(Little) Things that annoy you in Pokémon

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Seriously, would they please just do a raid event for the other four Paradox Legends and stop teasing us?
 
The water-type. Just, everything about it. It's the most common type, even beating out normal. It was mandatory to have on your in-game team until HMs went away, and you often needed a combat Water with Surf AND a water-type HM user. It's imbalanced in a way that makes it difficult not to include one on your team even after HMs went away. It's a starter, so you'll be facing or using it a lot. Entire chunks of the map are going to be exclusively water-type encounters, something that's normally reserved for niche dungeons for less-fortunate types.

Like, there are reasons for all of that, but also, could we please not.
 
in terms of typing what I find weird, is how they gave Grass a fairly shitty sense of resistances/weaknesses (frankly half the time it loses to electric because it gets paralyzed and outpaced in damage), and how they just didn't make very many fire Pokemon, let alone strong ones. Outside of starters and legendaries, there are only a handful of options. And then ofc competitively in Gen 3 Dugtrio exists so you're not gonna get anywhere unless it's a fire/flying type, and then they made stealth rock lol.

Then the weirdest is Fairy. Like I don't understand why you design a type, basically make it a better psychic. You make it immune to Dragon because the Dragon typing doesn't have enough weaknesses. I already don't like it, because pre-Gen 6 Dragon's typing made it the perfect boss type for the champion. A lot of your usual offensive strats wouldn't hold up against Dragons, especially against Pokemon with such strong stats. Creating fairy makes it feel less "cool" like it's just another type.

But anyways you wanna nerf dragon so you make fairy. Because the Dragon Pokemon are strong right. So then you also make it strong against Fighting, which another really good type, and Dark, which up to that point was a good Type. Well making it strong against Fighting was Psychic's one strong point atp in Pokemon, so now Psychic's even worse, and being good against Fighting and Dark is an exceptional combination on its own, It's like a better Dark type even without the whole dragon thing.

And then mess with Steel's identity of being a good defensive type so now it's in this weird valley where it has a ton of resistances still but not the best ones (aside from fairy and dragon, electric, ground, fire, water, fighting, Dark, Ghost, are probably the best common offensive types in the game). Which is also screws with Pokemon like Bronzong and Metagross who's whole thing was being Psychic/Steel so that they could be neutral to Dark and Ghost while still having Psychic coverage. At least they threw poison a bone lol
 
in terms of typing what I find weird, is how they gave Grass a fairly shitty sense of resistances/weaknesses (frankly half the time it loses to electric because it gets paralyzed and outpaced in damage), and how they just didn't make very many fire Pokemon, let alone strong ones. Outside of starters and legendaries, there are only a handful of options. And then ofc competitively in Gen 3 Dugtrio exists so you're not gonna get anywhere unless it's a fire/flying type, and then they made stealth rock lol.

Then the weirdest is Fairy. Like I don't understand why you design a type, basically make it a better psychic. You make it immune to Dragon because the Dragon typing doesn't have enough weaknesses. I already don't like it, because pre-Gen 6 Dragon's typing made it the perfect boss type for the champion. A lot of your usual offensive strats wouldn't hold up against Dragons, especially against Pokemon with such strong stats. Creating fairy makes it feel less "cool" like it's just another type.

But anyways you wanna nerf dragon so you make fairy. Because the Dragon Pokemon are strong right. So then you also make it strong against Fighting, which another really good type, and Dark, which up to that point was a good Type. Well making it strong against Fighting was Psychic's one strong point atp in Pokemon, so now Psychic's even worse, and being good against Fighting and Dark is an exceptional combination on its own, It's like a better Dark type even without the whole dragon thing.

And then mess with Steel's identity of being a good defensive type so now it's in this weird valley where it has a ton of resistances still but not the best ones (aside from fairy and dragon, electric, ground, fire, water, fighting, Dark, Ghost, are probably the best common offensive types in the game). Which is also screws with Pokemon like Bronzong and Metagross who's whole thing was being Psychic/Steel so that they could be neutral to Dark and Ghost while still having Psychic coverage. At least they threw poison a bone lol
Part of why Fairy-type was created is exactly that: That Dragon-type got accusation of being overpowered, given how strong even neutrally STAB can be with Outrage and Draco Meteor. There is little to no safe switch-in except Steel-type, which got shut down by Fire coverage anyways.

The practice, however is where your argument hold a lot of values. Not only that, but Fairy-type was supposed to be held back by mediocre stats… which doesn’t age well anymore between Clefable being a very much consistant threat thanks to Magic Guard / Unaware, and the increasing amount of powerful Fairy-type available.

