If only it was a real tier with any rep in tours :[Unpopular take:
since tera will never be banned in sv ou, start playing natdex ou
I like the high level of competition that official tiers bring, very tough to recreate outside of cg ou
If only it was a real tier with any rep in tours :[Unpopular take:
since tera will never be banned in sv ou, start playing natdex ou
I never said that, looks like the point went right over your head. My point is all playstyles should be atleast decentWhy should the objective of tiering be to make balance good?
Rilaboom used High Horsepower
Rilaboom used Knock Off
Rilaboom used Low Kick
I never said that, looks like the point went right over your head. My point is all playstyles should be at least decent
yeah, 4mss is such an issue for that thing. especially since sd is nigh impossible to fit compared to ogermy favorite Rillaboom set, Grassy Glide/Wood Hammer/Knock Off/High Horsepower/Low Kick/ U-Turn
You cannot tell me with a straight face balance is remotely as viable as it was in past generationsGestures to tournament games.
Some variation of balance is the top style in most tiers, so when that isn't true it seems like balance is bad, but that isn't the case. It's fine. People can, have, and do climb the ladder with all team styles, and all styles show up in tournaments.
I think the main issue isnt that balance is bad, tourney results show thats far from the case, but rather that trying to make balance feels so incredibly difficult because you have to account for so many threats. You CAN make good balance teams, but usually there will be some powerful pokemon that destroys it. Take for example the CTC Keldeo+Sinistcha team. That is absolutely ruined by pivot waterpon+spikes, as it knocks both of its answers and u-turns on them every time, allowing for hazard chip to accrue.I never said that, looks like the point went right over your head. My point is all playstyles should be atleast decent
What I more meant was, if its losing to something incredibly common (pivot waterpon, which is considered its best set) with just a little bit of support (spikes, which you can sometimes struggle to not fit on teams since so many good mons get them), then that's concerning for making teams if they already struggle to cover other threats. No team should be able to cover everything, I agree, but they should probably have some leeway in playing around the matchup. Rn, it doesn't feel like that, it feels like there are a lot of autolose matchups.No team can truly, or frankly should be, able to handle every combination of threats in the metagame - good teams like CTC’s Sinis + Keldeo balance necessarily lose to something good, otherwise they would dominate the meta. Them losing to something that is prominent in the metagame is not an indicator of how good a team is, considering the reality is that not every top threat can be stopped by one team.
Did you plan to get outplayed every turn?Rilaboom used High Horsepower
Rilaboom used Knock Off
Rilaboom used Low Kick
I'm mostly with you on Tera, but the biggest problem with the hazard/boots issue is Ceaseless Edge. Mon's like Ghold are a red herring. Removing Ceaseless Edge/Hamurott would streamline hazard counterplay with fast Taunt or Hatt. Moving Ghold just allows Corv to Defog a bit more comfortably.Hot/Unpopular Take
Waterpon is not getting banned. Kyurem is not getting banned. Neither is Tera Blast, or Kingambit, or Gholdengo or anybody else. I don't think any major metagame bans are going to occur after this point. The dissatisfaction for the current metagame and overtly broken threats are just not there for it.
Some of you have this dream that we can one day have fresh, thriving, diverse balance structures in this tier. I recommend you give up, as I have. As long as tera is here and the current hazard chokehold with ghold and co exists, we're always going to be funneled towards bootspam structures that have been thoroughly explored already. Banning waterpon, kyurem, tera blast, etc will not save balance or improve the tier. All you're doing is taking away the few tools HO has left to beat ting-lu BO.
Tera was never going to allow defensive playstyles to thrive. There's simply too much to account for. So if you all want to embrace tera, you also have to embrace offense, and work towards ensuring that HO stays as viable as BO. Balance is a lost cause, and if you try to save it by banning wallbreakers, you're just going to end up with a dominant BO+weak HO+weak balance metagame. I would prefer if a variety of playstyles were at least roughly equally viable.
