time for my twice a year absurdly massive post for no reason
BREAKING NEWS: balance is dead
The "Unwallable" Mon Compendium
Theres a general sense in the 7PH community right now that balanced/bulky teams are not consistent due to being unable to cover all the threats the game has to offer between stag, innards, and the wide array of offensive mons you can run. I am on board with this viewpoint; the defensive counterplay in 7PH, at least on the physical side, either has many exploitable weaknesses (slowbro, doublade, steelix) too low bulk (lots of wg sunsteel resists like scizor or steela) or is zyg-c (sure its super tanky and good anti-sweeping, but it drains momentum, any good team will prep heavily for it, and if they really want to most offensive mons can just invalidate it by slotting an ice move). In fact, this counterplay is so easy to exploit that several "unwallable" attackers (mons whose only reliable defensive checks are just innards+2-3 more niche mons) have popped up semi-regulary and caused chaos in the ph community, like the fear of subharvest (based) after HPL and searing sunraze smash unwallable kart earlier this year. This posts goal is to put all these "unwallable" sets in one place and teach new players how to use them thus finally killing off the scourge that is balance once and for all and bask in a metagame of spam ho glory
more niche options in italics, the truly elite mons imo are bolded
Part 1: MMX
Its no suprise that mmx has a vast variety of unwallable sets, given its elite offenses, great speed, stab photon, and a lack of reliance on setup that enables it to run 4 coverage moves instead of 3.
Mewtwo-Mega-X @ Life Orb/Dread Plate/Focus Sash/Shed Shell/Mind Plate
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely/Adamant/Hasty/Jolly Nature
- Photon Geyser/Light That Burns The Sky
- Close Combat
- Moongeist Beam/Judgment/Beat Up/Spectral Thief/Knock Off
- Sunsteel Strike
quintessential mmx set imo. breaks everything that isnt scizor/steela or a prank reflect/willo zyg, and can break those anyways if it can fit lorb (or in the steels case mindplate/ltbts). however the geist variant is only proofed by innards, ltbts having only one use sometime hurts, and the dreadplate/sash sets often lack that little extra bit of power. still murders 95% of the walls in the game anyways tho
Mewtwo-Mega-X @ Life Orb/Dread Plate/Focus Sash/Fightinium Z
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Sunsteel Strike
- Close Combat
- Moongeist Beam/Judgment
- Ice Shard/Extreme Speed/
Shell Smash/Extreme Evoboost/Shift Gear
same idea as the previous mmx but trades breaking some wg sunsteel resists with photon like pdon and steela for more reliable proofing (you can use stuff like scizor/steela) plus zyg breaking/rkilling utility if priority or the potential to sweep with a setup move.
Mewtwo-Mega-X @ Flame Plate/Bug Memory/Mind Plate/Shed Shell/Focus Sash
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty/Adamant Nature
- Photon Geyser
- Attack Order/Multi-Attack/First Impression/U-Turn
- Judgment/V-Create/Searing Shot/Blue Flare
- Ice Shard/Ice Punch/Sunsteel Strike
photon fire bug mmx doesnt really approach "unwallable" levels but its underrated imo and it comes pretty damn close to being so. ice move variant is only walled by BIG MUK and stuff like wg sableye and sunsteel variant has no walls but zyg-c which is good if you dont expect your opponent to bring it. note that fimp makes you much more prediction reliant into stuff like slowbro and mgyara
Mewtwo-Mega-X @ Earth Plate/Life Orb/Mind Plate/Shed Shell
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Photon Geyser
- Attack Order/First Impression
- Judgment/Earth Power
- Ice Shard/Ice Punch
special ground mmx is fire bug mmxes weird cousin that ig has the niche of hitting non balloon muk+zyg in one set. ild use fire move mmx way more tho cuz that hits the steel wgs which imo is more important, btw tarrows is mid cuz the fat fc steels doublade and steelix can easily tank it
Mewtwo-Mega-X @ Flame Plate/Grass Memory/Focus Sash/Shed Shell
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty/Adamant Nature
- Sunsteel Strike
- Petal Blizzard/Multi-Attack/Plasma Fists
- Judgment/V-Create/Searing Shot/Blue Flare
- Ice Shard/Ice Punch
imfamous mmx set courtesey of
Yourself, hits everything except stuff like wg pdon/ho-oh. having no stab sometimes hurts against tankier neutral mons tho like arceus and non-wg pdon. best used as a pure wallbreaker
Mewtwo-Mega-X @ Earth Plate
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Sunsteel Strike
- Plasma Fists/Petal Blizzard
- Judgment
- Ice Shard/Ice Punch
purely theoretical merger of the previous 2 mmx sets. has niche of cteaming stuff like heatran and hitting pdon harder but you cant hit steel wgs now which sucks.
