I recently went back to Legends Arceus in the hopes of picking up a the Hisuian shinies I had to add to my collection, and promptly ended up putting another 40 hours onto the game over the last month. Compared to SV, I'm just having a lot more fun with this game, between the different ways you have to approach different Pokemon and the checklist that ensures you actually have stuff to do after the main campaign.
Too bad the combat is really poorly thought out. I think most people agree that the combat is not the best aspect of this game, but it's only upon going back that I realized just how bad of a mechanic the style system really is. As in, I think this mechanic doesn't work with Pokemon on a fundamental level.
1. Strong Style is basically pointless.
Even compared to most Pokemon games, Legends Arceus wants you to exclusively use super effective moves thanks to all those "Defeat with X type move" requirements. Once you have high level Pokemon, there is basically zero reason to ever use this. I'm already able to kill most Pokemon in one hit when I want, so the power boost tends to be largely unnecessary.
2. Agile Style is- marginally better.
Agile Style at least had the potential to be useful, as being able to sacrifice PP for speed is a mechanic that could be useful for Pokemon's combat style. You drop something like this in competitive, it would definitely leave a mark; in game, however, there's the small issue that your Pokemon naturally gets faster as you level up. Meaning that Agile Style also becomes useless for a lot of Pokemon at high levels.
3. Why?!
Obviously, I don't think the trade off with either style is really worth losing that PP, but that opportunity cost is actually a big problem. First, the Dex requires you to use certain moves a lot, so having to spam items or go back to camp to rest makes that process considerably more annoying. But more importantly: why in the actual hell does it still consume the extra PP when you miss?! When you consider what the game wants you to do, this is an indescribably stupid decision. A lot of the moves you want to use have low PP and/or lower accuracy, so wasting 2 PP for no benefit feels even more irritating than most usual Pokemon RNG. Have you seen how many times it wants you to use all these moves? Of course I'm going to try doubling up as much as possible! (Also I'm pretty sure the accuracy in this game is bugged since there's been several occasions where I repeatedly missed a 100% move despite not seeing any fog). All this penalty does is further disincentivize you from using the Styles.
I'm still having fun with Legends for the moment, but I'm not sure I'm gonna bother filling up all the combat achievements. It's not a great sign when the biggest reaction I have to give from interacting with this mechanic is "Thank God I don't have to do that anymore!" Trying to use the Styles just- actively makes the game less fun, and I am hoping that ZA ditches this mechanic entirely and chooses some other gimmick. Even if you did fix all the issues, they might end up being too good and become a formality that feels equally tedious to use. I'm simply not convinced there's a way to balance this idea to make it worthwhile without breaking the game.
Too bad the combat is really poorly thought out. I think most people agree that the combat is not the best aspect of this game, but it's only upon going back that I realized just how bad of a mechanic the style system really is. As in, I think this mechanic doesn't work with Pokemon on a fundamental level.
1. Strong Style is basically pointless.
Even compared to most Pokemon games, Legends Arceus wants you to exclusively use super effective moves thanks to all those "Defeat with X type move" requirements. Once you have high level Pokemon, there is basically zero reason to ever use this. I'm already able to kill most Pokemon in one hit when I want, so the power boost tends to be largely unnecessary.
2. Agile Style is- marginally better.
Agile Style at least had the potential to be useful, as being able to sacrifice PP for speed is a mechanic that could be useful for Pokemon's combat style. You drop something like this in competitive, it would definitely leave a mark; in game, however, there's the small issue that your Pokemon naturally gets faster as you level up. Meaning that Agile Style also becomes useless for a lot of Pokemon at high levels.
3. Why?!
Obviously, I don't think the trade off with either style is really worth losing that PP, but that opportunity cost is actually a big problem. First, the Dex requires you to use certain moves a lot, so having to spam items or go back to camp to rest makes that process considerably more annoying. But more importantly: why in the actual hell does it still consume the extra PP when you miss?! When you consider what the game wants you to do, this is an indescribably stupid decision. A lot of the moves you want to use have low PP and/or lower accuracy, so wasting 2 PP for no benefit feels even more irritating than most usual Pokemon RNG. Have you seen how many times it wants you to use all these moves? Of course I'm going to try doubling up as much as possible! (Also I'm pretty sure the accuracy in this game is bugged since there's been several occasions where I repeatedly missed a 100% move despite not seeing any fog). All this penalty does is further disincentivize you from using the Styles.
I'm still having fun with Legends for the moment, but I'm not sure I'm gonna bother filling up all the combat achievements. It's not a great sign when the biggest reaction I have to give from interacting with this mechanic is "Thank God I don't have to do that anymore!" Trying to use the Styles just- actively makes the game less fun, and I am hoping that ZA ditches this mechanic entirely and chooses some other gimmick. Even if you did fix all the issues, they might end up being too good and become a formality that feels equally tedious to use. I'm simply not convinced there's a way to balance this idea to make it worthwhile without breaking the game.