All of the above are my predictions based on my teambuilding experience and subjective opinions on the metagame, none of this is some objective unshakable truth. Nothingeverhappens.jpg
Ting-Lu is a part of that, it's a crazy spike stacker on offense. Srn's post on it in the viability rankings is an excellent analysis of the ways it warps the tier and every archetype around itself. I'm not convinced it should be banned but I was interested enough in it being looked into to write it in. I do feel like Samurott-H isn't a far cry from it though. Xavgb's criticisms of what both bring to the tier from like over a year ago still ring true imoBro watches too much blunder. Also why did so many people put ting-lu on the survey? Isn't offense already dominant enough?
So we are just going to give up on making balance good? I don't think its impossible if we get some of the broken stuff out of here but idk, this thought process just doesn't sit right with me
I have no idea. no clue man.Any Tourney players wanna explain what makes SV OU enjoyable? I seriously try to give this tier a chance, but I end up not having fun. Though I’ve seen several prominent members of this community state how they actually enjoy the metagame, and even think it’s in a fairly good place.
So for those grinding tourneys what makes SV OU fun/competitive? Also just for fun if you could change something about the tier what would it be?
Not to be a data scientist on main but I think part of the reason why there is such dissatisfaction with the survey is that the way we do surveys is counter intuitive. Meta enjoyment, balance, and and pokemon worthiness are all qualitative data, but we use quantitative data sets in order to quantify it. Sure it could be said that numerical values could just be shorthand, but numerical values also likely mean different things to different people due to how numbers being used in qualitative formats such as reviews for games or how painful something is, leading to personal differences in how something like a 3 or 6 or 8 really means to said person. I think for things that are banworthy especially things should be restructured. Maybe like "This Pokemon isn't Banworthy." This Pokemon Should Be discussed" "This Pokemon should be suspected" and "This Pokemon should be banned" are a good metric to measure it. A community average of 3 point something really doesn't tell us as much as it should, as 3, being a middle option, could be selected by many voters who are just unsure and want to pick a safe option, giving us a number that people just kinda get mad at rather than direction for tier improvement. Sorry if this is kinda nothing I'm typing this on my lunch break at work lol
The past two suspects have proven that Kyurem is a fairly honest wallbreaker, and its DD sets are only mediocre objectively. At this point it's well understood how Kyurem generally has weaknesses to hazards, is reliant on item, and is a Tera hog. If your team can exploit these qualities, you should still be fine against it. I personally think Kyurem is not unfair for the tier to handle.
https://www.smogon.com/forums/threads/sv-ou-tiering-surveys.3711911/page-2#post-10420537 -- SV OU tiering survey results are up
Im still hung up on this, not as in I sent that in, but man the war is so over even the reparations have been exchanged, why are you still posted up?Someone requested we look into SS OU Toxapex, which made me laugh
SV OU is in trouble.
SV OU is a very contentious tier that for the lack of a better word has "mixed" reception in regards to the tiering done so far. Although mostly everyone agrees the tier has a lot of work to be done and is lacking in enjoyability, people still struggle to agree on any singular point beyond a slight majority at best. The point of this post is to attempt to explain the tiers real issues and hopefully unifies at least some people in order to net any sort of tiering progress.
Also I truly do believe SV OU has potential to be the best format, it's not boring and it's genuinely fun to play when not taking it too seriously and that's the hallmark of a tier that has potential to be something great. This is why I am so passionate about fixing the gigantic issue SV OU faces, because I know as someone whos played for 12 years, I know this tier can be SO MUCH more.
A deep look into the nature of SV OU
SV OU prides itself on it's high set variance, which is complimented by it being the most top heavy OU of any modern generation and it's not very close either. This isn't a bad thing inherently though, it's a unique difference compared to other generations that doesn't exactly cause problems on its own. Having a short list of Pokemon viable for OU play usually comes at the cost of enjoyability for both spectators and players, but with dynamic sets for every Pokemon this issue sort of solves itself although not completely. Of course this set variety comes from the Tera mechanic, and set variety can be a good thing but as we all know it always depends on how effective each set is. Pokemon Like Landorus-Therian in the past have had a long list of viable sets however each don't either strain the metagame nor overcentralize. There's still other options for defoggers in SM OU, that are as good as Landorus-Therian and the same can be said for almost every other role it has too.
