Only if you give me one!
Edit: That assumes you can clone or otherwise get it cloned.
Regardless, go for it!
Thank you, and yes, I will give you one for free!
Only if you give me one!
Edit: That assumes you can clone or otherwise get it cloned.
Regardless, go for it!
@Bran & Nude-- haha, I actually finished breeding this last night. :P
Quiet Clamperl
30 / 20 / 26 / 31 / 31 / 6
Hidden Power Electric 68
Though I don't have wifi so it's not like I can trade it to anyone. lol
I've ran into a few of these on shoddy in the past few days, and its ridiculously easy to counter. The TR lasts only a few turns, and its easy to stall it out with switching.
Damn you!! Well, now I can say you made the first, lol, so good job! But I'll still make one that's accessable to make it accessable to the public.
Damn you!! Well, now I can say you made the first, lol, so good job! But I'll still make one that's accessable to make it accessable to the public.
Oh god, not another "Let's pretend the reader is stupid and has no idea why this Pokémon could be useful so I can hear myself talk about something for four paragraphs which can be done in one sentence" regurgitation!
540 Special Attack is really cool. He doesn't get Toxic. As Bologo, master of all things cool, says, do Brine to beat Bliss in the Rain.
As with a lot novelty, it actually works, it's just hard to pull off. Power Trick Life Orb Shuckle's better, though, if only for the cool points of having a Shuckle actually sweep something.
Also, guys, LEARN TO USE TRICK ROOM CORRECTLY. Every single one of your 5 turns has to be carefully planned out or else you'll fail. Hell, I'm not even sure that there's time to Rain Dance on a good TR team, but with Wet Rock it can work. You MUST plan on the fact that you get a maximum of 3 turns with your Clamperl; you MUST use Rain Dance before Trick Room, and you MUST get everything JUST RIGHT.
One more thing: CLAMPERL HAS AN ANALYSIS IN THE STRATEGY DEX AND HAS HAD ONE FOR MONTHS. So no kissing the OP's feet.
Uxie is really pushing it for Trick Room speed; I'd really go Porygon2.
Wow. Just wow. Clamperl, created by Arceus to be his military adviser. I tested both the Clamperl and Bronzong on the Battle Tower. I beat Tower Tycoon no problem. Bronzong, Rain Dance, Trick Room, Explosion. After that, annihilation to his Rhyperior and Dragonite. It's truly moving how such a lowly NFE pokemon can contend with the big boys, provided you help it out a little :D
I had no Clue(tm) that it could be devastating.
I fought somebody using this exact same Bronzong + Clamperl thing, (maybe it was you, I think it was against somebody called H.King or something, I was playing under dLb).
Basically it got set up right, Bronzong exploded on my zapdos, then double switch in vaporeon/clamperl, we both use HP Electric, they both do about 80%, but clamperl goes first. I let him kill my vaporeon because i had no electric resists on my team (lol), and then I brought in Metagross for a Bullet Punch to kill. Just recounting my experience against it. It did manage to take out one of my pokemon, but then again I was running a very offensive team.
OK so I think my biggest problem with Clamperl is that pretty much if your opponent has a Blissey, you are playing a 5-6 game from the start, and since something like 35% of all teams have Blissey on them, I don't think it's really worth it
Eh, since Deepseascale has been neglected, I decided to make a set for a gimmicky sp.wall in UU/NU
Clamperal@ Deepseascale
Modest
252 Hp, 40 Satk, 216 SpD
-Surf
-Ice Beam/HP Electric
-Rest
-Sleep Talk
With this Ev spread, it hits 274 Hp, 213 SpA, and 400 SpD. It hits 121.75 on Dragontamer's Defense Tier on the special side, and 114.79 on the physical side. As a comparison, Hypno(Calm, 252 Hp, 200 SpD) and Grumpig(Calm, 252 Hp, 96 SpD hits 123.53 and 121.99 repectively. Now you might be saying why use Clamperal when you can use Hypno or Grumpig, but the fact remains Clamperal has a better typing, as Water is a great defensive typing while Psychic is not.
I mainly went with Resttalk because of the lack of moves...To elaborate on the Evs: 252 gives it maximum HP and pumps up its pitiful 35 Base Hp. 216 SpD hits 400, a nice even number. The rest goes into SpA, for a bonus point(although only 24 is required with a boosting nature).My only problem with it is that Hypno and Grumpig can do things other then attack and Rest.
I guess its usable though. I don't play enough UU to be sure...
Eh, since Deepseascale has been neglected, I decided to make a set for a gimmicky sp.wall in UU/NU
Clamperal@ Deepseascale
Modest
252 Hp, 40 Satk, 216 SpD
-Surf
-Ice Beam/HP Electric
-Rest
-Sleep Talk
With this Ev spread, it hits 274 Hp, 213 SpA, and 400 SpD. It hits 121.75 on Dragontamer's Defense Tier on the special side, and 114.79 on the physical side. As a comparison, Hypno(Calm, 252 Hp, 200 SpD) and Grumpig(Calm, 252 Hp, 96 SpD hits 123.53 and 121.99 repectively. Now you might be saying why use Clamperal when you can use Hypno or Grumpig, but the fact remains Clamperal has a better typing, as Water is a great defensive typing while Psychic is not.