Mewtwo-Mega-X @ Choice Band
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly/Adamant Nature
- Photon Geyser
- Close Combat/V-Create/Thousand Arrows
- Darkest Lariat/Spectral Thief/Attack Order/First Impression/Pursuit/U-Turn/Light That Burns The Sky/Play Rough
- Sunsteel Strike/Extreme Speed/Ice Shard/Thousand Arrows/Pursuit
ofc band mmx is an insanely strong wallbreaker with great priority, but i do prefer using non-band sets due to being less exploitable and more effective on offensively oriented teams. band does have some great traits tho like literally 2hkoing the entire game with certain sets and being somewhat easier to improof.
Part 2: Physical Nukes
these non-mmx breakers can have immediate power, but they tend to be more the type of mons that end the game after 1 turn of setup. their coverage is more specific tho cuz they usually only have 3 slots to work with.
Groudon-Primal @ Expert Belt/Life Orb
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Shell Smash/Extreme Evoboost
- Bonemerang/Earthquake/Thousand Arrows/V-Create/Searing Shot/Blue Flare
- Sunsteel Strike
- Freeze-Dry
expert belt/lorb freeze dry is a pdon tech ive never seen used before but it lets it 2hko zyg and hit slowbro/other spdef frail waters in one set, which is the only way you can make a setup hp pdon "unwallable" as far as im aware. choice between ground and fire move is to lose to wg steels or opposing fire types, respectively. ild stick to more standard coverage most of the time like ground/fire move+sunsteel+ice shard/elec/grass move tho just cuz youll prob using a guy like this more as a sweeper than a breaker
Groudon-Primal @ Groundium Z
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Precipice Blades
- Sunsteel Strike
- Plasma Fists/
Petal Blizzard
- Shell Smash
stupid groundium z precipice blades also does min 86% to zyg at +0 if you wanna go that route. still cant break wg scizor/ferro without repeated boosting and reflect zyg can technically win the 1v1
Groudon-Primal @ Groundium Z/Ground Memory/Expert Belt/Life Orb/Icicle Plate
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Earthquake/Multi-Attack/Thousand Arrows/Precipice Blades/
Thousand Waves
- Ice Beam/Freeze-Dry/Judgment
- Spore/
Lovely Kiss
- Shell Smash
mold pdon is definitely the way to go tho if you want to have an "unwallable" pdon (besides a set ill get into later). mold sleep is cracked and in 2 attacking moves you only lose to bulky flyings like steela and ho-oh/high health slowbro depending on coverage. def prefer power boosting items on this mon tho over the improofing ones, groundium nuke is useful especially to ohko slowbro at +2 and the power boosting ones let freezedry 2hko zyg and megabro. (ohko after smash)
Groudon-Primal @ Choice Band
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Precipice Blades/Earthquake/Thousand Arrows/Thousand Waves
- V-create
- Ice Hammer
- Extreme Speed/U-Turn
band mold pdon technically breaks the whole game but prankster slowbro and ig some strength sap mons, but relies on good predictions to make it work. pblades is preferred ground stab cuz it lets you 2hko slowbro, and a strong mold espeed is nice to have. however it needs to land an ice hammer on zyg to break it and you are required to have your own megabro to proof.