This is where the cracks begin to show as SV OU fails at this aspect of set variety miserably. Pokemon have a large variety of unique sets that each require their own specific counter play, and these sets as a collective either strain the metagame too much or are too centralizing (the centralizing part is pretty blatant given how top heavy this generation is). Now this wouldn't be a problem as we've had problematic Pokemon like that before such as Volcarona or Gouging Fire, where there's 1 or 2 Pokemon with a long list of highly effective sets that all do their own thing. Usually you just ban those individually broken Pokemon and call it a day, however what happens when it's more than 1 or 2 or even 5 Pokemon with high set variance with each being extremely effective and meta centralizing? Well this is what it looks like, in no particular order.
View attachment 708107
The issue of threat saturation and high set variance
Each of these Pokemon has a large variety of highly effective sets that are BOTH highly effective and centralizing, straining the metagame greatly as well as reducing Pokemon creativity. For the sake of this post I'm going to be ignoring centralization from here on out since I believe it to be the lesser of the 2 issues, but I did want to note it as I have seen post saying "its the same pokemon xd", the answer is OU Pokemon do nearly everything the best by far and it's not close at all in Gen 9. Anyways looking at this list, each of these Pokemon has tons of highly effective sets, each requiring their own different counter play and each set can then be wildly exaggerated by the Tera mechanic. It's because of this that it's no surprise that building teams is widely said to be "ass" by the community, along with gameplay feeling not particularly great either all due to the metagame strain from these 17 Pokemon. This is further backed by the decreased ladder activity, along with the resounding 6/10 enjoyment per the recent survey. Keep in mind surveys are always biased in favor of the metagame being "more fun" / Pokemon being "more balanced" than they actually are, because the people who QUIT OU from either not enjoying the metagame or from X Pokemon they think are broken, aren't there to vote on the issues! A biased 6 is a terrible score and I hope this clears up any doubt that the metagame isn't largely seen as a failure at the moment. This isn't to doom post but to force the player base to truly realize the gravity of the situation and to act on it when given the next chance.
Answering Counterpoints
So now that we know there's definitely a problem with SV OU, and I have listed the problem very blatantly we have to address the elephant in the room. The people who don't actually think metagame strain from high set variance is the issue, and here's my general stance on it. There is no individually broken Pokemon, there is no Pokemon in this list above that on their own can even semi-reliably win games. In fact it's this reason why it's so difficult to decide on a Pokemon to ban to begin with, everyone has their own biases and beliefs based upon their own understanding of the game as well as their own personal experiences. Balance player Pinkacross is going to say ban Ogerpon-Wellspring, more often than Roaring Moon while a decent amount of players believe banning Roaring Moon is the answer! The proof for my point that the meta is strained from too high set variance from the tiers threats, is in the fact that nobody can agree on a Pokemon to ban despite people pointing fingers at 10 different Pokemon LOL. Every single one of these Pokemon plays a key role in making the metagame as strained as it feels, everyone knows the feeling of building a team for hours just to love to 5 different pokemon of 10% usage because of "that 1 set can really mess me up". People bring teams to tournaments that lose to metagame staples because there is no better alternative, because the tier is strained to hell and back and outplaying the shit matchups very hard rather than building functional teams is the only thing you can do. I am not saying a team has to beat everything, but I don't even think any SV OU team beats 75% of the metagame which is extremely pathetic because 75% is a low fucking bar.
What routes can we take and how does Democracy work?
