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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
hahaha bye bye eelektross you wil now have to think about the buttons you push mwahahaha
jokes aside mega floette could still stick around depending on the ability it gets, it's living in a tier with like five / six fucking steel types and it is still a very good mon, especially if it gets fairy aura and just resorts to clicking moonblast against everything (please don't give it fairy aura please don't give it fai)
the other guys will be getting worse and that is a big sad but if nothing else mega victreebel won't be getting too much worse, no self-respecting steel type wants to switch into a toxic, sadly falinks and malamar weren't particularly great even with their nutty abilities (mono fighting type + four moveslot syndrome and being malamar)
 
hahaha bye bye eelektross you wil now have to think about the buttons you push mwahahaha
jokes aside mega floette could still stick around depending on the ability it gets, it's living in a tier with like five / six fucking steel types and it is still a very good mon, especially if it gets fairy aura and just resorts to clicking moonblast against everything (please don't give it fairy aura please don't give it fai)
the other guys will be getting worse and that is a big sad but if nothing else mega victreebel won't be getting too much worse, no self-respecting steel type wants to switch into a toxic, sadly falinks and malamar weren't particularly great even with their nutty abilities (mono fighting type + four moveslot syndrome and being malamar)
Knowing Gamefreak , Floette will get something like Adaptability but only against Mega Pokemon. That +2 Moonblast is going to hit Mega Scizor soooo hard.
 
Knowing Gamefreak , Floette will get something like Adaptability but only against Mega Pokemon. That +2 Moonblast is going to hit Mega Scizor soooo hard.
It’s a dice roll really.
Terapagos got 1 amazing ability in its Tera form, then uses only an okish ability for its Stellar form.
More often you get the good abilities though.
 
:chimecho: couple of routes. keep Levitate for the bronzong larp, Punk Rock flavor's off but it's the closest thing mechanically, i guess Soundproof blocks all the new pshots running around + the odd roar/psynoise but Magic Bounce is ten times that
:golurk: hugeass transformer automaton with a reactor inside him. Steam Engine no? turns your base 55 insane if you position right
:meowstic: Protean with ur cute coverage pool? tbolt/dpulse/energy/now ep and moonblast? really feeling it w/ the split design. best part is! you're monotype so you can delay the proc and click CM
:crabominable: on the fence with Stakeout. like it's coming off One Fifty Seven Base but itttt doesn't actually sound that broken here? gives him a unique presence under TR at least
:golisopod: hit n run bulky attacker from day one. massive def but next to no recovery. Regenerator. dude
:glimmora: you get such a free line into Merciless. setup as they hit you, maybe tech endure then mega and start clicking. could even bounce between debris and corrosion in base depending on the m/u
:heatran: Earth Eater im so forreal. get him on those OM roids
 
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Mega Dimension just dropped, and I'm excited to play with the new Megas! I have some suggestions for abilities that some of these should get:

Mega Evolution: Mega Garchomp Z
New Ability: No Guard
Reasoning: it loses its Ground type and becomes a fast mixed glass cannon, so to compensate, making Draco Meteor, Dragon Rush, and Fire Blast always land would really help it out. Also, in the dex entries (haven't seen the new mega dex entry yet) it says Garchomp never lets its prey get away. Levitate sounds viable and lore-accurate too, but imo that's boring.

Mega Evolution: Mega Chimecho
New Ability: Levitate
Reasoning: I know, that's the same ability it already had. But now it gets the Steel type, and we all know how powerful that combination is...

Mega Evolution: Mega Glimmora
New Ability: Merciless
Reasoning: I think that by just taking a look at it, you'll understand why. Poison Point may be more appropriate, but it doesn't really come in handy

Mega Evolution: Mega Raichu X
New Ability: Reckless
Reasoning: Being a physical Electric type is tough, especially when even as a Mega, other Pokémon still outclass you. Except in one thing, and that's Volt Tackle. So why not just make Volt Tackle even more powerful?
 
