M&M Mix and Mega

:Lugia:

I've been saying for a while now that Lugia feels problematic. Post Red Orb ban, its' getting harder and harder to break Lugia, espicially when Lugia players actually use multiscale correctly and pivot around hazards in a manner to avoid taking unnecessary chip. Absolite (and other MBounce though this is the most problematic one, IMO diancite gives up way too much bulk and makes lugia vulnerable to priority and sablelite makes Lugia forced to hard tank basically every incoming attack) is the main thing that really pushes Lugia into a polarizing presence on the tier as it removes one of the primary methods of beating back slow bulky setup sweepers like Lugia--status (whether that be Toxic, Whirlwind, Encore, etc)

However, I can't ignore how important Lugia is in checking horrifying meta threats. Taking 0.25x from Fighting and immuning Grounds is critical in dealing with the tiers' strong fightings/grounds (e.g, Great Tusk, Zama, Arceus-Ground, etc). There really isn't another pokemon that can fufill that role without relying on Latiasite (then being weak to moldy pokemon) or without being an actual win-con.

I think Lugia is fairly polarizing, but I also think the tier is healthier on account of its' presence. Remove Lugia and all sorts of ugly pokemon will have no strong answer.
 
So, it’s been a while after I’ve benne eliminated for. MnM seasonal(honestly went farther than I thought I would), and I just kinda want to write about my feelings on the state of the metagame and stuff you feel me

:Basculegion:
Honestly, Basculegion-M is one of the biggest high-risk VERY-high reward Pokémon I’ve seen in a while. It just goes on a tear on HO teams, where realistically, most of the Pokémon on the opposing team are weakened to the point where everything dies to Last Respects. Only problem is that even with Choice Scarf, it only hits 360, which a surprising amount of Pokémon outspeed and you can just OHKO it with most Pokemon. Psychic Terrain kinda circumvents this issue, which it blocking priority moves, but you’d rather use Basculegion-F for that job at that point, as it can use Lucarionite to become stronger and bulkier, and can use agility to end games. Still, if set up right, Basculegion can end games suprisingly fast.

:Eternatus:
Very controversial topic, as it’s been a topic for a while now, but I’m leaning towards Do Not Ban, as at the moment, Eternatus is a very useful defensive presence that, in my opinion, kinda stops the tier from getting run over by Urshifu-R/Hsam and just VoltTurn in general, also there’s a ton of checks to Eternatus that you’re realistically going to be running anyway, Absolite/those weird Diancite Lugia uses it as setup fodder, Arceus-Ground checks it pretty well if you don’t mind toxic, and even stuff like Heatran getting more usage is a burden for Eternatus, plus all of the Earthquakes and Psychic Fangs running around, and the fact that it’s weak to hazards if you don’t run HDB but you really want rocky hemet for urshifu PLUS all of the other common pokemon that can easily chip it down and it's pretty manageable with the right pokemon and good play.

So yeah that's it, take all of my opinions with a grain of salt, I’m still not good at this tier but it’s a pretty fun tier, I had a ton of fun just taking teams and just playing, and yea see y’all next time I get to play this cool tier.

Also, Ekiller is an underrated Pokémon on screens, can kinda just take any hit, set up against defensive Pokémon it shoudn’t like Corv and just win
 
I have been falling in love with this pokemon the longer I've been teambuilding/playing the tier more seriously.

:corviknight:

Corviknight @ Salamencite
Ability: Mirror Armor
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Slam/Facade
- Bulk Up
- Roost
- Iron Head/U-turn/Power Trip

Transforming Corviknight into a bulky win-con is a suprising gain of momentum against a huge amount of the games defensive cores. with 98/155/95 bulk, you are absolutely no slouch bulk wise, being able to tank otherwise would-be-dangerous physical wallbreakers like Metagrossite GTusk, Aerodactylite Zamazenta, etc. Of particular note is amazing synergy with...

:garganacl:

Garganacl @ Tyranitarite
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Iron Defense/Stealth Rock
- Body Press
- Salt Cure
- Recover

Garganacl with full SpDef investment under sand has insane special defense, and salt cure naturally nails the would be dangerous water/steel special attackers that would normally exploit Garganacls' poor special bulk (such as Walking Wake and Magearna)

Add in a strong Ground type pokemon, and you've got an incredibly strong Fat Sand core to build a team around. I personally was using Venusaurite Hippowdon, but any number of other options would work great as well. Metagrossite Great Tusk is a great option for strong Ground/Fighting coverage, which with a rapid spin boost can work as a great sweeper despite lacking boosting. Lando-T can pivot, taunt, hit with big EQs, do stuff. Palossand, as weak as it is, works as a great counter both for physical Fighting pokemon and special Electric pokemon, being a great all-around fill in for these twos' weaknesses (its' still palossand and fairly niche overall so I wouldn't recommend it unless you wanted to fully throw in with these two as your main win-con)
 
Heya! Thanks to everyone for responding to the tiering survey. We got just 19 responses, so I hope the number will increase next time. The results are now here:
*note that the numbers here are rounded / approximate / show up to a maximum of 3 decimal places

How competitive do you find the current Mix & Mega meta?
Forms response chart. Question title: How competitive do you find the current Mix & Mega meta?. Number of responses: 19 responses.

