Post your searing hot takes

I genuinely hate the Shibuya Arc and it's where I quit JJK

I hate how things just happen. Why does Toji come back? He doesn't do shit except look cool and then dying before giving Megumi a single fucking interesting interaction

I hated the Mahoraga reveal so much. Megumi feels genuinely like the author's punching bag, he never gets cool shit to do besides his incomplete domain expansion, always gets punished psychologically and physically and with the reveal that he has Mahoraga, it was also revealed that he was willing to commit suicide at several points before this arc, some of these points being minor obstacles for almost every character except for Megumi

I don't get why characters die in JJK without doing anything before they die and then still being forced into the story somehow. Mechamaru was introduced and killed it off within a single fight, yet everything plot-relevant he does is past his death

I hated the Kenjaku reveal. Geto was the most interesting character in the story and again, the most important thing he does is be a vessel for a much, much less interesting villain, past his death

There's a lot of small points I found bad to awful. Nanami is one of the best characters in the story, the moment he punched Taylor Swift to death was cool. But Taylor Swift didn't die. He just bullied Megumi again after Megumi's father committed suicide in front of him. Did I mention how much I fucking hate how bad Megumi was treated? I don't even love Megumi particularly, but the punishment he receives throughout JJK is comparable to what Squidward goes through in modern SpongeBob episodes

Sukuna is legit trash. There was Geto who was well-written. Sukuna is just some dude who likes to kill people. And he's somehow the most important person in the entire story. Nothing about him is interesting. I don't feel anything seeing him. Just slight annoyance and some boredom

Nobara was killed before she got to do much. Mahito is also much less interesting in Shibuya, compared to how philosophical and enticing he seemed in the Junpei arc. Again, he's like Sukuna, just a guy that kills people for fun.

I don't know man. I just hate JJK. It's incompetent and (most likely involuntarily) extremely mean-spirited. The dissapointment from JJK and MHA years prior has led me to stop following shonen
good thing you thought shibuya was bad bc the manga falls off HARD during culling games.
CG arc has pretty much all the issues you mentioned with shibuya except all the important character moments fall even flatter compared to their pre-CG counterparts that gege was clearly trying to mimic because they opted to replace the original (barely) slice-of-lifey aspects that actually develop and make us interested in the characters with constant, nonstop balls-to-the-walls action that serves zero narrative purpose other than making the important characters look badass.
 
All Dogs Go to Heaven: The movie people say is mid/good because "omigosh dark" despite it being among the worst I've seen in terms of handling dark themes

ah yes, my favorite dark movie! one that has visions of hell while also having it beside a song about sharing! Just because something is dark doesn't make it good, you still need likable, warm characters to balance that out and Charlie simply isn't likable despite the narrative's feeble attempts to convince me otherwise with unearned sad music.

why should I care about Charlie's death when he breaks the fourth wall for a haha upbeat song gag? truly Shakespearean T O N E

the prime example of what happens when something tries to go dark but doesn't have the actual writing chops to pull it off. if you like All Dogs Go to Heaven, continue doing so! I just think the fact the movie had like ten story writers REALLY shows
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also I'm not big on The Secret of NIMH either. I think it's pretty middle of the road aside from the music and it didn't really impact me at all despite being Bluth's crown jewel by his fans. one of the few movies I have a hard time forming a concrete opinion on and I don't really know why
 
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Return of the king. Post takes that are unpopular in this thread.

I shall now kick this off with a batch of my own:

-The Android Saga fuckin blows. To me it's bar none the most overrated arc in all of Dragon Ball filled with forced tension, character assassination (since when the hell was Gohan a pacifist? Also the Cell senzu is Goku's all-time low point as a character, people bitch about "stupid Super Goku" but his worst points don't even compare) and several major plot holes with the powercreep totally spiraling out of control being the rotten cherry on top of the shit sundae. There's good stuff in here, namely Imperfect Cell (Semiperfect is garbo and Perfect is just meh) as well as introducing Future Trunks and 17 although even that gets a massive asterisk since their actually cool moments didn't come until Super.

-On that note, Super > Z. Yes, even with Anime Resurrection 'F' considered. To me while half of Z are timeless classics in Saiyan and Namek arcs the latter half drags it down so, so hard. Meanwhile with Super as alluded to earlier anime F is the only arc I genuinely hate with everything else ranging from pretty nice albeit with caveats (ToP) to god tier (Broly). This show and OG DB are da kings baby

-Vanilla ice cream > chocolate

-2D Zelda > 3D Zelda. I've tried to actually complete Ocarina of Time 3D a few times and I never get very far before losing interest. Meanwhile I recently completed Link Between Worlds and had a blast. I think I just prefer the tighter world/dungeon design with the pseudo open world elements. Also young Link is an absolute chad and a good boy
Super > Z is far and away the worst thing ive seen on this site
 
I think the DS Era of games are the new Gen 1 in the sense that people are seeing it as the peak of the franchise and everything that came after as worse in comparison.