29 pages forum and yet no one talked about mega camerupt buff? Hear me out
:camerupt:Give this dry skin. It fits design wise. It fits competitively and checks important pokemon like greninja and skarmory. It also checks excadrill if you give it some bulk. Not only it will be playable and become meta staple. It will also revolutionize the existing meta, reducing over-redundancy on pokemon like skarmory and hence allowing more pokemon originally afraid of skarmory into play
 
29 pages forum and yet no one talked about mega camerupt buff? Hear me out
:camerupt:Give this dry skin. It fits design wise. It fits competitively and checks important pokemon like greninja and skarmory. It also checks excadrill if you give it some bulk. Not only it will be playable and become meta staple. It will also revolutionize the existing meta, reducing over-redundancy on pokemon like skarmory and hence allowing more pokemon originally afraid of skarmory into play
Mega Camerupt already exists so it can't be buffed
 
Mega Dimension just dropped, and I'm excited to play with the new Megas! I have some suggestions for abilities that some of these should get:

Mega Evolution: Mega Garchomp Z
New Ability: No Guard
Reasoning: it loses its Ground type and becomes a fast mixed glass cannon, so to compensate, making Draco Meteor, Dragon Rush, and Fire Blast always land would really help it out. Also, in the dex entries (haven't seen the new mega dex entry yet) it says Garchomp never lets its prey get away. Levitate sounds viable and lore-accurate too, but imo that's boring.

Mega Evolution: Mega Chimecho
New Ability: Levitate
Reasoning: I know, that's the same ability it already had. But now it gets the Steel type, and we all know how powerful that combination is...

Mega Evolution: Mega Glimmora
New Ability: Merciless
Reasoning: I think that by just taking a look at it, you'll understand why. Poison Point may be more appropriate, but it doesn't really come in handy

Mega Evolution: Mega Raichu X
New Ability: Reckless
Reasoning: Being a physical Electric type is tough, especially when even as a Mega, other Pokémon still outclass you. Except in one thing, and that's Volt Tackle. So why not just make Volt Tackle even more powerful?
MEGA Garchomp Z No Guard with Nasty Plot, mmmh

And Raichu X must have Levitate, it floats in game
 
My two cents about one of the DLC Megas
I think Psychic Surge would fit Mega Meowstic. Its dex entry reads "Mega Meowstic can use its psychic power to compress or expand anything. It overwhelms foes by contorting space itself.", seemingly referencing the Expanding Force move; SV's description "The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.". Meowstic is also an unique case where the two forms play differently, one being a support and the other being (an attempt of) an attacker and Psychic Surge would play in both roles giving it high attack power and supporting its team.
 
so when can we expect DLC content to be added in the format? I am actually really excited to use my favourite Pokémon's mega evolution with 157 physical attack and 147 special attack and 153 speed; can't wait hehe
 
Mega Raichu X:
<br>Galvanise
<br>Reasoning: I am not really sure if Galvanize will be balanced on Mega Raichu X, but dude don't have any good stab options, but if it gets access to Galvanize, it will get electric-type body slam, Double Edge, and Return/Frustration and, most importantly Extreme Speed, so basically it will get great stab options; otherwise, it is really inferior to it special twin
 
Mega Golisopod:
<br> tip-and-run: all priority moves used will also get pivoting effect
<br>Reasoning: just it won't be most broken but first impression will be finally spamable espically if you pair it up with a glowking and also aqua jet, I don't know if it will get bullet punch but that too
 
:chimecho: i know most of us are suggesting levitate or punk rock, but honest;y fuck it, give it Full Metal Body, which is just Clear Body that cant be bypassed by mold breaker and other ability/move ignoring stuff. Also it blocks webs from lowering its stats but that doesnt matter lol. other then that i have no other ideas

:heatran: bros so hot he melts the steel in his own body, the only mega i actively feel bad for. I dont really know any good ideas that would make him balanced, maybe keep Flash Fire or give him Water Absorb?

