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Wait a minute, I love Mega Evolution
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With Legends Z-A on the way I thought I'd make a new tier list and wow actually most of these guys are baller once I set aside my (still justified tbh) griping about their removal and really think clearly about their design. First USUM, then liking Lopunny, now this. Wonder what overly dour and miserable old take of mine I will disavow next
Wanted to answer this post for a while, but didn,t have time. I liked Megaevolution a lot as a concept, but it was very poorly executed for 2 reasons:
1. A lot of already good Pokemon got Megas, see Garchomp, Tyranitar, Scizor, Lati@s, etc.
2. Unova has only 1 Mega and Kalos too (and its a legendary to add insult to the injury).
Therefore, I decided to imagine what I would have done in terms of choice for Pokemon that got Megas. 48 slots make for a lot of creativity in terms of what can and cannot get a Mega. So, lets begin.
1. Venusaur. Type: Grass-Poison. Ability: Thick Fat. Yes, they got this one right. 3 Kanto starters, fan favorites, but not too succesfull competitively, so its fair for them to get a Mega. And they designed them well, this one stays as it was.
2.
Charizard-Y . Type: Fire-Flying. Ability: Drought. This one stays the same, except in the name. The terrible injustice ends, Charizard should have gotten only 1 Mega. Despite being a more common typing than Fire-Dragon, I think Charizard should have never become a Dragon, staying as a meme and watching things like Ampharos and Exeggutor getting the Dragon typing. It also has quite a badass design in the Y form, so I like it more than X.
3.
Charizard-X. Druddigon. Type: Dragon-Rock. Ability: Bulletproof. The most forgotten out of the Unova Dragons should get some love. With Bulletproof, Druddigon easily switches into Shadow Ball, Focus Blast, Aura Sphere and Gyro Ball, among other moves. The Rock typing comes from the Pokedex descriptions that mention Druddigon not being able to move when its temperature drops and its face being harder than a Rock.
4. Blastoise.
Type: Water-Steel Ability: Mega Launcher. Mostly the same, but with a better typing that the cannons provide. Flash Cannon is not boosted by Mega Launcher, but still makes for a decent STAB vs fairies.
5. Beedrill. Type: Bug-Poison. Ability: Adaptability. This was one of the best choices they could have done for a Mega, base Beedrill is atrocious and they made a very cool U-Turning glass cannon. Stays the same.
6. Pidgeot. Type: Normal-Flying. Ability: No Guard. Stays the same too, another cool Mega.
7.
Alakazam. Alakazam was already good Pokemon with Magic Guard, has been OU or BL in 4 Gens out of 5, even was BL without Mega in Gen 6. No need for Mega at all. So, instead of Alakazam, the new Mega should be...
Dedenne. Type: Electric-Fairy. Ability: Transistor. Starting from Gen 7, they put some effort in making pikaclones, Togedemaru, Morpeko and Pawmot are all competent fighters and have seen some use either in Singles or in VGC. Dedenne arrived too early unfortunately. So, in the perfect world I am designing, Dedenne would have gotten a Mega evolution and also a broken ability from Gen 8. Being able to run both Hidden Power and Grass Knot, Ground types wouldn,t be safe from Dedenne, though obviously its Special Attack and Speed wouldn,t be as high as Regieleki has. Dedenne has another problem, it didn,t get a Special Fairy STAB until Gen 8, so the Mega Evolution wouldn,t break it, just prevent it from being completely unusable.
8.
Slowbro. Another Mon that was already good with Regenerator, no need for Mega. What is worse, Slowbro got a Mega, but Slowking never did. Would have been better none of them getting Mega. So, I guess you want a Water type Mega to replace Bro. Then, I present...
Swanna. Type: Water-Flying. Ability: Drizzle. A forgotten Unova Pokemon. Every weather has been covered by Megas except Rain, so what better than a Pokemon that gets STAB Surf and Hurricane? Swanna was never good, now it has a purpose.
9.
Gengar. Another Mon that has been OU in every Generation, including Gen 6. Completely a wrong choice for a Mega and also was one of the most broken ones. I will use this opportunity to solve another injustice.
Froslass. Type: Ice-Ghost. Ability: Tinted Lens. Glalie has a Mega, why Froslass doesn,t? No need to change typing, but I decided to give a very strong ability. Ice is a type that is very weak defensively, so to compensate that, this Froslass would be very hard to switch into, since it would hit almost everything neutrally with Tinted Lens.
10. Kangaskhan. Type: Normal. Ability: Parental Bond. Yes, this was broken. Yes, this dominated VGC too. But I am fine with it. The concept of the baby participating in battle is cool, so it can stay the way it is.
