Resource 1v1 Scarlet and Violet Viability Rankings

October VR Shifts

Rises:

:Primarina:Primarina S- -> S
:Hoopa-Unbound:Hoopa-Unbound A+ -> S-
:Corviknight:Corviknight A -> A+
:Meowscarada:Meowscarada A- -> A
:Sylveon:Sylveon B+ -> A-
:Scizor:Scizor B -> B+
:Walking Wake:Walking Wake B -> B+
:Bellibolt:Bellibolt B- -> B
:Roaring Moon:Roaring Moon B- -> B+
:Entei:Entei C -> C+
:Sandy Shocks:Sandy Shocks D -> C-
:Weezing-Galar:Weezing-Galar D -> C-
:Slither Wing:Slither Wing UR -> D

Drops:
:Regidrago:Regidrago S- -> A+
:Cresselia:Cresselia A- -> B+
:Azumarill:Azumarill B+ -> B
:Espathra:Espathra B+ -> B
:Iron Hands:Iron Hands B+ -> B
:Baxcalibur:Baxcalibur C -> C-
:Muk-Alola:Muk-Alola C -> C-
:Ninetales:Ninetales C- -> D
:Wo-Chien:Wo-Chien C- -> D
:Iron Jugulis:Iron Jugulis D -> UR
:Raikou:Raikou D -> UR
:Regieleki:Regieleki D -> UR
:Salamence:Salamence D -> UR
:Salazzle:Salazzle D -> UR
 
As a start I would like to propose a VR change each 15 days instead of a month since the meta is still fresh and constantly evolving now with tournaments, I think it will lag behind a lot during WC specifically.

After some building and looking at the metagame in tournaments this is how I'd vote. I will only write about things that really differ from the official rankings and that I'd support a drop/rise.

my-image (5).png


When ranking Pokemon I factor many things such as raw matchups, ease to fit on teams, ease to click with, and ambiguity in the current metagame.

:Iron Crown: A+ > S/S-: Iron Crown should join the top Pokemon in the official rankings. This Pokemon might be the most splashable on any teams due to its raw matchups against many top tiers thanks to its stats and top typing. It can run Spa booster, Spe Booster, WP, and even things like AV without sacrificing most of its MUs. Each item grants it different checks so it really allows it to pick what it wants to check on each team. Against top Pokemon it matches extremely well into Fairy+Dragon cores due to its typing. Every item lets it muscle past some of its "checks", even Dark-type Pokemon have to run some specific sets and not run into other specific sets featuring Focus Blast. Iron Crown fits all the criteria, it's easy to fit on teams, it has lot of sets with low opportunity loss, and has good raw matchups. It's not _that_ ambiguous since it can be read on Preview but still have to give it credit on some previews.

:Hoopa-Unbound: S- > A: This Pokemon having MANY questionable matchups on preview actually nerfs it. It can be seen as a 2-1 but not actually being one. It has ambiguous matchups from both sides with stray U-turns being thrown on many Pokemon. It can beat Hoodra, Volcarona, Lando-T, Corviknight, Meowscarada, Ogerpon-W, Raging Bolt, Urshifu-Single, Haxorus but it can also lose to them. Both players actually dictate the games with their sets. Hoopa-U sets present some opportunity cost - more than Iron Crown, Primarina, and Regidrago but not to the point of being bad. I just don't believe Hoopa-U is a Pokemon that is easy to click with or to fit on some teams. It has competition from Psychic- and Dark-type Pokemon for sure but it has better MUs overall than them. I understand S- and I also understand A rank Hoopa-U. Good raw MUs, good ambiguity but it's double edged since it's also negatively ambiguous.

:Volcarona: A>A+: Best Fire-type Pokemon. Utilize its item slot perfectly, consistent into all Steel-types including Iron Crown. Bug-type gives it the edge of Psychic-types (most Hoopa-U, Cresselia). Can beat Water-types specifically Prim and Ogerpon-W with Pasho Berry. Can use Chilan Berry for Giga Impact Pokemon or even Endure with or without Custap. Has many lure potential. Rock-type coverage hurts it asf but its still easy to fit on teams and click with.

:Goodra-Hisui: A+>A-: You know, I feel like the Steel typing actually hurts it as a Dragon type lmao. There's like 3 great Fairy-types and most of them can actually win funnily enough. The usage of Weakness Policy on Prim and Sylveon hurts Acid Spray sets, while Valiant can take advantage of Hoodra. I think like Fire- and Fighting-types being more prominent is very negative to it. Plus its in competition vs other Steel-types including Corviknight, Iron Crown, and Metagross. Dragon-type slot wise, it's in competition with Regidrago and Haxorus at least so yea it does have competition from both sides, it's not very easy to fit on teams. I do love its ambiguity though between AA+BP, Custap, Chople, AV, and Band but they come with opportunity cost higher than other Pokemon. Clear Amulet Pokemon like Cresselia also "forces" it to run Knock Off to win too which puts more strain on its moveset.

:Volcanion: A->A: Good anti-meta Pokemon and can 3-0 specific builds which is great. It's a threat in the builder.

:Skeledirge: A->B+: On paper Skeledirge is lowkey a top Pokemon but fails in practice, as its difficult to fit on teams, has some weaknesses that it can't overcome easily and if it uses Anti Ground-type measures it loses its key item Custap Berry vs other threats. This Pokemon should be good but not in this metagame.

:Zarude: B->B+/B: Zarude might be the most underrated Pokemon rn. Dark/Grass typing is amazing into a lot of threats. It is can run Band, WP, and AV and pick some of its checks. Zarude has positive matchups against Primarina, Luna, and Hoopa-U (non scarf skitter smack :p). It has an OK matchups against Iron Crown and Pecharunt. It can pick beat some anti hoopa-u Pokemon like the aforementioned Ursaluna and non scarf U-turn Landorus-T. It's a dark-type Pokemon that has v good MUs into popular Ground and Water types. B+ might be overrating it lol but it's actually an alright Pokemon in general due to its matchup spread.

If I didn't mention higher Pokemon with different rankings it means that I'm not too adamant about it and I feel like I can also see myself ranking them as the official VR. Everything low has its niche and I'm not too adamant about their specific rankings so I won't talk much about them. I think we need to wait for WC to see how the other Pokemon/Meta's going to shape.
 
November VR Shifts

Rises:

:Iron Crown:Iron Crown A+ -> S-
:Metagross:Metagross A -> A+
:Volcanion:Volcanion A- -> A
:Sneasler:Sneasler B -> B+
:Talonflame:Talonflame D -> C-

Drops:
:Goodra-Hisui:Goodra-Hisui A+ -> A
:Porygon-Z:Porygon-Z B+ -> B
:Weezing-Galar:Weezing-Galar C- -> D
:Avalugg:Avalugg D -> UR

It has been three months since we introduced the new rule where we remove Pokemon from the sheet if they have been unranked for at least three months. If you believe any of these Pokemon should be ranked, make a nomination post about it and we will readd it to the sheet.

Removed:
Enamorus-Therian
Thundurus-Therian
Breloom
Conkeldurr
Dragalge
Hydrapple
Infernape
Iron Leaves
Latias
Munkidori
Rotom-Heat
Samurott-Hisui
Shaymin
Slowking-Galar
Staraptor
Torkoal
Typhlosion-Hisui
Ursaring
Abomasnow
Ambipom
Arboliva
Armarouge
Basculegion
Bisharp
Bombirdier
Braviary
Braviary-Hisui
Brute Bonnet
Camerupt
Cetitan
Chandelure
Charizard
Decidueye-Hisui
Dudunsparce
Eelektross
Farigiraf
Flamigo
Gallade
Garganacl
Gengar
Glaceon
Golem
Grimmsnarl
Gyarados
Hatterene
Hawlucha
Houndstone
Hydreigon
Illumise
Jumpluff
Kilowattrel
Kleavor
Krookodile
Lokix
Medicham
Moltres
Mudsdale
Muk
Orthworm
Pawmot
Pelipper
Polteageist
Quagsire
Quaquaval
Revavroom
Scovillain
Slowbro-Galar
Squawkabilly
Sudowoodo
Tatsugiri
Tauros-Paldea-Aqua
Tauros-Paldea-Blaze
Thundurus
Toedscruel
Tornadus
Tornadus-Therian
Toxtricity
Uxie
Vaporeon
Venomoth
Vivillon
Wyrdeer
Zoroark-Hisui
 
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:sv/granbull:
Granbull to C- on VR. I know it sounds crazy, but Granbull actually has a lot going for it.


USE CASE
Granbull is a Fairy type with 3 abilities: Intimidate, Quick Feet, and Rattled. It has 120 attack, 60 special attack, 90/75/60 bulk, and a VERY slow 45 speed. Don't ask me how GF thought a base 45 speed Pokemon deserved 2 speed boosting abilities, but I digress. Granbull's main function is as an offensive fairy type with access to intimidate, which makes it deceptively bulky. With options like Play Rough, Close Combat, Earthquake, Crunch, Psychic Fangs, Double-Edge, or even Outrage, it can make use of its solid 120 base attack. Not to mention its tied with Grimmsnarl for the strongest fairy type that can use Play Rough in the metagame (Zacian and stuff is banned). But if you didn't know... Grimmsnarl is a Dark type. Which means it's weak to itself, and by extension, Granbull.
__________________________________________________________________________________________________________________________

OPTIONS
What exactly is this guy going to do? I mean, nobody's using it, so it makes sense that no one would know what its sets are.

Custap Berry:custap berry:. Custap Berry allows Granbull to do what every other Custap user does: flip the script on seemingly simple checks/counters. With a strong Play Rough and access to moves like Bulk Up, Taunt, Counter, and Encore, things could very easily go south for the opponent facing Granbull.

Choice Band:choice band:. Choice Band Granbull aims to make use of Granbull's good base attack and access to Intimidate to out bulk and KO opponents in the coming turns. As mentioned earlier, coverage includes Play Rough, Earthquake, Crunch, Psychic Fangs, Outrage, Giga Impact, as well as other options like Wild Charge and the elemental punches. If you aren't using a Custap Berry set, this is probably the next best option.