:golurk: ghost ground isnt exactly stellar defensively and hes extremely slow. id suggest Prism Armor or Analytic

:scovillain: rest in peace Mega Victreebel. May RU or PU give you a safe, comfortable home. Anyways, strangely enough i think Rattled would actually be pretty helpful for this guy, since it would be able to switch into the various darks and bug types in the tier, increase its speed and also punish intimidate because it can be mixed/special, idk

:tatsugiri: storm drain would be pretty great ig
 
Mega Absol Z – Tough Claws
reasoning: I feel like it's a ghoul absol, which is trying to kill people and it would need some tough claws to get kills
Mega Chimecho – Regenerator
reasoning: I just want to make it good
Mega Crabominable – Sheer Force
reasoning: I don't know; there is no ability which could help this guy
Mega Garchomp Z – Mold Breaker
reasoning: I feel like by design it would make sense
Mega Heatran – Filter
reasoning: just pure viability
Mega Lucario Z – Mega Launcher
Reasoning: it is going to get quick banned anyways so why not give it something which can compete with adaptability?
Mega Golurk – Sap Sipper
reasoning: gets rid of grass weakness and an immunity, more room to switch in
Mega Meowstic – Magic Guard
reasoning: it is a psychic type and those tends to get it
Mega Raichu X – Galvanize
reasoning: no stab option so let's help him
Mega Raichu Y – Lightning Rod
reasoning: just base ability
Mega Scovillain – Desolate Land
reasoning: just kidding
Mega Staraptor – Aerilate
reasoning: why not ge ride of normal typing entirely
Mega Zeraora – Electric Surge
reasoning: I want it to be broken; that is all. It is my favourite Pokémon of all time
rest of megas have signature ability in their base form so either give them those or try to upgrade them
 
Custom Ability Megas
Vibrant for Lucario Z and Chimeco: Boost sound and Dance atacking move by 30%, moves that rise/decrese stats does it by 1 more (Sword Dance now is +3) and moves that are status efects without boost are unchanged
Dragon Asault for garchomp: Dragon Moves does Neutral Damage to Fairy and Steel and cannot miss
Great Explosion for Heatran: Eruption and Water Spout always dos the same damage, and Explosion Moves bypass protection
Eerie Eye for Meowstic: keen eye + ignore move inmunities (Psychic hit dark, ghost hit normal, electric hit ground)
Soul fuel to Magearna: boost 10% special atck by each fainted alied (like supreme overlord)
General for tatsugiri: Same as Comandar in doubles but in singles each time it swich, the opponent pokemon lose -2 in one random stats and the user is boosted in another random stats

Reason
Chimeco is a bell and lucario acn make heavy noises like Kommo'o with him arms, and Dance when fighting
Dragon assault because it is basucaly more Dragon than before (i cannot explain this with Word but basicaly it regret it ground and water origins to embrace the dragon power)
Great explosion is obvius and is not exclusive to heatran, can be granted to megacamerutp
Eerie eye is the natural evolution of keen eye and miracle eye and is reference to bloodsaluna mind eye
Soul fuel is a re work consent of soul heart and pair of the dark Steel kingambit
Tatsugiri ability is to make it independient lf Dondozo in singles as is think there no double battles in z-a and a general is a rank high than commander
Another time if gonna come for existing abilities
 
This is gonna be a bit WIP

For Mega Absol-Z our stats are frankly absurd, and will carry a "standard" ability past the moon, meaning we probably don't wanna give it Tough Claws. With that said, our ghost STAB is Shadow Claw, we learn Night Slash, and we get Focus Energy; we're perfectly set for a setup sweeper that uniquely gets the ability to bypass Clefable at the cost of just being fairly awkward otherwise. Thinking something like Focus Energy / Night Slash / Shadow Claw / Close Combat, where the STABs get a 100% crit rate after setup, taking our mediocre power Shadow Claw to the point that its actually hitting sorta hard, doing 70% to physdef Clefable.

