np: UU - A New Beginning

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Hmm, about all the Raikou complaints...past few battles I kept being able to beat Raikou 1 on 1 even if SRock was on my side of the field AND he already subbed/cm'd on the switch in. Slapping Seismic Toss on Regice was my best decision in years. (Also beats a lot of stallish pokes, does jack shit to Spiritomb though). Just throwing that in here.
 
Getting Spikes off the field is more difficult than you'd think; Spiritomb will undoubtedly be present on an entry hazard-heavy team, and there's not a single Rapid Spinner that's getting past it.

Wrong. Foresight Hitmontop beats it easily, especially the CroTomb set which does lol damage, even with +1 special attack after a Close Combat special defense drop. I use it on one of my teams with a healthy special defense investment and a Lum Berry. Other Ghosts like Mismagius and Froslass are kept in check with a Tech Bullet Punch. I laugh at teams that are prepared to sacrifice their lead just to get Spikes / Toxic Spikes down, thinking that their Spiritomb will keep their entry hazards safe. I don't really understand why they'd do that with Toxic Spikes before scouting for Poisons anyway, it makes very little sense IMO.
 
I remember a while back C&C decided not to put a trickscarf Espeon set up because it was totally outclassed by Alakazam. Now that Espy is UU, its a very viable option. I have been using it some, and it has some good matchups against other leads.

It outspeeds and OHKO's Golbat, Roserade (even with scarf), and Staraptor (even with scarf unless it's jolly). With signal beam it can beat up on flying pixie leads (though no 2HKO on Uxie). I can't really think of any other lead related stuff but it also is just about the fastest thing you'll find in UU, so it can revenge kill even other scarfers. 394 SpA psychic hurts a lot. It hits everything neutrally with Psychic, signal beam, and hp fighting, although the neutral non-stab hits aren't great. We all know how trick is useful.

This is another awesome thing I found out he can do entirely on accident. If you are being stalled by a Stallrein with toxic, you can switch in on protect, then break the sub with psychic, then when he toxics you, synchronize turns Stallrein into Lolrein.
 
Might Shadow Ball be a better option than Signal Beam, considering it hits Gallade for super-effective?

Wrong. Foresight Hitmontop beats it easily, especially the CroTomb set which does lol damage, even with +1 special attack after a Close Combat special defense drop. I use it on one of my teams with a healthy special defense investment and a Lum Berry. Other Ghosts like Mismagius and Froslass are kept in check with a Tech Bullet Punch. I laugh at teams that are prepared to sacrifice their lead just to get Spikes / Toxic Spikes down, thinking that their Spiritomb will keep their entry hazards safe. I don't really understand why they'd do that with Toxic Spikes before scouting for Poisons anyway, it makes very little sense IMO.
Holy crap, I never considered that before (to be honest, I almost forgot the move exists), but it seems like a great way for my Hariyama not to be walled by Spiritomb.
 
Hariyama is a tank; it doesn't really care about being walled as it can phaze Spiritomb anyway.
 
Hmm, about all the Raikou complaints...past few battles I kept being able to beat Raikou 1 on 1 even if SRock was on my side of the field AND he already subbed/cm'd on the switch in. Slapping Seismic Toss on Regice was my best decision in years. (Also beats a lot of stallish pokes, does jack shit to Spiritomb though). Just throwing that in here.


Back in ADV I ran psych up Regice.
Does that still work?
It sounds like it would make a great counter, being able to copy all the calm minds.
It should be able to beat Raikou 1 v 1, and could potentially then actually pull off a sweep...
 
Pinsir is a beast. A beast. Jolly X Scissor / EQ / CC / SD tears shit up. +2 CC OHKOs Steelix, Registeel, and basically all steels. SD X Scissor is OHKOing Spiritomb with SR. Pinsir opens up huge holes in an opposing team.
 
Pinsir is a beast. A beast. Jolly X Scissor / EQ / CC / SD tears shit up. +2 CC OHKOs Steelix, Registeel, and basically all steels. SD X Scissor is OHKOing Spiritomb with SR. Pinsir opens up huge holes in an opposing team.


Heh. That helps round out my team. I think I'm about ready to head into the testing then.
 
I like the UU Ladder so far for the most part. A few concerns:

Weather Teams: Not necessarily a horrible thing, but I've run into the same Sand / Hail bullshit that I started playing UU for to avoid... and its annoying. I don't want to say "ban it" or "it's broken," but I think a metagame without weather everywhere is much healthier. I recently played a team that was Hippowtas / Cradily / Rhydon / etc. and was just annoyed out of my mind since it was essentially an OU Sandteam. Again, I played UU to escape this bullshit!