Average: 7.684
It appears that the playerbase finds the metagame quite competitive and balanced, but there is still room to improve on this front.

How enjoyable do you find the current Mix & Mega meta?
Forms response chart. Question title: How enjoyable do you find the current Mix & Mega meta?. Number of responses: 19 responses.

Average: 8
It appears that the playerbase finds the metagame enjoyable to a great degree, but there may still be room to improve on this front.

What are your thoughts on Lugia in the current meta?
Forms response chart. Question title: What are your thoughts on Lugia in the current meta?. Number of responses: 19 responses.

Average: 3.736
It appears that the playerbase expresses a great deal of support to act on Lugia.

What are your thoughts on Urshifu-Rapid-Strike in the current meta?
Forms response chart. Question title: What are your thoughts on Urshifu-Rapid-Strike in the current meta?. Number of responses: 19 responses.

Average: 2.842
It appears that the playerbase expresses some support to act on Urshifu-R, but it isn't substantial. We may reevaluate it at a later date.

What are your thoughts on Eternatus in the current meta?
Forms response chart. Question title: What are your thoughts on Eternatus in the current meta?. Number of responses: 19 responses.

Average: 2.157
It appears that the playerbase generally views Eternatus as a healthy presence in the metagame.

Other suggestions:
  • Unrestricting of Dragapult
  • Action on Regieleki
  • Action on Garganacl
  • Unrestricting of Ho-Oh
  • Unrestricting of Rusted Sword
  • Unrestricting of Ursaluna-BM
  • Unrestricting some more Ubers to distract everyone who hates Lugia

WHAT NEXT?
The council has decided to suspect test Lugia! Expect the post to go up soon / in the coming days. Feel free to post your thoughts on the other mons / suggestions above in this thread.

Alright, that is all. Thanks for reading, and enjoy Mix and Mega!
 
Hello. While I was perusing through the rules of this OM, I have uncovered a disturbing lack of: Mega Rayquaza. If you don't know, Mega Rayquaza is a Mega pokemon introduced in Pokemon Omega Ruby and Alpha Sapphire. It is an extremely iconic Pokemon and the council's refusal to acknowledge is insensitive at best and borderline willful compliance to the idea that "not all Megas are created equal" (a provenly false doctrine spread by the misguided). Now, I know what you're thinking. Mega Rayquaza doesn't have a Mega Stone, so naturally no Pokemon should be able to obtain its terrible powers which includes 30/10/30/10/20 in stats and the illustrious Delta Stream ability. But what if I tell you that "Mega Stone" isn't just an item? What if I tell you that "Mega Stone" is much more than a materialistic object, but an idea. A concept. A meme. And memes never die. They are passed on to the next generation, creating new memes. Ever changing but altogether the stemming from the same originality which is embodied by what we have come to call the "Mega Stone".

That is why I have come to propose this idea: any Pokemon without a Mega Stone is able to Mega Evolve into Mega Rayquaza. That's it. You have a weak Chansey on your team? Watch your opponent quake in terror as it suddenly transforms into a Mega Rayquaza and evoke woe on those who dared to stand against it with it's godly 180/180/115 offensive stats. Does your +2 last mon Kingambit need help against Ground and Fighting type Pokemon? Behold as it transform into Mega Rayquaza to instantly flip the matchup.

I think this might be the single greatest idea ever conceived in the long and legendary history of our favourite OM, Mix and Mega. I look forward and eagerly anticipate the introduction of Mega Rayquaza in this tier.
 
Hello. While I was perusing through the rules of this OM, I have uncovered a disturbing lack of: Mega Rayquaza. If you don't know, Mega Rayquaza is a Mega pokemon introduced in Pokemon Omega Ruby and Alpha Sapphire. It is an extremely iconic Pokemon and the council's refusal to acknowledge is insensitive at best and borderline willful compliance to the idea that "not all Megas are created equal" (a provenly false doctrine spread by the misguided). Now, I know what you're thinking. Mega Rayquaza doesn't have a Mega Stone, so naturally no Pokemon should be able to obtain its terrible powers which includes 30/10/30/10/20 in stats and the illustrious Delta Stream ability. But what if I tell you that "Mega Stone" isn't just an item? What if I tell you that "Mega Stone" is much more than a materialistic object, but an idea. A concept. A meme. And memes never die. They are passed on to the next generation, creating new memes. Ever changing but altogether the stemming from the same originality which is embodied by what we have come to call the "Mega Stone".

That is why I have come to propose this idea: any Pokemon without a Mega Stone is able to Mega Evolve into Mega Rayquaza. That's it. You have a weak Chansey on your team? Watch your opponent quake in terror as it suddenly transforms into a Mega Rayquaza and evoke woe on those who dared to stand against it with it's godly 180/180/115 offensive stats. Does your +2 last mon Kingambit need help against Ground and Fighting type Pokemon? Behold as it transform into Mega Rayquaza to instantly flip the matchup.

I think this might be the single greatest idea ever conceived in the long and legendary history of our favourite OM, Mix and Mega. I look forward and eagerly anticipate the introduction of Mega Rayquaza in this tier.
cool, maybe we get U-Necrozma first?

