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That shit is fucking boss lol. You might want to make it more specific, as put. Awesome idea man ;)

EDIT:

Ice Punch
Swagger
Punishment
Psych Up

will fuck up a baton pass chain or your money back!

Your moveset is superior to the one I gave. I am gonna fuck shit up on Wi-fi with this beast (Punisher!).

I also came up with an interesting Gallade set.

dpmfa475.png

Gallade @ Leftovers
Adamant Nature
EVs: 252 HP / 152 Atk / 104 Spe
~ Reflect
~ Swords Dance/ Hypnosis/ Thunder Wave
~ Close Combat
~ Night Slash/ Shadow Sneak/ Ice Punch

This is what Gallade is all about. It can support the team or be an offensive monster. In this case, it does both. Reflect helps the team out and is a great move right now considering lack of Brick Break on basically every team (Close Combat is used over it often times). Reflect not only supports the team, but it gives Gallade time to Swords Dance. This set makes Gallade a bulky beast. It will be able to take Physical hits thanks to Reflect and can take Special hits quite well due to its base 115 Sp. Def. If you want a more supporting role, you can replace Swords Dance with a status move. Last move is up to you. Shadow Sneak can OHKO frail Ghosts/Psychics after 1 Swords Dance. Ice Punch is for Gliscor (but you can just Swords Dance as it does 50% Earthquakes). Evs are there to give Gallade some bulk.
 
Introducing...the PUNISHER.

dpmfa461.png

Weavile @ Focus Sash
Adamant/ Jolly Nature
Evs: 252 Atk/ 252 Spd/ 4 HP
~ Swagger
~ Pursuit/ Focus Punch
~ Punishment
~ Ice Punch/ Ice Shard/ Brick break/ Focus Punch

This is pretty gimmicky, but it might work. Idea is to use Swagger, hope they hit themselves in confusion when they attack. Then you use Punishment! Pursuit works well with the confusion to cause switches.

* 1 Swagger: Punishment base power = 100
* 2 Swaggers: Punishment base power = 140
* 3 Swaggers: Punishment base power = 200!

Works well on Calm Minding Pokemon like Cresselia and stuff too.

Pretty gimmicky, but could easily work. Might be a good lead poke (except theres too many Zongs running around). Do you have logs from it?

I edited in the new set before I read your post. Should I still make another post for pretty much the same thing or leave it as it is?

ok. thats fine, ill go back and respond in a bit

Your moveset is superior to the one I gave. I am gonna fuck shit up on Wi-fi with this beast (Punisher!).

I also came up with an interesting Gallade set.

dpmfa475.png

Gallade @ Leftovers
Adamant Nature
EVs: 252 HP / 152 Atk / 104 Spe
~ Reflect
~ Swords Dance/ Hypnosis/ Thunder Wave
~ Close Combat
~ Night Slash/ Shadow Sneak/ Ice Punch

This is what Gallade is all about. It can support the team or be an offensive monster. In this case, it does both. Reflect helps the team out and is a great move right now considering lack of Brick Break on basically every team (Close Combat is used over it often times). Reflect not only supports the team, but it gives Gallade time to Swords Dance. This set makes Gallade a bulky beast. It will be able to take Physical hits thanks to Reflect and can take Special hits quite well due to its base 115 Sp. Def. If you want a more supporting role, you can replace Swords Dance with a status move. Last move is up to you. Shadow Sneak can OHKO frail Ghosts/Psychics after 1 Swords Dance. Ice Punch is for Gliscor (but you can just Swords Dance as it does 50% Earthquakes). Evs are there to give Gallade some bulk.

hmm, I'd just keep him as a regular old SDer. He is frail to begin with and if you have enough time to put up both a Reflect AND a SD, I'd just assume SD'ing twice.
 
~ Porygon-Z@ Expert belt/life orb/leftover/shell bell/undecided
Nature: Modest
Ability: Download
- Recover
- Ice beam
- Thunderbolt
- Agility

EV's: 252 sp.atk/48 HP/76 def/76 sp.def/ 58 speed.

Now it might seem that it's EVs are all over the place, but a more defensive spread is made possible thanks to the fact that agility will allow much less EV orientation towards speed. Again, if the aim speed of 202 thanks to IV can be reached with less EVs than 58 the leftovers will be spread to aid it's defences/HP.
 
If you are using porygon-z you really need to abuse tri attack. It's its main attack and if you remove that it becomes a lot weaker. Recover is not recommended because even with defense EV's it still won't live that long.