I mean, yeah they were great games, but they all had flaws. DPPt's Routes lacked variety. Like almost every Route had a Bidoof, Geodude, or Zubat (or their evos) in them, which got really annoying after a while. HGSS still has GSC's wonky level curve, in addition to some final evos being accessable IN THE POSTGAME. BW doesn't have much postgame content (which is ironically the same criticism I see for the modern games). B2W2 fixes that, but I have a hard time following the story.
 
If anything i'd take this even further. I think the DS era is the worst era of Pokemon. DP has a laughable story, bad characters, terrible gamespeed, and a surprisingly unimpressive set of new mons - an annoying number of them being postgame only iirc. Platinum fixes some of this but not all of it. HGSS preserved all the flaws of GSC while replacing its distinctive spritework and music with generic equivalents. BW has an inch-deep plot and a dex full of filler, which retreads the basic-ness of earlier gens with less charm and creativity. A lot of the postgame content of all these games is not what it's cracked up to be, featuring dismal rewards, unimpressive luck bs, and lots of sitting around for loading and waiting. Their lore is often childish too.

These games bring some good stuff to the table - i don't despise them or anything, i think they're fine - but i think the fanbase's glazing for them is another Gen1 wave like you say.
 
I think the DS Era of games are the new Gen 1 in the sense that people are seeing it as the peak of the franchise and everything that came after as worse in comparison.
If you mean that their high status in online discussion now is driven by nostalgia, then I think you're partially correct. I think we're starting to see the 3DS games get the same treatment as the kids who were raised on those get on the Internet and start making posts/videos. That said, everyone thinks the main series games peaked somewhere, and I think the DS games are a good pick. They get off to a pretty brutal start with D/P, but by the end of the system's lifespan, it feels to me like they really master the hardware and use it to create some pretty great games. B2/W2 in particular benefited from them not having to make every fucking asset from scratch and being able to focus more on extra content, something more of these games should really take advantage of!
DPPt's Routes lacked variety. Like almost every Route had a Bidoof, Geodude, or Zubat (or their evos) in them, which got really annoying after a while.
This stuck out to me playing the remakes, yeah. Even ignoring the encounters for a second, it's all bland grass and caves for the most part, and it just gets to be aesthetically dull, especially in the middle portion of the game. On the whole, I feel like Sinnoh as a landscape is carried by Mt. Coronet.

On a related note: Did every fucking Galactic grunt in this game really need a Wurmple (or member of its line)? I swear, I thought that evolutionary line was native to Sinnoh for a while.
HGSS still has GSC's wonky level curve, in addition to some final evos being accessable IN THE POSTGAME.
Honestly, the inaccessibility of some of the new evolutions never bothered me that much. They've always felt like fun post-game rewards to me (sort of like the Pupitar line in Mt. Silver), but I can understand why people feel differently with the Johto Dex being as thin as it is.

The level curve is inexcusable, though. I cannot fathom why this wasn't tweaked so it would suck less to actually use a full team, but at least you get a level 50 legendary and can spam healing items through the worst parts of it.
BW doesn't have much postgame content (which is ironically the same criticism I see for the modern games).
I object less to the quantity of post-game content (getting to explore three new cities and see a bunch of landmarks is cool; I enjoy the story-related events like hunting down the Sages and getting a proper fight with Alder; and there's always the Battle Subway if you want a hardcore battling experience to throw yourself at forever) and more to the absurd level spike that all the post-game areas have. I feel like I have to grind ten levels before I do any of the new stuff, or I'll be fighting for my life the entire time. It sucks.
B2W2 fixes that, but I have a hard time following the story.
I don't really understand this, though. It's a pretty simple story; without N, Team Plasma have dropped the act and are just generically evil bad guys who want to conquer the world. Their plan isn't that complicated, either: They're just trying to get a big legendary to impose their will on the region with. All the supporting characters have pretty simple motivations for the most part, and the closest thing to a "twist" is N coming back to help you stop Ghetsis.
If anything i'd take this even further. I think the DS era is the worst era of Pokemon. DP has a laughable story, bad characters, terrible gamespeed, and a surprisingly unimpressive set of new mons - an annoying number of them being postgame only iirc. Platinum fixes some of this but not all of it. HGSS preserved all the flaws of GSC while replacing its distinctive spritework and music with generic equivalents. BW has an inch-deep plot and a dex full of filler, which retreads the basic-ness of earlier gens with less charm and creativity. A lot of the postgame content of all these games is not what it's cracked up to be, featuring dismal rewards, unimpressive luck bs, and lots of sitting around for loading and waiting. Their lore is often childish too.

These games bring some good stuff to the table - i don't despise them or anything, i think they're fine - but i think the fanbase's glazing for them is another Gen1 wave like you say.
This one, I just can't get behind. They have flaws, sure, and I only object to a few of these criticisms (I like the aesthetic of HG/SS a lot, and B/W's Dex is deeper than you give it credit for) but the worst era of the franchise? There's no universe where that isn't gen 1. That said, with the exception of B2/W2, I do agree that the DS-era post-games aren't all they're cracked up to be (unless you really like the Battle Frontier in gen 4, which means putting up with a lot of tedious bullshit in games that already run too slow — I don't know why they were so scared to push the hardware at first; it's not like these are super fast games where you need quick reflexes and precise execution, and any amount of slowdown can fuck your shit up).