Assault Vest:assault vest:. This is the last valid item I can see on Granbull. Intimidate and the ability to bolster its special defense makes it a pretty bulky fairy type. Insert the Choice Band options here in any way you wish, and suddenly your quad weakness to Fighting (looking at you, Chien Pao) or Fairy (Urshifu stonks are down substantially) is a detriment. It actually 1v1s a lot of mons, among them being Lando-I, Iron Moth, Urshifu, Chien Pao, Galarian Moltres, and more Dragon/Fighting/Dark types. Yes, Lando-I isn't a dark type, BUT... Granbull could beat it, depending on coverage and EVs. Ice Punch our lord and savior.
__________________________________________________________________________________________________________________________
CONS
1. It's SLOW.
My god, do you know how slow base 45 speed actually is? It's slower than URSALUNA. Base form, Ursaluna. At least base 52 is faster than the 50s, but 45 is slower than even the base 50s. This means that Granbull is usually the last one to move in any given matchup, which means using it is kinda difficult--made worse given its 90/75/60 bulk (mediocre at best). At the very least, Intimidate bolsters its physical defenses to a usable standard for its slow stature.

2. It has a very linear playstyle. The only 3 real items it can run is Custap Berry, Choice Band, and Assault Vest. You could argue for other items or even a Rattled set, but like... it's noooot that good to begin with. No need to handy cap yourself even more trying to make the speedy Granbull work. Though on that note... it does get Thunder Wave. A max speed boosted nature Granbull is faster than maximum speed timid Iron Bundle and slower, so theoretically, you could argue a Thunder Wave set is an option, but it's not really that good.

3. It's specific in what it beats. So we have a mediocre Fairy type that seems like it can't do shit. What DOES it do? Well, it beats most Dragon, Dark, and Fighting types--which is quite useful in fact. It also beats some other sets on common mons, and could SOMETIMES beat Iron Valiant (who is actually a really tricky matchup for Granbull despite it being a frail Fighting type). Think of Granbull like a hard check to what the typing beats, and sometimes an answer to other things
__________________________________________________________________________________________________________________________
In conclusion,
Granbull isn't great. Far from it. BUT, it's at least better than the D tier mons. This explanation gives you a general understanding of what Granbull can and cannot do, but if you want to learn more then try it out for yourself. And that my friends, is all I got for ya. I hope this is enough reasoning (combined with the efforts of more people actually using it) to put Granbull on the VR at a ranking past just D tier. Goodbye, for now.
 
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December VR Shifts

Rises:
:Cresselia:Cresselia B+ -> A-
:Ninetales-Alola:Ninetales-Alola B+ -> A-
:Darkrai:Darkrai B -> B+
:Garchomp:Garchomp B -> B+
:Iron Hands:Iron Hands B -> B+
:Zapdos:Zapdos B -> B+
:Zarude:Zarude B- -> B
:Fezandipiti:Fezandipiti C+ -> B-
:Dondozo:Dondozo C -> C+
:Chansey:Chansey C- -> C
:Glastrier:Glastrier C- -> C
:Muk-Alola:Muk-Alola C- -> C
:Klefki:Klefki D -> C-
:Ninetales:Ninetales D -> C-

Drops:
:Hoopa-Unbound:Hoopa-Unbound S- -> A+
:Skeledirge:Skeledirge A- -> B+
:Okidogi:Okidogi B- -> C+
:Suicune:Suicune C -> C-
:Arcanine:Arcanine C- -> D
:Blaziken:Blaziken D -> UR
:Cobalion:Cobalion D -> UR
:Golem-Alola:Golem-Alola D -> UR

Removed:
Glimmora
Goodra
Iron Thorns
Ogerpon
Basculegion-F
Rotom-Wash
Blissey
Gastrodon
 
:sv/granbull:
Granbull to C- on VR. I know it sounds crazy, but Granbull actually has a lot going for it.


USE CASE
Granbull is a Fairy type with 3 abilities: Intimidate, Quick Feet, and Rattled. It has 120 attack, 60 special attack, 90/75/60 bulk, and a VERY slow 45 speed. Don't ask me how GF thought a base 45 speed Pokemon deserved 2 speed boosting abilities, but I digress. Granbull's main function is as an offensive fairy type with access to intimidate, which makes it deceptively bulky. With options like Play Rough, Close Combat, Earthquake, Crunch, Psychic Fangs, Double-Edge, or even Outrage, it can make use of its solid 120 base attack. Not to mention its tied with Grimmsnarl for the strongest fairy type that can use Play Rough in the metagame (Zacian and stuff is banned). But if you didn't know... Grimmsnarl is a Dark type. Which means it's weak to itself, and by extension, Granbull.
__________________________________________________________________________________________________________________________

OPTIONS
What exactly is this guy going to do? I mean, nobody's using it, so it makes sense that no one would know what its sets are.

Custap Berry:custap berry:. Custap Berry allows Granbull to do what every other Custap user does: flip the script on seemingly simple checks/counters. With a strong Play Rough and access to moves like Bulk Up, Taunt, Counter, and Encore, things could very easily go south for the opponent facing Granbull.

Choice Band:choice band:. Choice Band Granbull aims to make use of Granbull's good base attack and access to Intimidate to out bulk and KO opponents in the coming turns. As mentioned earlier, coverage includes Play Rough, Earthquake, Crunch, Psychic Fangs, Outrage, Giga Impact, as well as other options like Wild Charge and the elemental punches. If you aren't using a Custap Berry set, this is probably the next best option.

Assault Vest:assault vest:. This is the last valid item I can see on Granbull. Intimidate and the ability to bolster its special defense makes it a pretty bulky fairy type. Insert the Choice Band options here in any way you wish, and suddenly your quad weakness to Fighting (looking at you, Chien Pao) or Fairy (Urshifu stonks are down substantially) is a detriment. It actually 1v1s a lot of mons, among them being Lando-I, Iron Moth, Urshifu, Chien Pao, Galarian Moltres, and more Dragon/Fighting/Dark types. Yes, Lando-I isn't a dark type, BUT... Granbull could beat it, depending on coverage and EVs. Ice Punch our lord and savior.
__________________________________________________________________________________________________________________________
CONS
1. It's SLOW.
My god, do you know how slow base 45 speed actually is? It's slower than URSALUNA. Base form, Ursaluna. At least base 52 is faster than the 50s, but 45 is slower than even the base 50s. This means that Granbull is usually the last one to move in any given matchup, which means using it is kinda difficult--made worse given its 90/75/60 bulk (mediocre at best). At the very least, Intimidate bolsters its physical defenses to a usable standard for its slow stature.

2. It has a very linear playstyle. The only 3 real items it can run is Custap Berry, Choice Band, and Assault Vest. You could argue for other items or even a Rattled set, but like... it's noooot that good to begin with. No need to handy cap yourself even more trying to make the speedy Granbull work. Though on that note... it does get Thunder Wave. A max speed boosted nature Granbull is faster than maximum speed timid Iron Bundle and slower, so theoretically, you could argue a Thunder Wave set is an option, but it's not really that good.

3. It's specific in what it beats. So we have a mediocre Fairy type that seems like it can't do shit. What DOES it do? Well, it beats most Dragon, Dark, and Fighting types--which is quite useful in fact. It also beats some other sets on common mons, and could SOMETIMES beat Iron Valiant (who is actually a really tricky matchup for Granbull despite it being a frail Fighting type). Think of Granbull like a hard check to what the typing beats, and sometimes an answer to other things
__________________________________________________________________________________________________________________________
In conclusion,
Granbull isn't great. Far from it. BUT, it's at least better than the D tier mons. This explanation gives you a general understanding of what Granbull can and cannot do, but if you want to learn more then try it out for yourself. And that my friends, is all I got for ya. I hope this is enough reasoning (combined with the efforts of more people actually using it) to put Granbull on the VR at a ranking past just D tier. Goodbye, for now.
GRANBULL VR POST UPDATE: Set drop time.
Generic Custap (Granbull) @ Custap Berry
Ability: Intimidate
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Earthquake / Counter / Bulk Up / Encore / Endeavor
- Counter / Earthquake / Bulk Up / Encore / Endeavor
- Endure / Endeavor
^ Basic idea of what Granbull wants to do with Custap Berry. You can adjust the bulk to your liking, depending on what you wish to and not to beat. When opting for a Bulk Up set, I recommend you try to find EV margins to bulk out. If you don't know where to start, consider this post for a general understanding of what you wish to reach. Or if you don't wanna look at that, aim to be AT LEAST 244 HP / 4 Def / 100 SpD w/ an Impish Nature to have a 50/50 chance of surviving Specs & Band Hoopa-Unbound. You can also put more base bulk and less HP to achieve more or less the same thing if you want.
Bulky Band (Granbull) @ Choice Band
Ability: Intimidate
Tera Type: Fairy
EVs: 244 HP / 32 Atk / 68 Def / 164 SpD
Impish Nature
- Play Rough
- Earthquake
- Close Combat / Ice Punch / Stone Edge / Wild Charge / Fire Punch / Psychic Fangs / Crunch
- Ice Punch / Close Combat / Stone Edge / Wild Charge / Fire Punch / Psychic Fangs / Crunch
^ Outbulks Specs and Band Hoopa-Unbound, which leads to you bulking about everything else you need to. If you wish to go less bulky, Consider 244 HP / 160 Atk / 4 Def / 100 SpD w/ an Impish Nature, to have a 50% chance to live against the Hoopa-Unbound calcs instead (and a LOT more attack EVs).