It’s safe to say that Fairy-type is an example of excessive power creep, where it ended up with too much strengths and has too little significant weaknesses. Overshadowing Psychic-type is just one of the issues the Fairy-type has caused.

And look, I don’t mind Steel being defensively nerfed, but with how it is discovered how easy it is to spam Ghost STAB and Dark STAB, I feel like GF should not have done that, but the damage is done at this rate.
 
Part of why Fairy-type was created is exactly that: That Dragon-type got accusation of being overpowered, given how strong even neutrally STAB can be with Outrage and Draco Meteor. There is little to no safe switch-in except Steel-type, which got shut down by Fire coverage anyways.
I wanna get into Gen 4 and 5 OU (and doubles if possible) this year, so then I may feel differently about my "dragon should be strong bc it's a "boss" type Pokemon, as in ADV it's fairly balanced. I don't feel like they're too strong in doubles in Battle Subway due to the spamming of Abamosnow Blizzard teams lol
The practice, however is where your argument hold a lot of values. Not only that, but Fairy-type was supposed to be held back by mediocre stats… which doesn’t age well anymore between Clefable being a very much consistant threat thanks to Magic Guard / Unaware, and the increasing amount of powerful Fairy-type available.
When I was looking at Bulbapedia's description of xp groups it mentioned "fast xp groups are almost always fairy typing" and I thought no way, they made those groups 6 generations before fairy was even introduced only to see that Bulbapedia was right. But many of the retconned fairy pokemon were already good and fairy just made them better. Azumarill is kinda like the fighting type in that she gets better every generation lol.
It’s safe to say that Fairy-type is an example of excessive power creep, where it ended up with too much strengths and has too little significant weaknesses. Overshadowing Psychic-type is just one of the issues the Fairy-type has caused.
idk, I wish I was more excited ab contemporary Pokemon games but the vibes aren't for me, and the powercreep doesn't help. I wish that so many discussions weren't centered around ways to give more Pokemon boosts to make them even bettter so they can compete, like I saw ppl talking about giving Snorlax Slack Off which felt weird.
And look, I don’t mind Steel being defensively nerfed, but with how it is discovered how easy it is to spam Ghost STAB and Dark STAB, I feel like GF should not have done that, but the damage is done at this rate.
When I started playing Pokemon Gengar really caught my attention, and I described Ghost as being my favorite type, but as I played more of the games, I eventually came around to everyone who said Ghost Pokemon tended to be mid. Even with resistances Ghost is a weird type, and I don't mind it being a little better, but I feel like pre Gen 5, Dark was already given a premiere role. After spending more time with post PSS games, I started liking Dark types substantially more.
 
And then mess with Steel's identity of being a good defensive type so now it's in this weird valley where it has a ton of resistances still but not the best ones
The ironic thing is that Steel is such a good defensive type that it makes types that do well against it a lot better, which in turn means most of the best offensive types aren't resisted or even hit steel types super effectively, making it a bit worse defensively than it otherwise would be.
 
Uhm. Pretty different from most things in here I bet, I low key hate in explorers of mystery dungeons when dusknoir visits and can't be identified. Because Loudred says Diglett is outstanding, and if those two were doing it it'd ve no shocker lol. Like I'm not great at much, but I AM an outstanding sentry too, tyvm. Sometimes I rush and mess up cause the timer too but nvm that, I'm greedy and want full points.
 
Something for Galar: Why is Zamazenta a Fighting Type? Like thematically what does that have to do with the concept of Armor and Protection? It feels like they just threw darts at a board when Steel was made the shared typing for the Crowned forms and they then needed distinct base typings.

This wouldn't bother me so much if the typing DID give some kind of gameplay or narrative cohesion with Zacian and Eternatus. For Example, if Eternatus was a Dark/Poison type to resist their STABs, and thus the Steel typing levels the playing field by making THEM resist both in turn.
 
The ironic thing is that Steel is such a good defensive type that it makes types that do well against it a lot better, which in turn means most of the best offensive types aren't resisted or even hit steel types super effectively, making it a bit worse defensively than it otherwise would be.
I wanted to make a post about how steel was slightly overrated defensively because the types that could hit it for SE damage were the best in the game but it’s so hard to rank types in general when it involves such circular reasoning.

I’d say Fighting/Ground/Fire are all good offensive types in a vacuum usually fwiw lol.
 