/s
 
I've been starting to see Regieleki as problematic for the meta (I know, real unpopular opinion)

Why? Taking into account it's common sets, Regi cannot being countered by any one pokemon.

There are a total of two pokemon that resist it's STABs (Electric and Fairy/Ice/Flying) and both have horrifying flaws that make them nigh unusable the vast majority of the time.

:Magnezone:

Magnezone, while bearing high Defense and a perfect typing to beat Regieleki, cannot hit most Regieleki sets SE unless it runs Glalite and the Regieleki is Pinsirite. Additionally, it sports a horrible speed tier, and cannot do anything to opposing grounds, has no recovery, and has horrendous special bulk.

At least it has resists rocks? Yeah, this is a non-option.

:Rotom-Heat:

Rotom-Heat, while rocks weak, has at least some ability to tackle Regieleki in a positive way. Will-O-Wisp cripples Regi, and Pain Split is surprisingly solid recovery with Rotoms' 50 Base HP stat. Unfortunately, being Quad weak to Ground post Mega (barring Latiasite) and low bulk else wise outside of the specific matchup makes Rotom very difficult to utilize. The best I managed was Manectite set with an Ampharosite Corviknight as a pair, but it requires very careful pivoting and ends up requiring way too much effort to just get broken down by any of the other fast wallbreakers in the tier (metagrossite Urshifu, DNite)

Additionally, if you include specific Stones, there are a few additional subsets of "counters" (spoilers, they aren't)

Venusaurite :Iron Treads: / :Excadrill:

This isn't a good option because both pokemon lack the ability to deal comfortably with switch ins, and both of these pokemon essentially require offensive mega evos to have any kind of presence in the tier.

Electric w/ Rusted Shield

This is fine... If there was a single good electric type to abuse it. As it stands, Rusted Shield is really only good on slow bulky setup sweepers (thanks to the speed drop and one time boost) and there's not a single good one that's Electric Typing. Bellibolt can eat hits but only really hits back with an attempted toxic, and Zapdos lacks any setup/useful status in the MU at all (let's go, heatwave!!)

Don't even get me started on Rusted Shield.
:great-tusk::hearthflame-mask: have fun

Okay but actually Regieleki is fine and it's really not hard to prep for. Great Tusk has had a resurgence in popularity, with sets like RestTalk Pinsirite and Hearthflame Mask being explored while Smack Down and Tough Claws sets are really hard to switch into - Regieleki can't even OHKO the Fighting-type Great Tusk sets, and the defensive or Hearthflame sets just hard counter it. We also have Groundceus and Hippowdon to answer, with Groundceus having a huge variety of sets (Gravity Rocks, 2A CM, Will-O Util, DD etc) while Hippowdon has a lot of compression and helps answer Eternatus, Lunala, Lugia etc while being viable with stones like Sablenite, Pinsirite, Venusaurite, Altarianite, and even Gyaradosite (which might not be great into Regieleki but it can choose to not Mega Evolve and still be a good mon). You even mentioned Iron Treads, which is another decent Regieleki answer. As for Pokemon that answer well but don't block VSwitch, Eternatus, Glowking, and even Ho-Oh (against non-SCS sets) are options, while others like Pecharunt and Magearna are fine if your main answer was weakened by something else.

This is also not touching on the fact that Eleki just... needs pivot support? Regieleki has 0 bulk to the point where it can potentially drop to Luc RBolt's Thunderbolt after Stealth Rock of all things, which is insane. This doesn't help Regieleki's case at all, and while it has good utility value in ESpeed RSpin VSwitch Boom/SCS it has really obvious issues that limits its output potential compared to other Pokemon like Eternatus, Lugia, and Dragonite. Yes it's good, that's why it's used. Glalitite sets are ass, and even if they're used you'll have answers naturally on every good build.

The problem is that no one pokemon can account for Regi's versatility. A pokemon like Ho-Oh works great against most E-speeders, but hates eating supercell slams/volt switches (same deal with Corvi sets, though those at least have Ampharosite sets to beat Pinsirite sets). Most Phys Walls are desperately weak to one of the e-speed stab types, and absolutely none of the wall breakers can outspeed Regi E-Speed outside of like, unburden + psy terrain

I think it took me a while to notice how polarizing this mon is because most people use it very stupidly--but the intelligent few who can actually utilize its strength properly understand like myself that the Pokemon is absolutely deserving of its S-Tier placement.
Not true, read above. Corviknight has never been a good answer, and Ampharosite is not only a bad answer because it removes its Steel typing but also doesn't even benefit in the first place because it has no moves that benefit from Mold Breaker. Altarianite is the only good set, and Glalitite is a low ladder set that every good player doesn't intentionally prep for but still can cover without trying to almost every time. Pinsirite just doesn't exist. It's also not the fastest Pokemon in the tier, that crown goes to Scarf Eternatus with Timid Diancite Darkrai and the extremely rare Diancite Iron Valiant right behind (there's also Swampertite Raging Bolt if you include factors like Rain, and if so then that is the fastest in the tier). Regieleki is S-tier because of its role compression, ability to force trades with Explosion, and great speed control ability, not because its metagame-warping.


