Clamperl. The forgotten bivalve from hell.

@Bran & Nude-- haha, I actually finished breeding this last night. :P

Quiet Clamperl
30 / 20 / 26 / 31 / 31 / 6
Hidden Power Electric 68


Though I don't have wifi so it's not like I can trade it to anyone. lol
 
Wow, a well thought out post with excellent damage calcs. Clamperl. 30 usages on Shoddy in March? Wow, if this thread is anything to go by, TR teams will all have one!
 
^^ Agreeing with the above post. The only problem is that Clamperl couldn't outspeed anything if it tried without trick room, and it has mediocre defenses. But come on, 30 usages? This thing is worth more than that.

It is like Marowak- insanely powerful but has a limited movepool, poor Hp and bad speed that must be boosted or used in trick room to acheive good results.

The only thing I wonder is how this shuts down Blissey, Snorlax, and Celebi, probably the three most common switch-ins.
 
@Bran & Nude-- haha, I actually finished breeding this last night. :P

Quiet Clamperl
30 / 20 / 26 / 31 / 31 / 6
Hidden Power Electric 68


Though I don't have wifi so it's not like I can trade it to anyone. lol

Damn you!! Well, now I can say you made the first, lol, so good job! But I'll still make one that's accessable to make it accessable to the public.
 
I've ran into a few of these on shoddy in the past few days, and its ridiculously easy to counter. The TR lasts only a few turns, and its easy to stall it out with switching.
 
well i included one in my UU team setup, which conveniantly already had lunatone in it so i ended up with a very interesting BP chain

lunatone comes in (always takes some hits) sets up some cosmic powers usualy 2 i can pull off, switches to mr mime who has the option of calm mind first then trick room or just trick room has the added benefit of not being able to roared away meaning i can then pass to the clamperl to do the buisness and even take that one extra kill once TR is done
 
Yeah Urza, we kinda established that eons ago...

We're trying to discuss its actual viability, because people evidently don't see it if there was only 30 uses last month.
 
I've faced about 5 or 6 of these now on shoddy, it doesn't seem very effective yet. Maybe people are doing it wrong, but they seem to end up using 3 turns of TR before they even getting Clamperl out. My starter usually dies to it but then Clamperl dies pretty quick without OHKO'ing anyone else.
 
I've been testing a TR Clamperl / Marowak team on Shoddy.

Uxie leads are one of the best TRers in the game in my oppinion since as far as I know it is nearly impossible to OHKO without setup. Lum Berry helps it set up Trick Room, then I either Stealth Rock the following turn or attack.

I won 7/8 of the games I played, with the loss due to a brightpoweder subchomp. Clamperl really can destroy teams if used late game. Marowak is nice with it too, since it hits just as hard and can Swords Dance. Together nothing can effectively wall them.
 
Oh god, not another "Let's pretend the reader is stupid and has no idea why this Pokémon could be useful so I can hear myself talk about something for four paragraphs which can be done in one sentence" regurgitation!

540 Special Attack is really cool. He doesn't get Toxic. As Bologo, master of all things cool, says, do Brine to beat Bliss in the Rain.

As with a lot novelty, it actually works, it's just hard to pull off. Power Trick Life Orb Shuckle's better, though, if only for the cool points of having a Shuckle actually sweep something.

Also, guys, LEARN TO USE TRICK ROOM CORRECTLY. Every single one of your 5 turns has to be carefully planned out or else you'll fail. Hell, I'm not even sure that there's time to Rain Dance on a good TR team, but with Wet Rock it can work. You MUST plan on the fact that you get a maximum of 3 turns with your Clamperl; you MUST use Rain Dance before Trick Room, and you MUST get everything JUST RIGHT.

One more thing: CLAMPERL HAS AN ANALYSIS IN THE STRATEGY DEX AND HAS HAD ONE FOR MONTHS. So no kissing the OP's feet.

Uxie is really pushing it for Trick Room speed; I'd really go Porygon2.
 
Damn you!! Well, now I can say you made the first, lol, so good job! But I'll still make one that's accessable to make it accessable to the public.

DawnBringer has an HP Electric one and dragonsyth1 has an HP Grass one.

Although Clamperl is a threat in Trick Room, I think it's best used in the late game of the battle, as many Pokemon can counter it easily, if an opponent is pretty smart enough, they can predict and switch so Trick Room would wear off. Although the opponent can predict too, there are a few Pokemon that could easily counter it, mainly Volt Absorb Lanturn.