11. Pinsir. Type: Bug-Flying. Ability: Aerilate. This too can stay the way it was. A very good choice for a Mega, one of the few ones that Pokedex says is not suffering for being a Mega but instead enjoying it.
12.
Gyarados. Gyarados is a cool Mega I personally like. I could have maintained it, with the same typing if Sharpedo wasn,t invented the very same Gen or if Gyarados wasn,t already a good Pokemon without Mega. I could stand one of these, but not both. Now, the problem with Gyarados is that its used by Team Flare boss Lysandre, so the Mega that substitutes it also should be a Mon present on its team. The obvious choice would be Pyroar, but that Mon has notable gender difference. Therefore...
Honchkrow. Type: Dark-Flying. Ability: Magic Guard. Did you know that on top of good offensive Stats, Honchkrow has 100 base HP? So, all we need to make this Pokemon good is some Defense increase and the ability to avoid Rocks damage, not even that much increase of offensive Stats or Speed. With Magic Guard, Honchkrow is not bothered by Rocks or Status, while at the same time being able to use Brave Bird without recoil. In VGC context (which is the main factor by which most Mons are currently designed), Honchkrow could have used its pre-Mega Insomnia to beat Smeargle, after which it could wreck havoc with a stronger form.
13.
Aerodactyl: Type: Rock-Flying. Ability: Tough Claws. A decent Mon even without Mega, but this can stay to showcase the Tough Claws ability.
14.
Mewtwo-Y. Type: Psychic. Ability: Insomnia. I am fine with a broken legendary completely unrelated to the XY Main story having a Mega, but not 2 of them. Mewtwo-Y form is more distinguishable from base Mewtwo than X. Also, I removed a pure Psychic Alakazam, while for now 3 Psychic-Fight Megas are present, so one less with this change.
15.
Mewtwo-X. Gogoat. Type: Grass-Ground. Ability: Sand Force. Spoiler: I am removing Mega Garchomp, so this would be the Sand Force Mega. Base Gogoat has decent Stats and even a great movepool, but unfortunately the Stats are not high enough to distinguish it from the 21219281212121 pure Grass types. Mega Gogoat would be a strong and bulky physical attacker that uses Sand to its advantage. Gogoat is the ace of a Kalos Gym leader and at the release was also a fan favorite (which didn,t last long enough unfortunately), so it would have been a great choice for a Mega.
16. Ampharos. Type: Electric-Dragon.
Ability: Regenerator. Cool choice for a Mega, but this guy didn,t abuse its ability without some Baton Pass boosts. So, now it has Regenerator to be a solid pivot that also hits hard.
17. Steelix. Type: Ground-Steel.
Ability: Iron Barbs. Another cool Mega that never got to abuse well its ability. Iron Barbs would make Steelix much more annoying, especially if we consider its Defense.
18.
Scizor. Competitively, this was one of my favorite Megas to use, it has a great typing, solid bulk, wide movepool and good offensive power that allowed it to be a reliable win condition. But lets be honest, Scizor was a great Mon before Megas were a thing, Scizor was viable while Megas were a thing (even without Megas, it was OU in Gen 6 and usable in Gen 7 too, also quite common in VGC 2014) and Scizor still is a good Mon after Megas are no longer a thing. Scizor never needed a Mega.
Crustle. Type: Bug-Rock. Ability: Mold Breaker. A cool Bug, one of my favorites since Pokemon Unite got released. It had some anime protagonism too. Since I removed Gyarados and changed Ampharos's ability, there was no Mold Breaker Mega now. This one is a good choice, since a Pokedex entry says it can crack Rhyperior's carapace. With Mold Breaker, Crustle can hit Levitate Pokemon with EQ and also break through Unaware Mons after it uses Shell Smash. With a 100 Stats increase,this would have been one of the best Megas.
19. Heracross. Type: Bug-Fight. Ability: Skill Link. One of the ugliest Megas that exist, but the concept of its nose growing and it having Skill Link is cool, so it stays the way it was.
20. Houndoom. Type: Fire-Dark. Ability: Solar Power. Nothing to change here either.
21.
Tyranitar. Incredibily lazy Mega, even with the same ability that base form has. One of the historically most succesfull Pokemon doesn,t need Mega at all.
Krookodile. Type: Ground-Dark. Ability: Sand Stream. Pokedex says it uses Flygon's Sand to hide and hunt preys, it then shares with Gon. Well, with Mega it now doesn,t need Flygon and can hunt alone.