On another note, expect a personal VR and OMWC mini-teamdump soon.
 
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Hello Friends

Below is a teamdump from what I built for seasonal - click on the sprites for the pokepaste. Many of these teams are cheeks and only won because I am the GOAT (trust)


Offense/Hyper Offense
:swampert: :dragonite: :spectrier: :deoxys-speed: :magearna: :earth_plate:
:swampert: :lunala: :earth_plate: :porygon-z: :regieleki: :ceruledge:
:swampert: :lunala: :dragonite: :glimmora: :earth_plate: :magearna:
:magearna: :blaziken: :earth_plate: :iron boulder: :eternatus: :ceruledge:
:cloyster: :iron thorns: :dragonite: :spectrier: :eternatus: :magearna:
:regieleki: :iron moth: :kingambit: :zapdos: :palafin-hero: :magearna:
:raging bolt: :magearna: :urshifu-rapid-strike: :arcanine-hisui: :regieleki: :earth_plate:
:magearna: :meowscarada: :magnezone: :dragonite: :lunala: :zacian:

Psychic Terrain
:kommo-o: :indeedee-f: :earth_plate: :walking wake: :lunala: :baxcalibur:
:kommo-o: :indeedee-f: :walking wake: :lunala: :earth_plate: :basculegion-f:
:kommo-o: :indeedee-f: :walking wake: :hoopa-unbound: :earth_plate: :basculegion:
:kommo-o: :indeedee-f: :hoopa-unbound: :roaring moon: :magearna: :walking wake:
:hoopa-unbound: :indeedee-f: :earth_plate: :urshifu-rapid-strike: :lunala: :garchomp:

Balance/Fat
:splash_plate: :ting-lu: :corviknight: :ho-oh: :eternatus: :lunala:
:annihilape: :eternatus: :mandibuzz: :arceus-fairy: :hippowdon: :corviknight:


Metagame Thoughts
I've played Mix and Mega on and off since 2021 and I do feel that the metagame we have right now is by far the most diverse we've had simply in terms of viable Pokemon that can be brought. It's disappionting that people seem to stick so much to recycling the same balances over and over, which are extremely good, but so much can be used and be used well.

I have moved away from using balance as much as I did in OMPL because the more I toyed around with offense, the more I've become convinced that in this meta, it is so easy to abuse fat comps because of how much is viable offensively. I haven't looked at the VR in a long time, but even niche threats can easily break apart balance comps if given the right opportunity. I'll give a list of stuff that I have found even remotely viable below:

  1. Porygon-Z @ Cameruptite (Nasty Plot / Agility / 2 attacks)
  2. Hoopa-Unbound @ Lucarionite (Nasty Plot / Dual STAB / Focus Blast or sub)
  3. SD 3 attacks Arceus-Ground
  4. Garchomp @ Heracronite (SD / Dual STAB / Sub or Fire Fang for Mage)
  5. Magnezone
  6. Iron Thorns
  7. LO Zacian
  8. Ceruledge (not uncommon but rare)
  9. Offensive Eternatus
  10. Kommo-o
I can list more, and I'm not really going to complain about a lack of creativity because I do think people are creative to an extent right now. I moreso want to point out that for a metagame that is pretty settled right now, offense has never been in a better place, and this meta is ripe for creativity and experimentation.

Similarly, strategies like dual screens are extremely good right now because of this; sets like Altarianite Spectrier are so easy to set up and sweep, dual dance mage (latiasite or blue orb), Arceus, Ceruledge, etc. all take advantage of screens well too. It needs reiterating that balance is extremely easy to take advantage of in the current metagame conditions because of how much is viable. Even on the fatter team end, I have found stuff like Sablenite Annihilape great when it comes to taking advantage of more passive comps.

I have more I could say but I need to think more on it; I may make a VR post in the future depending on how free my schedule is as school winds down. Cheers
 
ignore the post above, here are some actual good teams

mnm was by far the best meta in the bo3 slot, shame that the meta is kinda dead and that the samples haven't been updated since february. meta feels pretty good rn, Lugia is a bit broken and I hope it'll go but otherwise I feel like you have a lot of room for creative building (as shown by hayedenn's teams) and even in more classic teams you have room for cool breakers, offensive counterplay, defensive counterplay, honestly I had a lot of fun building and playing this tier
I hope VR and samples will be updated soon though, if council needs help for that I would happily help with it if needed

teams :
:hoopa-unbound: - :slowking-galar: - :corviknight: - :arceus-water: - :regieleki: - :groudon: - first team but that was actually a reuse from an old team I had (changed arc-fairy > arc water cuz arc fairy is kinda bad), hoopa is a really cool breaker but it's fishy, when it works it's really really good though. Groudon is kinda underrated, I still don't know what's the best set on it but this guy can do things, and smack down is a broken move

:urshifu-rapid-strike: - :arceus-ground: - :pecharunt: - :walking wake: - :regieleki: - :magearna: - goat nicknames, shame it didnt win (SFG) / walking wake is kinda broken I believe bc it's fast, it threatens out eternatus and arc-ground, and you can actually flip turn into would be checks so with rocks up you can still break. urshifu is a really bad partner for it bc it packs weaknesses and yea you can bring wake on etern but that's not enough. Pecharunt kinda good too bc sheer bulk is INSANE, might get better if lugia gets banned

