CAP 4 CAP 4 - Concept Submissions

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Concept: Hax
Description: A pokemon based around hax. Not very strong on the attackive side but could have decent defenses to take hits more often. Almost like the Dunsparce hax but stronger and more capable of playing with OU friends.
 
Concept: A Belly-Jetter(sort of)

Description: You know the BellyJet Azumarill that is impossible to pull off in the game. Well, why not create a Pokemon that can BellyJet(except it doesn't need to jet, it could use Mach Punch etc.) It would need Huge Power like Azumarill does, but it would have bad defensive skills to balance it out. Or you could go with bad typing. Either way.
 
heh, seriously guys, stop with the multiple spur-of-the-moment ideas. Take some time, think it out and put 3/4 of your best ideas into one post, people will take your ideas more seriously and it's much easier to keep track of things.
 
heh, seriously guys, stop with the multiple spur-of-the-moment ideas. Take some time, think it out and put 3/4 of your best ideas into one post, people will take your ideas more seriously and it's much easier to keep track of things.
I am sure after some shoddy battles I can come up with something wrong with a type of pokemon....and make a useful concept...
 
I don't see any huge benefit in a lot of speed on a Pokemon with extremely high defenses. It just costs him a lot of efficiency, and makes his offense shit. For hardly any benefit. Speed only matters if either party is about to die. This thing will never kill its opponent (especially not with Rapid Spin), nor will it die anytime soon, so most of the time its high Speed is wasted. Rapid Spin should hardly ever occur on a turn said Pokemon is about to die anyway.

It just doesn't seem like a useful concept.

Speed would matter when using any status effects or defense boosts. It also matters if both pokemon are at somewhat low HP. I am not advocating 50's attacks--I am talking 70's or 80's.
 
Concept: "Special Dragon"
Description: A novelty in terms of stats, as it comes to Dragons. It'd have an higher Speed (110-115) and SpAtk (120-130) than the other Dragons. To balance it, it'd have poor defenses and a workable Attack stat, as well as the ability to use Dragon Dance and Outrage in the same set. It'd have a movepool equal to Dragonite's, but without Thunderbolt and Ice Beam for Dark Pulse and Psychic (or Aura Sphere).
 
Concept: Rare Move Top-tier Abuser

Description: A pokemon able to tear stuff with a rarely used or overshadowed move (Earth Power, Flash Cannon, Volt Tackle,Gunk Shot ecc.). This "being able" should be based on an appropriate ability, set of stats, typing (probably STAB) and maybe a good stat-up move, and for "tear stuff" i mean the pokemon must be able to wreak the same havoc with this move as, for example, Lucario's Aura Sphere.
 
Concept: Berserker (Or Monk, depending on which game you prefer)

Description:
A Pokémon that makes use of the Skill Link ability thanks to a large pool of multiple strike moves. It should be able to tear through popular substitute abusing Pokémon using moves such as Rock Blast or Icicle Spear.


Concept: Water-Elec that doesn't suck

Description: Yeah, Lanturn is cool and all, but can we have an OU Pokémon that's sort of like lanturn? Think of the awesome.


Concept: Pyrokinetic Pokémon

Description: Fire-Psychic is just COOL typing, and I could easily see it making use of a wide variety of support moves thanks to high speed. Hypnosis? Will-o-wisp? Psych Up? The options are endless.


Concept: Bulky Fighting

Description: I don't mean something like Machamp, I mean something along the lines of a HARIYAMA nature. Evolve that mofo. Fighting is a GREAT defensive type, and that guy has A LOT of support options. I'd love to see it.
 
Concepts should be presented as high-level descriptions of a general idea. They should not be detailed pokemon designs. Since we have polls to determine each aspect of the pokemon, we don't want the entire pokemon determined by the details of the Concept.

EDIT: Type combos and Typing ideas are NOT a Concept. Concepts should suggest a role the pokemon will play in the metagame. This thread is not for people to get an early jump on cool typing suggestions.

Is it just me or did hardly anyone in this thread bother to read the OP's entire post?

Concept: Toxicroak/Stallrain of Sand
Description: I'd like to see an offensive pokemon that is able to benefit from Sanstorm in a way that no pokemon currently does. (Examples of things done with other weather include pokemon like Toxicroak may benefit from healing in Rain or how Cherrim gets an Special Attack boost in Sun)
 
Butchered my entire post and fixed it up.

Concept: Right Back at Ya!
Description: A somewhat bulky pokemon that can use an opponent's attacks against them.
 
My first reaction to CAP was everyone who supported it was an idiot; you're all about changing the metagame even though D/P just came out and we barely know what's standard and what's UU. But then I saw the long, details process and I was like, okay, that seems very-well thought out, even if they do make themselves sound like experts. ^.^ So, three cheers for smogon!

Concept: Special Wall

Description: Something that gives Blissey a little break and takes care of powerful special sweepers at the same time. Shouldn't upstage her, but rather cover theats she has a hard time with.

Reading the above post gave me the idea of:

Concept: Field Ability Inducer

Description: Ttar is to X as Sandstorm is to gravity/tailwind. Basically, a sandstream only with Tailwind or gravity, sort of a pseudo-weather effect.
 