Offensive Band (Granbull) @ Choice Band
Ability: Intimidate
Tera Type: Fairy
EVs: 152 HP / 252 Atk / 72 Def / 32 SpD
Adamant Nature
- Play Rough
- Earthquake
- Close Combat
- Ice Punch
^ So what if you don't wish to achieve unreasonably high levels of bulk, and want to maximize damage and bulk? This is exactly that. A roughly 50% chance to live Walking Wake Hydro Steam, and a guaranteed survival of Haxorus CB Iron Tail. Once again, living everything you need to here effectively makes you live everything afterwards. Except the special side is a biiit lacking. Again, calc against what you wish to if you want different EVs.
AV Bull (Granbull) @ Assault Vest
Ability: Intimidate
Tera Type: Fairy
EVs: 144 HP / 252 Atk / 80 Def / 32 SpD
Adamant Nature
- Play Rough
- Earthquake
- Close Combat / Ice Punch / Stone Edge / Wild Charge / Fire Punch / Psychic Fangs / Crunch
- Ice Punch / Close Combat / Stone Edge / Wild Charge / Fire Punch / Psychic Fangs / Crunch
^ Not much different from the CB set, except NOW the 50% chance of survival is Iron Moth Sludge Wave. If you wish to always live it while still being quite Adamant (ha ha get it, cuz the natur--) about your win, a spread of 168 HP / 192 Atk / 64 Def / 84 SpD will achieve the same thing as the set shown, just... a wee bit weaker.
That's all I got for ya. Try out Granbull for yourselves :>
Goodbye, for now.
 
I would like to nom Tauros-Paldea-Blaze: for like D-tier or something.

Tauros-Paldea-Blaze (M) @ Choice Band
Ability: Intimidate
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Flare Blitz
- Close Combat
- Earthquake

Tauros-Paldea-Blaze (M) @ Assault Vest
Ability: Intimidate
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flame Charge
- Raging Bull
- Close Combat
- Outrage

Tauros-Paldea-Blaze (M) @ Life Orb
Ability: Intimidate
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Endure
- Flare Blitz
- Reversal

Has some decent matchups and shouldn't be unranked rn
 
I would like to nom Tauros-Paldea-Blaze: for like D-tier or something.
Has some decent matchups and shouldn't be unranked rn
As a Tauros-Blaze user since day 1 of SV (Tera Grass was funny), I wholeheartedly support this. I'd just also add the physical wall set to the list:
Code:
The King Reborn (Tauros-Paldea-Blaze) (M) @ Leftovers
Ability: Intimidate
EVs: 172 HP / 252 Def / 84 Spe
Impish Nature
- Body Press
- Flame Charge
- Bulk Up
- Will-O-Wisp
Intimidate + Wisp, and Bulk Up + Body Press are such good combos. Flame Charge because I like outspeeding things but maybe Flare Blitz or Raging Fury would work too. EVs are quite old, it was originally for max speed Corv, I might revise them at some point.
You can also try Rocky Helmet instead of Leftovers if you feel cheeky.
 
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Hello everybody, BigChuchu's disciple is back to advocate for another shitmon Underlooked mon.

:Hydreigon::Hydreigon::Hydreigon::Hydreigon::Hydreigon::Hydreigon::Hydreigon:

Hydreigon has a unique skill set, mainly composed of its movepool. With access to Fire Blast, Hydreigon finds itself as a Dragon Type that doesn't automatically lose to Steels. Corviknight and Metagross are beaten by this beast, while Iron Crown is usually a roll (don't use this as your Crown answer). Earth Power and Focus Blast are solid coverage options to pick from as well, which allows Hydreigon to cast a relatively wide net of what it can beat.

In the era of just setguessing Regidrago, Hydreigon can count as half a Drago check (Beats Band and Specs). Moving along the VR down to A-, Hydreigon has solid Matchups into Pecharunt, Non-PR Wellspring, Non-Haban Bolt, Volcanion, Cresselia and Spectrier. A couple of these require setguesses and so Hydreigon should be used according to whether you think you can make these.

Suggestion: :Hydreigon: UR -> D/C-

I've attached a couple Hydreigon sets. First is a Specs set, fairly standard. Second is a set I've been toying with for a while as a surprise Primarina check. One could easily investigate Nasty Plot, Taunt and U-Turn among others as potential options as well.

Hydreigon @ Choice Specs
Level: 100
Timid Nature
Ability: Levitate
EVs: 232 SpA / 24 SpD / 252 Spe
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Earth Power
- Fire Blast

252 Speed outspeeds max Crown
24 SpD to survive two 0 SpA Iron Crown Tachyon Cutter (2 hits) vs. 0 HP / 24 SpD Hydreigon: 134-162 (41.2 - 49.8%)s

Hydreigon @ Petaya Berry
Level: 100
Timid Nature
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Belch
- Endure

6.3% pilled vs Prim
 
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Fuck it I'ma nom my world famous (idk how famous it is) munchlax

Foodkin Robylothry (Munchlax) @ Eviolite
Ability: Thick Fat
Tera Type: Normal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Charm
- Amnesia
- Rest
- Defense Curl

Idea is pretty simple, it's a bulker version of stall azu. Defense curl lets it pp stall most attackers as a lot of attacking moves have less than half of its pp. So what does this do? It can actually put a lot of pressure on some teams or catch people off guard cuz who uses munchlax? It honestly has incredible tankiness for what it is and can shrug off almost any neutral hit. Nomming for D or C-.
 
Hello everybody, BigChuchu's disciple is back to advocate for another shitmon Underlooked mon.

:Hydreigon::Hydreigon::Hydreigon::Hydreigon::Hydreigon::Hydreigon::Hydreigon:

Hydreigon has a unique skill set, mainly composed of its movepool. With access to Fire Blast, Hydreigon finds itself as a Dragon Type that doesn't automatically lose to Steels. Corviknight and Metagross are beaten by this beast, while Iron Crown is usually a roll (don't use this as your Crown answer). Earth Power and Focus Blast are solid coverage options to pick from as well, which allows Hydreigon to cast a relatively wide net of what it can beat.

In the era of just setguessing Regidrago, Hydreigon can count as half a Drago check (Beats Band and Specs). Moving along the VR down to A-, Hydreigon has solid Matchups into Pecharunt, Non-PR Wellspring, Non-Haban Bolt, Volcanion, Cresselia and Spectrier. A couple of these require setguesses and so Hydreigon should be used according to whether you think you can make these.

Suggestion: :Hydreigon: UR -> D/C-

I've attached a couple Hydreigon sets. First is a Specs set, fairly standard. Second is a set I've been toying with for a while as a surprise Primarina check. One could easily investigate Nasty Plot, Taunt and U-Turn among others as potential options as well.

Hydreigon @ Choice Specs
Level: 100
Timid Nature
Ability: Levitate
EVs: 232 SpA / 24 SpD / 252 Spe
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Earth Power
- Fire Blast

252 Speed outspeeds max Crown
24 SpD to survive two 0 SpA Iron Crown Tachyon Cutter (2 hits) vs. 0 HP / 24 SpD Hydreigon: 134-162 (41.2 - 49.8%)s

Hydreigon @ Petaya Berry
Level: 100
Timid Nature
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Belch
- Endure

6.3% pilled vs Prim
Ive been having hydreigon on my mind for a while, wanted to use it in Champs but didn't get the chance to.
Hydreigon @ Life Orb
Ability: Levitate
Tera Type: Dark
EVs: 144 HP / 80 Def / 132 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Draco Meteor
- Dark Pulse
This set utilizes its Levitate to beat ursaluna, sub t1 to scout for giga if they giga t1 they auto lose
The bulk is for 60bp avalanche(you nasty plot t2 if it reveals avalanche lock after 1 substitute)
252+ Atk Choice Band Ursaluna Avalanche vs. 144 HP / 80 Def Hydreigon: 228-270 (63.1 - 74.7%) -- guaranteed 2HKO

and then lorb Draco at +2 kills. This set tries to beat Choice banded ursaluna without sacrificing too much. Still beats iron Crown and other steel types. It outspeeds modest max speed (non timid) iron crown. Speed Booster doesn't kill asw so this should be somewhat reliable bc SpA Booster don't run Timid I'm psure

252 SpA Iron Crown Focus Blast vs. 144 HP / 0 SpD Hydreigon: 274-324 (75.9 - 89.7%) -- guaranteed 2HKO. (Idt speed Booster can even run this much spark lmao)
Guts ursaluna (decreasing in number LMAO) mostly tect t1 so you should be safe with t1 sub vs it as well. Only av wins.


I'm seconding longrats post for hydreigon and think it should go to C- or potentially C+
 
Last edited:
January VR Shifts

Rises:
:Iron Crown:Iron Crown S- -> S
:Hoopa-Unbound:Hoopa-Unbound A+ -> S-
:Moltres-Galar:Moltres-Galar B+ -> A-
:Donphan:Donphan B -> B+
:Arcanine-Hisui:Arcanine-Hisui B- -> B

Drops:
:Pecharunt:Pecharunt A+ -> A
:Bellibolt:Bellibolt B -> B-
:Porygon-Z:Porygon-Z B -> B-
:Muk-Alola:Muk-Alola C -> C-
:Torterra:Torterra C- -> D
:Swampert:Swampert D -> UR

Removed:
Salamence
Regieleki
Iron Jugulis
Raikou
Salazzle
 
Alongside this VR Shift, I would like to announce that I am stepping down from the Viability Rankings Council. I am still the Resource Leader, and I will still be taking care of updating the sheet and Smogon post, taking care of sample teams, etc., I will just not be voting on sample teams or viability rankings (though I did do the shift before this). While I am here, we are looking into updating the whole sample teams process, if you have any suggestions, ideas, concerns, whatever, feel free to send me a DM. Thank you.
 
Petition to change OP format to a regular tier list so I dont have to scroll through it.
Note: The large number of shifts is mainly due to me actually utilizing the S and S- ranks. There are also a lot of pokemon that I think are good, but went under the radar. I dont expect people to agree with me on these, but try building and experimenting with them. I would love to see a more diverse metagame. The sets I give here as examples are only to give the basic idea of the set. You will probably need different evs and/or moves for your team.

mysv1v1vrfeb2025.png

Link to full tier list if you want to see all the UR mons

The best pokemon in the tier. Imo they are all very similar in terms of overall power level/versatility. S Ranks are still balanced pokemon, and I do not think any pokemon should be banned at this time. If a pokemon is banworthy, it will soon be removed from the VR anyway.