Kartana @ Focus Sash/Leppa Berry
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Searing Sunraze Smash
- Ice Shard
- Shell Smash/Extreme Evoboost
the "unwallable' kart itself. +2 SSS kills everything but the prankster sunsteel resists that haze you first. otherwise can slaughter any team reliant on zyg or anything else to wall. impossible to proof without innards tho so its confined to ho
Kartana @ Focus Sash/Grass Memory/Fire Memory
Ability: No Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant/Jolly Nature
- Sunsteel Strike
- Power Whip/Sacred Fire/Gastro Acid/Multi-Attack/Sing/Spore/Bolt Strike
- Shell Smash
- Sheer Cold/Fissure
people keep sleeping on smash ng kart and idk why. it baits in and ohkos traditional kart walls like zyg-c and prankster steels, you need a wg water/wg steel to even wall this guy and it can destroy either of them depending on coverage. sash+ohko+spore immune gives you great utility into offense too which is one of the most common criticisms of the set.
Solgaleo @ Solganium Z/
Flame Plate/Zap Plate
Ability: No Guard
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant/Lonely/Naughty/
Naive/Hasty/Jolly Nature
- Sunsteel Strike
- Bolt Strike/Zap Cannon/Magma Storm/Blue Flare/Gastro Acid/
Judgment/Inferno
- Shell Smash/Magma Storm/Blue Flare/Gastro Acid/
Judgment/Inferno
- Sheer Cold/Fissure
like ng kart but tankier and can run special coverage. solg z is nice too for fatter neutral wgs like arc.
Necrozma-Dusk-Mane @ Solganium Z
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Power Trip
- Ice Shard
- Shell Smash/Extreme Evoboost
ndm with similar mu spread to the iconic searing sunraze kart. solg z at +2 breaks a lot of the frailer sunsteel resistant wgs and power trip 2hkos (with smash) or ohkos (with evoboost) fc steelix. similarly to unwallable kart tho its shut down by sunsteel resistant pranksters, but it can actually be proofed by semi viable stuff like wg heatran
Gyarados-Mega @ Leppa Berry/Lum Berry
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Extreme Evoboost/Shell Smash
- Sunsteel Strike
- Power Trip
- Ice Shard
like the previous ndm but trades SSS and stab sunsteel for meatier powertrip, arguably better typing, and easier improofing.
Heracross-Mega @ Life Orb/Focus Sash/Choice Band/Lum Berry
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- First Impression
- Sunsteel Strike
- V-create/Close Combat
- Ice Punch/Close Combat
breaker with super strong priority first impression, only walls are wg fires and stuff like pogre/swampert. however being very slow and quite frail really hurts in this meta and after the first turn this is sent it its threat level goes down considerably. ild only use this over an mmx with a similar set if you really wanted the strong fimp, thats really this mons only niche
Part 3: Mixed/Special Breakers
being highly reliant on setup, lacking huge power, and being more reliably walled by wgs makes special mons much worse at pulling off "unwallable" sets. however there are some threatening mixed/special unwallable mons out there, they just dont reach the same level as the physical ones most of the time
Mewtwo-Mega-Y @ Pixie Plate/Life Orb/Focus Sash/Leppa Berry/Lum Berry
Ability: Protean
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild/Naive Nature
- Extreme Evoboost/Shell Smash/Spore
- Moongeist Beam
- Sunsteel Strike
- Judgment/Moonblast/Freeze-Dry/Spore
best mmy set imo, super strong geist+sunsteel to break geist resists+move that hits both zyg and mgyara is the most busted 3-move coverage combo in the game and with setup and mmys amazing statline you can just run away with games. you can even set up in the face of specthief guys cuz protean turns you normal type the turn you click smash or evoboost. really hard to improof tho-mgyara and zyg still arent that reliable proofs even with plate, and i dont think theres a single proof that cant get overwhelmed when mmy isnt plate. ive also seen this set with deo-a and mray for strong sunsteel but you really dont need it and losing a ton of either speed or bulk really hurts.
