Honestly just put a game out there that just exists for transfers, basically battle revolution 2 with no story but I can use everything there. I put so much time and money in, I should be able to have ONE option as opposed to having my fingers crossed.
Yeah, pretty much. A game that consists of a Natdex Battle Frontier and nothing else would stand a pretty good chance of becoming my favourite in the series.
 
i actually really like the mega jynx initial design for a mega. granted this is a beta design so it probably wouldve been way different if it came to be, but i really like the concept. it seems like they were using frozen references for the design which was huge at the time. i really like the eyes and the long hair.
 
The problem with Dexit is that they released Pokemon Home even after they knew they couldn't finish all the models on time

If you can't transfer all pokemon don't release a service who's whole purpose is to transfer pokemon

a simple message stating "sorry but we won't be transferring pokemon to new generations anymore" would have been miles better than "mumble mumble yeah not all pokemon will be transferable, anyway buy our yearly subscription plan so you can transfer your pokemon guyz :D"
 
The problem with Dexit is that they released Pokemon Home even after they knew they couldn't finish all the models on time

If you can't transfer all pokemon don't release a service who's whole purpose is to transfer pokemon

a simple message stating "sorry but we won't be transferring pokemon to new generations anymore" would have been miles better than "mumble mumble yeah not all pokemon will be transferable, anyway buy our yearly subscription plan so you can transfer your pokemon guyz :D"
This is a terrible idea. At least transferring some Pokémon is better than none. This would have just inflamed the fan reaction even more.
 
I've been digging through the move data for BW, and here are all the gen V move changes I could find:
473 Psyshock
Power 70 -> 80 (r18363)

474 Venoshock
Power 60 -> 65 (r18363)

480 Storm Throw
Power 50 -> 40 (r18363)

492 Foul Play
Power 80 -> 95 (r18363)

495 After You
Priority 5 -> 1 (r18363)
Priority 1 -> 0 (r26188)

496 Round
Power 50 -> 60 (r18363)

499 Clear Smog
Power 60 -> 50 (r18363)

507 Sky Drop
Power 70 -> 60 (r18363)

509 Circle Throw
Power 70 -> 60 (r18363)
Accuracy 100 -> 90 (r18363)

510 Incinerate
PP 10 -> 15 (r23349)

511 Quash
Priority 2 -> 1 (r18363)
Priority 1 -> 0 (r26188)

524 Frost Breath
Power 45 -> 40 (r18363)

525 Dragon Tail
Power 70 -> 60 (r18363)
Accuracy 100 -> 90 (r18363)

532 Horn Leech
PP 5 -> 10 (r18363)
Power 60 -> 75 (r26188)

549 Glaciate
Speed reduction -2 -> -1 (r26188)

552 Fiery Dance
Sp. Atk +1 chance 70% -> 50% (r26188)
After You and Quash used to have priority, which seems wacky. After You definitely seems like it had to change because otherwise it could be used on an ally to bypass protect. In the final rom, neither move has any priority.

Glaciate used to have a much stronger effect, and wasn't just a glorified Icy Wind clone. It's a shame it didn't get some compensation in power, to make up for the nerfed effect.

It seems like the buff to Horn Leech's PP set off a series of events to re-examine and buff Giga Drain and Drain Punch as well, since in revision 26188 they both got their PP increased, and all three had their power raised to 75.

There used to be a Fire-type status move known as とかす Tokasu (Melt, I think) in between Quash and Acrobatics in the move data sheet.
It seems like the planned effect for it was quite silly:
316 相手の鋼タイプをノーマルタイプにする。氷タイプを水タイプにする。「○○○○○は とけて ○○○タイプに なった!」
316 Turns the opponent's steel type into a normal type. Turns the opponent's ice type into a water type. "XXXXX has melted and become a XXX type!"
 
You’re right. In that case, the Dexit scenario must be anticipated in advance given the pressure on bigger 3D mainline Pokémon games, but there’s no denying that Game Freak handled the situation very poorly, making the “as long as it sells” metnality all the more obvious than if they were more honest about why Dexit came to be.