:samurott-hisui: - :great tusk: - :arceus-ghost: - :iron crown: - :dragonite: - :iron moth: - team I liked in theory but never finished to make it work, just lots of cool stuff I like and it can still work cuz spikes offense is kinda good. Dragonite probably underestimated and I wish I used it more, arc-ghost feels both so good and so trash it's sooo MU heavy but it can also wins on the spot. I still don't know if crown is good, but with spikes it feels alright

:regieleki: - :eternatus: - :urshifu-rapid-strike: - :dugtrio: - :samurott-hisui: - :gastrodon: - now this is peak gaming and this team must be studied in mnm's schools. I built this team for semis but I couldn't use it and then Ivar already knew it so I couldn't bring it but this would have been epic. I don't even know if it's good but I love this team. you kinda lose to lugia but that's life, mon's broken anyway. urshifu kinda broken but you need to find ways to break through RH etern and pivoting and hazards are an option but DUGTRIO is a better one (except you dont kill full def etern lmao but its fine i have those spd EVs to live dcanon !!!! absolute CINEMA
also gastrodon cuz the team loses to absolutely everything, and you can cope with gastro (you still lose but at least you have flow)

:ho-oh: - :clodsire: - :milotic: - :garganacl: - :zapdos: - :eternatus: - another team I didn't finish, was one of my two builds for the finals but fat is a bit too hard to build with all the threats around. garganacl is still a good underused mon, milotic is INSANE, ho-oh is kinda bad though don't use that mon

:sandy shocks: - :milotic: - :eternatus: - :lugia: - :mandibuzz: - :great tusk: - finals team and it was honestly one of the best, shocks is a really good pivot and breaker (just don't load into pinsirite tusk like that noob Ivar57), great tusk is insane too, I already said that smack down was broken but it really is like you basically have no checks and you spin and you check eleki and you check shocks i love that mon. wanted to use lugia once too, not sure if this build uses it the best and it's not the most important slot of the team anyway

didn't post the HO I used vs Ivar bc I stole it from hayedenn and it was bad and you suck

bye
 
First time posting in MNM threads cuz i dont play this tier anyways. I will not explain too much, feel free to ask if you have any questions

:ceruledge: :eternatus: :hippowdon: :magearna: :regieleki: :great tusk: ( RMT here ) : pretty standard imo and also Ceru is just too good in this current meta

:slowking galar: :corviknight: :great tusk: :arceus water: :kilowattrel: :regieleki: ( OMWC W2 ) : Kilowattrel + Tusk is decent

:iron boulder: :lunala: :mandibuzz: :regieleki: :magearna: :hippowdon: ( Lop Boulder + Future Sight ) : was building this with Clas in OMWC Semi but he decided not to use it cuz he is bad

:ting lu: :eternatus: :necrozma dusk mane: :regieleki: :dragonite: :lunala: ( Hyper Offensive ) : mhmmmm not bad to use ngl

Finally, zastra is an idiot. Thank you for reading, good bye and see you next OMPL/OMWC. :blobuwu:
 
Finally lugia is gone this thing was crazy broken and defensive boosting is really annoying often ending in crit fishing…
It just being able to wall everything and checks not being able to counter it once it comes in because if you switch and give it a free cm it beats you and if you saty in it just sets up on you…
Also i feel like there should be actions on regieleki, fastest mon and pixilated e speed and volt switch makes it really hard to deal with on offense, requiring a counter on every team and probably one or two checks and then it can still do things like screens or spin…
 
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Also i feel like there should be actions on regieleki, fastest mon and pixilated e speed and volt switch makes it really hard to deal with on offense, requiring a counter on every team and probably one or two checks and then it can still do things like screens or spin…
There's an excellent post by Clas detailing ways to deal with Regieleki up above here.

There really isn't anything broken it feels right now, maybe Mage but that also fills a very similar "role compression" role to Regi and its' offensive sets (Pins Shiftgear, Slowbronite ID+Calm, etc) all have plenty of counters. Also the emergence of smack down keeps Latiasite sets in check.



Some stuff I've been thinking of...

:Necrozma:

This pokemon has a genuinely insane movepool and a well allocated BST. I've already had success with Ampharosite as a Moldy Stealth Rocker with other utility, but there's potential for a ddance set, a calm mind set, a Cameruptite Trick Room set/sweeper, etc. While its' probably never going to be a hard meta threat, its' almost impossible to predict what Necrozma's set could be until its actively on the field.

:ampharos-mega:
Mold Breaker Rocks + Future Sight
Necrozma @ Ampharosite
Ability: Prism Armor
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Moonlight/Morning Sun
- Future Sight
- Heat Wave/Dragon Pulse/Flash Cannon

(97/121/109 bulk with 177 SpA, Psychic/Dragon typing. 69 Speed)

its' very possible that you'll prefer some variant of defensive investment over SpA invest, but I figured you'll want your Future Sight to be as threatening as possible to force enemy Steels/Darks to switch in. Heat Wave is likely best option to hit Steels like Mage/Corv/Iron Treads. DPulse is your best option to hit Darks with this set and just hits really really hard in general but obviously thuds against Fairies and Steels. Flash Cannon is a niche option if you are assuming an Altarianite sweeper to switch in and attempt to kill you.

