DragMag SalacGar + TR Reun

This team is inspired by BKC's video on bw dragmag.
: Traps every steel in the tier other then uturn rachi. Occa and the ev spread lets you trap Hoodra . Once the steel is eliminated mag can still help vs stuff like yanmega , pivot with volt switch and sometimes be a wincon with tera ground and idef+body press
: Trick room is great utility on drag mag, helping a lot into the offense mirror and is a stop gate to a lot of things that can snowball vs this team. The spread lets reun live a krook knock, tera flying scarf gapdos bb, +1 Mence outrage. With max sp attack and lorb reun hits like a truck. Psychic is chosen over Psynoise for some important rolls (i forgot what) and shadow ball and fb are coverage.
: Sets rocks, slow uturn is always nice and icy wind is good utility and can help Mag trap stuff. The spread lets it slow uturn well whilst still outspeeding key targets like Krook and standard Fez at -1
: Uses Nasty Plot to be a threatening sweeper and is even more threatening after a salac proc. The ev spread lets you live maus bite and bike knock after rocks and the speed evs let you out speed base 100s. Destiny Bond is a nice tech that can let you snipe a mon, but its main use is in the stall mu to snipe Chansey which helps Reun since most of the time you will tera to kill bike or the dark type.
Standard Band set which is great on dragmag for obvious reasons. Psychic fangs is for Gweez and 248 speed is to underspeed base 100s in trick room but still outspeed max speed Fez
Hazard control and has nice synergy with Mence as they break down each others checks. Taunt is to stop rocks from going back up, status and recovery. Standard Spread.
Paste: https://pokepast.es/25152d8108ba50c2
No ev spreads since they are mine.
This team is inspired by BKC's video on bw dragmag.
Paste: https://pokepast.es/25152d8108ba50c2
No ev spreads since they are mine.












I couldn't really think of a unique set for registeel, so I just went with the standard id+bp set, with rocks to allow it to force progress. Tera dragon can resist the fire type moves aimed at it and is an overall good defensive typing.
We next have noivern, who is a great partner to registeel, as it resists every one of regi's weaknesses and can remove hazards for it. I decided to go with super fang, as it can chip down opponents easily for teammates to sweep. Rest of the set is standard, with tera fire to resist ice and fairy moves in a pinch.
I needed a ground type and preferably one with spikes, so quagsire is up next. I chose quagsire over gastrodon due to its access to toxic, which can threaten a lot of mons in the meta. Standard set because that's good.
I needed a spinblocker, and I decided on zoroark hisui for this role. While scarf was appealing, I found specs to be the better option, as it can easily hide as registeel or umbreon, and brute force its way through defensive teams in order for registeel or hilligant to sweep later on. I went with u-turn over flamethrower in order to get my other threats in easier.
Umbreon is able to help with the special threats that threaten this team, while also keeping registeel healthy to threaten sweeps over the course of the game. I went with t-wave over toxic, as we already have quagsire for toxic, and it helps the rest of the team against faster foes, due to having no scarf mons on this team. Rest of the set is standard.
Finally, I needed a fighting type on the team to help with the dark types that might prove a struggle for this team, so I went with hilligant due to its better matchup into krook and suicune. Main changes are bullet seed in order to break substitutes easier (primarily suicune, as even burned bullet seed can break sub at +1), ice spinner to hit flying types hard, and tera fire to ignore wisps and setup on geezing.