I know it won’t soften the blow for some, but honesty from behind-the-scenes can go a long way instead of a beginning of severely erroded trust.
Something that no one ever brings up in this conversation is that the actual shaders for all of the Pokemon is different in every Switch game except BDSP. This is something easy to see by just comparing the 3DS era Pikachu to LGPE Pikachu and SWSH Pikachu. The only game that hasn't done this is BDSP and that is the only Switch game where I'd argue it should have the NatDex, but they probably held it out just for consistency's sake. Having the mid asf side remake be the only Switch game with every mon a year before the next gen would be weird.

It's a minor thing but it's something I think is noteworthy but I don't see get talked about.
 
I've been digging through the move data for BW, and here are all the gen V move changes I could find:
473 Psyshock
Power 70 -> 80 (r18363)

474 Venoshock
Power 60 -> 65 (r18363)

480 Storm Throw
Power 50 -> 40 (r18363)

492 Foul Play
Power 80 -> 95 (r18363)

495 After You
Priority 5 -> 1 (r18363)
Priority 1 -> 0 (r26188)

496 Round
Power 50 -> 60 (r18363)

499 Clear Smog
Power 60 -> 50 (r18363)

507 Sky Drop
Power 70 -> 60 (r18363)

509 Circle Throw
Power 70 -> 60 (r18363)
Accuracy 100 -> 90 (r18363)

510 Incinerate
PP 10 -> 15 (r23349)

511 Quash
Priority 2 -> 1 (r18363)
Priority 1 -> 0 (r26188)

524 Frost Breath
Power 45 -> 40 (r18363)

525 Dragon Tail
Power 70 -> 60 (r18363)
Accuracy 100 -> 90 (r18363)

532 Horn Leech
PP 5 -> 10 (r18363)
Power 60 -> 75 (r26188)

549 Glaciate
Speed reduction -2 -> -1 (r26188)

552 Fiery Dance
Sp. Atk +1 chance 70% -> 50% (r26188)
After You and Quash used to have priority, which seems wacky. After You definitely seems like it had to change because otherwise it could be used on an ally to bypass protect. In the final rom, neither move has any priority.

Having it specifically be +5, putting it in a higher bracket than Protect's +4, makes it seems like it would be designed as something to get around Protect. The only other move in the game with +5 Priority is Helping Hand, iirc.
Removing the priority entirely, instead of just going to +1, is a shame. It does feel like a move that would have it, especially when it was initially on a bunch of slowish Pokemon iirc. But I guess they ultimately didn't want anyone to have that kind of option so it's just this kind of awkward move that doesnt get used much.

Glaciate used to have a much stronger effect, and wasn't just a glorified Icy Wind clone. It's a shame it didn't get some compensation in power, to make up for the nerfed effect.

It seems like the buff to Horn Leech's PP set off a series of events to re-examine and buff Giga Drain and Drain Punch as well, since in revision 26188 they both got their PP increased, and all three had their power raised to 75.

There used to be a Fire-type status move known as とかす Tokasu (Melt, I think) in between Quash and Acrobatics in the move data sheet.
It seems like the planned effect for it was quite silly:
Melt could easily go to all kinds of fire types but I wonder if it might've been considered for Heatmor, even despite the innate x4 SE it has over its rival. Melting off the steel coating seems thematic enough.

They should bring it back sometime, it's very funny even if the conceit is kind of horrifying to actually think about.
 
Something that no one ever brings up in this conversation is that the actual shaders for all of the Pokemon is different in every Switch game except BDSP. This is something easy to see by just comparing the 3DS era Pikachu to LGPE Pikachu and SWSH Pikachu. The only game that hasn't done this is BDSP and that is the only Switch game where I'd argue it should have the NatDex, but they probably held it out just for consistency's sake. Having the mid asf side remake be the only Switch game with every mon a year before the next gen would be weird.

It's a minor thing but it's something I think is noteworthy but I don't see get talked about.
Oh yeah, heard of this from hackers
SwSH is extremely wasteful for every mon having a new shader instance, despite all mons being shaded the same way. BDSP as you mentioned just uses a stock URP mat for everyone, so it's more optimized overall

LA seems like they actually considered shader instance, so it's like BDSP...but then ScaVio goes back to what SwSh did

Note that having different normal/gloss maps/mats still works for shader batching, GF are just....really behind
 
Oh yeah, heard of this from hackers
SwSH is extremely wasteful for every mon having a new shader instance, despite all mons being shaded the same way. BDSP as you mentioned just uses a stock URP mat for everyone, so it's more optimized overall

LA seems like they actually considered shader instance, so it's like BDSP...but then ScaVio goes back to what SwSh did

Note that having different normal/gloss maps/mats still works for shader batching, GF are just....really behind
honestly LA was the point where I noticed the models actually got updated and improved, just little things like luxray having a lowered stance for combat goes a long way as opposed to just standing there awkwardly.
 
