this got fixed https://github.com/smogon/pokemon-showdown/pull/11305
Regarding Metronome PP: when Metronome is used with a charging move, its PP is restored on the first turn, so it is only deducted on the second turn. However, there is currently a bug that restores PP with every move. I have already submitted a fix for this. https://github.com/smogon/pokemon-showdown/pull/11871I've encountered a serious bug regarding metronome.
https://replay.pokemonshowdown.com/gen1ou-2571613543
If you start at turn 45, notice how I have "-1 pp" for metronome. On my end, the pp never updates; I have 16 pp no matter what, despite none of my other moves having this issue. Furthermore, for some reason whenever I call a move that has a charge turn, or a partial trapping move, I get the "desync clause activated" message, but it mentions it in the context of dethawing. This means that getting stuck in the charge turn of razor wind, or presumably any charge turn. I haven't been able to test it but I suspect this could have some adverse effects with fly or dig, but again I haven't landed that yet.
I hope someone is able to fix this, because despite metronome being a gimmick, being able to fish for good outcomes with infinite pp is bullshit lol.
Regarding the Desync Clause Mod activation on trapping moves called by Metronome/Mirror Move, I'd have to check the cartridge behavior.
Regarding Metronome PP: when Metronome is used with a charging move, its PP is restored on the first turn, so it is only deducted on the second turn. However, there is currently a bug that restores PP with every move. I have already submitted a fix for this. https://github.com/smogon/pokemon-showdown/pull/11871
Additionally, if Metronome or Mirror Move is used by a transformed Pokémon, the original base move slot gains +1 PP.
Regarding the Desync Clause Mod activation on trapping moves called by Metronome/Mirror Move, I'd have to check the cartridge behavior.
Hello. These two have been fixed and deployed to the main server. I believe everything is now fixed, but please let me know if anything seems wrong.
- If Metronome or Mirror Move calls a partial trapping move, the effect should persist for the duration.
- If the target switches and the move was called by Metronome, the Pokémon will use Metronome.
- If the target switches and the move was called by Mirror Move, desync clause activates and the trapping effect ends.
should both be fixed now. this new client feature has taught me so much about gen 1 mechanics!Client Bug for specifically RBY should it stick around.
Shows status moves as no effect vs sub
View attachment 822355
Shows sleep as no effect vs a statused bull on recharge
View attachment 822357