I've mentioned this before, but my ultimate wishlist item for a future mainline game is to just merge the Pokemon League and the Battle Frontier into a singular concept.
- Gyms are based around different gameplay styles instead of different elemental types. One functions like the Pyramid, another functions like the Hall, etc. Also come up with some new styles to fill out 8 different, unique gyms.
- On the first playthrough, they all function under normal in-game rules: items allowed, levels are preset and stay intact for the player, Shift/Set options work as normal. In the post-game, they convert over to traditional Frontier rules: level 50, no items, focus on streak/rank, etc.
- The Elite Four gets replaced by the modern equivalent of the Dome, which functions more or less as VGC Tournament Simulator in post-game rematches (either bring 6 pick 3 for singles or bring 6 pick 4 for doubles), and with the first run through of it in the story being a culmination tournament that features some important NPCs you've met over the course of the game.
I remember my first playthrough of the Frontier feeling like it was kind of structurally redundant in the first place, going off to beat a new set ofgym leaders frontier brains to collect a new set of badges medals. Really think that you could kill two birds with one stone here, and it'd actually come off as kind of a fresh take on the formula despite also literally being just another rehash of existing concepts lol.
- Gyms are based around different gameplay styles instead of different elemental types. One functions like the Pyramid, another functions like the Hall, etc. Also come up with some new styles to fill out 8 different, unique gyms.
- On the first playthrough, they all function under normal in-game rules: items allowed, levels are preset and stay intact for the player, Shift/Set options work as normal. In the post-game, they convert over to traditional Frontier rules: level 50, no items, focus on streak/rank, etc.
- The Elite Four gets replaced by the modern equivalent of the Dome, which functions more or less as VGC Tournament Simulator in post-game rematches (either bring 6 pick 3 for singles or bring 6 pick 4 for doubles), and with the first run through of it in the story being a culmination tournament that features some important NPCs you've met over the course of the game.
I remember my first playthrough of the Frontier feeling like it was kind of structurally redundant in the first place, going off to beat a new set of