If Ho-oh became OU, HP Grass would friggin' screw his "counters". Both Rhyperior and Swampert will die. And if Sacred Fire burns Swampert, Waterfall won't be OHKOing anyway.
If it has HP Grass different things can wall it. If HP Grass became standard, people would use different things to beat it.If Ho-oh became OU, HP Grass would friggin' screw his "counters". Both Rhyperior and Swampert will die. And if Sacred Fire burns Swampert, Waterfall won't be OHKOing anyway.
This logic could easily apply to anything with Will-o-wisp, too. I think this has been brought up far too many times. Most times I've thought of a counter I've always had to take SF's huge burn rate into consideration, but if all the Ho-oh users would be depending on spamming Sacred Fire all day so that all their counters get messed up by a burn and they win every match will find their strategy backfiring more than just occasionally. Nothing appreciates a Burn, but Blissey doesn't "appreciate" switching into Ice Beams either.No pokemon appreciates their attack being halved and losing 12.5% per turn...
People keep forgetting that Ho-oh is only a little more defensive than something like Zapdos, and slower too, and don't forget that worse typing. It isn't going to stop physical threats from being viable if Zapdos isn't, and there's really not much you can say to that, as they both function as counters to those threats in the same way. Also, how on earth does Ho-oh counter Heracross? Hera can smack it about with Stone Edge if it mispredicts and switches in. You're still better off with Gliscor.Ho-oh can switch into plenty of stuff when Stealth Rock isn't set up, including Scizor, Lucario, Heatran, Heracross, etc. There is really no counter for him. I really don't think people see Ho-oh's movepool...
What about all those walls? Cresselias and Snorlaxes, even Miltanks. That's more than could stop Garchomp, who would basically always bring something down with it. Ho-oh doesn't do that. The metagame has a lot of things that wall it tucked away in every corner. Don't forget how much Ho-oh hates status; Toxic basically always kills it and Paralysis makes it impossible to try to stall super effective moves with Roost.Just because there are OU counters for something doesn't deem it OU! For example, Scizor can destroy Darkrai, yet there is absolutely no notion of Darkrai being OU. You can't just speculate such things without taking a look at the grand scale of things. Making Ho-oh OU would just as overcentralizing than Garchomp, as the only thing stopping it is its rock weakness.
That slash at the end there? The path you choose to follow opens you up to things either way. And you're still not making it past things like Snorlax (who Rests in your face too), so it's hardly a wallbreaker. Earthquake is practically compulsory to beat other Fire types, but CMCune gets this easily if it doesn't have T-bolt. Salamence doesn't have to come in on Sacred Fire, either. Example: a team with a heatran and a salamence. Heatran takes the Sacred Fire, then Salamence gets to come in free on the Earthquake and scare it off with Stone Edge (which is standard on DD sets, iirc) - and plenty of other ways to play around any Ho-oh issues.For the imaginary land of OU Ho-oh:
Item: Life Orb?
Nature: Naughty
EVs: ???
- Sacred Fire
- HP Grass
- Roost
- EarthQuake/Thunderbolt
Even with Naughty, Ho-Oh has 306 SpD... yeah. Burn things, EQ Heatran, HP Grass Swampert and Rhyperior. Roost of all damage. Use Thunderbolt if you want to hurt Salamance, but it won't enjoy a burn and mix sets won't come close to kill this thing with 150 SpD. KING OF WALL BREAKERS right here. Even if you don't kill 'em, you burn them.
This logic could easily apply to anything with Will-o-wisp, too. I think this has been brought up far too many times. Most times I've thought of a counter I've always had to take SF's huge burn rate into consideration, but if all the Ho-oh users would be depending on spamming Sacred Fire all day so that all their counters get messed up by a burn and they win every match will find their strategy backfiring more than just occasionally. Nothing appreciates a Burn, but Blissey doesn't "appreciate" switching into Ice Beams either.
People keep forgetting that Ho-oh is only a little more defensive than something like Zapdos, and slower too, and don't forget that worse typing. It isn't going to stop physical threats from being viable if Zapdos isn't, and there's really not much you can say to that, as they both function as counters to those threats in the same way. Also, how on earth does Ho-oh counter Heracross? Hera can smack it about with Stone Edge if it mispredicts and switches in. You're still better off with Gliscor.
Lucario can and does run Stone Edge (it could be standard if Ho-oh was in OU), and speed EVs would be needed to outpace it (it would tie at best, too).
What about all those walls? Cresselias and Snorlaxes, even Miltanks. That's more than could stop Garchomp, who would basically always bring something down with it. Ho-oh doesn't do that. The metagame has a lot of things that wall it tucked away in every corner. Don't forget how much Ho-oh hates status; Toxic basically always kills it and Paralysis makes it impossible to try to stall super effective moves with Roost.
That slash at the end there? The path you choose to follow opens you up to things either way. And you're still not making it past things like Snorlax (who Rests in your face too), so it's hardly a wallbreaker. Earthquake is practically compulsory to beat other Fire types, but CMCune gets this easily if it doesn't have T-bolt. Salamence doesn't have to come in on Sacred Fire, either. Example: a team with a heatran and a salamence. Heatran takes the Sacred Fire, then Salamence gets to come in free on the Earthquake and scare it off with Stone Edge (which is standard on DD sets, iirc) - and plenty of other ways to play around any Ho-oh issues.