:camerupt-mega:
Trick Room Wallbreaker/Sweeper
Necrozma @ Cameruptite
Ability: Prism Armor
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Heat Wave/Earth Power
- Earth Power/Flash Cannon/Calm Mind

(97/121/109 bulk with 157 SpA, Psychic typing. 59 Speed)


Sheer Force Psychic hits *HARD.* Like with above set, extra coverage helps with Darks whether that's through Heat Wave, Earth Power, or some other move. Calm Mind is a niche option to convert Necrozma from a wallbreaker into a sweeper.

There's also potential in some of the physical coverage options, if you choose to spring for those obviously re-invest those physical IVs.

:zamazenta-crowned:
RShield Stored Power Sweeper
Necrozma @ Rusted Shield
Ability: Prism Armor
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonlight
- Flash Cannon/Heat Wave

(97/126/114 bulk with 127 SpA, Psychic/Steel typing, 69 Speed)

Utilizing Rusted Shields' free defense boost both gives Necrozma the maximum amount of bulk possible as well as a free +20 to Stored Power. Combine with Calm Mind and Moonlight to setup and sweep. Flash Cannon has STAB, but Heat Wave helps beat Steels that'd otherwise wall such as Kinggambit.

(there's also an alternate physical set but I'm not entirely convinced this wouldn't be done better by Necrozma-Duskmane--main difference being that you are bulkier physically but a bit worse as far as actual physical power goes.)
Necrozma @ Rusted Shield
Ability: Prism Armor
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 SpA
- Dragon Dance/Swords Dance
- Moonlight
- Iron Head
- Photon Geyser


:pinsir-mega:
Pinsirite Bulky DDance
Necrozma @ Pinsirite
Ability: Prism Armor
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dragon Dance
- Photon Geyser
- Body Slam/Facade
- Brick Break/Moonlight

(97/121/109 bulk with 137 Atk, Psychic/Flying typing, 99 Speed)

Believe it or not, there are a few reasons to consider this over DNite. For starters, being Mono Psychic + Prism Armor instead of a type quad weak to Ice + vulnerable to rocks means you need to be far less careful of clearing your sides rocks pre-Mega, and can setup even in the face of SE coverage. Photon Geyser also beats various Unawares the presence of which is slowly increasing through the tier (espicially Dondozo). Brick Break is a great coverage option to help beat Gambit, where as Moonlight allows you to recover and preserve your bulk.

This is just covering sets I personally think have potential in the current meta--there are plenty of other options which makes this pokemon almost unreadable.

edit: can confirm the sheer force set is insane
 
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The long-awaited sample teams update is NOW HERE! Here are the new sample teams:

Hyper Offense:
:kommo-o::walking wake::indeedee-f::lunala::basculegion-f::arceus-ground: - Psychic Terrain HO by hayedenn
:deoxys-speed::dragonite::magearna::spectrier::swampert::arceus-ground: - Screens HO by hayedenn
:urshifu-rapid-strike::raging bolt::magearna::arcanine-hisui::regieleki::arceus-ground: - Urshifu-R VoltTurn by hayedenn

Bulky Offense:
:raging bolt::walking wake::magearna::pecharunt::regieleki::great tusk: - Double Dragon BO by Clas
:arcanine-hisui::dragonite::magearna::pecharunt::darkrai::great tusk: - ESpeed Spam BO by Clas
:calyrex-ice::walking wake::mandibuzz::slowking-galar::regieleki::sandy shocks: - Band Caly-I BO by Ivar57

Balance:
:urshifu-rapid-strike::walking wake::magearna::pecharunt::regieleki::arceus-ground: - Double Water Balance by Osake
:necrozma-dusk-mane::dragonite::corviknight::lunala::samurott-hisui::iron boulder: - Cloak NDM Balance by Slither Wing
:urshifu-rapid-strike::hippowdon::magearna::lunala::regieleki::hoopa-unbound: - FuturePort + Urshifu-R Balance by zastra
:eternatus::hippowdon::magearna::ceruledge::regieleki::great tusk: - Ceruledge Balance by SpaceSpeakers & zastra
:eternatus::dragonite::magearna::great tusk::regieleki::ho-oh: - Glalitite Regieleki Balance by PociekMociek & Ivar57
:eternatus::groudon::magearna::lunala::regieleki::ho-oh: - Offensive Eternatus Balance by Ivar57

Stall:
:arceus::hippowdon::corviknight::lunala::clodsire::ho-oh: - Normalceus Stall by SpaceSpeakers

Thanks to everyone for contributing! Special thanks to Slither Wing Clas for compiling, formatting etc., u guys were of great help
 
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Got 3 acc's in top 10 wanted to share the teams that got me there bc I think they r kind of cool

:Ho-oh::Arceus::Giratina::Milotic::Magearna::Clodsire:

Stall feels fun in this tier because balance/offense is often linear in its build, so this allows you to build some interesting fat teams. Struggles w a well played ceru tho esp if u get low-rolled w the foul plays w arc normal. Bolt is also a bit of an issue but these two mons r always gonna be strong stall killers so just try to mitigate w hazards and w/e.