Something for Galar: Why is Zamazenta a Fighting Type? Like thematically what does that have to do with the concept of Armor and Protection? It feels like they just threw darts at a board when Steel was made the shared typing for the Crowned forms and they then needed distinct base typings.

This wouldn't bother me so much if the typing DID give some kind of gameplay or narrative cohesion with Zacian and Eternatus. For Example, if Eternatus was a Dark/Poison type to resist their STABs, and thus the Steel typing levels the playing field by making THEM resist both in turn.
They probably liked Fighting as a counterpart to-but not an explicit opposite of in the same way something like dark, poison or dragon would be- Fairy

Also if Zacian is the girl one then Zamazenta is the boy one then fighting lends itself well to being the "masculine" type. Many of the notable fighting types are in that archetype in the same way a lot of Fairies are girlies.



That said it is funny that Isle of Armor's titular metaphorical armor was also a fighting type. I suppose fighting for someone to protect them fits about as well as anything else. The beefy body guard.
 
Something for Galar: Why is Zamazenta a Fighting Type? Like thematically what does that have to do with the concept of Armor and Protection? It feels like they just threw darts at a board when Steel was made the shared typing for the Crowned forms and they then needed distinct base typings.

This wouldn't bother me so much if the typing DID give some kind of gameplay or narrative cohesion with Zacian and Eternatus. For Example, if Eternatus was a Dark/Poison type to resist their STABs, and thus the Steel typing levels the playing field by making THEM resist both in turn.
For the same reason it didn't get Body Press in Gen 8, the same reason Behemoth Bash doesn't have the same effect of running off Defense, and the same reason Zamazenta doesn't learn King's Shield.

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They probably liked Fighting as a counterpart to-but not an explicit opposite of in the same way something like dark, poison or dragon would be- Fairy

Also if Zacian is the girl one then Zamazenta is the boy one then fighting lends itself well to being the "masculine" type. Many of the notable fighting types are in that archetype in the same way a lot of Fairies are girlies.



That said it is funny that Isle of Armor's titular metaphorical armor was also a fighting type. I suppose fighting for someone to protect them fits about as well as anything else. The beefy body guard.
That’s what I’d assume as well, Fighting has always been the quote unquote hero type so it fits perfectly being on a Hero Pokémon. Similarly Fairy is the Dragon slayer type, so it fits with making it the other type for the other hero Pokémon.
 
Sandwiches became exponentially more amusing to me when I realized all I needed was to spray Herba Mystica on a slice of bread and intentionally throw the top bread away.

It looks as ridiculous as it sounds. :totodiLUL:
As someone who really liked making curry in S&S, the way sandwiches turned out in S&V makes me really sad

Something for Galar: Why is Zamazenta a Fighting Type? Like thematically what does that have to do with the concept of Armor and Protection? It feels like they just threw darts at a board when Steel was made the shared typing for the Crowned forms and they then needed distinct base typings.

This wouldn't bother me so much if the typing DID give some kind of gameplay or narrative cohesion with Zacian and Eternatus. For Example, if Eternatus was a Dark/Poison type to resist their STABs, and thus the Steel typing levels the playing field by making THEM resist both in turn.
Cause Zacian and Zamazenta are supposedly (the only sadly) references to King Arthur and his round table?

they're FAIRYtale heroes FIGHTING for justice

also, since they're knights, they're STEELclad
 
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That’s what I’d assume as well, Fighting has always been the quote unquote hero type so it fits perfectly being on a Hero Pokémon. Similarly Fairy is the Dragon slayer type, so it fits with making it the other type for the other hero Pokémon.
...I just figured it out. They should have both been dragon slaying types. Fairy/Steel and Ice/Steel.

HEAR ME OUT

Fairy and Ice are neutral to each other, so there's no interactions in their base forms. Fairy/Steel resists Ice and is hit neutrally by Steel. Ice/Steel resists Fairy and is hit neutrally by Steel. Pure fairy is hit SE by Poison, immune to Dragon, Pure Ice is neutral to both, which I don't love, but Ice/Steel and Fairy/Steel both resist/immune Dragon and are immune to Poison.

Then you make Zacian the Ice type and Zamazenta the Fairy type, leaning in to what each type is good at. Ice has SE moves against Eternatus, while Zamazenta is immune to both of it's STABs. (although LBR they'd leave it as-is and we'd get another defensive Ice type)

Meanwhile, the whole thing is wolves that appear to you out of the mist, Fairy is great for that, but so is Ice. And we've never had an Ice Wolf before, which is shocking to me(AVulpix and Glaceon are the closest), and would make a good representation for the colder parts of England(pre-DLC).
 