22. Sceptile. Type: Grass-Dragon. Ability: Lightning Rod. This has to stay, since its a Hoen starter.
23. Blaziken. Type: Fire-Fight.
Ability: Moxie. This too has to stay. However, I like its original ability more than Speed Boost, which it already has Pre-Mega. It was broken even without Mega, so it doesn,t matter to make it even stronger.
24. Swampert. Type: Water-Groung. Ability: Swift Swim. Nothing to change here, this was a hit, the best Swift Swimmer that ever existed, with a cool sprite.
25. Gardevoir. Type: Psychic-Fairy. Ability: Pixilate. Another cool Mega, competent final boss of XY.
26. Sableye. Type: Dark-Ghost. Ability: Magic Bounce. Nothing to change here either.
27. Mawile. Type: Steel-Fairy. Ability: Huge Power. One of the best Megas ever invented and on a Pokemon that absolutely deserved it.
28. Aggron. Type: Steel. Ability: Filter. Only Mega that loses typing upon Mega evolving... and benefits a lot from it. Nothing to change, great choice and very well designed.
29.
Medicham. This Pokemon was bad enough to qualify for a Mega, but I just don,t like it, Gallade is way better representing that typing. The fact that it has the same ability pre and post mega makes it even worse. On top of that, its ugly.
Pangoro. Type: Fight-Dark. Ability: Sap Sipper. Always liked the angry panda and since its a panda, it has to eat grass. With Sap Sipper, every Grass type that doesn,t rely on coverage (see: Serperior) becomes a lot worse. In VGC context, Mega Pangoro could beat Aegislash, Mega Kangaskhan and Amoonguss at the same time, among others.
30. Manectric. Type: Electric. Ability: Intimidate. Base Manectric is boring, Mega still is, but there isn,t much you can do with this Mon. Megaevolution did improve it enough, so it can stay the way it is.
31. Sharpedo. Type: Water-Dark. Ability: Strong Jaw. For story purposes this one was needed and it was well done.
32. Camerupt. Type: Fire-Ground. Ability: Sheer Force. Same thing here, in general Hoenn Megas have been very well done, with a few notable exceptions.
33. Altaria. Type: Dragon-Fairy.
Ability: Fur Coat. I am fine with Altaria having Pixilate, but since Gardevoir already has it, this dragon can now be the supreme wall.
34. Banette. Type: Ghost. Ability: Prankster. Could give the Fairy typing here, but probably not enough justification for that. It stays the way it was then.
35. Absol.
Type: Dark-Fairy. Ability: Dazzling. This one already learns Fairy moves and with that sprite it can be seen as Fairy. The new typing allows Absol to switch into Lati@s for free. As for the ability, brought from Gen 7, its because it anticipates disasters. It could have been Anticipation or Forewarn, but those are not very good abilities. With an immunity to priority, Absol could stop several dangerous sweepers such as Azumarill, Scizor or even Talonflame.
36. Glalie. Type: Ice. Ability: Refrigerate. Everyone likes Ice Explosions.
37.
Salamence. Several things make this a bad choice for a Mega. 1. Its a pseudo that has been very succesful in previous Gens. 2. It shares typing with Rayquaza. 3. It shares abilityy with Pinsir. 4. Its incredibly broken. Now, this Pokemon is used by Zinnia... who also has a Altaria, so its fine, we can replace it with whatever we want.
Leavanny. Type: Bug-Grass. Ability: Sharpness. One of the worst typing ever known, but this Pokemon at least has anime protagonism going for it. It could have been a great opportunity to introduce Sharpness 3 generations earlier. (Honestly, why doesn,t Leavanny get Sharpness in Gen 9?)
38. Metagross. Type: Steel-Psychic.
Ability: Trace. This Mega is needed due to Steven having it, but Tough Claws (which Aerodactyl has) can be replaced with Trace, since Mega Alakazam doesn,t exist in this timeline. After all, Metagross is a computer that analyzes things, Trace fits very well on it.
39.
Latias. This and Latios are the absolute worst and laziest Megas ever invented. Same abilities, extremely ugly design and the only excuse is that you can fly on it over Hoenn, but that could have been done with base Latias and Latios anyway. This should have never been invented
Beheeyem. Type: Psychic-Electric. Ability: Levitate. Has UFO lore, so can have Levitate. Psychic-Steel is another option for typing, but since Metagross already has it, Electric also fits.
40.