Mewtwo-Mega-Y @ Life Orb/Fist Plate/Icicle Plate
Ability: Protean
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature/Naive Nature
- Moongeist Beam
- Sunsteel Strike
- Secret Sword/Judgment/Aura Sphere/Hidden Power Fighting
- Ice Beam/Judgment/Hidden Power Ice
similar set but instead you just coveragespam. theoretically you have better coverage than the previous set (lorb mild 2hkoes the entire game besides +spdef wg pogre and ho-oh iirc) and you can proof easier with plates/BASED HIDDEN POWER too. setup/spore is extremely valuable on this mon tho especially for actually breaking through the fatter spdef wgs and you dont lose much coverage by running it so setup is preferred most of the time
Mewtwo-Mega-Y @ Flame Orb
Ability: Flare Boost
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Photon Geyser
- Moonblast
- Dark Pulse
- Searing Shot/Earth Power
flare boost coveragespam mmy is an mmy that desprately tries to play like an mmx. choice between searing shot and ep is choosing between walled by wg steels and walled by non balloon muk. otherwise this set 2hkoes or ohkos the whole meta, its just not one of mmys better sets cuz you can just use a physical breaker, you can be kinda slow at breaking through teams, flame orb ruins one of mmys greatest strengths in unpredictability, and it misses some crucial rolls on offense mons.
Groudon-Primal @ Life Orb/Focus Sash
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty/Rash Nature
- Shell Smash
- Sunsteel Strike
- Mind Blown
- Freeze-Dry
use rash nature if sash and naughty with lorb, thats just how the rolls work out. NToTheN made this set in phpl and goddamn does it destroy almost any defensive core-you only beat this with opposing tanky fire types like pdon, tran, and ho-oh tho you do have to proof with one of those mons. mguard is also mega heat for the innards immunity too, this the only attacker on this list that doesnt have to worry about innards at all. edit: av cosmoem also made this set months before
Kyogre-Primal @ Splash Plate/Life Orb
Ability: Mold Breaker
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Judgment/Steam Eruption
- Freeze-Dry/Secret Sword/Clangorous Soulblaze
- Shell Smash
- Spore
the notorious
https://en.wikipedia.org/wiki/Fish itself. hard to proof, but a lack of viable fat spdef water resists means walls to this are basically restricted to other pogre. spore helps you break through your 2hkos (like blissey, mgyara, and zyg) and can get you setup opportunities. can struggle into priority and certain offenses tho and proofs are very restricted and are very different depending on set
Rayquaza-Mega @ Leppa Berry/Sky Plate/Earth Plate/Focus Sash/Flame Plate/Life Orb
Ability: Mold Breaker
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Clangorous Soulblaze
- Aeroblast/Core Enforcer/Clanging Scales/Judgment
- Searing Shot/Earth Power/Blue Flare/Judgment/Spore
- Extreme Evoboost/Shell Smash
ladder esque mold ray set but actual coverage that makes it terrifying. super imp bait cuz how do you even proof this well (run only dragon moves and weak coverage and use audino? some kind of spdef diancie?? prank topsy turvy solg/steela???) but in return soulblaze is a busted nuke option and can hit basically the whole game after its set up. you dont see this on high level teams for a reason tho cuz a. weak and somewhat slow without setting up/soulblaze b. like i said stupid to improof
Gengar-Mega @ Focus Sash/Toxic Plate/Fist Plate/Insect Plate
Ability: No Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Sludge Bomb/Judgment/Focus Blast
- Focus Blast/Judgment/Zap Cannon
- Fissure/Sheer Cold
coveragespam ng gar is a breaker that basically destroys any team lacking melo or yve, and even then it has more niche tech for those mons. ig it also struggles to break fatter neutral wgs too like steela, sableye, and pogre so it doesnt really classify as an "unwallable" but this sets good cuz it counters lots of balances while still having good utility of sash and being a fast ng into offense so imma just take this chance to shill it
Part 4: HARVEST AND CFZ SPAM
welcome to gen 7 pure hackmons. cfzs are 1 pp nuke options that can bruteforce through almost any mon, but require correct prediction to make wor- oh theres harvest leppa berry giving you infinite 200 bp moves. as you will soon see this is very fair and balanced
Mewtwo-Mega-X/Deoxys-Attack @ Focus Sash/Leppa Berry
Ability: Pure Power
EVs: 248 HP / 252 Atk / 252 Def/ 252 SpA / 252 Spd/ 252 Spe
Hasty/Lonely/Jolly/Adamant Nature
- Light That Burns the Sky
- Searing Sunraze Smash/Sunsteel Strike
- Let's Snuggle Forever/Close Combat
- Menacing Moonraze Maelstrom/Malicious Moonsault
annihilate your enemies with 4 200 bp nuke buttons. ltbts ohkoes almost any non resist and every nonresist under psysurge (where this mons at its best), and the other 3 moves are additional nukes that hit what ltbts cant. (if this mon has all 4 cfzs its literally unwallable) innards is required to proof tho, opposing sash spam can give you trouble, and you do need to be good at managing your cfz resources.