Also for explorers, dedicated traveler iq skill and gluttony ability. I could probably think of more despite totally loving the games lol.

Edit: big kinda, but minor enough, is crits. I totally respect the right to crit on stuff like surging strikes or crabuammer, or under focus energy or super luck, as that's needed balance for fighting def boosts imo. But out of the blue unboosted rate moves critting just leads to undeserved wins AND losses. Also anti crit stuff has never been good, bar the deprecated Mega Bro. Lucky chant probably can't work, Lapras or Falinks are getting way weird. Fwow, crits to me are far worse of a mechanic than phko moves, flinch, or freezing, mainly cause they're so much rarer still. They're not usually a strategy, but can wreck any strategy...
 
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So, I finally started using the DNS hack in Black White. It’s really cool to be able to get certain Pokemon for the first time, Pokemon I never thought I’d get legitimately.

I find it disappointing I can’t use them or the box legendaries in Battle Subway and PWT. I understand not being able to use them against other human players, but on the offline competitions does it really matter, Smogon is likely the closest thing we have to a leaderboard for streaks and the like.

Otherwise, what’s the point of having them if you can’t use them for anything!! I’m not too burnt up as I’m lucky to get them in the first place, and in White 2 they can help me get through White Tree and earn some medals.
 
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Two bizarre little quirks I recently discovered in Legends Arceus:

1. You're not allowed to have multiple stacks of one item in storage. Turns out if you max out a stack, you can't put in any more no matter how many free slots you have; even if you move to another box, you still can't put the extra in. Not sure if this is a bug or they just didn't account for anyone having that much of an item, but it's dumb either way.

2. As I finally started on catching Pokemon while they're flying, I tried to hook the Obsidian Fields Staraptor from Nature's Pantry. After several tries, I managed to hit it- and the ball "bonked" and did nothing. Turns out, you're only allowed to catch a flying Pokemon from predesignated angles, even if there are other vantage points you could theoretically hit it from. Gyarados? There is a second ridge you could snag it from without much issue, except the game won't let you. Togekiss? You're not allowed to hit it from the top of the ridge, no! You have to specifically aim at it from the slightly shorter outcrop at the very edge. So glad I wasted four Jet Balls before I even found that out.

Why restrict it like this? If they had to code it so the hitbox only spawns at a specific set of coordinates or whatever, then why design the landscape so it looks like you have multiple angles? Especially with the Gyarados, you could have just not included that second ridge. The only other reason I can see is they deliberately made it so you can't catch the flying Pokemon from certain angles. I presume it's the first thing since there's literally no reason to restrict the player in this scenario, but then again NintenDOES what NintenDO.
 
Two bizarre little quirks I recently discovered in Legends Arceus:

1. You're not allowed to have multiple stacks of one item in storage. Turns out if you max out a stack, you can't put in any more no matter how many free slots you have; even if you move to another box, you still can't put the extra in. Not sure if this is a bug or they just didn't account for anyone having that much of an item, but it's dumb either way.

2. As I finally started on catching Pokemon while they're flying, I tried to hook the Obsidian Fields Staraptor from Nature's Pantry. After several tries, I managed to hit it- and the ball "bonked" and did nothing. Turns out, you're only allowed to catch a flying Pokemon from predesignated angles, even if there are other vantage points you could theoretically hit it from. Gyarados? There is a second ridge you could snag it from without much issue, except the game won't let you. Togekiss? You're not allowed to hit it from the top of the ridge, no! You have to specifically aim at it from the slightly shorter outcrop at the very edge. So glad I wasted four Jet Balls before I even found that out.

Why restrict it like this? If they had to code it so the hitbox only spawns at a specific set of coordinates or whatever, then why design the landscape so it looks like you have multiple angles? Especially with the Gyarados, you could have just not included that second ridge. The only other reason I can see is they deliberately made it so you can't catch the flying Pokemon from certain angles. I presume it's the first thing since there's literally no reason to restrict the player in this scenario, but then again NintenDOES what NintenDO.
I burned like 100 jet balls trying to catch Togepi. I was following that principle from HxH where you “catch your prey when you know what they’re going to do” and sniped it when I realized it was about to start coming towards me, but it was definitely challenging.

I had heard the fastest way to clear Massive Mass Outbreaks was to spam jet balls from a distance, but I kept bonking everything lol

Edit: also on subject I hate how L:A introduced level caps for YOUR own Pokemon. Obnoxious and rate-limiting. I had problems with it in Scarlet
 
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