Also the problem of using Clamperl is that Trick Room isn't very easy to set up at times, or people don't use it properly.

Anyways, I always liked Clamperl.
 
Damn you!! Well, now I can say you made the first, lol, so good job! But I'll still make one that's accessable to make it accessable to the public.

Actually I had one for the longest of time, and marginally better than what Chou has bred.

Quiet Clamperl: 30 / 8 / 30 / 31 / 31 / 6, HP Electric 68.

Pretty much the same imo.

*coughlocatedinmythreadcough*

EDIT: Oh wtf! Mr. Darkrai beat me to my own pokemon, lol.
 
Oh god, not another "Let's pretend the reader is stupid and has no idea why this Pokémon could be useful so I can hear myself talk about something for four paragraphs which can be done in one sentence" regurgitation!

540 Special Attack is really cool. He doesn't get Toxic. As Bologo, master of all things cool, says, do Brine to beat Bliss in the Rain.

As with a lot novelty, it actually works, it's just hard to pull off. Power Trick Life Orb Shuckle's better, though, if only for the cool points of having a Shuckle actually sweep something.

Also, guys, LEARN TO USE TRICK ROOM CORRECTLY. Every single one of your 5 turns has to be carefully planned out or else you'll fail. Hell, I'm not even sure that there's time to Rain Dance on a good TR team, but with Wet Rock it can work. You MUST plan on the fact that you get a maximum of 3 turns with your Clamperl; you MUST use Rain Dance before Trick Room, and you MUST get everything JUST RIGHT.

One more thing: CLAMPERL HAS AN ANALYSIS IN THE STRATEGY DEX AND HAS HAD ONE FOR MONTHS. So no kissing the OP's feet.

Uxie is really pushing it for Trick Room speed; I'd really go Porygon2.

Chris you're a fucking idiot. I never said this was some new set I invented, I just showed that Clamperl was almost never used in OU, and I gave a bunch of calculations to prove it can hold its own. Apparently many other people did not know this, since only 30 were used last month.

All I did was open the public's eyes to Clamperl.

Uxie can Stealth Rock, which is vital for a lot of OHKOs on Clamperl. Unless P2 can SR, which I don't think he can.
 
Wow. Just wow. Clamperl, created by Arceus to be his military adviser. I tested both the Clamperl and Bronzong on the Battle Tower. I beat Tower Tycoon no problem. Bronzong, Rain Dance, Trick Room, Explosion. After that, annihilation to his Rhyperior and Dragonite. It's truly moving how such a lowly NFE pokemon can contend with the big boys, provided you help it out a little :D

I had no Clue(tm) that it could be devastating.
 
Wow. Just wow. Clamperl, created by Arceus to be his military adviser. I tested both the Clamperl and Bronzong on the Battle Tower. I beat Tower Tycoon no problem. Bronzong, Rain Dance, Trick Room, Explosion. After that, annihilation to his Rhyperior and Dragonite. It's truly moving how such a lowly NFE pokemon can contend with the big boys, provided you help it out a little :D

I had no Clue(tm) that it could be devastating.

Congradulations on slaying Palmer, but to be fair i've heard stories about things as crappy as a Sub / Sleep Powder Butterfree 3-0ing him.

lol what you did was overkill. Nice job!
 
I fought somebody using this exact same Bronzong + Clamperl thing, (maybe it was you, I think it was against somebody called H.King or something, I was playing under dLb).

Basically it got set up right, Bronzong exploded on my zapdos, then double switch in vaporeon/clamperl, we both use HP Electric, they both do about 80%, but clamperl goes first. I let him kill my vaporeon because i had no electric resists on my team (lol), and then I brought in Metagross for a Bullet Punch to kill. Just recounting my experience against it. It did manage to take out one of my pokemon, but then again I was running a very offensive team.

OK so I think my biggest problem with Clamperl is that pretty much if your opponent has a Blissey, you are playing a 5-6 game from the start, and since something like 35% of all teams have Blissey on them, I don't think it's really worth it
 
I fought somebody using this exact same Bronzong + Clamperl thing, (maybe it was you, I think it was against somebody called H.King or something, I was playing under dLb).

