Unpopular opinions

im late but as much as i love alola it runs pretty concise with "gamefreak is dogshit at showcasing indigenous people in good light". you could try to explain that the fact youre from the yamato japanese region educating the ainu on their incorrect religious beliefs is just a side effect of the isekai stuff

I don’t really like the optics of Legends: Arceus, but strangely enough I think the nuances actually get a lot murkier the deeper you look into the details of the game’s lore. Because technically, the Diamond and Pearl Clans are stated to have been settlers themselves, who came to Hisui well after the original Celestica people (who understood the true unity between Arceus and time and space and all that) were scattered by some vague upheaval. So in a way, the game’s actual indigenous Hisuians are all but extinct, and it’s their name and belief system that were coopted by unrelated settlers, who are now seen as the indigenous population by the newest round of settlers, and then there’s you, a kid from the modern day whom the god that the original Celestica people recognized decides to catapult back into the past to bridge all these gaps. :smogduck:

but why the fuck is the alolan protag from kanto. literally 0 narrative importance and its not like pokemon ever gave a shit about making a realistic "newcomer" to a region considering the only other time youre ever from another region is in hoenn

Honestly I think they mostly just did it for the 20th anniversary glitz. “What if we made the player come to the new region from Gen 1 land?”
 
japan treats hawaii pretty similarly to the us so im not really favorable to it as an explanation tbh
I think you need to sit down for this...


And to make sure this isn't just some shitpost, I will back it up that it is very likely the reason for the protagonist being from Kanto is because of the 20th anniversary mixed in with the large Japanese presence already and maybe the theme of the islands being welcoming that was also brough up here.
 
I'll be honest, I wasn't sure what you meant by "treats pretty similarly to the US" and I thought you meant it as "they think Hawaii is just like the US" to which... I mean there is a reason for that. Being in the US would do that.
 
Here's an unpopular opinion: The pokemon games aren't woke. I appreciate the fandom's efforts to fix that, but I think it's important that we remember what the source material actually is. Because, yeah, there's the imperialism of Alola/Hisui. The female characters are faster to speedrun for various reasons, but a good chunk of those reasons are sexism(female chars talk more so the male rival is faster, etc). The devs actively scrub any potential gay or trans expression out of the games, purely because they can.

Again, I understand and agree with people pushing back and fixing that. But it's important to remember that these games are sexist, transphobic, and racist, so that we remember where to push back.
 
The devs actively scrub any potential gay or trans expression out of the games, purely because they can.

Maybe this is just a nitpick (because I do agree with your overall point), but I feel like the phrasing of this makes it sound like someone has been attempting to put queer representation into the games, which then got suppressed and removed by the devs. Whereas, unless there’s specific examples of that happening that I don’t know about (which I grant could very well be the case), my expectation would be that it’s more a case of the devs just not bothering to put any queer representation into the games in the first place. Not that that’s any better, of course.
 
Idk, not really sure how you can encounter a major character like Penny, who's about as androgynous as humanly possible and whose ace tera Pokemon is Sylveon, and not walk away from that thinking that there's at least some kind of subtext going on.

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Maybe this is just a nitpick (because I do agree with your overall point), but I feel like the phrasing of this makes it sound like someone has been attempting to put queer representation into the games, which then got suppressed and removed by the devs. Whereas, unless there’s specific examples of that happening that I don’t know about (which I grant could very well be the case), my expectation would be that it’s more a case of the devs just not bothering to put any queer representation into the games in the first place. Not that that’s any better, of course.
I'm talking about changing dialogue depending on if you're male or female so that a potentially romantic line is only heard if it will be straight. Character customization so limited that bodies designated as male can't have long hair, while those designated as female can't have short hair. When they finally got rid of genderlocking clothes, they also got rid of the ability to wear skirts.

