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New and "creative" moveset/EV spread thread "Mark 2"

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Skiddle, Articuno can take a beating, we all know that. Defensive Pokemon are also all about the typing. Articuno just happens to be weak to things like Rock, and Fire and has a 50% weak to Stealth Rock. Not something you want in a wall.

@ Other Dude: Saying "This articuno set needs rapid spin support" doesnt instantly make it more viable. EVERY Articuno set needs Rapid Spin support, up until the day it learns explosion. I don't see what makes that set so particularly more viable than others.

EDIT: having looked at the analysis I am surprised there is no Tanking Articuno set, it makes sense to have a set with more than 1 attack that isn't the agility set. I'll make sure I'll give it a go when we start going through this.
 
Skiddle, Articuno can take a beating, we all know that. Defensive Pokemon are also all about the typing. Articuno just happens to be weak to things like Rock, and Fire and has a 50% weak to Stealth Rock. Not something you want in a wall.

@ Other Dude: Saying "This articuno set needs rapid spin support" doesnt instantly make it more viable. EVERY Articuno set needs Rapid Spin support, up until the day it learns explosion. I don't see what makes that set so particularly more viable than others.

EDIT: having looked at the analysis I am surprised there is no Tanking Articuno set, it makes sense to have a set with more than 1 attack that isn't the agility set. I'll make sure I'll give it a go when we start going through this.

Thx. I guess it is surprising how there is no tank set for such a defensive pokemon.
 
I agree although I don't know if it wont amount to a couple more slashes on the "standard" set really, but it definately needs doing. it seems a little too viable for other options. I guess its cos no one uses Articuno enough for people to care what others do with it.
 
I agree that articuno is a piss poor defensive type, and I didn't really say it was an awesome wall. I just didn't know it could sustain such a beating... like surviving scizor's bullet punch, and salamence's fire blasts and whatnot, it surprised me.
 
how did it surprise you? Have you ever played RBY? Articuno has always been the strongest of the birds defensively... base 90 / 100 / 125 Defenses!!!
 
Salamence is a bit more of a problem though. It outspeeds Ape, and can use Earthquake before Infernape can burn it:

Max Atk Life Orb Salamence Earthquake vs +1 Impish Ape: 54.5 - 64.2%

After Ape burns it (providing it hits - if it misses Ape dies), Salamence can only manage 32% max, allowing Ape to Slack Off and continue Bulking Up. Once again, after SR, Life Orb and Burn damage, Salamence is 2HKOed after 2 Bulk Ups with Fire Punch.

So in the long run, providing there are no crits and Will-O-Wisp hits, Infernape can end up beating both Salamence and Gyarados.

Are we talking about the Jolly or the Impish version?
 
Impish, definitely. I think it is a waste of Infernape's ability when he can achieve the same results with Stone Edge, ThunderPunch or HP Ice, but I posted that just to show that the BU Ape does have a chance at beating those two.
 
Gorebyss @ Life orb
Timid nature
Swift swim
96 hp / 252 spA / 160 spe
- Rain dance
- Surf
- Hidden power electric
- Ice Beam

i didnt see this on the analysis, speed ev's reach 200 speed, rain dance to boost speed then sweep with boosted surfs and ice beam / hidden power for coverage, only resisted by lanturn, shedinja outside of ubers
The 96 hp ev's will hopefully allow gorebyss live long enough to set up the rain.
 
It seems worth mentioning that I once used a mixed rain dance LO gorebyss with surf and waterfall to bait blissey then have a very high chance at a 2hko w/ max atk. and i think it's a guaranteed 3hko if they switch in on a surf. (in other words, surf+waterfall+waterfall=dead blissey)
 
Choice Specs

378.png


Regice @ Choice Specs
Ability: Clear Body
EVs: 100/252 SAtk/156 Sp.D
Quiet nature (+SAtk, -Atk)
- Thunderbolt
- Ice Beam
- Hidden Power [Ground]
- Explosion
---

Nothing too original, but certainly very viable. Regice has the third highest special attack of all ice types and access to thunderbolt for the everpopular boltbeam combination. Hidden Power Ground hits everything that resists Ice/Electric for super effective and Explosion is good for killing Blissey or as a last resort option. The great Sp. Defense score should allow this to switch in often.
 
why modest on regice ? it makes explosion weaker - go for quiet, regice is already slow enough and the ev's could be 100 hp / 252 spA / 156 spD
It will be bulky and offensive at the same time

mixed gorebyss:

Gorebyss @ Life orb
Hasty / naughty nature
Swift swim
96 atk / 252 spA / 160 spe
- Rain dance
- Surf
- Hidden power electric
- Waterfall
 
Now Specs RegIce is Viable, it defrinately has Peer Edit potential. Do you want to write it up as a peer edit, or shall I give it a whirl?
 
