I imagine that’s also partially because the natives were subject to genocide when colonists came over to steal the land for their capital interests, which also resulted in an elimination of their culture. Notably, the goddess Tapu Fini is based on ( can’t remember the name ) had most books and records of her destroyed because of association of her with hell, making her “ sinful “. That, and the fact that the tourism industry is destroying the ecosystem and livelihoods of natives, makes me unwilling to go to Hawaii. And with that being said, I always kind of disliked the portrayal of Alola and how it’s based on Hawaii. It clearly underplays the real life devastation the native people and ecosystem have suffered by portraying Alola has a wonderful paradise for tourists with no acknowledgement of those injustices.
On another note, PP is a terribly outdated mechanic that needs to go. I understand it’s the equivalent of SP from other RPGs, and it’s supposed to be the other reason to use Pokemon Centers; but so much has changed since the early days that it’s a nothing but another layer of tedium. For starters, the routes are considerably shorter compared to older games, look at Galar’s victory road compared to Sinnoh’s and you’ll notice how much longer and more the tedious the latter, hence the importance of PP management. And the other reason stems from multiplayer battling. As someone who does facilities, it’s very important to PP up your Pokemon to ensure that you have an edge in PP stalling and against teams with Legendary Pokemon should they have Pressure as an ability. Problem is PP Ups are very rare, and a lot of games don’t have very consistent ways of getting them. In fact, outside of the Lottery ID system the only way to get PP ups from an infinite system would be a level 81-100 Pickup Pokemon in DPPt, though HGSS allowed you to obtain more via Pokeathlon, albeit on certain days only. To make matters worse, if you use a PP up on a Pokémon with a move then forget it, it gone forever, making it a waste. This happened to me when I was using Nagandel for the Battle Tree, I replaced Draco Meteor with Dragon Pulse and had to say goodbye to my boosted Draco Meteor PP along with the grind of PPup Dragon Pulse. A simple solution to this would be to give each PP of a Pokémon a “‘memory”.
The other reason has to do with Calyrex. Because the forms have different movesets, that means whenever you defuse Calyrex, you will forget all the moves that are exclusive to the form you have. Meaning if you PP Up any of those moves you will lose them, along with the boosted PP, wasting a valuable resource. And you will be also defusing, since you can only have one of either or Shadow or Ice Rider Calyrex. And at the very least, you want PP Up the respective signature move, meaning you are wasting three PP Up or a PP Max at the minimum.
My solution to this problem would be replace the PP system with a Skill Point Stat similar to the ones in Persona and Dragon Quest. Each move would have a Skill Point Cost, while every Pokemon would have a Skill Point Stat that would be affected by IVs and EVs. PP Ups and PP Maxes would instead serve as PP restoration. Granted, this isn’t going to happen because it would mean giving each Pokémon a new stat, which would take too long considering are already a rush job as it is.