:Iron Valiant: A+ -> S
Encore Disable Valiant still covers/5050s/Double Protects on a ridiculous number of pokemon. Various options including running high spd, bulky choice band, liechi subversal can pick up many matchups, or force suboptimal sets from would-be hard counters. The #1 Fairy in the tier.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 240 HP / 76 Def / 132 SpD / 60 Spe
Timid Nature
- Protect
- Encore
- Disable
- Moonblast
speed for landot after bulldoze, rolls vs wake, rbolt, and shifu rapid.

:Metagross: A+ -> S
I really grew to like this guy throughout champs. It doesn't show in my usage, but I have a couple unused metagross teams in my builder. This guy does what Iron Crown can't do: beat ground types.
Metagross @ Air Balloon
Ability: Clear Body
Tera Type: Steel
EVs: 176 HP / 232 Def / 100 Spe
Impish Nature
- Iron Defense
- Body Press
- Hard Press
- Psychic Noise
Hard Press was for scarf drago, you can use hslam or mmash instead. Psynoise beats registeel and non-maranga pecha.
Metagross @ Weakness Policy
Ability: Clear Body
Tera Type: Steel
EVs: 224 HP / 188 Def / 96 Spe
Impish Nature
- Iron Defense
- Body Press
- Heavy Slam
- Bullet Punch
more hp helps vs scarf drago
Air Balloon IronPress just demolishes most grounds while keeping a very good matchup spread. This on top of scarf trick, AV, band, and WP makes Metagross a massive threat in the builder.

:Iron Crown:
Yea its iron crown. This guy is much better against water types and special attackers than metagross + it actually beats drago. There is already a lot of talk about crown, so im not gonna say much. Imo metagross and crown are tied for best steel.

:Hoopa-Unbound: S- -> S
The big pooper. Sitrus CM and LO are the sets that I find fit the best on teams. Bulky specs and AV are also good, band, scarf, custap etc are annoying in builder but not great to use on teams. Hoopa is the #1 dark type in the tier.
Hoopa-Unbound @ Life Orb
Ability: Magician
Tera Type: Psychic
EVs: 184 HP / 56 Atk / 160 Def / 12 SpD / 96 Spe
Lonely Nature
- Gunk Shot
- Hyperspace Fury
- Psychic
- Calm Mind/Protect/whatever(fire punch)
idr what evs are for
Hoopa-Unbound @ Sitrus Berry
Ability: Magician
Tera Type: Psychic
EVs: 160 HP / 196 Def / 152 Spe
Timid Nature
- Taunt
- Calm Mind
- Dark Pulse
- Substitute/Psyshock/whatever
speed for corv, bulk band donphan + pz/prim. sub for non-band hoodra

:Primarina: S- -> S
Rounding out the S Ranks is your favorite Water-Fairy. People have pretty much figured out how to use prim at this point, not much to say.
Still very good pokemon. Not quite on the same power/versatility level as the S Ranks.

:Dragapult: B+ -> S-
Dragapult somehow got severely overlooked after being exceptionally good in SS. Curse pult is back baby! I also found success running random disable and spd specs for crown (these are all in the team dump from champs). This in addition to standard hex, and band sets that are more linear. This pokemon is very versatile, and serves as a fantastic glue for a lot of teams. Imo the #1 Dragon type in the tier.
Dragapult @ Sitrus Berry
Ability: Infiltrator
Tera Type: Dragon
EVs: 180 HP / 36 Def / 132 SpD / 160 Spe
Jolly Nature
- Protect
- Disable
- Curse
- Phantom Force
Dragapult @ Choice Specs
Ability: Clear Body
Tera Type: Dragon
EVs: 208 SpA / 180 SpD / 120 Spe
Hasty Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
Dragapult @ Life Orb
Ability: Clear Body
Tera Type: Dragon
EVs: 184 Atk / 48 SpA / 116 SpD / 160 Spe
Hasty Nature
- Outrage
- Shadow Ball
- Substitute
- Disable
this was random tech to beat a hitlist

:Volcarona: A -> S-
The bugg beats hoopa and some dragos and can actually run resist berries or WP. We all know volcarona is good. Btw fiery dance is cool for beating pecha. #1 Fire type.

:Regidrago: The big bad. All the sets have been made already. Any new sets likely have a ridiculous opportunity cost to lure one pokemon and only win half the time. I very rarely find myself using this on teams without the intention of using it before I start building. See my OTR posts if you want my in depth thoughts on drago.

:Ogerpon-Wellspring: A -> S-
Wellspring has always been good. idk why it got lowered after hearth and gouging bans. Unique typing, great movepool, locked into a great item. You can kinda just do whatever you want with it. Extreme versatility, but sets are not the strongest. Subseed on top of all this makes it very annoying in the builder. #1 grass
anti ursa/pult (Ogerpon-Wellspring) (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 172 HP / 180 Atk / 152 Def / 4 Spe
Adamant Nature
- Ivy Cudgel
- Wood Hammer
- Knock Off
- Encore

wake crown landot (Ogerpon-Wellspring) (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 64 HP / 252 Atk / 4 Def / 4 SpD / 184 Spe
Jolly Nature
- Ivy Cudgel
- Power Whip
- Trailblaze
- Encore

meowsca (Ogerpon-Wellspring) (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 HP / 48 Atk / 204 Def / 4 Spe
Impish Nature
- Counter
- Spiky Shield
- Taunt
- Power Whip
need spiky for chip vs meowsca axel

:Landorus-Therian: A- -> S-
LandoT got taunt in exchange for losing knock off. Which I think is kinda worth it. Having a way to stop subtect and setup is very useful. Mental Herb for encore disable and SD LO for ursa are nice sets to pick up key mus without too much opportunity cost. Scarf is also something I dont see that puts landot higher than the other grounds. Standard Band, and AV are also still good, although I would not recommend trying too hard to beat drago. This generally does what you expect a ground type to do and more, but can fall victim to random Ice coverage. Still the #1 ground type in the tier.
Landorus-Therian (M) @ Life Orb
Ability: Intimidate
Tera Type: Ground
EVs: 232 HP / 104 Atk / 36 Def / 120 SpD / 16 Spe
Adamant Nature
- Earthquake
- Outrage
- Swords Dance
- Hammer Arm/Taunt
Landorus-Therian (M) @ Mental Herb
Ability: Intimidate
Tera Type: Ground
EVs: 136 HP / 204 Atk / 92 SpD / 76 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Rock Tomb/Bulldoze
- Taunt
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
Tera Type: Ground
EVs: 40 HP / 252 Atk / 4 Def / 44 SpD / 168 Spe
Jolly Nature
- Earthquake
- Outrage
- Rock Slide
- U-turn/Hammer Arm
Still good. Maybe some weaknesses that can be exploited causing them to miss on some mus that should be winning.

:Pecharunt: A -> A+ This pokemon has like 6 moves total, but its extremely tanky and can run various defensive items to be a annoying to stall-break. However, it loses to a lot of top tiers, and there is a lot of strong anti-stall in SV with taunt getting wide distribution. A lot of times I find myself getting locked into maranga to get the mus I want. Btw stop running curse all the time, spite is also good. #1 Poison in the tier.

:Skeledirge: B+ -> A+
Why does my guy just keep falling down the VR? Did we just forget that skeledirge is strong? Custap + encore + ability didn't magically get worse + you have broken setup with torch song. Beating some dragos and wellsprings + pecha, hands, sneasler, hoodra, pz, florges. Its not like you are stuck with custap either. Weakness policy and balloon flip a ton of mus as well. Skeledirge also forces pokemon such as ursa and landot into running suboptimal sets to win reliably.
Skeledirge @ Weakness Policy
Ability: Unaware
Tera Type: Fire
EVs: 152 HP / 228 Def / 128 Spe
Bold Nature
- Torch Song
- Will-O-Wisp
- Blast Burn / Overheat
- Slack Off / Encore
Overheat lets you ignore sub and endure cheese

:Annihilape: B+ -> A+
Monke Time. Ape was great in prehome and now its suddenly mid? Band + SpD + Counter + other random stuff is still really strong. Not to mention the versatility with moves and evs on band alone.
Annihilape @ Weakness Policy
Ability: Defiant
Tera Type: Fighting
EVs: 236 HP / 252 SpD / 20 Spe
Careful Nature
- Gunk Shot
- Rage Fist
- Rock Tomb
- Encore
Annihilape @ Sitrus Berry
Ability: Defiant
Tera Type: Fighting
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Counter
- Bulk Up
- Rage Fist
- Close Combat

:Roaring Moon: B+ -> A+
Its basically just pult, but as a dark type. You dont have all the same tools, but the insane stat spread makes up for that. The double weakness to fairy, and weakness to fighting and bug is hardly felt since those are mostly losing mus anyway. Very easy to fit on teams. I also made a funny WP set.
Roaring Moon @ Weakness Policy
Ability: Protosynthesis
Tera Type: Dragon
EVs: 24 HP / 96 Atk / 148 Def / 240 Spe
Adamant Nature
- Taunt
- Endure
- Knock Off
- Outrage

:Haxorus: A- -> A+
If haxorus with exclusively Band and Scarf is A-, what happens if I run Max Def, or SpD LO, or Roseli? You start to feel the lower BST with haxorus, so its not S Rank.

:Volcanion: A -> A+
Volcanions unique typing has always been an asset. It does very well in the SV meta + steam eruption burns. Unfortunately, it struggles to actually beat grounds and grasses, so it doesn't make the cut for S- Rank. Flare Blitz, Taunt, and Sub are all good options to add some variety to your sets and get wins against fake counters like Florges, WP Crown, Slow Registeel, and Head Smash Donphan.

:Urshifu-Rapid-Strike: A- -> A+
Water Bear. Similar to haxorus, but gets a boost from preview pressure instead of set versatility. Choice Band is generally the way to go, but subversal, LO BU are also good options depending on what you need. There may be other sets I didn't mention, I haven't labbed a whole lot with shifu.