Situations where the default would allow players to be even slightly queer are removed, despite that requiring additional work from the devs. That's a deliberate choice by them and it shouldn't be ignored.
Idk, not really sure how you can encounter a major character like Penny, who's about as androgynous as humanly possible and whose ace tera Pokemon is Sylveon, and not walk away from that thinking that there's at least some kind of subtext going on.
I'm sure they aren't making decisions based on the fact that Trans Flag Sylveon is a meme in the US. And, like, I enjoy Penny, and if people relate to her ABSOLUTELY that's a good thing. But don't let headcanon satisfy you, we should be demanding better from TPC.
 
I'm sure they aren't making decisions based on the fact that Trans Flag Sylveon is a meme in the US. And, like, I enjoy Penny, and if people relate to her ABSOLUTELY that's a good thing. But don't let headcanon satisfy you, we should be demanding better from TPC.
I guess I don't disagree on that last point, but SV really does not shy away from nonconforming gender presentation or body types.

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So much so that one of my takeaways from playing it was "that had a little more gay energy than I expected, going in" (laudatory).

And that's even putting aside the fact that you don't pick "boy or girl" characters anymore. Or that Dendra clearly has some kind of BDSM lesbian kink thing going on with Tulip. (A fighting vs psychic bet where the loser "has to do anything." Please, I wasn't born yesterday. That isn't subtle.)
I'm seriously only like 25% joking.
 
Idk, not really sure how you can encounter a major character like Penny, who's about as androgynous as humanly possible and whose ace tera Pokemon is Sylveon, and not walk away from that thinking that there's at least some kind of subtext going on.

I mean I personally think, for instance, that Bede from SwSh is pretty blatantly queer-coded, but then that just folds back into Hugin’s point about demanding better, because even if I’m right that it was deliberate, it still means Game Freak weren’t bold enough to just come out and say it.

(Although, my understanding is that Japan is generally more conservative on LGBTQ+ issues, so to some extent this doesn’t really surprise me.)

I'm talking about changing dialogue depending on if you're male or female so that a potentially romantic line is only heard if it will be straight. Character customization so limited that bodies designated as male can't have long hair, while those designated as female can't have short hair. When they finally got rid of genderlocking clothes, they also got rid of the ability to wear skirts.

Situations where the default would allow players to be even slightly queer are removed, despite that requiring additional work from the devs. That's a deliberate choice by them and it shouldn't be ignored.

Ahh, okay, I see what you mean now. I had forgotten about the handful of gender-dependent romantic dialogues, but recalling them now, that one-sidedness always did irk me.

The point about hairstyles is interesting to me, because there are lots of male characters who have long hair or less traditionally masculine styles in the games — in fact that’s one of the things I generally quite like about GF’s character design. It’s more in the personal customization area where you see those forms of expression become significantly more limited (which is absolutely to my own frustration as well, as someone who mostly identifies as male but has very long hair and a preference for feminine fashion).
 
Here's an unpopular opinion: The pokemon games aren't woke. I appreciate the fandom's efforts to fix that, but I think it's important that we remember what the source material actually is.

Pokemon it's one of the top franchises in the world so it appeals to a mainstream demographic. That's pretty well known and sometimes I don't get why people think it's queer friendly. Heck, this year's game they pulled "the friend/rival character is a girl if you pick the boy MC, and it's a boy if you pick the girl MC" and that flew over many ppl's heads lol.

It's fine for people to find representation in the media they like (in fact I'm glad to see how many different interpretations there are of things I enjoy), whether it was the author's intention or not, but like you said it's important to remember where it's coming from. My main takeaway is that people shouldn't be EXPECTING to see representation from big corpos, it will lead to disappointment if you really think that way or worse, the corpos could be aware of this and manipulate it to its advantage (Voltron fans I pity you...)
 
