This is my shoddy team I have been using for awhile and its had pretty good success but I am sure there are some improvements to be made.
Infernape@ focus Sash
Ability: Blaze
EVs: 252s.att/ 252spe/ 4hp
Nature: Modest
- Flamethrower
- Counter
- Hidden power electric
- Focus blast
My lead and my own personal set. Flamethrower is for Bronzong and other steels or reliable STAB. HP electric I added after having trouble with Gyrados lead. Focus Blast OHKO's Heatran that often switch into Flamethrower and Counter can often get a Surprise KO.
Bronzong@ Leftovers
Ability: Levitate
EVs: 252 HP / 128 Atk / 128 SpD
Nature: Relaxed
- Hypnosis
- Gyro Ball
- Earthquake
- Stealth Rock
Set up SR and Counters Deoxy-s. With so many anti-leads out there nowadays I find it much more effective to bring it in on something I know I can put to sleep or set up SR.
Lucario @ Life orb
Ability: Inner Focus
EVs: 252 att / 252spe/4 hp
Nature: Adamant
- Sword Dance
- Extreme speed
- Blaze Kick
- Close Combat
Standard SD Lucario but I prefer Blaze kick to hit Steels hard and still hits Celebi as I don't see Cresselia and Dusknoir very much anymore.
Mamoswine @ Life orb
Ability: Snow Cloak
EVs: 252att/ 252spe/ 4 hp
Nature: Adamant
- Ice shard
- Earthquake
- Substitute
- Stone Edge
Again my own personal set and Mamo often forces switches allowing me to get a substitute up and to take out whatever they had to counter such as Starmie switching in on an expected Ice Shard or at the very least do some damage before switching.
Garchomp @ Yache berry
Ability: Sand Veil
EVs: 252att/ 252spe/ 4SpD
Nature: Adamant
- Outrage
- Sword Dance
- Earthquake
- Stone Edge
I don't think much explaining needs to be done here with yache Garchomp but I prefer Stone Edge in last slot so I don't have to outrage on flying types.
Deoxy-s @ Life Orb
Ability: Pressure
EVs: 160att/ 252spa / 96spe
Nature: Naive
- Ice Beam
- Thunder Bolt
- Super Power
- Psychic
Bring in late game to finish off a hopefully weakened team to or to scare off a Gyrados that can cause my team problems if it gets a Dragon dance in.

Infernape@ focus Sash
Ability: Blaze
EVs: 252s.att/ 252spe/ 4hp
Nature: Modest
- Flamethrower
- Counter
- Hidden power electric
- Focus blast
My lead and my own personal set. Flamethrower is for Bronzong and other steels or reliable STAB. HP electric I added after having trouble with Gyrados lead. Focus Blast OHKO's Heatran that often switch into Flamethrower and Counter can often get a Surprise KO.

Bronzong@ Leftovers
Ability: Levitate
EVs: 252 HP / 128 Atk / 128 SpD
Nature: Relaxed
- Hypnosis
- Gyro Ball
- Earthquake
- Stealth Rock
Set up SR and Counters Deoxy-s. With so many anti-leads out there nowadays I find it much more effective to bring it in on something I know I can put to sleep or set up SR.

Lucario @ Life orb
Ability: Inner Focus
EVs: 252 att / 252spe/4 hp
Nature: Adamant
- Sword Dance
- Extreme speed
- Blaze Kick
- Close Combat
Standard SD Lucario but I prefer Blaze kick to hit Steels hard and still hits Celebi as I don't see Cresselia and Dusknoir very much anymore.

Mamoswine @ Life orb
Ability: Snow Cloak
EVs: 252att/ 252spe/ 4 hp
Nature: Adamant
- Ice shard
- Earthquake
- Substitute
- Stone Edge
Again my own personal set and Mamo often forces switches allowing me to get a substitute up and to take out whatever they had to counter such as Starmie switching in on an expected Ice Shard or at the very least do some damage before switching.

Garchomp @ Yache berry
Ability: Sand Veil
EVs: 252att/ 252spe/ 4SpD
Nature: Adamant
- Outrage
- Sword Dance
- Earthquake
- Stone Edge
I don't think much explaining needs to be done here with yache Garchomp but I prefer Stone Edge in last slot so I don't have to outrage on flying types.

Deoxy-s @ Life Orb
Ability: Pressure
EVs: 160att/ 252spa / 96spe
Nature: Naive
- Ice Beam
- Thunder Bolt
- Super Power
- Psychic
Bring in late game to finish off a hopefully weakened team to or to scare off a Gyrados that can cause my team problems if it gets a Dragon dance in.