:Garchomp: B+ -> A+
Its a ground type that beats grasses and volcanion. Its also a garchomp. I dont feel like it needs much justification beyond that. Fast LO, Bulky LO, and Band. No 0 atk haban please.

:Ursaluna:
#1 Normal Type. also #1 Bear. I think ppl know what makes ursa good.
Still Good. lol

:raging bolt:
Rbolt is kinda stuck with booster taunt most of the time, with AV and Haban doing some stuff. I really dont see a whole lot of versatility from this guy, so unless theres a balloon or eerie impulse set popping up, its staying firmly in A Rank.

:Spectrier: A- -> A
The guy that won champs. Amulet psplit works as you would expect. Random disable like dragapult is also good. I think the potential is there for high defense sets as well. People got way too lazy with their spectrier counters (seriously, who preps exclusively for LO Hex?). Good speed tier + well distributed 580 bst goes a long way. Its still not the strongest pokemon, and doesnt have much immediate power which can be exploited.
Spectrier @ Clear Amulet
Ability: Grim Neigh
Tera Type: Ghost
EVs: 36 HP / 252 SpD / 220 Spe
Calm Nature
- Calm Mind
- Pain Split
- Shadow Ball
- Taunt

:Iron Hands: B -> A
Hands losing to prim is sucks, but you still stat check like 90% of physical attackers, and a lot of special attackers too (force specs hoopa, wp prim). Great glue with various coverage options. SD and Charge also have uses to beat pecha and spectrier. Balloon is also viable. Love this guy.

:Ninetales-Alola: A- -> A
Encore Disable #2. Life Orb has also been picking up in usage, so thats cool. Its main set is strong, not much else to say.

:Meowscarada: A- -> A
I actually find using both adamant and jolly to be good depending on the team. Upside for adamant is that you can run some bulk as well for stuff like custap shifu and prim. Various coverage options like low kick and tpunch are cool. Scarf is a funny lure, but its kinda bad. Would like to see more subseed as well.

:Zapdos: B+ -> A
Zapdos is like the only viable electric that beats crown except for my goat thundurus. Unfortunately its very reliant on Hurricane for key mus, so its going in A tier. Subtect is also still good.

:Urshifu:
Not sure why single is higher than rapid. I get that it "beats" top tiers, but running calcs shows that its not so easy, and you end up paying a high price for beating guys like crown and hoopa. Still a good pokemon (carried by preview pressure), but there are other dark type options that compete.

:Corviknight: A+ -> A
First drop on the list woo! Corv is a lazy build facilitator. It does what you expect it to do, mostly. It just doesn't have much versatility. I never have much trouble dealing with corv, and I often want to use a different steel on my teams (i dont like getting crit). That said, its one set is strong and there are a few moveslot options to customize it to fit your team.
Good, but more niche.

:Florges: D -> A-
Tied for biggest jump. I am appalled that only me and delemon are cooking with florges. There was a time when we figured out florges was good, and then forgot? It just outspeeds and beats other fairies. Also bonus points for beating volcarona (no fiery dance) with scarf, non-mixed volcanion, and pecha if ur lucky.
Florges @ Clear Amulet
Ability: Flower Veil
Tera Type: Fairy
EVs: 120 HP / 252 Def / 136 Spe
Bold Nature
- Calm Mind
- Synthesis
- Moonblast
- Psychic Noise
can also run lefties for atales
Florges @ Choice Scarf
Ability: Flower Veil
Shiny: Yes
Tera Type: Fairy
EVs: 80 HP / 228 Def / 8 SpA / 192 Spe
Timid Nature
- Moonblast
- Trick
- Synthesis
- Calm Mind
Theres probably also a charm set, but I didnt make one so do it urself.

:Kyurem: B -> A-
Kyurem lost roost, but I dont care. How the dude with frozen wings gonna roost anyway? Specs, AV, and SubTect are my favorite sets, but its kyurem, so you can do whatever. 680 BST is busted. Not quite on the same level as other dragons. The meta is not great for kyurem, and the typing can be a liability.
Kyurem @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 40 HP / 184 SpA / 32 SpD / 252 Spe
Modest Nature
- Protect
- Substitute
- Freeze-Dry
- Draco Meteor
modest for bulky prim.

:Goodra-Hisui: A -> A-
Hoodra does its thing. I think AV and Band are the only real sets. Custap is ok. Other sets drop too many core mus. Typing is good + sipper for leech seed, but its slow, and the movepool is missing good setup/anti-stall. It also often gets walled by the move substitute. Pure Bulky Offense only goes so far.

:Rillaboom: B- -> A-
This is the only bulky grass type in the tier. No drawbacks +1 defense and 30% atk boost is really strong. Standard Seed Offense + SubSeed makes this a solid grass type option. You can change moves and evs to fit your team. Unfortunately pure grass is bad.

:Cresselia: B+ -> A-
Even after getting nerfed, cress is still good. Stall + Scarf is annoying to deal with.

:Serperior: B -> A-
Another grass type. SubSeed is strong + contrary Leaf Storm gives some real damage output. AV is also cool.

:Manaphy: B+ -> A-
Mana does its best to abuse tail glow. I have it so high because it has really high versatility with various coverage moves, and the option to run stall and random items like mirror herb, mental herb, custap instead of just LO. I also like Charm on offensive sets if you can spare the moveslot, it beats ursa without wasting a ton of evs or risking a prediction vs guts.

:Moltres-Galar: B+ -> A-
moltg is another solid dark type option, but its yet another flying type without a good flying stab LOL. It has a lot more competition than Zapdos (3 good electrics) so moltg is A-.

:Registeel: B+ -> A-
Nascar registeel is where its at rn. You force 252 speed cm encore prim, fast volcanion, max speed ursa/hands etc etc. It can be really annoying to beat this guy on some teams.
Registeel @ Leftovers
Ability: Clear Body
Tera Type: Steel
EVs: 248 HP / 4 Def / 4 SpD / 252 Spe
Jolly Nature
- Iron Defense
- Body Press
- Amnesia
- Rest

:Azumarill: B -> A-
Azu got better, not worse, after gouging and hearth bans. Sipper is now good. I also have a trailblaze set that beats most prim. Water Fairy is good.
Azumarill @ Life Orb
Ability: Huge Power
Tera Type: Water
EVs: 176 HP / 240 Atk / 40 Def / 4 SpD / 48 Spe
Impish Nature
- Play Rough
- Trailblaze
- Encore
- Liquidation
Better than the B ranks.

:Walking Wake:
Only water dragon. It is unfortunate that you must rely on hydro pump. Snarl/Chilling/Swipe/Knock are cool tech options. Speed Booster can be annoying sometimes. Not much room for innovation, just a good pokemon.

:Sneasler:
I really like the bulky normal gem set. Liechi reversal is also funny.
Sneasler @ Normal Gem
Ability: Unburden
Tera Type: Fighting
EVs: 160 HP / 252 Atk / 44 Def / 4 SpD / 48 Spe
Adamant Nature
- Fake Out
- Gunk Shot
- Close Combat
- Feint
bulks something probably, speed for scarf darkrai.

:Shaymin: UR -> B+
Tied for biggest jump. Somehow people thought I was trolling when I brought shaymin in tours? It beats most dragos (lose to band) while keeping standard grass type mus. Serp is worse vs drago. You also can run energy ball to beat opposing subseeders (you win the pp war).
Shaymin @ Leftovers
Ability: Natural Cure
Tera Type: Grass
EVs: 176 HP / 100 SpD / 232 Spe
Timid Nature
- Protect
- Substitute
- Leech Seed
- Energy Ball/Seed Flare

:Sylveon: A- -> B+
Sylv is still a bit overrated. You dont see much usage because other fairies compete and its just not that strong. Pure fairy gets punished pretty hard in this meta. I think random max def is good, and calm mind is pretty much mandatory to beat subseeders (see g3 vs Mcthelegit). You can also run random items like babiri, pixie plate, and mental herb.

:Zarude: B -> B+
Grass Monke #2. Zarude has a legitimate niche over meowsca and other grasses thanks to being bulky and fast as well as having access to encore. Band and WP both do stuff. The typing is trash, but it is an option to consider when you want a grass type.

:Great Tusk: B -> B+
Tusk is often overshadowed by the other ground types in this meta. Nonetheless, it does pick up 3-0s once in a while. It has several sets and can stat check a lot of physical pokemon, but it really struggles to do anything against special attackers.

:Porygon-Z: B- -> B+
PZ is not that good in this meta. You can sometimes punish bad building with it, but a lot of SV pokemon are either too fast or too bulky, so you are forced in to setguessing more than usual when building with it. It is still a PZ tho, and beating all sets can be difficult without a setguess.
Porygon-Z @ Mental Herb
Ability: Adaptability
Tera Type: Normal
EVs: 132 HP / 8 Def / 252 SpA / 100 SpD / 16 Spe
Modest Nature
- Charge
- Thunderbolt
- Conversion
- Hyper Beam
I would not recommend using this set.

:Entei: C+ -> B+
Building against entei proved to be mildly annoying. It still has the main tools it had in SS. Losing toxic obviously knocked it down quite a bit, but pressure stall is strong and it can still run AV and other offensive ideas.
Average.

:Blastoise: D -> B
I have been using ssmash white herb. I think LO is also viable. Its a decent water type option. Much better than ppl give credit for. Shell Smash on a bulky pokemon + torrent is not something you can ignore.
Blastoise @ White Herb
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 12 Atk / 40 Def / 124 SpA / 4 SpD / 76 Spe
Modest Nature
- Shell Smash
- Hydro Cannon
- Substitute
- Earthquake
can run more speed for volcarona/60s/50s or more defense for haxorus, this is kind of a midground ev spread. EQ for hoodra, volcanion, crown.

:Maushold: D -> B
Maus just ohkos a ton of stuff. Tickle encore is very good, but you can also run tidy up or sub change your mus a bit. I am baffled that something this strong is still in D tier.

:Ursaluna-Bloodmoon: B+ -> B
I didn't get a chance to use this bear recently. From what I remember its alright. There is a lot of ground type competition and low spd is a liability, so i think B rank is fair.