Gamefreak has a fairly clear implied rule that no mon with perfectly accurate sleep can be faster than 90 base speed. Mega Darkrai is 85 base speed. This is the clearest telegraphing of No Guard I've ever seen, you can't even miss it.

Long Reach Golisopod has been brought up within the discord and is a pretty perfect fit. Its a pretty devastating trade bot, but at the same time all of its stuff is physical, and its extremely vulnerable to being worn down by the combo of Helmet, Hazards, and that damn bird that I hate (Talonflame body). This isn't the most flashy thing we could give it, but its just very solid, and fits the mon's movepool excellently.
 
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:crabominable: - Ice Scales - Speed is far less important (but still useful) in Z-A, but here Mega Crabominable would still suffer from being a slow Ice-type with not enough bulk to compensate. Ice Scales will help it deal with Special Attackers significantly better while still being managable to break through due to it’s type weaknesses. And unlike Frosmoth, it doesn’t care too much about Stealth Rocks and has no double weaknesses to worry about.

:darkrai: - Intimidate - With it’s far more eldritch look, of course it’ll be intimidating to their foes.

:magearna: - For Ubers Z-A, perhaps something like No Guard? It seems to go all out so on one hand, Fleur Cannon won’t miss, but it also means stuff like Precipice Blade (Primal Groudon’s back baby) and Fire Blast will also always hit it back.

:scovillain: - Drought - Not much I can think off without custom abilities and without copying what others already suggested.

:golurk: - Stamina - With it seeming to become unmovable now that it’s patch goes off giving it a power surge, Stamina allows Mega Golurk to turn physical 2HKOs into 3HKOs. If Body Press is in Z-A, then Mega Golurk will also be able to circimvent limited Ghost STAB if Poltergeist is not in the game.

EDIT: Just discovered that custom abilities are disallowed now, so I ought to start over for Mega Darkrai, Magearna and Scovillain.
 
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Mega Evolution: Mega Meowstic
New Ability: Boundary Breaker
Ability Description: Mold Breaker + Neuroforce
Reasoning: A custom abiltiy to work with both the usual roles of Male and Female Meowstic, Mold Breaker is not only an offensive tool but it doubles as bypassing the likes of Good as Gold and Magic Bounce, extra important as they gained hazards in ZA, while Neuroforce amps their special attack to work at its best while spamming coverage, something the female's movepool heavily appreciates.

Mega Evolution: Mega Crabominable
New Ability: Raging Boxer
Ability Description: Parental Bond Clone that only affects Physical moves (Crabominable cannot learn Seismic Toss or any set damage moves)
Reasoning: Genuinely one of the few abilities that could keep this guy viable and would be fitting given its description as prone to anger and fast at punching, though slow at moving.
 
:Raichu: X
Ability: Galvanize
Reason: Well besides no custom ability when we have 5 mono electric Megas that have only a small pool of thematically fitting abilities, Galvanize comes to mind to help Raichu X as much as possible.
Galvanize helps with Raichu’s sparce STAB options being basically just Volt Tackle. Raichu learns several normal moves, including the excellent Normal move Extreme Speed.
And looking at Raichu X’s stats compared to Y, Galvanize is a real possibility since Y otherwise outclasses X by a lot.

:Raichu: Y
Ability: Motor Drive
Reason: Honestly Raichu Y has some fantastic stats and to balance them out, it should be some filler ability like Motor Drive. It has the better stats and access to stuff like Nasty Plot and Grass Knot. Between the 2 it should get the mediocre ability.

:Chimecho:
Ability: Levitate
Reason: Levitate is far more useful for Mega Chimecho now, allowing it to avoid ground moves and Spikes.

:Absol: Z
Ability: Super Luck
Reason: Did you see this things fucking stats? It doesn’t need any help.

:Staraptor:
Ability: Tough Claws
Reason: Need I say more?