Metagross-Mega/Necrozma-Dusk-Mane/Solgaleo @ Leppa Berry
Ability: Harvest
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave/Lonely/Naughty/Adamant Nature
- Searing Sunraze Smash
- Let's Snuggle Forever/Shore Up
- Menacing Moonraze Maelstrom/Shore Up/V-Create/Substitute
- Extreme Evoboost
however harvest cfz is just fundementally busted. this is your traditional harvest breaker steel, and the idea is evoboost up and spam cfz into your opponent until they die. spectral thief/prankhaze physical walls can stop your sweep but when those mons are removed you often just snowball and win, improofing is kinda hard if you cant just stay in and pp stall but they only have 1 pp per cfz so its managable
Giratina-Origin @ Leppa Berry
Ability: Harvest
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet/Rash Nature
- Menacing Moonraze Maelstrom
- Searing Sunraze Smash
- Clangorous Soulblaze/Shore Up
- Extreme Evoboost/Shore Up
AV Cosmoem set that has exactly 0 reliable walls. mgyara and other such mons just get bruteforced through if no specthief/knock off, and everything else falls victim to big cfz. even innards can get clangsoul spammed into oblivion. giras fat so lots of setup opportunities and nuking zyg with clangsoul is a great trait but imp can claim several koes copying this thing if you arent careful, any specthief is gonna hurt like hell due to ghost weak, and you are liable to being chipped down over time.
Necrozma-Ultra @ Leppa Berry
Ability: Harvest
EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty/Rash Nature
- Extreme Evoboost
- Searing Sunraze Smash
- Clangorous Soulblaze
- Recover/Searing Shot/Blue Flare/Menacing Moonraze Maelstrom/Light That Burns The Sky
similar idea to the giratina but trades bulk for speed and immediate power. its better at blitzing through innards, can be proofed easier, and can pose more of a threat as soon as it switches in but its extremely specthief vulnerable if something lives a hit. thx for
Ransei for the set btw you have now played a part in killing balance everywhere
Slaking @ Leppa Berry
Ability: Harvest
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant/Impish/Jolly Nature
- Substitute/Taunt/Nature's Madness/Guardian of Alola/Toxic
- Recover
- Searing Sunraze Smash/Sunsteel Strike
- Extreme Evoboost
THE BIG MONKE HIMSELF. idea alledgedly came from ladder, got cooked up and brought to HPL by aerobee, and perfected by yours truly. specthief immune+reliable selfproof+reliable recovery lets you just boost up and win games, and whatever you dont ko with your sunsteel you just pp stall. because of this prankhaze/fat sunsteel tanks arent 100% reliable answers and you can just stall out any defensive team with sub protecting you from knock/toxic/crits/similar stuff. contrary to popular belief tho subharvest does have reliable counterplay namely just outoffensing it, core enforcer slowing its pp stall down to a crawl, 2 layers of tspikes denying it entry, innards with whirlwind/some other threatening option preventing slak from just sitting there, and perishtrappers that can trap and ko it if it isnt fully boosted up. however sub isnt the only harvslak option, and you can use taunt or natures madness to cover these bad mus. team synergies with this guy are rather unexplored too, ex. harvslak on ho as an endgame cleaner/stall mu plan b or DOUBLE HARVSLAK to play more risky with the mon, deal with innards, and take advantage of sub+taunt harvslak at once. it isnt as unbeatable as it was in 2024 but harvslak is still a busted top tier option that every good team should have a gameplan against.
anyways time to drop this and flood ladder with these sets making balance unplayable goodbye