:Diancie:
Diancie can bulk weak iron heads guys, don't forget to calc. 600 bst gone to waste tho. Diancie is too slow and its stat distribution is too poor to make it above B rank.

:Darkrai: B+ -> B
Solid speed tier and decent coverage. You can also drop some speed to run bulk which can be nice. Calm Mind is cool, X-scissor on bulky specs is cool. Darkrai is still mid though. You never actually do much with one set.
Darkrai @ Life Orb
Ability: Bad Dreams
Tera Type: Dark
EVs: 204 SpA / 168 SpD / 136 Spe
Timid Nature
- Calm Mind
- Dark Pulse
- Ice Beam
- Thunder

:Espathra:
I love espathra. Sub Petaya and Stall are fine, but not great. Stall often risks several crits, or can be outboosted/taunted.

:Tauros-Paldea-Blaze: UR -> B
Intimidate pokemon with setup! WP and Liechi (subversal) are cool. Other sets like LO and Band also are decent. The ability to flip mus with different sets is a huge asset, so this is the best fire-fighting type imo.
Tauros-Paldea-Blaze @ Weakness Policy
Ability: Intimidate
Tera Type: Fighting
EVs: 56 HP / 84 Atk / 128 Def / 240 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Flare Blitz
- Will-O-Wisp

:Scizor: B+ -> B
Scizor this high is kinda comical. Lots of pokemon have fire coverage, and its really not that strong to begin with. The meta is high on glass cannons and I guess ppl forget to beat scizor sometimes. The other steels are better most of the time.
Becoming Niche.

:Chien-Pao: B+ -> B-
People seem to love chien pao. I get that it "covers" some top tiers (of course they all have tech to win anyway), but chien pao is just lacking power imo. Giga impact doesn't kill if ppl invest some evs in bulk. I very rarely find myself using chien-pao to form cores or fill in as the 3rd. The versatility is very low, and the main set is not that great.

:Salamence: UR -> B-
Ok hear me out. Pokemon with intimidate have potential. I think WP mence is a good way to abuse it. You can also use other sets like LO, Scarf, or even Specs or Iron Defense?. There is a good amount of versatility here, and smashing through the grass ground core is quite nice. I think it carves out enough of a niche for itself.
Salamence @ Weakness Policy
Ability: Intimidate
Tera Type: Dragon
EVs: 136 HP / 204 Atk / 168 Def
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Outrage
- Breaking Swipe

:Donphan: B+ -> B-
Donphans best set is expert belt now? Choice band just loses to everything. I guess sub endeavor can be somewhat annoying, but no one is using it lol. Another case of being stuck in the shadow of better options.

:Avalugg-Hisui: C+ -> B-
Typing carries. Tons of weaknesses, but we have sturdy! Ice type that forces drago to run a suboptimal set + beats volcarona and some other stuff.

:Arcanine-Hisui:
Harc just abuses its typing. Even if you include random custap or lo, its still mid.

:Iron Moth: B -> B-
Moth is usually worse than other fires. It doesnt have much versatility and the typing isnt great, but it does have decent coverage options and a well distributed 570 BST, so it lands a spot in B rank.

:Whimsicott: B -> B-
lefties and babiri are the only viable sets. The rest are lures. Other grasses are usually better, especially considering drago struggles to win vs subseed anyway. Can still be annoying in builder.

:Torkoal: UR -> B-
Shell Smash + ability pokemon #2. Too bad its so slow. High defense is useful for stuff like shifu, hands, meowscarada that give other fires some trouble. It also beats some physical waters like dondozo and azu. I think its possible to beat wellspring as well, but winning vs subseed is not worth the opportunity cost.
Torkoal @ Life Orb
Ability: Drought
Tera Type: Fire
EVs: 224 HP / 48 SpA / 236 Spe
Modest Nature
- Overheat
- Flare Blitz
- Shell Smash
- Solar Beam
underspeed 50s, spa to ko 0 bulk shifu rapid, bulk for hands and specs sylv rolls. I think a more physical set could also work.
Niche.

:Fezandipiti:
Fez is the anti meta guy. It beats top tiers, and loses to most of everything else.

:Slaking: D -> C+
Slaking just kills stuff + it beats drago (there is probably a random set that wins but idc). There are lots of pokemon that run protect or endure, so you need to account for that setguess when building. You can also run bulk for stuff, it doesn't have to be max max.

:Dondozo: C -> C+
Dozo pretty much runs exclusively band. I guess AV also exists. You kinda need high spd to beat crown, and defense for meowsca is nice. You end up running out of evs pretty quickly. I found out it can lose to ursaluna, so I cant really rank it any higher.

:Iron Bundle: C -> C+
Bundle can do some stuff with spa booster (specs and lo are also decent for higher speed). Icy wind, sub, encore, chilling water all give some tech options. Unique typing and high speed help quite a bit. I don't really like it bc it relies a lot on hydro piss, and has 0 special bulk.

:Sandy Shocks: C- -> C+
Sand in my socks can still pick up 3-0s, and has some interesting tech options with ID or Eerie or sub. High bst and unique typing only go so far when your best moves either miss or are 90 bp.

:Thundurus: UR -> C+
Thund abuses prankster eerie. Thats about it.
Thundurus (M) @ Clear Amulet
Ability: Prankster
Tera Type: Electric
EVs: 208 HP / 248 SpD / 48 Spe
Calm Nature
- Eerie Impulse
- Rest
- Taunt
- Thunderbolt
beats pz
Alt EVs: 252 HP / 108 Def / 80 SpD / 68 Spe
Bold Nature
beats azu + better registeel

:Torterra: D -> C+
Shell Smash + ability pokemon #3. Torterra has worse typing than blastoise. It also cant go mixed like torkoal or blastoise.

:Iron Leaves: UR -> C+
Grass that beats corv, hoodra (non band), hands, pecha, rbolt + some crown. Loses to grounds, so it pairs well with waters (prim). It can also run other sets like AV or something with megahorn.
Iron Leaves @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 48 HP / 176 Atk / 232 SpD / 52 Spe
Adamant Nature
- Leaf Blade
- Psyblade
- Sacred Sword
- Swords Dance
can also run maxmax if you want speed (idr there was some reason to do this)

:Venusaur: D -> C+
Grass that beats grasses and fairies.

:Bellibolt: B- -> C+
I may be a Bellibolt avenger, but this guy doesn't even beat prim reliably. I can't, in good faith, put it high on the VR.
It Does Something

:Greninja: B- -> C
This pokemon does not win many mus with any one set. You cannot make a strong team with the frog. It also relies on gunk for big mus which i dont like.

:Salazzle: UR -> C
Encore Disable #3. Unique typing + oblivious is nice for encore disable. You can punish a lot of teams that don't prep for a fire type that learns disable. Offensive is also a viable alternative to Iron Moth. The bulk on this guy is very bad tho, so encore disable relies heavily on your opponent bringing the wrong sets.

:Talonflame: D -> C
It actually kills a good amount of top tiers. Like many pokemon this low, there is some setguessing involved. Moveset is bbird blitz uturn fly. I guess you can also run specs to avoid recoil, but i really dont like hurricane.

:Zapdos-Galar: C+ -> C
Nobody uses this pokemon. In theory it does something, but I havent found the set.

:Rhyperior: B- -> C
Rhyperior is very frequently worse than other grounds.

:Blissey: UR -> C
CM offense beats a lot of pokemon, similar to indeedee. Scarf trick is also there to be annoying like cress and florges.

:Weavile: UR -> C
Its literally chien pao + you beat skeledirge (kinda) and donphan. Also it has x-scissor for hoopa. Downside is ice shard and giga impact are useless.

:Landorus: B -> C
Other ground types are usually better.

:Iron Boulder:
This pokemon doesnt even reliably beat volcanion. High speed and decent coverage are nice i guess.

:Tyranitar: B- -> C
Rock types are kinda bad in 1v1 (except crustle). Ttar kinda beats drago, if you squint, and its unreliable into most of the mus you expect it to win.

:Tinkaton:
Stinkaton is largely overshadowed by other steels. It does do something, but its inherently a weak pokemon.
Niche? Im only going to write stuff for big changes now.

:Latias: UR -> C-
I guess we forgot she did stuff. Shadow ball beats crown (except av i guess). There are a lot of Dragon type options tho, and this one isn't really the strongest.
Latias (F) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 72 HP / 4 Def / 180 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Mist Ball
- Shadow Ball
- Alluring Voice/Ice Beam/whatever

:Okidogi: C+ -> C-
Sneasler is better.

:Heatran: B- -> C-
You should probably be using another fire type.

:Indeedee: UR -> C-
With psychic seed, Indeedee beats a bunch of special attackers (prim sylv rbolt volcanion moth spect bursa wake etc). I was looking for a psychic that could beat spectrier and hands, and this guy was the best option. I had skill swap and high spa before to cheese sturdies and beat hands. It does compete pretty heavily with hoopa tho.
Indeedee (M) @ Psychic Seed
Ability: Psychic Surge
Tera Type: Psychic
EVs: 160 HP / 56 SpA / 196 SpD / 96 Spe
Calm Nature
- Expanding Force
- Calm Mind
- Encore
- Stored Power/Substitute
bulks prim. Im running some rolls bc spa matters for damage vs prim. Stored power for registeel, sub for hoodra and general utility.
Alt EVs: 104 HP / 192 SpA / 152 SpD / 60 Spe
Modest Nature
spa and spd get rolls vs hands and wake
It has a niche i swear!

:Chansey: C -> D
This is not better than umbreon.

:Glastrier: C -> D
Are we really just gonna put any drago counter in C tier?

:Iron Jugulis: UR -> D
It beats zapdos and has an easier volcarona mu. Thats about it.
Iron Jugulis @ Power Herb
Ability: Quark Drive
Tera Type: Dark
EVs: 248 SpA / 60 SpD / 200 Spe
Timid Nature
- Dark Pulse
- Meteor Beam
- Taunt
- Air Slash/Hurricane
lose to av shifu. Taunt for crown, dirge, corv, pecha.

