So I incorporated a simple rule while constructing this VR:
I decided to place no more than 8 Mons per tier, without + or -
D-class however, has 14 for the inclusion of some noteworthy Mons.
Yeah not too important although it clearly nominates Mons for a tier but the cut-offs aren't strict.
Despite any +/- indications anyone at the front of B-class may still be considered B+ (or even A-) and vice versa
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a few notes
[S to A is positioned with intent so thats Top10, B-tier has rough placement esp btwn Mie, Aero, Dol
[I chose 8 Mons per tier (A-C) I guess to accentuate how they compare against each other, even Yama in D would be the cut-off for Shitmonsville
[I could have included Machamp, Colo, Maldo, P2, Sableye
[Cloyster should go to the end because it sucks

(D/C-)
I have to put Jynx at the top of D because she just might be the premier, #1 shitmon of all time. She lies on the cusp abnormality & viability (definitely leaning towards "wtf are they cooking") with very distinguished traits:
-Lovely Kiss
-95 base Spe, which isn't phenomenal but will certainly punish any 100 Speeder who lacks the faster Nature
-A toolbox of criminal tactics:
Thief on her is soooo good, do you know how many Blissey's lefties I've stolen?! Add Milotic and Metagross to the list, 9/10 this will neuter your oppo's Special tank, just try not to steal a choice band.
Taunt is good against slower CMers,
Perish Song can force out the switch-in, Hp Fire can work, lmao why does she get
Screens, I feel like you can pull off the most despicable shit if your mind is open. Her appeal comes in the form of opening up opportunities for physical attackers after Kiss. She often lures Milo, Ttar, Gross, Bliss and Forre.

(B-)
Yes that is Raikou in B; if Medi deserves to dragged into OU then this guy may as well too.
I know VRs do not imply definitive OU status but, if you look at most the Mons in B and up
are OU
But yeah this guy really gets to work man, operating as a special offensive threat and defensive pivot. Get a nice boost and let those +1 Tbolts drizzle! Coverage is straightforward, often the prominent choice is Sub vs Roar. The latter is supposed to counter Suicune but tread carefully with offensive variants (esp if your Kou is). He really shuffles well with Roar becus his offensive attributes are comparable to Zap, awesome speed control + CM, so with Spikes it gets dicey. Apprehends Zap quite handily and beats Jolteon in a similar fashion (esp if it lacks Roar). Can beat so many Mons because it's so easy to CM with him. Then he really just hard forces Pert or Flygon, Metagross

....Aero, RoarJolt and we hoping this not for the revenge kill lmao. Sub is reeeally good on a forced switch, cancels status from Blissey (and she loses without Stoss). In the right situation it can beat Bliss, she's often chipped anyways. Or with the right support it can use Rest to effectively stall out. To go further, people have been experimenting with more defensive Kou spreads to alleviate some of it's issues and create auspicious outcomes (like there should be some new sauce).

(C-)
In actuality he should be in front of Regice but I'm biased, I can't re-position my goat. Anyways, Registeel has proven to be the most useful of the 3 with it's auspicious typing and stellar mixed defenses. It certainly isn't bad for all the things it can attempt to do. EVs can be tailored for a wide range of interactions. Spreads T-Wave ez, Counter works like a charm, has no problem going Boom. I even had a friend running Quiet w/ Ice Punch + Hp Grass to kill Mence and a well chipped Pert (don't worry it wasn't max Spa lmao).

(D)
A superbly versatile shitmon whom I'm afraid will lose some viability becus of SpeedPass proceedings. I mean it can still Spore, toss Spikes on anyone slower or a specific threat. Salac has been used to pull off something annoying, passing that +1 was nice sometimes. DDance Smeargle was somewhat popular right before the decision. Every nerf to Baton Pass diminished those kind of antics Smeargle could segue, as before all these restrictions it can take devious to higher levels.

(C)
It's okaaay, yall gassin it up. Don't get me wrong-- it's sorta easy to use Foc Pun because of the immense dmg ranges it threatens with any move.
-1 252 Atk Pure Power Medicham Focus Punch vs. 0 HP / 0 Def Salamence: 119-141 (35.9 - 42.5%)
I gave you one, now go do your own calcs. As you can see it puts a dent on standard Mence, mind you this is w/out CB. It can really diminish someone's presence if they take too hard of a hit, so the receiver may have to play a guessing game or stomach the dmg. You can also hit it back, bro needs more protein. (Ideally you'd rather strike 1st) Send out the beefy tank or don't play scared, and if you hit it during Foc Pun that's like a 3 pointer, all net.

