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Ask a simple question, get a simple answer - mark 14

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Where's the best place to train for Sdef EVs?

Training Special Defense

This stat is almost always easier to train if you use the Split EV training method explained below. Thankfully though, not many things need special defense EVs.

The best place to train this stat, is North of Sunyshore city. Once you’ve flown there, head North until you find Jasmine, the Steel Type Gym Leader from GSC who gives you the HM. Now, swim out into the water. Here you will find, Tentacruels. They are a 60% encounter rate. You will occasionally run into Mantykes, who gives 1 Special Defense EV each.

An alternative and possibly better place to train is in Pastoria City. East of the Move Tutors's home you will see a pool of water. If you surf in here you will encounter Tentacools which give 1 special defense EV each. This is a 100% encounter.
Hope this helps. If you're splitting Sp.def with say HP (5 bidoofs) or speed (6 magikarps), you can always fight the trainers that yield those while gaining the boosted 40 or 48 in the desired stat as well with the power item.
 
Can someone recommend me a good Kingdra DD Resttalk Outrage set, together with the most suitable set of EVs for this set?
 
Well I'm not sure about you guys but I personally believe that using an AR to get the items to get pokemon like Arceus, Shaymin and Darkrai shouldn't be considered "hacked" because the only things "hacked" was the item to get TO the pokemon. So anyway I had my friend use his AR to give me the Azure Flute, Oak's Letter, and Member Card. So my question to you guys is (I'm currently about to start soft-resetting for Nature's and IV's on the legendarys) what Nature and IV set would be the best to go far for "trade bait" for later that people would want? Here's what I put but I would like to know y'alls opinions on this. (This is for Pokemon Diamond)

Uxie
Impish
IV's to go far that are 29-31: HP, DEF, SPDEF

Mesprit
Bold
IV's to go far that are 29-31: HP, DEF, SPATK

Azelf
Naive
IV's to go far that are 29-31: ATK, SPATK, SPE

Dialga
Modest
IV's to go far that are 29-31: HP, SPATK, SPE

Heatran
Naive
IV's to go far that are 29-31: SPATK, SPE

Regigigas
Adamant
IV's to go far that are 29-31: HP, ATK, (SP)DEF

Giratina
Impish
IV's to go far that are 29-31: HP, DEF, SPDEF

Cresselia
Bold
IV's to go far that are 29-31: HP, DEF, SPDEF

Darkrai
Timid
IV's to go far that are 29-31: SPATK, SPE

Shaymin
Timid
IV's to go far that are 29-31: SPATK, SPE

Arceus
Adamant
IV's to go far that are 29-31: ATK, SPE


So that's my idea of the best way to go but I wanna know what y'all think. Obviously on the Speed IV's I'm gonna always shoot for 31 then accept 29~ for the Attacking stat (special or physical) since Speed is the one that can really really make a difference.

Thanks,
-Matt
 
I have a question.

I'm doing a pseudo-breeding project for myself (a challenge made by a friend) for a Pokemon that I'd like to have for my team: Spiritomb.

Thing is, I don't know which set I should go with. Truthfully, I don't really like any of them. They almost seem to lack creativity for some reason. I see more potential with this Pokemon.

I'd like to use my Spiritomb more defensively.

Can someone help me with a moveset and EV/nature deal? I need a special wall of sorts. Just something that can at least take a special hit.

So I was planning on using a variation of the "Attacker" set, with possibly these moves?

- Pain Split
- Calm Mind (to boost Sp. Def)
- Shadow Ball
- ????

I don't think I have the patience nor ability yet to go for HP Fighting.
What other moves would be viable? Will-O-Wisp might be good since I'd be boosting my Sp. Def and it would ruin Physical Attackers that come in.
I love Sucker Punch but I doubt I could work that in.
It learns Shock Wave and Water Pulse but I'd imagine those are too weak and poor move choices.
But leaving it with just Shadow Ball (and/or Dark Pulse) means trouble.
What should I do?
 