If you really want to try that set at least use porygon2 and its good defenses to utilize recover.
 
yea with porygon 2 you can use charge beam also to potentially set up since you have more defenses.
I personally use discharge/icebeam/recover/hpground for porygon 2
 
For Allah!

i_gengaa_s.gif

Gengar @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Destiny Bond
- Shadow Ball
- Hypnosis
---
This isn't your run of the mill Shitgar it can actually do something. This set guarantees a kill on anything slower than you. Strategy is simple, sub down making your opponent think you got nothing then when you are certain their attack will KO, Destiny Bond. If that dosent work you can always use Hypnosis and switch to a counter. Though this set is especially made for Blissey, but as stated before anything slower will get shutdown.
 
wait a minute....... destiny bond and explosion? wouldn't it be better to just run hypnosis and destiny bond, potentially crippling another pokemon? also, with one attack, life orb seems kinda.... useless.
 
wait a minute....... destiny bond and explosion? wouldn't it be better to just run hypnosis and destiny bond, potentially crippling another pokemon? also, with one attack, life orb seems kinda.... useless.
I originally had focus blast but that sucked ass so I was looking for moves to replace it and Explosion seemed like it could work. I haven't tried Hypnosis on it though it sounds like a better option. I'll fix the set up.
 
Mix DDmence
dpmfa373.png

Pokemon: Salamence @ Life orb
Nature: Rash
Ability: Intimidate
EVs: 220 sp atk/ 200 atk/ 170 spe
- Dragon Claw
- Dragon Dance
- Flamethrower/Fire Blast
- Rock slide/ Stone edge/ Earthquake
---
this salamence cant take as many hits as other ones, but it will hit hard from both special and physical. The gimmick is using the disguise that Dragon dance brings, and dont be surprised if a steel comes in, and watch the flamethrower own. Dragon claw and dance are obvious. I personally prefer flamethrower, for accuracy things, a rock attack i prederto deal with pokemon like moltres/charizard or other fire types. the last slot is your choice, Rock Slide's flinch can be made to good use after a DD, and it is still enough to scare off the fire/flynig types along with whatever else is weak to it, stone edge is for more raw power, and will OHKO most fire types, those who dont(namely infernape) will be OHKOed by dragon claw. use earthquake if you wanna, but you loose some coverage.
as for EVs, i think less special attack can be utilized for hp or even attack, but i think they are solid. rash is a must, OHKOs on metagross are welcome
 
That and I'd rather use Rash because with Intimidate and no -Def nature, you can at least take physical hits for a bit. Every Ice Beam user has enough SAtk to KO most Mences anyway so lowering SDef would be better.
 
aye, will change it to rash, i see your logic. is it a solid moveset besides that and hydro pump?

i looked at the DDmence, its is different and calls for no sp atk EVs, less speed and moer attack, i guess it is a variance of it
 
poke471_3.png

Glaceon (F) @ Leftovers
Ability: Snow Cloak
EVs: 252 HP/5 Def/252 SDef
Calm nature (+SDef, -Atk)
- Icy Wind
- Wish
- Charm
- Protect
---

A Glaceon support Set. Icy Wind + Charm is a very nice move combo. Wish for support and Protect for, well, protection.

Next up...

poke226_3.png

Mantine (F) @ Chesto Berry
Ability: Water Absorb
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Surf
- Hidden Power [Flying]
- Rest
- Toxic
---

The set on the analysis just doesn't cut it. Rest + Chesto gives it the longevity it needs. Also I moved the Sp Def Ev's from the analysis to Def to help shrug off phsyical hits aswell.
---

I don't do much thinking when it comes to Ev's nor do I have enough 'know how' of numbers to hit. So if some one could help me... I need to figure out what to hit for maximum leftovers recovery +1 number is for Glaceon so that the rest can be put into Defense.
 
Holy crap, I love that "PUNISHER" set. I have an Adamant sneasel that I don't know what to do with, but now I sure do. Thanks Spyder!
 
aye, will change it to rash, i see your logic. is it a solid moveset besides that and hydro pump?

i looked at the DDmence, its is different and calls for no sp atk EVs, less speed and moer attack, i guess it is a variance of it
To be honest, I'm not done yet, but when I'm done, my Rash Mence will have Dragon Dance and Hydro Pump as egg moves, so it can use the standard mixMence and this kind of variation on DDMence. :)
 
I contribute with a manaphy pshycal sweeper that i think can be useful.
dpmfa490.png

Manaphy @Leftovers
Ability:Hydratation
Evs:252 defense,56attack,144 speed,56hp
Adamant Nature](+Attack,-Sp.attack)
Swagger
Heart swap/Pysch up
Waterfall.
U-turn/Return

It swaggers any opponent then uses heart swap or psych up to gain that boost and make waterfall a strong move the other move is a filler.About the defense evs is in case that its opponent snap out of the confusion or hits it can survive and can do the next turn the heart swap or psych up.
 