(A+)
What's the word with the bird? It's time to be honest folks, Zap is applying big pressure. Top 5!!
I understand many sentiments regarding Zap with SpeedPassing, this just further postulates it's danger level. Not knowing what the Zap in front of you has is problematic, beyond the chosen hidden power. This uncertainty is often where Zap garners momentum and can make great use of support moves (T-Wave, Sub, Toxic, Roar). There literally is not one bad Zapdos set; with intentionality Zap will always leverage it's (possible) assets. For fear of high dmg ranges or getting T-Waved few are compelled to switch into a healthy Zap besides Bliss ofc (but meh). Even then some may run Peck or the rare Hp Fighting to snipe Ttar or outlast oppos with RestTalk (Roar!!) investing in a defense to become a premier switch-in, truly a force to be reckoned with. Goodbye AgilZap </3

(B+)
Its good but sort of overrated due to it's primary usage.
|| a D-edge here, a D-edge there
hidden pwr Bug to keep Celebi away
a D-edge is near, can feel it in the air
This rock slide flinch might ruin your day ||
Its not all that good without CB but liechi can more or less (definitely less) give you the same outcome
Regardless, when the janitor is around yk what he does
Pressure Aero is worth exploration but is obnoxious

(A)
Honestly I won't even say much. She's #6, has a lot of tools at her disposal, supports the team well by targeting specific threats, is often over-relied on, easily exploitable, vastly obese lmao aigh
Bliss has been doing what she always does & then some but I think the Mons around her are just getting better
Counter is very good, choose your last two wisely. Sing is good & she picks great essential oils.
Oh wait, you thought to come in with 50% on
my Skarm, you wanted to Softboil? I have Taunt dear & I'll leave an extra layer for you mkay <3

(B+)
Like I really want to place my guy in A, but lately he been coming up short. Ngl, ModestMie > any other Mie
It reaches these beautifully ideal ranges against Zap, Celebi, Cune where that +SpA nature makes the difference btwn a clean 2hko or contemplating the switch. Oh but one time I Hpumped a lead Ttar and that shit did 90% (I guess it had a lot of HP) then I died to Crunch, like wtf man. I think ModestMie would love spikes (even sand) to secure those possible 2hkos. From what I've heard, ppl are spinning with Mie less and running 3atks, Recov type sets. Claydol is the best spinner imo, Mie can actually force out those Spikers with Tbolt or repeated STAB. Honestly, Im not sure on the consensus of bulkier Starmie. I hear mixed reviews on BoldMie.
I can say more but if you really be using Starmie you should know it's limitations.

(A)
Okay so for me Cune is tied with Bliss for #6 and funny shit they really do have a relationship in Calm Mind. In fact, CM Bliss is the only
reliable one that beats all Suicune if you think about it. If their last Mon (or 2) is Cune using Rest you're not gonna send out Stoss Blissey and expect to win, right? In the 2v2? You need someone that can 3hko Cune to level the field or use Roar ofc, really depends. Some ppl are running SpDef Cune to contest Zapdos better, I haven't tried that but I imagine it can provide some staying power. Max HP is pretty swell, being fast is also neat. Max Spe & HP on Modest is actually great, being faster than many bulky variants of whoever is great works to position yourself with Sub or keep your boosts with Roar. Having Cune on your team you might ask yourself "How can I support it to maximize potential win-cons & what can I run to strengthen certain MUs or dismantle particular cores" Using Suicune requires some good planning to really open the floodgates. Everyone knows when you teambuild ADV you have to be ready for it.
Mag & Dug
They don't feel so delicately placed in a tier to me, they deserve more of a category
maybe they aren't even worth ranking, these MFs are gatekeepers
Mad people giving them A-rank on the VR. I don't respect these two, call me a hater
Neither of them really feel low B-tier, just shitmons with polarizing abilities, when I placed them I noticed something interesante
Dugtrio practically gatekeeps everyone C-tier (to some extent, bar Jolt) limiting their overall potential in the meta, while Mag is after Spikers
(this is not balderdash, its meant to bother anyone and C-Mons feel it the most)
Dug is the equivalent of some guy running up to a person (full speed) saying "Yo run your pockets" then decks the shit out of them
terrible source of income, so much can go wrong
Mag has more going for it but can feel worse, once his job is complete (if there was one) its crippling lmao
Bro takes like ~40% from Zap's Tbolts and I know yo ass don't got lefties
It just has so many bad MUs against big threats & Dug be like "if you not a Flying type -bitch- scrub tha ground" (its a Migos song)

Let us all take a moment of silence for Cubone's mum.
Hit the dance floor once and was suddenly the life of the party
Had real fun with that, I did AgilZap with RoarCune, Hera & Psong Bi
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Interactions with Dug
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White are ez pickings
Yellow doesn't benefit enough/as much from Dug antics
Moltres could benefit a lot from Dug maybe reliant
Jolt: boy if you don't get out my face
please spare me the technicalities lmao this is rather general