Basically it got set up right, Bronzong exploded on my zapdos, then double switch in vaporeon/clamperl, we both use HP Electric, they both do about 80%, but clamperl goes first. I let him kill my vaporeon because i had no electric resists on my team (lol), and then I brought in Metagross for a Bullet Punch to kill. Just recounting my experience against it. It did manage to take out one of my pokemon, but then again I was running a very offensive team.

OK so I think my biggest problem with Clamperl is that pretty much if your opponent has a Blissey, you are playing a 5-6 game from the start, and since something like 35% of all teams have Blissey on them, I don't think it's really worth it

It wasn't me. I consider Vaporeon a counter to this set, even if it is 2HKOed by HP Electric. I would have switched out, or at least scouted your team more before attempting the Bronzong setup.

My shoddy name in MrNude or Anal Impact.
 
Eh, since Deepseascale has been neglected, I decided to make a set for a gimmicky sp.wall in UU/NU

Clamperal@ Deepseascale
Modest
252 Hp, 40 Satk, 216 SpD
-Surf
-Ice Beam/HP Electric
-Rest
-Sleep Talk

With this Ev spread, it hits 274 Hp, 213 SpA, and 400 SpD. It hits 121.75 on Dragontamer's Defense Tier on the special side, and 114.79 on the physical side. As a comparison, Hypno(Calm, 252 Hp, 200 SpD) and Grumpig(Calm, 252 Hp, 96 SpD hits 123.53 and 121.99 repectively. Now you might be saying why use Clamperal when you can use Hypno or Grumpig, but the fact remains Clamperal has a better typing, as Water is a great defensive typing while Psychic is not.
 
Eh, since Deepseascale has been neglected, I decided to make a set for a gimmicky sp.wall in UU/NU

Clamperal@ Deepseascale
Modest
252 Hp, 40 Satk, 216 SpD
-Surf
-Ice Beam/HP Electric
-Rest
-Sleep Talk

With this Ev spread, it hits 274 Hp, 213 SpA, and 400 SpD. It hits 121.75 on Dragontamer's Defense Tier on the special side, and 114.79 on the physical side. As a comparison, Hypno(Calm, 252 Hp, 200 SpD) and Grumpig(Calm, 252 Hp, 96 SpD hits 123.53 and 121.99 repectively. Now you might be saying why use Clamperal when you can use Hypno or Grumpig, but the fact remains Clamperal has a better typing, as Water is a great defensive typing while Psychic is not.

My only problem with it is that Hypno and Grumpig can do things other then attack and Rest.

I guess its usable though. I don't play enough UU to be sure...
 
My only problem with it is that Hypno and Grumpig can do things other then attack and Rest.

I guess its usable though. I don't play enough UU to be sure...
I mainly went with Resttalk because of the lack of moves...To elaborate on the Evs: 252 gives it maximum HP and pumps up its pitiful 35 Base Hp. 216 SpD hits 400, a nice even number. The rest goes into SpA, for a bonus point(although only 24 is required with a boosting nature).
 
Eh, since Deepseascale has been neglected, I decided to make a set for a gimmicky sp.wall in UU/NU

Clamperal@ Deepseascale
Modest
252 Hp, 40 Satk, 216 SpD
-Surf
-Ice Beam/HP Electric
-Rest
-Sleep Talk

With this Ev spread, it hits 274 Hp, 213 SpA, and 400 SpD. It hits 121.75 on Dragontamer's Defense Tier on the special side, and 114.79 on the physical side. As a comparison, Hypno(Calm, 252 Hp, 200 SpD) and Grumpig(Calm, 252 Hp, 96 SpD hits 123.53 and 121.99 repectively. Now you might be saying why use Clamperal when you can use Hypno or Grumpig, but the fact remains Clamperal has a better typing, as Water is a great defensive typing while Psychic is not.

Uh... no. This is the kinda stuff that makes my posts sound so hostile. First, Deepseascale is mentioned in the analysis you guys seem to pretend doesn't exist. Second, look at how crappy his HP is. Yes, no Special Defense will save you from under 300 HP max. None.

Also, Psychic isn't bad defensive typing in UU; it hits Poisons with SE STAB, resists Fighting, and is neutral to most of the Special attackers there. Plus you kinda forgot about the other, much better Water Special Wall, you know Lanturn?

In conclusion, your set is shitty. Think before you create. Oh, and is it really that hard to spell Clamperl? It's the topic of the thread, and thus in your title bar of your browser!
 
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