I'm not sure about that. Japanese immigrant to Hawaii is pretty realistic. Japanese-Hawaiians actually outnumber natives.
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I imagine that’s also partially because the natives were subject to genocide when colonists came over to steal the land for their capital interests, which also resulted in an elimination of their culture. Notably, the goddess Tapu Fini is based on ( can’t remember the name ) had most books and records of her destroyed because of association of her with hell, making her “ sinful “. That, and the fact that the tourism industry is destroying the ecosystem and livelihoods of natives, makes me unwilling to go to Hawaii. And with that being said, I always kind of disliked the portrayal of Alola and how it’s based on Hawaii. It clearly underplays the real life devastation the native people and ecosystem have suffered by portraying Alola has a wonderful paradise for tourists with no acknowledgement of those injustices.

On another note, PP is a terribly outdated mechanic that needs to go. I understand it’s the equivalent of SP from other RPGs, and it’s supposed to be the other reason to use Pokemon Centers; but so much has changed since the early days that it’s a nothing but another layer of tedium. For starters, the routes are considerably shorter compared to older games, look at Galar’s victory road compared to Sinnoh’s and you’ll notice how much longer and more the tedious the latter, hence the importance of PP management. And the other reason stems from multiplayer battling. As someone who does facilities, it’s very important to PP up your Pokemon to ensure that you have an edge in PP stalling and against teams with Legendary Pokemon should they have Pressure as an ability. Problem is PP Ups are very rare, and a lot of games don’t have very consistent ways of getting them. In fact, outside of the Lottery ID system the only way to get PP ups from an infinite system would be a level 81-100 Pickup Pokemon in DPPt, though HGSS allowed you to obtain more via Pokeathlon, albeit on certain days only. To make matters worse, if you use a PP up on a Pokémon with a move then forget it, it gone forever, making it a waste. This happened to me when I was using Nagandel for the Battle Tree, I replaced Draco Meteor with Dragon Pulse and had to say goodbye to my boosted Draco Meteor PP along with the grind of PPup Dragon Pulse. A simple solution to this would be to give each PP of a Pokémon a “‘memory”.

The other reason has to do with Calyrex. Because the forms have different movesets, that means whenever you defuse Calyrex, you will forget all the moves that are exclusive to the form you have. Meaning if you PP Up any of those moves you will lose them, along with the boosted PP, wasting a valuable resource. And you will be also defusing, since you can only have one of either or Shadow or Ice Rider Calyrex. And at the very least, you want PP Up the respective signature move, meaning you are wasting three PP Up or a PP Max at the minimum.

My solution to this problem would be replace the PP system with a Skill Point Stat similar to the ones in Persona and Dragon Quest. Each move would have a Skill Point Cost, while every Pokemon would have a Skill Point Stat that would be affected by IVs and EVs. PP Ups and PP Maxes would instead serve as PP restoration. Granted, this isn’t going to happen because it would mean giving each Pokémon a new stat, which would take too long considering are already a rush job as it is.
 
I imagine that’s also partially because the natives were subject to genocide when colonists came over to steal the land for their capital interests, which also resulted in an elimination of their culture. Notably, the goddess Tapu Fini is based on ( can’t remember the name ) had most books and records of her destroyed because of association of her with hell, making her “ sinful “. That, and the fact that the tourism industry is destroying the ecosystem and livelihoods of natives, makes me unwilling to go to Hawaii. And with that being said, I always kind of disliked the portrayal of Alola and how it’s based on Hawaii. It clearly underplays the real life devastation the native people and ecosystem have suffered by portraying Alola has a wonderful paradise for tourists with no acknowledgement of those injustices.