:Golem-Alola: UR -> D
Sturdy beats dozo, mana, azu, gapdos, blastoise, "volcanion", some prim. I guess galvanize custap is funny (its bad).

:Hydrapple: UR -> D
Grass dragon is a unique and actually useful typing. Grass that beats volcanion.
Hydrapple @ Weakness Policy
Ability: Supersweet Syrup
Tera Type: Grass
EVs: 132 HP / 228 SpD / 148 Spe
Modest Nature
- Syrup Bomb
- Recover
- Reflect
- Leaf Storm
bulks shifu rapid reversal (6.25%) and specs volcanion. reflect for ursa (5050 guts) and non-icepunch/SD hands and probably some other stuff.
None of these pokemon are good enough to use on a team in a competitive context. Either there is another pokemon that does the job better, or the power level is just too low to make up for the miniscule niche that the pokemon occupies. If you think your team needs to use one of these pokemon, you need to reconsider (trust me ive tried). Or maybe i just havent figured out the niche for them yet.
:Swampert:
:Blaziken:
:Cobalion:
:Hydreigon:
:Kingambit:
:Ninetales:
:Muk-Alola:
:Ceruledge:
:Electrode-Hisui:
:Kommo-o:
:Lilligant-Hisui:
:Sinistcha:
:Slither Wing:
:Wo-Chien:
This took longer than expected.
 
February VR Shifts

Rises:
:Suicune:Suicune C- -> C
:Swampert:Swampert UR -> D
:Blaziken:Blaziken UR -> D
:Cobalion:Cobalion UR -> D
:Granbull:Granbull UR -> D
:Tauros-Paldea-Blaze:Tauros-Paldea-Blaze UR -> D

Drops:
:Primarina:Primarina S -> S-
:Hoopa-Unbound:Hoopa-Unbound S- -> A+
:Arcanine-Hisui:Arcanine-Hisui B -> B-
:Greninja:Greninja B- -> C+
:Grafaiai:Grafaiai C- -> D
:Klefki:Klefki C- -> D
:Talonflame:Talonflame C- -> D
:Carbink:Carbink D -> UR
:Kommo-o:Kommo-o D -> UR
:Umbreon:Umbreon D -> UR
:Venusaur:Venusaur D -> UR

Removed:
Avalugg
 
:sv/granbull:
Granbull to C- on VR. I know it sounds crazy, but Granbull actually has a lot going for it.


USE CASE
Granbull is a Fairy type with 3 abilities: Intimidate, Quick Feet, and Rattled. It has 120 attack, 60 special attack, 90/75/60 bulk, and a VERY slow 45 speed. Don't ask me how GF thought a base 45 speed Pokemon deserved 2 speed boosting abilities, but I digress. Granbull's main function is as an offensive fairy type with access to intimidate, which makes it deceptively bulky. With options like Play Rough, Close Combat, Earthquake, Crunch, Psychic Fangs, Double-Edge, or even Outrage, it can make use of its solid 120 base attack. Not to mention its tied with Grimmsnarl for the strongest fairy type that can use Play Rough in the metagame (Zacian and stuff is banned). But if you didn't know... Grimmsnarl is a Dark type. Which means it's weak to itself, and by extension, Granbull.
__________________________________________________________________________________________________________________________

OPTIONS
What exactly is this guy going to do? I mean, nobody's using it, so it makes sense that no one would know what its sets are.

Custap Berry:custap berry:. Custap Berry allows Granbull to do what every other Custap user does: flip the script on seemingly simple checks/counters. With a strong Play Rough and access to moves like Bulk Up, Taunt, Counter, and Encore, things could very easily go south for the opponent facing Granbull.

Choice Band:choice band:. Choice Band Granbull aims to make use of Granbull's good base attack and access to Intimidate to out bulk and KO opponents in the coming turns. As mentioned earlier, coverage includes Play Rough, Earthquake, Crunch, Psychic Fangs, Outrage, Giga Impact, as well as other options like Wild Charge and the elemental punches. If you aren't using a Custap Berry set, this is probably the next best option.

Assault Vest:assault vest:. This is the last valid item I can see on Granbull. Intimidate and the ability to bolster its special defense makes it a pretty bulky fairy type. Insert the Choice Band options here in any way you wish, and suddenly your quad weakness to Fighting (looking at you, Chien Pao) or Fairy (Urshifu stonks are down substantially) is a detriment. It actually 1v1s a lot of mons, among them being Lando-I, Iron Moth, Urshifu, Chien Pao, Galarian Moltres, and more Dragon/Fighting/Dark types. Yes, Lando-I isn't a dark type, BUT... Granbull could beat it, depending on coverage and EVs. Ice Punch our lord and savior.
__________________________________________________________________________________________________________________________
CONS
1. It's SLOW.
My god, do you know how slow base 45 speed actually is? It's slower than URSALUNA. Base form, Ursaluna. At least base 52 is faster than the 50s, but 45 is slower than even the base 50s. This means that Granbull is usually the last one to move in any given matchup, which means using it is kinda difficult--made worse given its 90/75/60 bulk (mediocre at best). At the very least, Intimidate bolsters its physical defenses to a usable standard for its slow stature.

2. It has a very linear playstyle. The only 3 real items it can run is Custap Berry, Choice Band, and Assault Vest. You could argue for other items or even a Rattled set, but like... it's noooot that good to begin with. No need to handy cap yourself even more trying to make the speedy Granbull work. Though on that note... it does get Thunder Wave. A max speed boosted nature Granbull is faster than maximum speed timid Iron Bundle and slower, so theoretically, you could argue a Thunder Wave set is an option, but it's not really that good.

3. It's specific in what it beats. So we have a mediocre Fairy type that seems like it can't do shit. What DOES it do? Well, it beats most Dragon, Dark, and Fighting types--which is quite useful in fact. It also beats some other sets on common mons, and could SOMETIMES beat Iron Valiant (who is actually a really tricky matchup for Granbull despite it being a frail Fighting type). Think of Granbull like a hard check to what the typing beats, and sometimes an answer to other things
__________________________________________________________________________________________________________________________
In conclusion,
Granbull isn't great. Far from it. BUT, it's at least better than the D tier mons. This explanation gives you a general understanding of what Granbull can and cannot do, but if you want to learn more then try it out for yourself. And that my friends, is all I got for ya. I hope this is enough reasoning (combined with the efforts of more people actually using it) to put Granbull on the VR at a ranking past just D tier. Goodbye, for now.

February VR Shifts

Rises:
:Granbull:Granbull UR -> D
LETS GO PEOPLE I'M AMAZING!!! THIS IS NOT CLICKBAIT. GRANBULL IS ACTUALLY RANKED ON THE VIABILITY RANKINGS LETS GOOOOO
:D
Adding this to the signature babyyy
 
Chandelure from UR to C tier

Scarf Chandelure can take care of most grass and ghosts as well as most steels (crown and gross) and also having trick for stall mons/ set up mons


Sets are max spa max speed jolly specs or max spa max speed modest scarf
really nothing special about it but definitely able to be better then ur

Moves are overheat shadow ball trick energy ball
 
Okidogi being a C+ is a crime. I have used this mon a lot during my masters and champs run and it clearly has a good place in this tier. Its better bulk and coverage gives it a unique niche over the other prominent poison/fighting mon in the tier, sneasler. The sets below are examples of what okidogi is capable of doing.This mon is very flexible in terms of EVs. I dont remember exactly what these EVs are for so i recommend using setcomp and building on your own based on these ideas.

Blindsided (Okidogi) (M) @ Assault Vest
Ability: Toxic Chain
Tera Type: Poison
EVs: 204 HP / 168 Atk / 116 Def / 20 Spe
Adamant Nature
- Outrage
- Gunk Shot
- Close Combat
- Poison Jab / Counter

Always around (Okidogi) (M) @ Custap Berry
Ability: Toxic Chain
Tera Type: Poison
EVs: 204 HP / 168 Atk / 116 Def / 20 Spe
Adamant Nature
- Reversal
- Endure
- Outrage
- Gunk Shot

These are from setcomp:

Choice Band (Okidogi) @ Choice Band
Ability: Toxic Chain
EVs: 248 HP / 136 Atk / 96 Def / 12 SpD / 16 Spe
Adamant Nature
- Gunk Shot
- Close Combat
- Outrage
- Psychic Fangs

Air Balloon (Okidogi) (M) @ Air Balloon
Ability: Guard Dog
EVs: 216 HP / 204 Atk / 88 SpD
Adamant Nature
- Gunk Shot
- Close Combat
- Outrage
- Ice Punch

The main idea is to bulk against a strong physical attacker like Haxorus and Fairies. This mon has great coverage options: Rocktomb / Counter / Fire Fang / Psychic Fang / Iron Head. I have also messed around with running double poison moves to deal with encore / disable mons (Valliant and Tales)

1) Assault vest: This is the main sets that lets it be a fairy check while also beating some special attackers
2) Custap berry: An unexpected offensive set that can be combined with endure + reversal
3) Choice scarf: Lets okidogi speedtie with Hoopa, Jolly outspeed Dragapult, Knock off beats Spectrier, Psychich fangs beats annihilape with a bit of bulk.
4) Air baloon: I havent used this set yet, but its meant to bait and beat Lando-T with guard dog and ice punch
5) Choice band: I havent used this either, but it lets the mon take advantage of its strength to run random coverage moves
6) Rocky helmet taunt + counter: Mentality said its good.
168+ Atk Okidogi Gunk Shot vs. 252 HP / 252 Def Primarina: 384-452 (105.4 - 124.1%) -- guaranteed OHKO
252 Atk Choice Band Okidogi Outrage vs. 96 HP / 0 Def Raging Bolt: 418-494 (100.7 - 119%) -- guaranteed OHKO
252 Atk Choice Band Protean Meowscarada Giga Impact vs. 104 HP / 0 Def Okidogi: 289-342 (84.2 - 99.7%) -- guaranteed 2HKO
+1 252+ Atk Iron Valiant Reversal (200 BP) vs. 0 HP / 0 Def Okidogi: 238-281 (75 - 88.6%) -- guaranteed 2HKO
252+ Atk Choice Band Dragapult Outrage vs. 0 HP / 8 Def Okidogi: 268-316 (84.5 - 99.6%) -- guaranteed 2HKO
with just a bit of customisation this mon does a lot
S Rank
:iron crown: Iron Crown - Loss
:primarina: Primarina - Win
:Corviknight: Corviknight - Loss
:hoopa-unbound: Hoopa-Unbound - Set dependant
:iron Valiant: Iron Valiant - Win
:metagross: Metagross - Loss
:Regidrago: Regidrago - RIP
:ursaluna: Ursaluna - Win