I do have to wonder, though, if the glazing of the 3DS games that will surely be upon us soon will really match the glazing of the DS games. I know people who got into these games as adults, and they pretty much share the current consensus that gens 3-5 are the best, so I wonder how much the incoming nostalgia from gen 6/7 kids will be able to counteract that.
 
I do have to wonder, though, if the glazing of the 3DS games that will surely be upon us soon will really match the glazing of the DS games. I know people who got into these games as adults, and they pretty much share the current consensus that gens 3-5 are the best, so I wonder how much the incoming nostalgia from gen 6/7 kids will be able to counteract that.
you're just trying to summon him, aren't you?
 
but the worst era of the franchise? There's no universe where that isn't gen 1
I'm a real anti-fan of this line of thinking. I think it makes sense to evaluate games as products of their times instead of in isolation. Gen1 was a groundbreaking cultural phenomenon that introduced basically everything that fundamentally makes games like DPPT tick. To be clear, this isn't me saying "Oh Gen 1 is so great because without it, we wouldn't have other stuff." That's a nonsense reason to put Gen 1 up. I am opining things like:

- I would rather have got into Pokemon (games) at the time of Gen 1 vs Gen 4
- Gen 1 was very original and introduced much more of value to the franchise - Gen 4 introduced much less and was quite derivative (not just of Pokemon as a whole, but Gen 3 specifically)
- Gen 1 are more impressive game design achievements for their time than Gen 4 are for theirs
- Overall (not necessarily in each individual facet), Gen 1 is no worse than Gen 4 in the body of work that isn't chalked up to broad technical progress (sprite direction, mon creation / conceptualization, story/lore, composition, etc.)
 
I don't think theres any pokemon era that was better or worse overall. i like and dislike some of the games of each era and i think pokemon as a franchise has never truly "peaked". I love sumo but i think once you leave the spectrum of pokemon and compare them with other games they dont hold up that well (and i don't like to only compare pokemon to itself. its a silly thing to do when its got the same price and accessibility as all other games of their era). I think pokemon will only really peak or elevate itself when you can compare a pokemon game to other videogames without the "well, its pokemon" caveat
 
- I would rather have got into Pokemon (games) at the time of Gen 1 vs Gen 4
- Gen 1 was very original and introduced much more of value to the franchise - Gen 4 introduced much less and was quite derivative (not just of Pokemon as a whole, but Gen 3 specifically)
- Gen 1 are more impressive game design achievements for their time than Gen 4 are for theirs
- Overall (not necessarily in each individual facet), Gen 1 is no worse than Gen 4 in the body of work that isn't chalked up to broad technical progress (sprite direction, mon creation / conceptualization, story/lore, composition, etc.)
Not a ton of disagreement here; I wouldn't call gen 4 the peak of the series either. I think R/B/Y do deserve a lot of credit for everything genuinely new and inventive that they brought to the table (and even now, there's an elemental simplicity to them that I enjoy, a recognition of the simple pleasure of walking around and battling people that can sometimes get buried in the newer, more story-heavy and gimmick-full games), but I also reserve the right to reevaluate them in a contemporary context, and I don't think they hold up very well. There's a ton of bespoke problems that subsequent games ironed out; I'm honestly not a huge fan of the Kanto Dex and think its esteem is artificially inflated by it being the first; and while the relative simplicity of the first games can be enjoyable, it can also make them dull. They're GF's juvenilia. I respect them, but they're at the bottom of any tier list I would make.
 
I think RBY deserves more recognition by people for something that most people don't talk about: It's probably one of the only 6 year dev time games before the 2000s. Even just taking like 3 years put it at a massive leap in dev time compared to most games.

And that's actually reflective of just how passionate the team was about the project and how its scope was actually huge. People discount the fact that there are few Gameboy games with more than an hour of content.

Even a game like Super Mario Land 2, which I like a bit, is very simple and has little actual game time, and is significantly lower scope than an RPG with hundreds and hundreds of battle sprites, so many mechanics, skills, and being coded (and running well on) a Gameboy nonetheless.

People often talk about Gen 1 like it was coded like shit, but like do people realize what coding on Assembly is like LOL
 
Not sure if I posted this hotake yet but uh let's talk about the elephant in the room
and by this, I mean the BUG in the GAME (not that kind.) an actual bug
YANMEGA.
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yes it said in the Pokedex and in the anime at one point that it indeed could easily transport an adult in flight.
BUT IT DOESN"T LEARN FLY WHY- LIKE LEGITMAITLY WHY-
(Thankfully I'm not the only one who agrees with this here's a post from 2013 agreeing with me.)
(I've probably brought this up before but I'm not sure if I did or didn't so I'll check it off my list of rage topics xd.)
 
I would need to actually play Emerald and HGSS to make sure of this but as time goes on I find myself creeping ever closer to the demented contrarian position of "BW2 is when Pokemon games actually started to get really good"

What terminal Emma brainrot and souring on Platinum does to a mf
 
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