On another note, PP is a terribly outdated mechanic that needs to go. I understand it’s the equivalent of SP from other RPGs, and it’s supposed to be the other reason to use Pokemon Centers; but so much has changed since the early days that it’s a nothing but another layer of tedium. For starters, the routes are considerably shorter compared to older games, look at Galar’s victory road compared to Sinnoh’s and you’ll notice how much longer and more the tedious the latter, hence the importance of PP management. And the other reason stems from multiplayer battling. As someone who does facilities, it’s very important to PP up your Pokemon to ensure that you have an edge in PP stalling and against teams with Legendary Pokemon should they have Pressure as an ability. Problem is PP Ups are very rare, and a lot of games don’t have very consistent ways of getting them. In fact, outside of the Lottery ID system the only way to get PP ups from an infinite system would be a level 81-100 Pickup Pokemon in DPPt, though HGSS allowed you to obtain more via Pokeathlon, albeit on certain days only. To make matters worse, if you use a PP up on a Pokémon with a move then forget it, it gone forever, making it a waste. This happened to me when I was using Nagandel for the Battle Tree, I replaced Draco Meteor with Dragon Pulse and had to say goodbye to my boosted Draco Meteor PP along with the grind of PPup Dragon Pulse. A simple solution to this would be to give each PP of a Pokémon a “‘memory”.

The other reason has to do with Calyrex. Because the forms have different movesets, that means whenever you defuse Calyrex, you will forget all the moves that are exclusive to the form you have. Meaning if you PP Up any of those moves you will lose them, along with the boosted PP, wasting a valuable resource. And you will be also defusing, since you can only have one of either or Shadow or Ice Rider Calyrex. And at the very least, you want PP Up the respective signature move, meaning you are wasting three PP Up or a PP Max at the minimum.

My solution to this problem would be replace the PP system with a Skill Point Stat similar to the ones in Persona and Dragon Quest. Each move would have a Skill Point Cost, while every Pokemon would have a Skill Point Stat that would be affected by IVs and EVs. PP Ups and PP Maxes would instead serve as PP restoration. Granted, this isn’t going to happen because it would mean giving each Pokémon a new stat, which would take too long considering are already a rush job as it is.
There’s more than just the time consuming process of giving each Pokémon of a new stat, it can be due to potential balancing issues the new stat can cause given this concept, especially if it results of already best Pokémon even better if the blatant “in-game hierarchy” is to go by.

Early game or single stage Pokémon with weak stats? Expect them to run out of Skill Points fast and spent a lot of money just to keep their SP above zero.
Meanwhile, 550+ Pokémon might never worry about running out of Skill Points unless it is constantly used as a solo Pokémon. Doubly true for 660+ BST Legendaries.

Not to mention that GF might give more Skill Points to Pokémon with higher Speed than Pokémon that has lower Speed, making Speed even more dominant of a stat than it already is, instead of the other way around that allows slower Pokémon compensating their Speed beyond possibly high bulk.

Unless PP-restoring methods become easier to come by, the Skill Point Stat might end up doing more damage than help.
 
On another note, PP is a terribly outdated mechanic that needs to go. I understand it’s the equivalent of SP from other RPGs, and it’s supposed to be the other reason to use Pokemon Centers; but so much has changed since the early days that it’s a nothing but another layer of tedium. For starters, the routes are considerably shorter compared to older games, look at Galar’s victory road compared to Sinnoh’s and you’ll notice how much longer and more the tedious the latter, hence the importance of PP management. And the other reason stems from multiplayer battling. As someone who does facilities, it’s very important to PP up your Pokemon to ensure that you have an edge in PP stalling and against teams with Legendary Pokemon should they have Pressure as an ability. Problem is PP Ups are very rare, and a lot of games don’t have very consistent ways of getting them. In fact, outside of the Lottery ID system the only way to get PP ups from an infinite system would be a level 81-100 Pickup Pokemon in DPPt, though HGSS allowed you to obtain more via Pokeathlon, albeit on certain days only. To make matters worse, if you use a PP up on a Pokémon with a move then forget it, it gone forever, making it a waste. This happened to me when I was using Nagandel for the Battle Tree, I replaced Draco Meteor with Dragon Pulse and had to say goodbye to my boosted Draco Meteor PP along with the grind of PPup Dragon Pulse. A simple solution to this would be to give each PP of a Pokémon a “‘memory”.