Stall Sableye

I love it how this site said that stall is largely useless, well stall has it's uses. Sableye is slow irregardless so an atk natured stall sableye, perferrably adamant or brave will be helpful for this set.
EV Breakdown
HP: 252
ATK: 252
Def: 6
SP. ATK: 0
SP. DEF: 0
SPE: 0

well the moveset I'd give it would be:
1. will-o-wisp/fake out
2. payback
3. brick break
4. shadow sneak
with focus sash.

this moveset allows it to use payback to it's fullest potential, since going last would bring payback to 150 power since payback's power is doubled if the user of payback goes last, and that power makes up for the lack of physical attack that sableye has and can suprise and KO something with the combination of shadow sneak. Brick break is there to thwart darks and majority of steels from walling you, fake out is mentioned because of the ability to flinch your opponent while doing some damage, but will-o-wisp is perferred to halt physical attackers and sash guarantees a survival so you can payback/sneak combo to rid of your enemies physical attackers. will-o-wisp also takes away leftovers of walls and forces wlls to switch, where payback will still be double and do good amount of damage on the pokemon switching in and sneak to finish them off....sandstorm and hail teams ruin this, so this set can be be stopped by pokemon like tyranitar (watch out for brick break), hippowdon (needs to watch out for will-o-wisp), and abomasnow (fears brick break and sneak if it doesn't have shard). the focus sash is what makes this set work and is a great antisweeper pokemon since it can take the hit (endure with sash) unleash powerful paybacks, and kill any weakened pokemon with shadow sneak.

if you would like to comment on this set, positively or negatively, go right ahead.
 
I love it how this site said that stall is largely useless, well stall has it's uses. Sableye is slow irregardless so an atk natured stall sableye, perferrably adamant or brave will be helpful for this set.
EV Breakdown
HP: 252
ATK: 252
Def: 6
SP. ATK: 0
SP. DEF: 0
SPE: 0

well the moveset I'd give it would be:
1. will-o-wisp/fake out
2. payback
3. brick break
4. shadow sneak
with focus sash.

this moveset allows it to use payback to it's fullest potential, since going last would bring payback to 150 power since payback's power is doubled if the user of payback goes last, and that power makes up for the lack of physical attack that sableye has and can suprise and KO something with the combination of shadow sneak. Brick break is there to thwart darks and majority of steels from walling you, fake out is mentioned because of the ability to flinch your opponent while doing some damage, but will-o-wisp is perferred to halt physical attackers and sash guarantees a survival so you can payback/sneak combo to rid of your enemies physical attackers. will-o-wisp also takes away leftovers of walls and forces wlls to switch, where payback will still be double and do good amount of damage on the pokemon switching in and sneak to finish them off....sandstorm and hail teams ruin this, so this set can be be stopped by pokemon like tyranitar (watch out for brick break), hippowdon (needs to watch out for will-o-wisp), and abomasnow (fears brick break and sneak if it doesn't have shard). the focus sash is what makes this set work and is a great antisweeper pokemon since it can take the hit (endure with sash) unleash powerful paybacks, and kill any weakened pokemon with shadow sneak.

if you would like to comment on this set, positively or negatively, go right ahead.

Stall+Payback is a wonderful idea. In fact, I think it was mine.
http://www.smogon.com/forums/showpost.php?p=914393&postcount=980

That links to the post where I came up with the first Stall+Payback set, called Stallback. Although, I had screwed up with the EVs, and maxed out Defense rather than HP and only put a few into HP. Although, I must admit, never thought to put Shadow Sneak in there.
 
Subraddos

Gyarados @ Leftovers
Adamant
252 HP / 156 ATK / 100 Spe
- Dragon Dance
- Substitute
- Waterfall
- Earthquake / Stone Edge / Return / Ice Fang

Bring it in on something to scare it off, sub on the switch, the dragon dance from behind the sub. Waterfall for STAB, then choice your pleasure.
 
Umm wouldent it just be better to dd dance on the switch anyways. I just pass subs to my gyra with my jolteon when i suspect an earthquake.

Also rapid spin is not going to always help you, so stealth rock damage is going to happen. Are you going to switch your rapid spinner in everytime they put stealth rock down, probly not.
 
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