473 Psyshock
Power 70 -> 80 (r18363)

474 Venoshock
Power 60 -> 65 (r18363)

480 Storm Throw
Power 50 -> 40 (r18363)

492 Foul Play
Power 80 -> 95 (r18363)

495 After You
Priority 5 -> 1 (r18363)
Priority 1 -> 0 (r26188)

496 Round
Power 50 -> 60 (r18363)

499 Clear Smog
Power 60 -> 50 (r18363)

507 Sky Drop
Power 70 -> 60 (r18363)

509 Circle Throw
Power 70 -> 60 (r18363)
Accuracy 100 -> 90 (r18363)

510 Incinerate
PP 10 -> 15 (r23349)

511 Quash
Priority 2 -> 1 (r18363)
Priority 1 -> 0 (r26188)

524 Frost Breath
Power 45 -> 40 (r18363)

525 Dragon Tail
Power 70 -> 60 (r18363)
Accuracy 100 -> 90 (r18363)

532 Horn Leech
PP 5 -> 10 (r18363)
Power 60 -> 75 (r26188)

549 Glaciate
Speed reduction -2 -> -1 (r26188)

552 Fiery Dance
Sp. Atk +1 chance 70% -> 50% (r26188)
Psyshock at power 70 would be a whole different ballgame for that move. It would stop being a sidegrade and instead be exclusively a niche anti-specific threats tech. That might have been more interesting, TBH.
Venoshock 60 into 65 power seems like it was specifically an Anti-Technician(anti-Roserade) nerf.
Storm Throw and Frost Breath would have been really good with even slightly higher power, I'm a little surprised they started them above 40 BP and went down instead of starting at 30 and going up to 40.
Foul Play being 80 BP would have made a lot more sense than 95, I'm curious why they changed it. It's not exactly something I think needed extra power.
Why nerf Sky Drop from 70 to 60? Power was never the relevant part of that move.
Circle Throw and Dragon Tail used to be 100% accurate and base 70? Yep, nerfbat that.
Quash and After You both going through Priority changes seems like they were intended as counterparts. *checks* Huh. Bulbapedia considers them variants on the same move, which I don't agree with, but at least says this isn't an unknown concept. It's also interesting the After You's learners are mostly slow, Quash's are mostly fast(or have Prankster).
Fiery Dance at 70% chance to boost SPA? No thank you.
 
Melt could easily go to all kinds of fire types but I wonder if it might've been considered for Heatmor, even despite the innate x4 SE it has over its rival. Melting off the steel coating seems thematic enough.

They should bring it back sometime, it's very funny even if the conceit is kind of horrifying to actually think about.
It would have been fitting for Heatmor, but it seems like the two never overlapped. Beta Heatmor was added in early January of 2010, while Melt was scrapped in late November 2009. They may have co-existed before being put in the repo, but I can't tell.

Melt on your own pokémon is quite disturbing, but it is not too different from moves like Shell Smash or Autotomize imo.
 
Checking in on TCRF's translations again, saw this bit I thought was neat. There's a recurring song that comes up in a lot of the drafts of the myth:

""Befriend all things.
Do not anger Ia. Do not sadden Ea.
The riven land will never return.
Befriend all things.
Rei is watching. Ai is staying there. Hai is listening.
Pray together with the three gods.""

"The first half of the song is the same as the Old Verse #18 in L:A, barring the unmasked names. The English version of L:A paraphrases it to some extent."

This is pretty similar to another part of Masuda's myth document, but that one got placed into a different myth.

And sure enough
“Offer only friendship to those around you.
“Angering ??? in turn confounds you.
“Sorrowing ??? will in woe drown you.
“A land, once riven, cannot become new.
“Let only peace and amity surround you.”

with the japanese being
あらゆるものを友とせよ
??を怒らせてはいけない
??を悲しませてはいけない
裂けた大地は戻らない
あらゆるものを友とせよ

Which glancing between the two & in deepl is approximately the same.