The other reason has to do with Calyrex. Because the forms have different movesets, that means whenever you defuse Calyrex, you will forget all the moves that are exclusive to the form you have. Meaning if you PP Up any of those moves you will lose them, along with the boosted PP, wasting a valuable resource. And you will be also defusing, since you can only have one of either or Shadow or Ice Rider Calyrex. And at the very least, you want PP Up the respective signature move, meaning you are wasting three PP Up or a PP Max at the minimum.

My solution to this problem would be replace the PP system with a Skill Point Stat similar to the ones in Persona and Dragon Quest. Each move would have a Skill Point Cost, while every Pokemon would have a Skill Point Stat that would be affected by IVs and EVs. PP Ups and PP Maxes would instead serve as PP restoration. Granted, this isn’t going to happen because it would mean giving each Pokémon a new stat, which would take too long considering are already a rush job as it is.

Like a lot of other items that previously required grinding out Battle Points (or other inconvenient methods), SV has you covered for PP Ups. You do need to wait until postgame, but PP Ups become buyable for 10k apiece from every Chansey Supply, the same cost as other vitamins. This doesn't do anything for the past, but is a good indication for the future.
 
There's also an argument to be made that PP of different moves not being interchangeable is a good thing. Would you really want to fight a Toxapex or other defensive mon with 32 uses of Recover? Sure, it does nothing. But the AI already has a tendency to spam healing or protection if its consistently hit to a certain HP level, and it probably doesn't get much better in a PVP situation where timer stalling is available.
 
There’s more than just the time consuming process of giving each Pokémon of a new stat, it can be due to potential balancing issues the new stat can cause given this concept, especially if it results of already best Pokémon even better if the blatant “in-game hierarchy” is to go by.

Early game or single stage Pokémon with weak stats? Expect them to run out of Skill Points fast and spent a lot of money just to keep their SP above zero.
Meanwhile, 550+ Pokémon might never worry about running out of Skill Points unless it is constantly used as a solo Pokémon. Doubly true for 660+ BST Legendaries.

Not to mention that GF might give more Skill Points to Pokémon with higher Speed than Pokémon that has lower Speed, making Speed even more dominant of a stat than it already is, instead of the other way around that allows slower Pokémon compensating their Speed beyond possibly high bulk.

Unless PP-restoring methods become easier to come by, the Skill Point Stat might end up doing more damage than help.
Well actually, the Pokémon Center would restore your Skill Points, so I don’t believe you would need to spend that much money on Skill Points. And as you level, your Skill Points Increase, lowering the need.
Like a lot of other items that previously required grinding out Battle Points (or other inconvenient methods), SV has you covered for PP Ups. You do need to wait until postgame, but PP Ups become buyable for 10k apiece from every Chansey Supply, the same cost as other vitamins. This doesn't do anything for the past, but is a good indication for the future.
Yeah, but it’s still a very expensive grind and from what I’ve seen from I’m Blissey’s videos the most effective way to gain money is the academy tourney with Amulet Coin + Make it Rain-still a grind, especially when you need money to buy other items.
There's also an argument to be made that PP of different moves not being interchangeable is a good thing. Would you really want to fight a Toxapex or other defensive mon with 32 uses of Recover? Sure, it does nothing. But the AI already has a tendency to spam healing or protection if its consistently hit to a certain HP level, and it probably doesn't get much better in a PVP situation where timer stalling is available.
I don’t see how it would make it more stall-ey. If anything, I see it being stalley. Let’s just say you have a Toxapex with 100 SP and Recover costs 50 while Toxic is 10 and Baneful Bunker is 5. This makes it harder to stall since you share a universal gauge has opposed to each move having its own currency.
 
I can’t say that I have much of an opinion on Power Points as a mechanic other than that I do think Legends Arceus had some neat applications with the move styles and that I do think there are some moves that should have their maximum number changed. The fact that Ice Beam has a lower count than Flamethrower and Thunderbolt has always stuck out to me, though maybe their logic was that Ice-Type moves should have less because of Freeze…?

Recovery moves have been mentioned a few times recently, though, and those I do have a more contentious opinion on. I think recovery moves should have negative priority, similar to the Teleport buff. Let me explain.

