After playing and watching a lot of games, I wanted to share my thoughts on the current meta posts shifts.
Rising Threats
- Scizor got a little bit better this time around. It honestly might be a metagame defining pokemon due to its' performances. Bulky defog sets have gotten better due to how well Scizor can handle a myriad of threats and forcing them out to get a defog off (Okidogi AV, non-BD Azumarill, and Comfey). SD variants are still very threatening and are great in the late game thanks to HDB; not much can really take on +2 BP, CC, or Knock/Bug Bite. Choice Band sets allow for a lot of immediate hole punching; bulky banded sets are the most difficult to handle due to longevity and constant pivoting opportunities. Overall: Scizor is quite capable of adapting to a team's needs and is very splashable, offensive sets are its' best sets and can threaten most of the meta casually, and it might just be one the best mons in the current metagame due to how easy it is to use in combination with how good its' performance is.
- Lokix is a very dominant pokemon in the Offense Department. Lokix has HO surrounding itself unlike any other pokemon: First Impression + Tinted Lens is the main reason for this, but at the same time other sets have popped up. Goro Yagami's black glasses set with knock off + sucker punch + protect + SD is one of the sets that has lifted off and gained traction lately: a few weaknesses to point out is finding good ways to set up, lack of splashability, and difficulties in getting past fast physically bulky threats like Cobalion; at the same time it has proven to be great at spamming STAB and not worrying about over predictions or speed control too much. Lokix going for knock + u-turn is really good and honestly under appreciated, getting rid of problematic items (rocky helmet or HDB) for sweepers and hole punchers is great while also providing switch-in opportunities with chip damage; this tactic proves best against slower teams that have been gaining popularity lately (lot less scarf Hoopa-U's). The biggest problem though for Lokix overall is the lack of splashability on teams and having to have the right team mates to make the best use out of whatever set it uses.
- Quaquaval hasn't been talked about a lot but it sure is used a lot and whenever I use it I'm just glad Zapdos is not around. This is a great pokemon that fits well on teams yet not a lot of players prepare for even though it can do a lot offensively and defensively. Rocky Helmet Spin sets are honestly great and fits well on teams that need hazard control; its' not passive thanks to Moxie + Aqua Step (or Flip Turn) + CC, and it has great longevity thanks to rocks resist + roost; being able to check Excadrill, Lokix, Scizor, and Greninja is fantastic considering how dangerous these threats are and the same time it can pull off passive damage against physical attackers with rocky helmet chip from time to time if need be. Offensive sets still prove to be good if not better with Zapdos being gone, the only problem is the lack of solid coverage; still, the bulk it has makes it difficult to offensively check while it snowballs out of control with aqua step + moxie. Overall, Quaquaval is impactful to the tier while being consistent and splashable on teams.
- Serperior is a great snowball pokemon but its' not perfect. Bulk + Speed + Contrary Leaf Storm combination is the main selling point for Serperior but the lack of immediate power and coverage is what people focus on the most. But I don't think it needs either due to the fact that it would be too good with one or the other. What it excels at is hole punching and scouting (if a sub or screens set), it might pull off sweeping but it doesn't need to be consistent otherwise it'd be broken; and I think more players are realizing these tactics and making the most use out of it. The bulk really comes in clutch in helping it punch early holes against slower and weaker teams all the while, the opponent is revealing a lot each time they try to check it offensively or defensively. Screen sets tend to capitalize on the bulk + speed combo the best and can prove to be highly rewarding against non-defog teams. Meanwhile, sub + leech seed sets offer safe switch-in opportunities while getting chip on what mon the opponent wants to use to check your serp. On a side note, glare is pretty good but its' moreover dependent on forced switch-ins and a lack of a way of handling status. Overall, the bulk makes the difference, don't sleep on it.
- A fantastic hole puncher that capitalizes on the bulk + power combination. Most of the meta is threatened by by its' STAB combination and while although it does rely on tera to get past certain mons like toxapex, those mons are not used on teams often enough (nor is there a lot of them) for it to be a bad thing per se. While although Rotom-W is rising, its' bulky sets are the ones that are rising and that can be somewhat of a good thing due to the fact that its' probably only carrying volt switch to threaten azu offensively which isn't OHKOing at all but at the same time it is probably carrying will-o-wisp and is a lot harder to chip down thanks to pain split, but it can't switch-in more than once on banded play roughs. Not much is threatening Azumarill offensively or defensively and that can allow early hole punching to be a lot easier.
- Comfey relies heavily on Tera ground sometimes but it is really hard to stop and check. Solid mon for picking off weakened teams or snow ballers that are weak to kiss / giga drain.
- Last threat but honestly good. My biggest problem with this mon is gunk shot not being 100% accurate but at the same time, threatening poison with gunk is really solid. Being at +2 speed after set-up and resisting Bullet Punch, Ice Shard, First Impression, E-Speed, and Comfey's healing moves is honestly a lot more threatening than people realize because if your team is weakened, how do you stop the sweep? Resisting most forms of priority is very intimidating for the opponent when your mon is at +2 speed. While it does struggle against fat ground types (like hippo), these mons are not super common and can be chipped down or (if you're running iron head) flinched down. Revavroom might be one of the best at taking advantage of open opportunities for set-up currently, especially due to the fact that it can be threatening in the mid-game and not just late game.