:goodra-hisui: Goodra-Hisui - Win
:landorus-therian: Landorus-Therian - Set Dependant
:meowscarada: Meowscarada - Win
:Ogerpon-Wellspring: Ogerpon-Wellspring - Set Dependant
:Pecharunt: Pecharunt - Loss
:raging bolt: Raging Bolt - Set Dependant
:urshifu: Urshifu - Win
:volcanion: Volcanion - Win
:Volcarona: Volcarona - Need to run coverage

:cresselia: Cresselia - loss
:Haxorus: Haxorus - Win
:moltres-galar: Moltres-Galar - Loss
:Ninetales-Alola: Ninetales-Alola - Run 2nd poison move to win
:Spectrier: Spectrier - Set Dependant
:Sylveon: Sylveon - Win
:urshifu-rapid-strike: Urshifu-Rapid-Strike - Set Dependant

This mons deserves B rank atleast. Feels great to use, has a good set diversity but doesnt tech its counters too much, which is why I won't nom it for higher. It can do well in this meta especially with Drago gone.
 
May VR Shifts

Rises:
:Hoopa-Unbound:Hoopa-Unbound A+ -> S-
:Pecharunt:Pecharunt A -> A+
:Raging Bolt:Raging Bolt A -> A+
:Ninetales-Alola:Ninetales-Alola A- -> A
:Spectrier:Spectrier A- -> A
:Dragapult:Dragapult B+ -> A-
:Garchomp:Garchomp B+ -> A-
:Roaring Moon:Roaring Moon B+ -> A-
:Walking Wake:Walking Wake B+ -> A-
:Zapdos:Zapdos B+ -> A-
:Serperior:Serperior B -> B+
:Arcanine-Hisui:Arcanine-Hisui B- -> B
:Porygon-Z:Porygon-Z B- -> B
:Entei:Entei C+ -> B-
:Sandy Shocks:Sandy Shocks C- -> C
:Florges:Florges D -> C-
:Talonflame:Talonflame D -> C-
:Torterra:Torterra D -> C-
:Shaymin:Shaymin UR -> D

Drops:
:Iron Crown:Iron Crown S -> S-
:Landorus-Therian:Landorus-Therian A -> A-
:Cresselia:Cresselia A- -> B+
:Moltres-Galar:Moltres-Galar A- -> B+
:Scizor:Scizor B+ -> B
:Ursaluna-Bloodmoon:Ursaluna-Bloodmoon B+ -> B
:Fezandipiti:Fezandipiti B- -> C+
:Clefable:Clefable D -> UR
:Cobalion:Cobalion D -> UR
:Electrode-Hisui:Electrode-Hisui D -> UR

Removed:
Golem-A
 
I return with more crackhead engineering

:regieleki: @ Magnet
Ability: Transistor
Tera Type: Electric
EVs: 4 HP / 148 Atk / 204 Def / 120 SpA / 16 SpD / 16 Spe
Naughty Nature
- Charge
- Thunderbolt
- Supercell Slam
- Extreme Speed

Bulks custap Hoopa hyperspace, atk and spA hit crown and anine, outspeeds scarf watershifu if that exists. Dump spD to improve sylv and crown mu.

Ok fine this doesn't look like it helps my case but hear me out

One neat quality of eleki is that it somewhat consistently beats every S rank currently. Prim obviously gets obliterated, wp crown gets slapped by mixed while offensive can't hit hard enough (only threatened by like modest specs), and hoopa either gets slapped with supercell or can't hit hard enough, with defensive choiced being the only issue. It can also slap various a and lower tiers, like Sylveon or ANinetales. Overall, regieleki is a very cool anti-meta mon that I think should be explored more. I'll nom it for B or smth ig, not really sure tbh.
 
Time to dip in VR changes

:overqwil: D --> B+/A-
Frustated from these S and A tier mons? Frustated from those steel types? Give me a try bad boy. Set I used a lot this season was AV and becomes hard for your opponent with attack drop. Sets usable apart from AV are life orb and choice band.

Overqwil @ Assault Vest
Ability: Intimidate
Tera Type: Dark
EVs: 164 HP / 92 Atk / 252 SpD
Adamant Nature
- Gunk Shot
- Poison Jab
- Throat Chop
- Aqua Jet

Wins vs Spectrier, Primarina, Meowscarada (good odds), dragapult, all fairies, oger-w, volcarona, Roaring Moon (booster), Zapdos, Cresselia, Darkrai, Moltres-g, Skeledirge (custap only), Sneasler, arca-h, Espathra, Iron moth, Whimsicott, Zarude and a few more ig?

What type you might think u would win but u don't is steel (life orb and band going to be the one for them)

Benches:- 2 will o dmg with 130bp hex and a hyper beam

Overqwil @ Life Orb
Ability: Intimidate
Tera Type: Dark
EVs: 252 HP / 44 Atk / 56 Def / 156 SpD
Adamant Nature
- Swords Dance
- Gunk Shot
- Crunch
- Aqua Jet

Benches:- 252+ Atk Metagross Earthquake vs Overqwil & Spectrier (just spam throat chop twice and u win)
252+ Atk Metagross Bullet Punch vs Overqwil

Sword dance vs metagross t1 into throat.

Overqwil @ Choice Band
Ability: Intimidate
Tera Type: Dark
EVs: 252 HP / 8 Atk / 124 Def / 68 SpD / 56 Spe
Adamant Nature
- Gunk Shot
- Crunch
- Poison Jab
- Scale Shot

Benches:- adamant banded pult, 2 outrage of roaring moon and will o wisp + hyper beam spectrier

You win vs metagross av

Combined paste of all these sets :- https://pokepast.es/44a029fd25bbee55

:florges: C- --> B-
This mon is such a good fairy I never expected. Scarf, Leftovers and Clear Amulet are three sets of this thing (have only lefties rn though lol).

Florges (F) @ Leftovers
Ability: Flower Veil
Tera Type: Fairy
EVs: 232 HP / 32 SpA / 28 SpD / 216 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Psychic Noise
- Synthesis
- Calm Mind

Helps vs Volcanion

Florges (Florges-Blue) @ Leftovers
Ability: Flower Veil
Shiny: Yes
Tera Type: Fairy
EVs: 228 HP / 176 Def / 100 SpD / 4 Spe
Bold Nature
- Charm
- Calm Mind
- Moonblast
- Synthesis

None of them belongs to me. Credits:- Mentality

:electrode-hisui: UR --> C- or C
This shit is usable thats what I can say especially vs things like sylv and non lo/specs etc.

Electrode-Hisui @ Kebia Berry/Leftovers
Ability: Soundproof
Shiny: Yes
Tera Type: Electric
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Leech Seed
- Leaf Storm

:avalugg: UR --> D or C-
Unfort. couldn't use in week 7 :( . Good enough to punish special attackers with mirror coat and attackers with iron def

Avalugg @ Sitrus Berry
Ability: Sturdy
Shiny: Yes
Tera Type: Ice
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Recover
- Mirror Coat

Beats Haxorus, non-taunt sneasler, non quick attack sylv, metagross etc.

:cresselia: B+ --> A-
Thing thing farms a lot of mons with scarf, lefties and amulet in this VR.

:espathra: B --> B+
Clear Amulet, Sitrus, Lefties and mental herb all r amazing vs most of the mons except dark types.

:zarude: B --> B+
Wp and band sets used until now and most of my exp. is with wp. Try to run low kick in replace of encore and you might love it. Helps vs hoodra, roaring moon and a few more idr.

:rillaboom: B- --> B
Probably my first time I used this mon in my builds and its good. Grassy Seed, Lefties and AV have seen until now.

Rillaboom @ Grassy Seed
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 HP / 32 Atk / 112 Def / 112 SpD
Adamant Nature
- Swords Dance
- Wood Hammer
- Grassy Glide
- Acrobatics/Low Kick

Benches:- meow jolly banded + adamant gunk hoopa + specs modest psychic hoopa
How it works? Spam wood hammer vs all bench mons above, acrobatics for sneasler and low kick for hoodra and roaring moon.

:blaziken: D --> C+
This thing deserves better than D :psycry: Am I right The God of 1v1 ❄? Liechi just like sneasler, idk how good that lo brave bird blaziken ppl use on ladder is....

Red Hulk on diet (Blaziken) @ Liechi Berry
Ability: Speed Boost
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Protect/Endure
- Substitute
- Reversal
- Flare Blitz

Sinistcha and Arcanine can be promoted as well. Haven't use them until now so no idea. Will try them in LT if i feel motivated building in this tier later. Will post all my teams I made this year when sets/teams dump thread is up.

bye bye
 
Last edited:
Rillaboom B- to B / B+

Rillaboom @ Grassy Seed
Ability: Grassy Surge
Tera Type: Flying
EVs: 24 HP / 92 Atk / 196 Def / 44 SpD / 152 Spe
Adamant Nature
- Drum Beating
- Acrobatics
- Low Kick
- Taunt

Def for Banded Bax Icicle Crash, Spdef is for a better matchup vs SpAters and speed is for max speed non booster IVal

Drum Beating is to lower opponents speed before using a diff attack, Acro is for Grass and Fighting types such as Whimsicot and Sneasler-H and Low Kick is for mons like Pao. Taunt is to beat stall mons such as Registeel or non Body Press Corv
 
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