Well ok then, what's the solution to the issue of threat saturation, too much high variance whatever you want to call it? There's 2 solutions but only 1 is possible, and I think you know which they are. The first solution is to ban Tera, and this simplifies a shit ton of stuff however this is simply not possible as it's not popular enough. The other solution is to cut down the amount of relevant meta threats to reduce the symptoms of metagame strain like how RU tier was able to do. How Democracy works is you have to go with the flow of whatever is most popular that roughly represents the changes you want to see. For example Kamala in my opinion has a bad viewpoint that we should continue to rely on drilling, but that's the best we are gonna get rather than some miscellaneous 3rd party representative you like who's never going to get the votes to be elected to begin with. I know this seems like a weird tangent but it's the exact same here, just because you think Tera gone would be a good idea doesn't mean you solely only care for Tera at all cost. You simply have to take what life gives you and go from there when it comes to a vote. Democracy for competitive Pokemon is not perfect, however issues are exacerbated by the player base not understanding that you can't get what you want always in a democratic system. The fact of the matter is a Tera ban is widely unpopular, and anyone focusing on banning Tera is making a strategically dumb decision when the other option of banning Pokemon is far more feasible/possible. Again with Democracy you have to take what you can get, whatever is not popular enough by the majority is usually not worth pursuing. Shouting 'ban x unpopular thing' is pointless and all it does is divide people from focusing on the other more pressing issues with significantly more popularity behind them (Kyurem, sort of Ogerpon-Wellspring in this instance).
What do we ban?
So now that we know the issue of the metagame is strain from high threat saturation / high set variance, what Pokemon do we ban? The community can't even get to agree on a ban of a single Pokemon so why would this work? Well the reason the community can't agree on a Pokemon ban is because they don't understand that suspect test happen for different reasons. There's a difference between a suspect test on a Pokemon because the Pokemon is individually broken, compared to a suspect test on a Pokemon who makes the metagame unhealthy. It's this difference that's key. When suspect testing Kyurem you aren't arguing that it's broken on an individual basis, you should instead be arguing how it adds to the metagames strain. This was the major issue with the last Kyurem suspect test as CTC and other players were able to make good points in favor of Kyurem not being broken, with everyone completely misinterpreting the suspect test original reason. This isn't too shocking as it's rare to ban a Pokemon that isn't broken individually, we are used to stuff like Pheremosa or Genesect just nuking everything and going yep ban it. However with Pokemon that are unhealthy in more ambiguous ways like Dugtrio, player bases are historically very poor at gauging if these Pokemon/mechanics should stay in the tier. This is because players struggle to understand how a strategy or Pokemon effect the game outside of a vacuum, it's either 'pokemon auto win on its own or it must be fine xd' and we see this old ass issue popping up again right now. People are saying ban Kyurem or Ogerpon or Moon or Ting-Lu, then someone says well it's not broken and that's the key problem that person saying it's not broken on it's own is missing the overall effect the Pokemon has on the game. Very clearly the combination of Kyurem + Darkrai + Glisco + Roaring Moon + Gholdengo + Ogerpon-Wellspring etc etc is too troubling for the tier, when you put it like THAT it's far easier to quantify for even the non-qualified player base to get the message.
Whats the gameplan for SV OU Tiering then?
My opinion as someone whos played for 12 years and has topped numerous ladders in Gen 9 and Gen 8, someone who is very very knowledgeable on how this tiering shit goes is this. Kyurem is going to get tested per the survey and general community sentiment / close prior suspects. We as a community need to realize that Kyurem is the only thing that can EVER get a 60% vote as everything else in the metagame is too divisive to act on (AKA know how democracy fucking works PLEASE). We as a community need to recognize the issue with the tier is high set variance and threat saturation. We as a community need to understand Tera will never be banned during current gen OU. We as a community need to do as other tiers have like UU and RU and limit the threat amount in order to account for the high set variance from tera that's straining the tier. We as a community need to stop thinking of suspect test as "is x pokemon broken in a vacuum" and instead acknowledge that unique situations involving metagame health also exist. If we cannot ban Kyurem in this up and coming suspect test, there will not be any more tiering progress for the rest of the metagame as nothing in the past 8 months besides Kyurem is even actable on, we need to take this 1 chance we have and realize the real problems this tier faces.