If you only want one attack on Spiritomb, go with Dark Pulse over Shadow Ball. Nothing is immune to Dark Pulse.

You can even give it Speed EVs to outrun Blissey, and use Taunt so that it can't status you or recover.
 
Training Special Defense

This stat is almost always easier to train if you use the Split EV training method explained below. Thankfully though, not many things need special defense EVs.

The best place to train this stat, is North of Sunyshore city. Once you’ve flown there, head North until you find Jasmine, the Steel Type Gym Leader from GSC who gives you the HM. Now, swim out into the water. Here you will find, Tentacruels. They are a 60% encounter rate. You will occasionally run into Mantykes, who gives 1 Special Defense EV each.

An alternative and possibly better place to train is in Pastoria City. East of the Move Tutors's home you will see a pool of water. If you surf in here you will encounter Tentacools which give 1 special defense EV each. This is a 100% encounter.

Hope this helps. If you're splitting Sp.def with say HP (5 bidoofs) or speed (6 magikarps), you can always fight the trainers that yield those while gaining the boosted 40 or 48 in the desired stat as well with the power item.

I'm not entirely sure this is the right place to post this, but, seeing as it is part of an answer, the water east of the Pastoria move tutor does not contain only tentacools; it's only a 60% encounter rate, with tentacruels appearing 5% of the time.
 
If you only want one attack on Spiritomb, go with Dark Pulse over Shadow Ball. Nothing is immune to Dark Pulse.

You can even give it Speed EVs to outrun Blissey, and use Taunt so that it can't status you or recover.

Good deal. Thanks. I've decided to use the "Mono Attacker" set but with a varied movepool.

I'm not entirely sure this is the right place to post this, but, seeing as it is part of an answer, the water east of the Pastoria move tutor does not contain only tentacools; it's only a 60% encounter rate, with tentacruels appearing 5% of the time.

As strange as it sounds, I wish there was a place that had 100% Tentacools... :(
 
If you catch a ralts in R/S/E and pal park it over to D/P/P is there a chance that its Synchronize trait could change to trace? I want to know because I'm working up a collection of syncers in Ruby and don't want to keep doing it if it's going to be neutralized by ability switching.
 
Only if you evolve ralts, if having it evolved is important to you, do it while its in RSE.

I got a couple questions about things I think are glitches on shoddy, so this is kind of a question for wifiers. When you use U-turn and the opposing poke, who is slower, uses pursuit which will OHKO, shouldn't u-turn damage the opposing pokemon before pursuit OHKO's it? On shoddy u-turn doesn't do any damage. Also, when explosion is used and the opponent switches first to a pokemon who dies to SR/spikes/etc. damage coming in, shouldn't explosion still faint the user? On shoddy it stays alive
 
Only if you evolve ralts, if having it evolved is important to you, do it while its in RSE.

I got a couple questions about things I think are glitches on shoddy, so this is kind of a question for wifiers. When you use U-turn and the opposing poke, who is slower, uses pursuit which will OHKO, shouldn't u-turn damage the opposing pokemon before pursuit OHKO's it? On shoddy u-turn doesn't do any damage. Also, when explosion is used and the opponent switches first to a pokemon who dies to SR/spikes/etc. damage coming in, shouldn't explosion still faint the user? On shoddy it stays alive
Pursuit still hits the same pokemon using u-turn
yes the explosion should kill the user.
 
Pursuit hits first
I vaguely recall Explosion failing if there is no pokemon out for it to hit. But don't quote me on this.
 
I recall there being a calculator on some site for determining the coverage various types provide in a given moveset. Can anyone direct me to it?
 
well I have misplaced the link to my damage calculator, it's Ownpurpose something. if anyone has the link close by could they show me?
 
Self-inflicted attacks have a power rating of 40, and cause damage according to the following simplified version of the battle damage formula:
(((2A/5 + 2)*B*40)/C)/50] + 2
A = the confusion victim's Level
B = the confusion victim's Attack
C = the confusion victim's Defense



Yeah.. I'm not sure how to explain it easier.
 
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