Pokemon that got better but still aren't top tier
- Pecharunt is honestly a very annoying mon to go up against defensively. It's a very solid blanket to almost every physical attacker and super solid at spreading status. The best mon for doubling in on threats due to how well it takes advantage of its' titanic bulk with STABs, nasty plot, and foul play. Really great at pivoting with parting shot too. It always seems to have something for everyone. Biggest weakness that is also super common: knock off. Honestly, if hazards weren't everywhere, it'd be a top tier defensive power house.
- This is going to be a future threat. It got a lot better with Zapdos being gone yet at the same time, not much checks it defensively or offensively. Only resisting agua jet in forms of priority is a point against it, sure, but I don't see that being a problem in the future. The only thing holding it back is the reliance on tera.
- This mon honestly got better and is underrated. Not that great at setting up rocks but is super great at hole punching and solid at late game sweeping. Choice Band is probably the best set on it and there's a good reason why: the lack of a solid defensive switch-in. The 50/50s it brings to the table can be a double edged sword due to how common its' weaknesses are but getting the answer right is very rewarding due to the high power it has and how easy it can pick up KOs right off the bat. Biggest problem is choosing +speed or +attack nature: on one hand + attack means better e-speed opportunities in combination with tera or chip, on the other hand +speed means less threats out speed you and less reliant on tera.
- Dangerous booster energy pokemon that appreciates zapdos leaving, biggest problem: relies on chip.
- Mamoswine is another underrated threat that is honestly great at picking up KOs in the early to mid game. Ice Shard is very valuable against Ogerpons, lot of common fast threats (latios and serp), and frail threats on the defensive side like scarf Hoopa-U. It's a good deterrent against most snow ball pokemon and is one of the best threats against stall and slower teams. Rotom-W has to watch out for Trail Blaze and Freeze Dry, so that isn't a great answer to it sometimes. Once its' in safely, it's hard to regain momentum.
- An annoying set-up sweeper but not impossible to deal with. Bulky dark types are Polteageist's biggest weakness, especially Mandibuzz. Really great mon that can handle sucker punches surprisingly well by just going for strength sap, how annoying. But the biggest strength for this mon might just be how easy it can find set up opportunities on HO and volt-turn balance teams. Kudos to Goro Yagami for making a solid team with it for Cheryl to use (I used it too haha).
- This is honestly really hard to kill (especially with tera predicts or late game tera) and is a fantastic blanket check to over half the tier depending on the EV spread. Its' a solid defensive pivot that can be made most useful on doubles or nabbing a quick toxic before switching out. Very annoying to deal with when paired up with Torn-T.
- Best hazard setter in the game but also a little too passive sometimes. I'm starting to explore offensive sets and scarf aren't that bad. The massive movepool it has is really great for surprise KOs, a lot of mons in this tier are x4 weak to something that Mew has that are still good moves like U-Turn, Flare Blitz / Fire Punch, and Earthquake.
Pokemon that got worse
- Lot of common weaknesses that are easily exploited. It's difficult to find a good EV spread for Hydrapple without missing out on bulk or power for an important threat; not enough bulk and U-Turn is either KO'ing or getting off too much chip, and not enough power means missed KO opportunity. The more choiced locked users (especially scarf) there are, the better it performs on the wrong choiced lock move; it really likes working off forced switches. Relies heavily on tera to last in the long run, otherwise double correctly and constantly.
- No Zapdos and the rise of the water and grass types put this mon's usage down a bit. Still a solid Torn-T check, appreciates Heatran being around so less grass knot.
- Volt-Turn, Knock, and Power Whip is everywhere. Really hard to use. Not that solid against the new set-up sweepers on the block and struggles against the old ones (like Scizor). Great Trick Room user tho.
- Very awkward mon, here's why: 4mss on moves and items. It wants Power Whip for the powerful water and ground types, Knock b/c boots and rocky helmet, Close Combat for Heatran and Cobalion, U-Turn for momentum, Jungle Healing for Para/Burn/Poison spam, and set-up moves on non-choiced sets; it also wants Scarf for surprise factor against Hoopa-U (scarf), Latios, Greninja (ice beam variants), and Torn-T, as well as Band for immediate power or Boots for longevity. It is really hard to choose what to go for this mon and it is not easy to use considering how badly it can be punished half the time for the wrong choice. It is still a solid blanket check for many top tier threats and great against stall tho.
- Not enough power for scarf sets and not enough speed for specs sets, nor enough bulk for both sets. Kinda hard to use sometimes due to how easy it is to check it and predict it. Heatran does it no favors too.
New Drops
- Called it. Solid blanket checker but not that great otherwise due to common weaknesses. Still a solid magma storm user.
- Not that good yet. I think its because people (including myself) aren't sure if spikes or iron defense sets are better and how to use them best. It's proven to be helpful on balance teams but its hard to say if its decent on HO or not. Spikes sets tend to be easy to abuse (even for physical attackers) and iron defense sets lack a way of taking advantage of free turns in the early game. Still, iron defense sets might be better due to well they work against physical sweepers and forcing teras.
Sorry for the long post.
Rising Threats







Pokemon that got better but still aren't top tier








Pokemon that got worse





New Drops


Sorry for the long post.