Have you ever been in a situation where you’re fighting something, use a recovery move, but you ended up taking more damage from the opponent than you healed with your own move? It sucks, doesn’t it? Or maybe you’re using a slower, bulkier Pokémon who is healing for more than they took, but because the Pokémon you’re walling is even slower than you- keep in mind, Speed and priority are important mechanics even for defensive Pokémon- not only are you at risk of a stray critical hit after getting your heal off, but the actual net value of your healing still might not be as high as it could be.

A Blissey that’s at 50% HP and takes 33% from a neutral physical move would rather take the 33% of damage first and then heal with Soft-Boiled to what would be 67% instead of heal all the way back to 100% and then have to deal with the incoming hit afterwards. Both scenarios are the same amount of net healing in this instance- 17%- but A. most Pokémon aren’t Blissey, and B. this would enable Blissey to more easily able to heal against certain reads against slower things, say a Gen 9 Garganacl using Stealth Rock, for example. This would admittedly be a more niche change than the extremities caused by the buffed Teleport, and most of the time I do think this change would be a buff in favor of the healing move user without Game Freak having to actually change any of the moves’ numbers.

Edit: I forgot to mention that this would be enhanced by the fact that Leftovers and things like Leech Seed almost always act after all Pokémon the field have used a move. Shoutouts to Celebi who gets Leech Seed and Recover and has the perfect base stats to still be fast while being able to take some hits and heal against even faster Pokémon.
 
Like a lot of other items that previously required grinding out Battle Points (or other inconvenient methods), SV has you covered for PP Ups. You do need to wait until postgame, but PP Ups become buyable for 10k apiece from every Chansey Supply, the same cost as other vitamins. This doesn't do anything for the past, but is a good indication for the future.
I mean this is cool and all but the fact that the map doesn't mark where the stores even are still makes obtaining PP Ups a pain.

I kept having to fly to Levincia to buy them because it was the only city where I knew the Chansey Supply even was.

Edit:
Recovery moves have been mentioned a few times recently, though, and those I do have a more contentious opinion on. I think recovery moves should have negative priority, similar to the Teleport buff. Let me explain.
Tbh they should just be deleted. It really feels like Game Freak is already super close to doing that anyway.
 
i've been working on creating a mod for Pokemon Crystal. It's been a blast and I'm excited to play the final product, as I feel like I've fixed a lot of the game's flaws. One thing I will say, is that although I don't understand all of the code yet, working behind the scenes helps me understand certain decisions the developers made.

The developers clearly wanted the player to discover some Pokemon themselves, and did not want to have Pokemon be on multiple boss's teams whenever possible. Also, they wanted to make gyms from the 8 types that were not used for gyms in Kanto. This is a problem because the distribution of Pokemon they created was not even at all amongst the types. I'm trying to make the gym leaders harder, but for some types, especially those in the second half of the game, there aren't a whole lot of options. I'm willing to add whatever Pokemon fit the type on their teams because I'm not discovering them for the first time, but I do think I'm making the game lose some of its charm by doing so.

Another problem with Pokemon availability is how small Johto is. There's only like 10 routes throughout the game, and you can only throw so many Pokemon on those routes while still keeping normal design motifs in place like having common Pokemon inhabit 70% of most routes. I'm fixing that too, but I do think I'm making the game lose some charm there too.

But one thing that has absolutely mystified me, is Slowking and Politoed. In later generations, more is done to differentiate them, but you'd think that, if you were going to split an evolutionary line like that, you'd be more ambitious in what you changed. Slowking is the same type with practically the same stats and movepool, and Politoed is another water type in a game full of water types. And it gets, what, Perish Song?? Like Scizor and Scyther are cool because they're both strong in their own way, Kingdra, Steelix, and Porygon2 improve upon the original, but Slowking and Politoed split an evolutionary line, are intentionally hard to get, and there is no reward (beyond their obviously cool design)
 
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