Concept: Special Sandstorm
Description: It would be nice to have a special pokemon that works in a Sandstorm that also heals itself like Maniaclyrasist suggested. There's not many Special Rock/Ground pokemon and it would be very interesting and surprising to see one.
 
I thought this was concept submissions, not a thread where we discuss type charts, Pokemon typings and stat distribution.

Which is why I won't even get into the details of how is it possible to create a Pokemon that can take Dragon, Fire and Ground moves well. (Hint: Look up the type chart and list of abilities).

Also Syclant is as good a Garchomp counter as Weavile is (which means it's a horrible Garchomp counter).
 
(Yay. My first post after lurking for a week.)

Anyway, I second the "Special Intimidater" idea. Intimidate got thrown to just about every "scary" (cough) pokemon (Ahem). Special Attackers only have Blissey to REALLY fear, and then they switch in Heracross or something and Close Combat=gg Blissey.

This is a TOTALLY joke concept:
The Ultimate Pokemon.
Blissey's HP, Deoxys-A's offenses, Deoxys-S's Speed, Shuckle's Defenses. Dark-Ghost Typing, Wonderguard, and EVERY SINGLE MOVE IN THE GAME.

*Hack* *Wheeze*

An actual concept:
Abomasnow, but Sunny/Rainy
Basically, another pokemon who has Drought/Drizzle, who's NOT Uber. It would be decently balanced, perhaps biased towards the Defenses. It would be able to use the weather to help itself, but not necessarily sweep everything on its own.

Presonal preference: If Sunny, Fire+something. If Rainy, Not Water+Not Water.
 
X-Act: The best thing I can think of on the Dragon counter front is a Levitating Steel with a secondary type that grants Fire neutrality. So basically a floating Empoleon. <_<

Any ideas I had have already been stated, so I'll just lurk somewhere over here.
 
The suggestion of a non-uber pokemon with a rain-inducing effect, "The Abomasnow of the Seas?", sounds like a good idea, as well as being sufficiently vague.

It would certainly increase the viability of a fair few pokes in OU, including a certain sidelined pre-evo of Manaphy!
 
Reworded my two idea with more info.

Concept:
Armor Break
Description: A Pokemon designed to cut through opposing Pokemon's defensive stats
. It can be either through abusing certain types of moves or an ability.

Concept: Status Counter
Description: A Pokemon whose abilities and/or typing negates the effect of most Status affection or benefit from them.
 
didn't we do all that testing to determine weather auto sun/rain was broken, didn't we conclude it was.

Concept: A pokemon that can hold 2 items at the same time.
 
The suggestion of a non-uber pokemon with a rain-inducing effect, "The Abomasnow of the Seas?", sounds like a good idea, as well as being sufficiently vague.

It would certainly increase the viability of a fair few pokes in OU, including a certain sidelined pre-evo of Manaphy!

A lot of play-testing was done on auto-weather, and I think the majority of people came to the conclusion that perma-rain was pretty broken. Good luck stopping SD Kabutops.
 
Reworded my two idea with more info.

Concept: Armor Break
Description: A Pokemon designed to cut through opposing Pokemon's defensive stats via an ability. It can be either through abuse of critical hit moves or some rare ability that cut opponent's defenses in half when striking. If the latter is suggested then it's offensive stat would be average to low to offset the piercing.

Concept: Reversal of Worlds
Description: A Pokemon with an ability that reverse the effect of Status affections (I.E Burn would heal 1/8 health and increase attack by half).The main idea behind this is to great status sponge and to punish the status user for his/her abuse of it. This also work on stat upper/lowers (I.E Sword Dance would lower it's attack by -2)

The Reversal of Worlds looks pretty nice. But I think it should just reverse the effect of status instead of stat uppers/lowers. And one more thing, how would it reverse paralysis/confusion/attract etc. It could be something like it throws the status back at them (like synchronize) but it doesn't get hit by the status.
 
The Reversal of Worlds looks pretty nice. But I think it should just reverse the effect of status instead of stat uppers/lowers. And one more thing, how would it reverse paralysis/confusion/attract etc. It could be something like it throws the status back at them (like synchronize) but it doesn't get hit by the status.
In my opinion I actually like it to work on Status ailments only, but the stat buff could easily be added into an ability like that. For the status...I can think of four status that could work with it. The others seem tougher to say.

Paralysis - Raise speed by 25%
Poison - Heal 1/8 Health (Toxic would be the same but increase in healing)
Burn - Heal 1/8 Health and raise attack by half.
Sleep - Auto Sleep Talk without the randomness?
 
Reposting this as it got buried, we need better rules for this thread, like 1 idea per person and infarct or give an official warning to seriously dumb ones. Also stop reposting other peoples ideas with like 2 words changed.

Concept: Trick Room/Gravity Supporter
Description: It should have a choice of ability's one that summons Trick Room and one that summons Gravity, for however many turns is deemed appropriate (it would be voted on). It could be offensive or defensive, but with a not too high BSR. It will help to make the metagame less centered on speed make less popular "Psudo-Weather teams" more viable.
 
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