:Samurott-Hisui::Arceus-Fairy::Necrozma Dusk-Mane::Great Tusk::Dragonite::Sandy Shocks:

Just outplay/position urshifu easy. While defensive checks are very shaky on this team you just try to keep up offensive pressure and hazards to win.

:Swampert::Dragonite::Arceus-Ground::Magearna::Raging Bolt::Spectrier:

Prob my fav/most used of the builds I'm posting, super consistent HO and everything just has amazing offensive synergy while still having a good amount of defensive utility. Heavily inspired by Hayedenn's ssnl teams, but that post is basically the mnm offense bible so can u blame me?

:Groudon::Zacian::Arceus::Walking Wake::Ceruledge::Dragonite:

A sun physical overload HO. Groudon is rlly cool bc it sets spikes and threatens most of the bouncers/ekillers w SD and edgequake. Can sub out edge for crash if rlly worried ab corv/mage but edgequake is more consistent.

:darkrai::Great Tusk::Dragonite::Regieleki::Magearna::Eternatus:

My circuit champ build, s/o clas and zastra for helping w it but this unfortunately basically gets 6-0'd by ceru and ivar was planning on loading that. Was my first foray into building something actually good in this tier tho which is always nice and I still think it's a strong team.

I really like this meta, things feel fresh and under explored. Nothing feels egregiously busted. One thing I rlly like rn is facade + encore dnite. This allows you to circumvent a lot of the fatter answers to dnite and make them become set-up fodder. Roost on dnite feels superfluous especially on offense because it doesn't come in that many times, and can leverage its natural typing/bulk to get one or two dances off without healing, and with facade you don't care about burns (actually favor them). It also doesn't rlly need the coverage because its resists should be softened and/or become fodder w encore + ddance. I don't think it fits on every archetype tho, really shines on offense/HO but can feel awkward on balance builds.
 
just want to put spotlight on a few mons that are rly great in the current meta. some of them may be hot takes etc so ill just say this: these are my opinions and youre free to disagree with them

:garganacl:
Sablenite Garganacl
- most teams rn are magearna spikestacks which is like...... fine but kinda abusable bc of overuse. one of the main ways to punish those is sab garg, most teams have nothing against salt cure and garg doesnt let spikes go up at all. whats more setting up rocks is also surprisingly easy and bc of how fat garg is it can usually do so multiple times; most bouncers cant do much against garg anyway. garg matches up well vs many toptier threats like etern / hooh / harc / fp dnite / mage / ceru and so on. eq is also nice bc u can immediately threaten etern / bolt / sub spect whatever. overall i think this meta is rly rly good for sab garg and more teams should abuse it. #SayNoToSpikes

:magearna:
Non-Spikes Magearna
- sablenite mage has started to pop up bc of its ability to deal with spikes mage and having an overall better defensive profile that helps vs dragons. i feel like spikes on this guy is becoming kinda overrated bc the meta's rapidly adapting to hstacks and saying things like "it can just keep volting" is misguided. if thats the case i might as well run encore and transform it into an actual pivot that DOES things. i respect mage's defensive profile and rate encore mage highly as a mon since it works against all matchups. amphy mage is something thats been brought a couple of times and it's something im interested in seeing more of.

:dragonite:
Dragonite
- dropping this guy from the team rn feels rly awkward bc its the best check to pivot dragons. it doesnt rly do much offensively nowadays bc its pressured in its defensive roles and mons like mage and pecha make life hard, but its defensive profile cool as the single best check to wake. also techs like stone edge are also really nice.

:ceruledge: :spectrier: :arceus-ghost:
Ceruledge, Spectrier, Arceus-Ghost
- grouping these 3 together since theyre similar in their roles, setup ghost types w recovery options. these 3 guys are honestly pretty busted in their own right bc its hard to wall offensive ghosts in the current meta (pult is an exceptional cuz its garbo). ceru at least can be outsped by things and limited a fair bit by rocks and etern but spect and ghostceus dont particularly have any such issues. with spect its just dancing around with volt switch rn and praying it gets into range while not recovering enough from kiss. sub ghostceus is ridiculously annoying cuz it kills the main way of beating it--toxic. these 3 mons are often ignored in builder so watch out guys, they will wipe ur whole team out before u know it

:great-tusk: Hearthflame Mask / Smack Down Pinsirite Great Tusk
- mask tusk is rly rly good, one of the best rockers in the tier. 3a rocks is actually a genuine offensive threat and unprepared teams would really have to suffer bc ground/rock/fire coverage is not easy to counter. pinstusk (or lop) is THE spinner on dnite teams so being walled by floating mons is NOT good. smack tusk solves the issue--it ensures levitate mons arent free vs tusk.