Skiddle, Articuno can take a beating, we all know that. Defensive Pokemon are also all about the typing. Articuno just happens to be weak to things like Rock, and Fire and has a 50% weak to Stealth Rock. Not something you want in a wall.

@ Other Dude: Saying "This articuno set needs rapid spin support" doesnt instantly make it more viable. EVERY Articuno set needs Rapid Spin support, up until the day it learns explosion. I don't see what makes that set so particularly more viable than others.

EDIT: having looked at the analysis I am surprised there is no Tanking Articuno set, it makes sense to have a set with more than 1 attack that isn't the agility set. I'll make sure I'll give it a go when we start going through this.

Why everyone try to use Cuno in OU, were it's mediocre, while in UU it's far more stronger? :/
For spec version, in UU, Ice beam & Hp Ground are great, you could fix them with U-turn for scouting, and a random move between Ancient Power, (for other cunos or random bugs like venomoth) or Ominous Wind (rotom and frosslass :o) since to be honest, U-turn deals more damage to the standard UU walls than Signal beam :P
 
Stealth Rock is going to be prevolant in any Metagame played (unless they actually ban it when it comes to NU :/) Scarf Articuno cannot switch in more than once per battle assuming it is up (which it will be) why would you want to tdo that to such a pokemon when you could have something like scarf flygon (yes I know its not UU) which can switch in many more times.
 
Stealth Rock is going to be prevolant in any Metagame played (unless they actually ban it when it comes to NU :/) Scarf Articuno cannot switch in more than once per battle assuming it is up (which it will be) why would you want to tdo that to such a pokemon when you could have something like scarf flygon (yes I know its not UU) which can switch in many more times.

where did I write Scarf? I think I wrote SPEC, not scarf ;)
Also I never spoke about SR, but yes, I agree with you, SR is prevalent even in UU, but, like other people said, if you play cuno/moltres, you will use spinners, and I've just suggested some other options, nobody is forced to use it
 
A lead that cant switch out is still a bad idea TBH, if it comes up against something It obviously cant hurt, see tyranitar it will just lose, there will be something to set up SR either the TTar or whatever other stuff people have lying around with a free moveslot. I agree a lot of articuno sets could well be "viable" but they are not really advisable as they need extreme amounnt of team support to keep them going. All that RS support seems a little wasted on something that isn't "amazing" to start with.
 
I have tried out my articuno set, it's pretty good. Though i didn't meet any mence or skymin. It's working really well on my team, since I have a scarf taunt aero lead to stop any possible SR. When it's alive it's guarenteed to bring down any zapdos(except offensive versions). So that is a really big help on any team. It can also stop mamoswine that has no stone edge with ease. I don't know if it's just my opponent, but I keep seeing SR mamo with no stone edge. So ya, it's actually a nice set. It also attracts fire, may be good pair with heatran or luke to absorb Stone edge. It's a T-tar magnet. I think roar would be an nice option over u-turn, because instead of you switching, your oppo switches and take SR damage.

Here's another set:

Cacturne@dark plate/leftovers/brightpowder
252atk/252spe or 252hp
adamant
-sub
-leech seed
-SD/attack
-sucker punch/attack
Use in sand storm for best result. I suggest 0hp ivs, so that you get more percentage of hp so subbing would be easier. SD when you see it's right, or leech seed or sub. Sucker punch or sub when you see an attack coming.
 
Here's another set:

Cacturne@dark plate/leftovers/brightpowder
252atk/252spe or 252hp
adamant
-sub
-leech seed
-SD/attack
-sucker punch/attack
Use in sand storm for best result. I suggest 0hp ivs, so that you get more percentage of hp so subbing would be easier. SD when you see it's right, or leech seed or sub. Sucker punch or sub when you see an attack coming.

http://www.smogon.com/dp/pokemon/cacturne

Did you even check the analysis first?
 
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