SV OU is in trouble.
If we cannot ban Kyurem in this up and coming suspect test, there will not be any more tiering progress for the rest of the metagame as nothing in the past 8 months besides Kyurem is even actable on, we need to take this 1 chance we have and realize the real problems this tier faces.
literally what is your alternative to improving the tier if the only relatively popular option is to ban kyurem? everything else is considerably less popular for action and it's been this way for the past 8 monthsThird Kyurem test is crazy, should never happen but if it does DNB army will pull up and save the tier once again.
Ok, the "8 fucking ground types" meme is an exaggeration at best. Moth has that weakness and look how far it's going. And it's not like Gliscor and Landorus have ever enjoyed looking at Ice cubes.A fairly honest wallbreaker that got the highest amount of support for a test by both the general public, qualified voters, and players duking out in SPL. Truly we Kyurem-haters are firmly in control.
But for real, I'm not about all that Internet negativity, so I'm going to shout out a mon who I think is (a little bit, not a lot) underrated:
Here me out. We all know about that silly "7 fucking ground types meme", but most of those ground types ain't switching into the molten frog with the exception of Ting-Lu who still doesn't want to switch in cuz Magma Storm kinda chunks it. Resistance profile on Heatran is still goated as it was back in all the old gens. But that's not why I think Heatran is worth exploring rn though. Not super in-tune with what's en-vogue but I think the current meta trends (well at least the stuff I've been seeing on ladder) kinda favor Heatran a bit more than you would think. A lot of MFers are not running any real bulky water types (AV Prim got shot outback) and are instead relying on Ting-Lu + Dragonite to do their dirty work checking the fire types. Problem is that those two can be pretty bad into Heatran.
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Flying
EVs: 116 HP / 20 Def / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Will-O-Wisp
- Earth Power
Here's the set I've been running. 120 speed to troll mons that are trying to creep Max Speed Kingambit. Modest Max Special Attack to really blow chunks into anything switching in. 116 HP and 20 Def as the dump stats for extra bulk. Could probably mess around a bit more with the HP and Def but I don't got any targets in mind for that. Tera Flying cuz if I'm wasting Tera on Heatran, then that means I need to be aggressive and am probably trying to burn a Will-O-Wisp/Magma Storm on a Lu, Zama, Dragonite, Roaring Goon, or Tusk who are getting frisky with Ground Type/Fighting moves.
Stealth Rocks is not a real move on Heatran, don't run it. Will-O-Wisp trolls shit like Dragonite and Samurott pretty hard and its not like Ting-Lu wants to switch in either. Wogre can't switch in either cuz it's liable to get OHKOed after Rocks + 1 Layer of Spikes. It's also a pretty half-decent answer to DD Kyurem too, but Kyurem's a clown so you still gotta double up on answers to it anyways.
Alomomola can troll you pretty hard if ur not careful, but I pair this Heatran with Wogre to troll it back. Also its not like it really does all that much to you anyway. Gliscor is always annoying af for Heatran but its not an amazing switch-in so bring mons that abuse Gliscor (like Wogre... go figure). Spikes support from Ting-Lu is also appreciated to mess with switch-ins but you could also fit Spikes on Wogre too if you don't want any fat on the squad.
The reason why you would even want to run Heatran over Iron Moth is cause of Will-O-Wisp and Taunt so if you're trying to use Tera Blast on Heatran you might as well use the faster and stronger Iron Moth over the dude. Obviously Heatran always has to come with the caveat that it is an amazing mon approximately 75% of the time, but I mostly use Heatran as a bulky Will-O-Wisp, Taunt merchant anyway. There is a case to run Cinderace or even Ceruledge in this role, but the froggy has neat attributes to make it worth over them. I'd recommend u give it a whirl but just know that you will get frustrated by it at times.