Neato!



incidentally while glancing through the documents, it's a shame that despite the many many drafts, none of them got far enough to talk about the outer elements of the symbology, the parts that represented Lugia, Ho-Oh, Regigigas (Tex) and their kin.
I'd have liked to see what they'd say about Lugia in particular. We know it was on par with Ho-oh (it got its own tower of worship, after all), and the dex entries point out its known as the guardian of the sea andddddd that's about it. It's not like we have a cavalcade of Ho-oh knowledge but I feel like we get a bit more of a gist of how its treated compared to Lugia. Honestly when I was younger, I kind of overlooked that the Burned Tower was Lugia's and just kinda...made a bunch of silent assumptions that both it & the Bell tower were Ho-oh's and they just built a new one. Ho-oh just takes way more presence.

Heck in the games proper, it doesn't usually get properly aligned with "its" trio; off the top of my head the only direct references are BDSP requires the birds to be captured before Lugia and in Kalos the birds come to roost in the "Sea Spirit's Den" (& even then Lugia isnt even made availble in the game, so, like...).

So a lore document that would at least allude to what it does -and how it connects to the birds- in the Sinnoh creation mythos would've been fun, even if it'd likely have just been a couple lines.
 
Checking in on TCRF's translations again, saw this bit I thought was neat. There's a recurring song that comes up in a lot of the drafts of the myth:

""Befriend all things.
Do not anger Ia. Do not sadden Ea.
The riven land will never return.
Befriend all things.
Rei is watching. Ai is staying there. Hai is listening.
Pray together with the three gods.""
I would just like to point out that the rival in LA (if you are a girl) is named Rei.
REIS A GOD??
 
I assume you mean this as a joke, but for reference Rei's Japanese name is "Teru"

That’s Teru-sama to you.


View attachment 681594

I wish we got a higher quality image of Mega Jynx, since it would help determining what the eyes are supposed to be. there could be an argument that the black/grey aspects are supposed to resemble sunglasses, there also seems to be some extension of the white aspect on the purple face, so the white part could be the actual eye. This would probably mean Mega Jynx is leaning more into Fashionable Snow Queen which would pair nicely with the fur coat/boa like hair growth.

However if the black aspect is Mega Jynx's actual eyes, then it could probably supposed to be evil or sinister eyes. Which would make Mega Jynx lean more into the Evil Ice Queen trope. Which would fit both inspirations of how the Snow Queen and Oni Woman (Yama Uba) are popularly depicted.



Honestly though I wish they kept the Yellow/Purple/Red color scheme Base Jynx had, since that color scheme is quite unique to Jynx and makes it stand out among the other Ice types. If they made the dress Red and used the Light Blue color for the edges of the dress to resemble frosted edges or used as gradient on the hair to distinguish the fur coat/boa-like hair from the rest, it would probably make the mega fit more with Jynx and make it feel less jarring.

Oda drew inspiration from Mega Jynx for Imu
 
Having it specifically be +5, putting it in a higher bracket than Protect's +4, makes it seems like it would be designed as something to get around Protect. The only other move in the game with +5 Priority is Helping Hand, iirc.
Removing the priority entirely, instead of just going to +1, is a shame. It does feel like a move that would have it, especially when it was initially on a bunch of slowish Pokemon iirc. But I guess they ultimately didn't want anyone to have that kind of option so it's just this kind of awkward move that doesnt get used much.


Melt could easily go to all kinds of fire types but I wonder if it might've been considered for Heatmor, even despite the innate x4 SE it has over its rival. Melting off the steel coating seems thematic enough.

They should bring it back sometime, it's very funny even if the conceit is kind of horrifying to actually think about.
priority after you would be fucking absurd in vgc, as is it's very good on the fast mons that get it
 
Given it's surrounded by a lot of other beta mega concept art and was even found with that beta mega gengar - in fact, are there any final mega designs in this? - I think it's safe to assume Mega Jynx here was simply in the concept stages and would have looked very different later on... but then much like Mega Flygon, they probably couldn't come up with a design they were satisfied with and scrapped it entirely
 
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