In the beginning of D/P, SpecsMence scared everybody. But now people are wanting to let in SpecsLatios for the testing, which is faster and signicantly stronger. And if Manaphy got in, the abundance of rain teams would make Ho-oh totally unseen for the most part. This thread is getting really old now. I just want to know whether Ho-oh may be tested one day or whether anybody would consider making a Ho-oh tournament to further test it out, else we'll all be repeating ourselves until this thread vanishes to another page and people totally forget the whole thing. We may as well establish whether it could be tested one day or not, as that is the whole point of the thread. It really feels like every page is a repeat of the last with the same concerns and the same counter-arguments popping up again and again, so now I'm just desperate to see a bit of progress for once.
Not really. the metagame gets dominated by a pokémon for a while (I expect the first couple of weeks of testing everybody would use it), but with counters at every turn Ho-oh will have trouble performing well for a while, so naturally its usage drops and the counters' probably does too. Then maybe Ho-oh goes up again, but it would fluctuate no more than any other pokémon do.Ho-oh's counterable, but it would dominate the metagame with Ho-oh and Ho-oh counters. And probably wouldnt be tested with Manaphy, who would be declared uber due to promoting far too many rain battles.
Ho-oh's counterable, but it would dominate the metagame with Ho-oh and Ho-oh counters.
like how Skymin, Scizor, and Salamence dominate this metagame with themselves and their counters?
I think we should note that Sacred Fire's burn rate isn't that good. It's slightly under 50% in fact, high but not its no given.
And where is your evidence for Ho-oh doing that to the metagame? Have you tested it before?And Chomp was overcentralising the metagame single-handlingly. Now, its a group of selected few - Skymin, Scizor, Salamance, Zapdos, Heatran being the top 5. Ho-oh would change that and dominate the metagame single-handlingly, destroying Skymin, Scizor, Salamance and Heatran (and Zapdos has a bad chance due to Ho-oh's high burn chance and insane spcdef).
There is a big difference between your Ice Beam missing Garchomp and your switch-in getting burned. If that 20% chance came into play, it would generally be very unfair; on the other hand, Sacred Fire's burn rate is something to be concerned about straight away, and people will know not to switch physical attackers into it unless they're Fire types or have Lum berries. Bear in mind that you don't have to switch your counters into SF in the first place. If a Ho-oh comes out on a Heatran, you can still feel free to switch an Aerodactyl in because it isn't going to even use SF anyway, especially not bearing in mind how precious its PP is.47.5% chance counting accuracy. Chomp's Sand Veil only had 20% of activating, and that's if Sandstorm was in play. Yet 20% was still considered broken.
But doesn't that logic apply to lots of pokémon? Most good teams should already be well equipped in the situation of it getting a Swords Dance, just as it still could get the very same thing by coming in on a Blissey (albeit being concerned about T-Wave)imperfectluck said:Sometimes, it's not always about whether a pokemon by itself is broken, it's also about what Ho-oh can do for the user's team as a whole. If Ho-oh, by showing its face, can force pokemon like Suicune to pop in and Rest, it's just done a wonderful job of letting something else like SD Lucario come in for a Swords Dance, for instance.
That 20% was not considered broken and if it didn't exist the suspect vote still probably would have pushed him into Ubers by a solid margin. Furthermore, Sand Veil is something you have no way to reasonably prepare for (besides removing sand), whereas against Ho-oh there are definitely at least some solid-looking options.47.5% chance counting accuracy. Chomp's Sand Veil only had 20% of activating, and that's if Sandstorm was in play. Yet 20% was still considered broken.
47.5% chance counting accuracy. Chomp's Sand Veil only had 20% of activating, and that's if Sandstorm was in play. Yet 20% was still considered broken.
And Chomp was overcentralising the metagame single-handlingly. Now, its a group of selected few - Skymin, Scizor, Salamance, Zapdos, Heatran being the top 5. Ho-oh would change that and dominate the metagame single-handlingly, destroying Skymin, Scizor, Salamance and Heatran (and Zapdos has a bad chance due to Ho-oh's high burn chance and insane spcdef).
And where is your evidence for Ho-oh doing that to the metagame? Have you tested it before?
Also, Scizor can OHKO Ho-oh with Quick Attack after SR, and Salamence can outspeed it and OHKO with Stone Edge. As for Skymin, Ho-oh isn't a safe switch for that either, as after a special defence drop Skymin can take off a huge chunk of health with Air Slash (around 50% I think it was, and this is off the bulkiest of them). This has been mentioned before.
There is a big difference between your Ice Beam missing Garchomp and your switch-in getting burned. If that 20% chance came into play, it would generally be very unfair; on the other hand, Sacred Fire's burn rate is something to be concerned about straight away, and people will know not to switch physical attackers into it unless they're Fire types or have Lum berries. Bear in mind that you don't have to switch your counters into SF in the first place. If a Ho-oh comes out on a Heatran, you can still feel free to switch an Aerodactyl in because it isn't going to even use SF anyway, especially not bearing in mind how precious its PP is.
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If Ho-oh was in suspect (it will probably end up happening), it will obviously be used by a ton of teams due to the chance to use him and his "uber status." And with Scizor, Skymin, Zapdos, Salamance and Heatran, I meant that they can't swap in on Ho-oh and act as a counter. It's a different matter swapping in on them, largely because they don't have an immediate burn threat (and Aerodatcyl can be hit by thunderbolt or SF as he swaps in due to prediction (same goes for Heatran swapping in and getting hit by Earthquake)). Burned Salamance can't OHKO with Stone Edge. And yes, Sand veil's effect activating is worse than SF's, but SF's is much more likely to occur.
Another likely change on the metagame would be more popularity with SR, spinners, ghost pokemon and pursuit users in order to really fight to have SR set up or removed for Ho-oh.