:Garchomp: Z
Ability: Sand Force
Reason: It sucks that Garchomp loses its Ground typing. However they made Garchomp Z a special attacker with the same speed as Pheromosa and gave it Nasty Plot. With that it really doesn’t need a fantastic ability either.

:Lucario: Z
Ability: Inner Focus
Reason: Let’s be real. This thing is getting banned immediately. They decided to give the Z Megas all minmaxed stats (and lied about Lucario Z’s stats) and made Lucario Z the most busted one. 164 SpA with Nasty Plot, Pheromosa Speed, Vacuum Wave for anything that’s faster, and amazing special coverage.
Honestly considering giving the Z megas hindering abilities since they otherwise tear up the Meta.

:Heatran:
Ability: Earth Eater
Reason: It fits Heatran both competitive and thematically as well. While it doesn’t ignore spikes, it still makes Heatran immune to Ground moves and heals Heatran too, and Ground is its biggest weakness.
Thematically, it has a giant gapping mouth like when their wife’s boyfriend buys them a brand new Switch 2.

:Darkrai:
Ability: Compound Eyes
Reason: Darkrai turns into fucking Monoculus from TF2. And since we can’t make custom abilities so that Darkrai shoots out crit rockets. This, along side its Pokedex mentioning how foes can’t escape from it could mean either it gets a trapping ability or an accuracy buffing ability.
Compound Eyes sounds the most reasonable ability and helps Darkrai a lot. While Sleep moves are banned, Darkrai has a bunch of innaccurate moves. Blizzard, Focus Blast, Thunder, Will-O-Wisp, and Thunder Wave. This gives them all at least 91% accuracy and makes it so the rest always hits.
Also Dark Void is now an attacking move that heals you.

:Golurk:
Ability: Adaptability
Reason: I’m a bit bias. Golurk is my favorite. So glad they didn’t give Mega Golurk fuck ass stats like Malamar or Scovillain. I was watching Blunder’s stream and they suggested giving it Adaptability. It definitely looks like it will get a brand new ability with its design showing how its soul is bursting out. Something like physical and better Berseker, or Punching Triage. However no custom abilities.
Adaptability however is pretty good for it. A x1.333 boost to Earthquake and Poltergeist would be amazing, and it already gets Close Combat so it doesn’t need No Guard as much.
Really wished they gave it even a little more speed. Literally 6 more Speed would make Rock Polish outspeed those 151 Spe Mega and Mega Greninja with Adamant. But of course Golurk definitely needs more SpA.

:Meowstic:
Ability: Psychic Surge
Reason: Since this Mega basically combines both Meowstic, it’s in a way like Espurr which talked about its untapped Psychic powers. With Psychic Surge, it emulates that idea since all its powerful psychic energy is spilling out. It would also give Meowstic a niche that seperates it from all the other fast special offense Megas.
And also Expanding Force too.

:Crabominable:
Ability: Contrary
Reason: Ok hear me out.
Contrary here is more for gameplay. Crab here actually makes excellent use of Contrary with its signature move Ice Hammer, as well as the many stat dropping moves it has with Superpower, Hammer Arm, and Close Combat.
My flavor reasoning is that Crab gets longer legs but somehow is slower, which is CONTRARY to what one would think would happen.

:Golisopod:
Ability: Guard Dog*
Reason: Mechanically Guard Dog makes the most sense for Mega Golisopod since its previous abilities were about Golisopod being forced out. Now it flips the script by being unable to be forced out. Additionally it gains +1 Atk when intimidated.
Flavor wise…Golisopod - olisop = doG

:Magearna:
Banned

:Zeraora:
Ability: Lightning Rod
Reason: Similar to Raichu Y, it has some pretty nice stats already. It doesn’t need much to succeed, and Lightning Rod does help mixed and special sets a bit.

:Scovillain:
Ability: Grassy Surge
Reason: Ok this thing is gonna be ass no matter what unless it gets some broken ability. At least with Grassy Surge, it can abuse Grassy Glide and sets itself apart from Rillaboom with its STAB Fire coverage.