Latios. Noivern. Type: Dragon-Dark. Ability: Contrary. The Dark type comes from this Mon liking Dark places. Contrary is harder to justify, but according the Pokedex, this Pokemon is hot-blooded despite being a dragon (aka reptile, aka cold blooded creatures). Such contradiction is enough for me. Despite being fast and Draco Meteor rising Special Attack, its not as broken as expected, since Fairies are a thing.
41. Rayquaza. Type: Dragon-Flying. Ability: Delta Stream. For story purposes, this guy has to stay the way it is.
42. Lopunny. Type: Normal-Fight. Ability: Scrappy. Great Sinnoh choice for a Mega, nothing to say here.
43.
Garchomp. I don,t think competitively Mega Garchomp is a downgrade from regular one. After all, it has more bulk and more power, the 10 Speed drop matters, but not that much. I used Mega Garchomp a lot and is a very decent Mega. That being said, there was 0 need for it, since base Garchomp was already good.
Stunfisk. Type: Electric-Ground. Ability: Arena Trap. Fuck it, you never expected Stunfisk to be broken, right? Well, in VGC it probably isn,t but such bulk with Arena Trap ability surely is too much in singles. This Pokemon needs some love (and anime provided it).
44.
Lucario. I hate Lucario. Thats enough justification for it not having a Mega, but since the one invented is broken, we have every single right to replace it. Of course, Korinna having some story in XY makes our cause harder, but we can choose another one of her Mons.
Hawlucha. Type: Fight-Flying. Ability: Defiant. Basically, Zapdos-Galar before it existed.
45. Abomasnow. Type: Grass-Ice. Ability: Snow Warning. Not a fan of Megas that have the same ability as base form, but this is the one exception. Mega Abomasnow is not a Pokemon most people can use efficiently, but nonetheless its a very good team player that can get wins in the highest level competitions. It also has a cool sprite.
46. Gallade. Type: Psychic-Fight. Ability: Inner Focus. Wally got blessed with a very cool looking Mega, nothing to change here. I removed Medicham and Mewtwo-X so that this guy could shine.
47. Audino. Type: Normal-Fairy.
Ability: Aroma Veil. The new ability still helps partners in Doubles, but now is also usable in Single battles.
48. Diancie. Type: Rock-Fairy.
Ability: Clear Body. Base Diancie ability: Magic Bounce. It makes so much more sense to switch abilities between forms. Now base Diancie can use its enormous bulk to switch into Status moves or hazards, while Mega Diancie is not affected by opposing Moonblast drops, Intimidate or Sticky Web.
So, thats it, this is how I would have choosen the Megas in Gen 6. As a bonus, I would have put 8 new Megas in SM (right now there are 48 Megas for 6 Gens, so the proportion with 8 more would stay the same).
49.
Shiinotic. Type: Grass-Fairy. Ability: Triage. The ability helps Giga Drain and Strength Sap. Shiinotic is already a decent Pokemon, it would have liked more HP, but 100 increase in every other Stat (except Attack) would still help it.
50.
Palossand. Type: Ground-Ghost. Ability: Storm Drain. In my opinion, Water Compaction should give immunity to Water, so this is the next best thing. With 4 immunities, great bulk and recovery, this has everything to succeed.
51.
Oranguru. Type: Normal-Psychic. Ability: Analytic. Another slow Alolan Pokemon, this one can abuse being slow.
52.
Passimian. Type: Fight-Grass. Ability: Technician. This would need to learn Bullet Seed, but the idea is to have a fast Breloom without Spore that can use Technician Bullet Seed, Beat Up, some Fight STAB and U-Turn.
53.
Golisopod. Type: Bug-Water. Ability: Defeatist. A Mega with a bad ability. The trick is that unlike Archeops, Golisopod has great bulk and decent typing, so it can use Restalk or Leech Life to get out of Defeatist range.
54.
Pachirisu. Type: Electric-Normal. Ability: Stamina. A tribute to Sejun Park. Far from the best Mega, but with Stamina and Slack Off (which I would give Pachirisu too), it should stick around a lot.
55.
Delibird. Type: Ice-Flying. Ability: Wonder Guard. A true test for skill. You can,t run Mega Delibird + Mega Sableye, so it will be taking damage from Stealth Rock if you can,t remove them. It still gets 4 common weaknesses and pre-mega has terrible Stats, so it would depend on teammates in order to be broken instead of a liability.
56.
Arbok. Type: Poison-Dark. Ability: Simple. Lets be honest, if new Megas appeared in SM, at least one would be from Kanto. Arbok is one of the best choices for that and with Simple, Coil and the new Dark typing, it would have been great.
Lets see in legends ZA how many of the new Megas I got right (not the typing and ability, but the species at least).