:walking-wake: Walking Wake
- wake went under the radar for a long time but now, whenever i play against it or use it, it always puts in a crazy amount of work. i posted my thoughts on discord but to reiterate: wake destroys common defensive structures with ease (HoEternGround / Mage + XYZ / Pecharunt structures) and renders its best check--dragonite--utterly useless with scald burns. it's strong 'n fast and really difficult to handle for most teams, and revenge killing (for non-espeeders) isnt exactly a piece of cake either. absol/dia sets are still as good as ever & do the job of fast pivot remarkably well, outspeeding a myriad of offensive threats while still blowing holes into defense. i think this mon is the closest to broken rn and a suspect down the line doesnt sound impossible. id personally keep an eye on this through ssnl/ompl.



here are some mons i have my doubts on:

:raging-bolt: Raging Bolt
- im rly not on the rbolt train. every time i use it it just feels like wake lite. the prediction game is much harder for this mon and grounds are better against him than people seem to think. its quite slow with luc and while tclap helps the move is quite abusable. its still a good breaker but i feel it's quite overrated. it gets dnite'd harder than wake

:eternatus: Eternatus
- offensive sets on this guy never seem to do much bc its rly limited by hazards and grounds and many other mons. defensive sets are good but The Etern stronghold on the meta has decreased a fair bit as people experiment with mons like pecharunt.



some mons are rly underrated but have a lot of potential. here are some mons id like to see getting used more:
  • Swords Dance Urshifu-R
  • Corviknight (bros like the best fogger and our control options are dire)
  • Hamurott (it's still a good spiker btw)
  • Rocky Helmet Arceus (punishes dkiss, bitter blade, espeed)
  • Future Sight Iron Crown (future sight + tachyon + noise is destructive, and crown is quite fast)
  • Cresselia
  • Audinite Water-types (Momo/Milo)
  • Galarian Slowking + Weather Ball Wake / Bolt
  • Calm Mind PoisonCeus
and that's it. expect a vr post sometime too. ty for reading guys (if u see a mistake dont correct me i didnt proofread or anything!)
 
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I feel like making a gigadocument of every pokemon/item that is either banned or restricted and give some reasons why we could atleast think of a suspect test, now fair warning, THIS WILL TAKE A LONG TIME, so don't expect it to be released until now
The only real possible Suspect I can personally see after Dragapult is unbanned is possibly Gengar.

This still isn't likely as it's basically Spectrier with actual coverage at the cost of a lower speed tier, but it's probably the only possible one to come soon. Other than Urshifu-Single who I'd be against just due to it's flat damage beating most counters (50 w/ Aero on Mag.) Not to mention, Poison Jab is a great coverage option on something that is almost only beat by fairies, no Lunala to counter it when Wicked Blow exists.

Not telling you to not pursue doing it, but just saying that there's truly not many Mons or Stones that could be unbanned at the moment.
 
All New Transformation Items!

After discussions in council and with OM Staff, Mix and Mega is proud to announce the introduction of three new sets of transformation items!

:pixie plate: First up, Plates! Plates will change your primary type to match that of the plate, so an Avalugg with an Earth Plate will become a pure Ground type and a Volcarona with a Zap Plate will become Electric/Fire. This will not affect their base stats, but it will change their ability to Multitype and give them a 20% boost to moves that match the type of their plate, as well as effect Judgment if for some reason you decide to give one to Smeargle. This will allow some otherwise unique type combination, both for the seven types we don't already have and for its ability to change a Pokemon's primary type instead of the secondary type.

:Ground Memory: Secondly, Memories! Memories function much like plates, but they do not boost the power of your moves and the ability they give you is RKS System instead of Multitype. For most purposes they will probably be outclassed by Plates, but maybe you think it looks cooler or really need a second ground plate to fix your Volt Switch weakness.

:Burn Drive: Finally, Drives. Drives are expected to be the least impactful change, as all they do is give the ability Download. However, there's not much reason not to include them, and if you decide that running Download is the thing you've been waiting for go nuts!

Tagging dhelmise for implementation.
 
All New Transformation Items!

After discussions in council and with OM Staff, Mix and Mega is proud to announce the introduction of three new sets of transformation items!

:pixie plate: First up, Plates! Plates will change your primary type to match that of the plate, so an Avalugg with an Earth Plate will become a pure Ground type and a Volcarona with a Zap Plate will become Electric/Fire. This will not affect their base stats, but it will change their ability to Multitype and give them a 20% boost to moves that match the type of their plate, as well as effect Judgment if for some reason you decide to give one to Smeargle. This will allow some otherwise unique type combination, both for the seven types we don't already have and for its ability to change a Pokemon's primary type instead of the secondary type.

:Ground Memory: Secondly, Memories! Memories function much like plates, but they do not boost the power of your moves and the ability they give you is RKS System instead of Multitype. For most purposes they will probably be outclassed by Plates, but maybe you think it looks cooler or really need a second ground plate to fix your Volt Switch weakness.

:Burn Drive: Finally, Drives. Drives are expected to be the least impactful change, as all they do is give the ability Download. However, there's not much reason not to include them, and if you decide that running Download is the thing you've been waiting for go nuts!

Tagging dhelmise for implementation.
this would be a really cool idea if stone restricted mons could use them, otherwise itll be 99% useless. great for meme teams tho
 
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