And on the subject of Terrains give :Manectric Mega: Electric Surge and :Magearna: Misty Surge so that there are 4 Megas with Terrain.

:Glimmora:
Ability: Merciless
Reason: Merciless would pair extremely well with Glimmora since it sets up Toxic Spikes or poisons Pokemon with Corrosive. It also looks way more aggressive like its in an attacking state.

:tatsugiri:
Ability: Storm Drain
Reason: There is pretty much nothing flavorwise (ironic) for Tatsugiri that wouldn’t be a custom ability or buffed Commander.

:Baxcalibur:
Ability: Intrepid Sword
Reason: It literally has a giant sword. In fact that sword is definitely bigger than Zacian’s. Also it definitely needs a different ability to set itself apart from its base form since it otherwise would prefer to run Boots or Loaded Dice.
 
Maybe you guys should have made it clear that custom abilities were a no-go before the DLC drops lol

:raichu: (X) - this thing gonna be so ass lmao and there are no obvious ability to give to physical electrics too and I don't wanna fall into the trap of giving huge power to everything so uuuuh Galvanize for a STAB priority and Giga Impact memes ig

:raichu: (Y) - Mega Manectric but slightly faster and stronger with access to NP and Surf. NP sets will probably get demolished by the faster stronger Megas because 130 is somehow not that fast so I say let's give it Motor Drive so it can patch up its unironic Speed problem. maybe.

:chimecho: - Levitate is an obvious one. Bronzong but fatter, with access to Recover and Heal Bell? Yes please. Potentially strong Mega but might not stay in OU because too weak to Pursuit which is a big deal in a world of Pursuit.

:absol: - This one might be absurdly strong or it might just flop like the original Mega Absol did. I'd say keep Super Luck, it probably doesn't need help.

:staraptor: - keep Reckless, next.

:garchomp: - Another Mega that looks absolutely insane and definitely does NOT need help. Keep Rough Skin. No Rocky Helmet shouldn't make it as strong as it looks.

:lucario: - Most broken Mega of the bunch? There is definitely an argument here. It's ban worthy even without an ability. Inner Focus.

:heatran: - Keep Flame Body, fits the Dex entry better than Flash Fire and can lead to using Flash Fire as the base ability to switch to Flame Body when necessary.

:darkrai: - base Darkrai gonna get banned lol but the Mega looks crazy as well. Keep Bad Dreams, Sleep Clause is in effect and it is a GOOD thing.

:golurk: - Haven't read the dex entry for this one but let's be honest: people love No Guard, and so do I. Or you could give it Speed Boost and probably break it.

:meowstic: - Love the Psychic Surge proposition from Bl4ze Delphox

:crabominable: - Ice Scales following the tasteful proposition from Samtendo09 , giving it a pseudo built in AV is genius

:golisopod: - This is just Mega Scizor? well, if Mega Scizor wants to be the bulky one with access to Roost, maybe give Golisopod Tough Claws which is basically just Technician but better.

:magearna: - instant ban because Shift Gear lol, give it like Scrappy or something Sableye ain't tanking a Play Rough anyway EDIT - I forgot that Scrappy was giga buffed and prevents Intimidate oops, well I'm sure Mega Magearna will love the addition of Run Away to its kit!

:zeraora: - wow look, it's ANOTHER boring fast electric mega! Let's go with ummm Volt Absorb, I'm feeling fancy today!

:scovillain: - Chlorophyll because anything else will NOT help a slow frail Grass/Fire.

:glimmora: - I really like the Merciless proposition from Smittz (echoed in the post above that was posted during the writing of this)

:tatsugiri: - haven't played the game or watched videos, is it really just 3 tatsugiris? uuuuh Storm Drain then? Since it's the same mon(s)?

:baxcalibur: - totally not copying homework by saying Intrepid Sword nope.
 
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