Raikou: Since my name is RaikouLover, I want to personally express how offended I am that Raikou is banished to UU. Then, after trying to exploit him to the fullest, I find him actually more effective in OU since it seems EVERYONE is taking extreme measures to counter him. I think SpecsKou may end up being the strongest varient, since the SubCM has counters everywhere. Hell, my own Steelix counters them no sweat. And for people who are thinking "ohhh, Raikou.. ima just use Toxic Spikes" <--- you idiots...... thats why Raikou users pack grounded Poison types :-P.

Entry Hazards: I found entry hazards to be EVERYWHERE in UU. Mainly because the offense isn't nearly as developed as OU so there is plenty of time to lay them. And the 800 million ghosts aren't helping. This, IMO is the most broken aspect of UU.


Pokemon I've been abusing.. just to help people out since I can't battle as much as I would like to:

UU Mixmence:
Arcanine @ Life Orb
Ability: either
Nature: Naive
EVs: 40 Atk / 252 SpA / 216 Spe
*Overheat
*Flare Blitz
*Hidden Power: Grass
*Extremespeed

Overheat = Draco Meteor... Flare Blitz = Outrage without locking in. HP Grass nails shit like Gastroden. Extremespeed 2HKOs pathetic Houndoom and Ninetales. If you run Flash Fire and get a boost look out.. it could be a rout!


UU Tinkerbell... Sorta
Venusaur @ Life Orb
Ability: Overgrow
Nature: Timid
4 HP / 252 SpA / 252 Spe
*Sleep Powder
*Leafstorm
*Sludge Bomb / Hidden Power something
*Synthesis

Sleep something, bomb the next.


Coolest Pokemon ever!
Slowbro @ Leftovers
Ability: Own Tempo
Nature: Bold
252 HP / 252 Def / 4 SpD
*Surf
*ThunderWave
*Calm Mind
*Slack Off

Doubles as a Gallade / Fighting pokemon counter, paralysis Shuffler, than late game Calm Minder.
 
I agree with alot of what you said, raikou. Weather is often rare, but Ludicolo in Rain is :o. And Venusaur i feel is outdone by Roserade.

Has anyone at all seen a Kadabra/Haunter? I remember before the merge people thought these two would make UU to much OU-mini, but I havent seen one at all. I guess maybe theyre kinda outclassed by Espeon/Mismagius, respectively
 
Sub/CM Mismagius has been an excellent late-game sweeper for me...
I agree with alot of what you said, raikou. Weather is often rare, but Ludicolo in Rain is :o. And Venusaur i feel is outdone by Roserade.

Has anyone at all seen a Kadabra/Haunter? I remember before the merge people thought these two would make UU to much OU-mini, but I havent seen one at all. I guess maybe theyre kinda outclassed by Espeon/Mismagius, respectively
Yeah, I agree. What really hurts them is that they lack their evos movepools, most notably Focus Blast. That's a pretty harsh one.
 
I like the UU Ladder so far for the most part. A few concerns:

Weather Teams:Not necessarily a horrible thing, but I've run into the same Sand / Hail bullshit that I started playing UU for to avoid... and its annoying. I don't want to say "ban it" or "it's broken," but I think a metagame without weather everywhere is much healthier. I recently played a team that was Hippowtas / Cradily / Rhydon / etc. and was just annoyed out of my mind since it was essentially an OU Sandteam. Again, I played UU to escape this bullshit!

I can't stand the Sand Stream teams either. It's like OU play... I can say with great embarrassment that I got beaten by a team with Hippopotas as the ringleader. Focus Sash: SR / Toxic / Earthquake / Protect seems to be the hippo of choice. Cradily and Rhydon in the sand are no fun to play against. Abomasnow is an obvious ban. I've been using it wih Scarf Glaceon. STAB 100% accurate Blizzard off 130 base Special Attack is just vicious.

Raikou: Since my name is RaikouLover, I want to personally express how offended I am that Raikou is banished to UU. Then, after trying to exploit him to the fullest, I find him actually more effective in OU since it seems EVERYONE is taking extreme measures to counter him. I think SpecsKou may end up being the strongest varient, since the SubCM has counters everywhere. Hell, my own Steelix counters them no sweat. And for people who are thinking "ohhh, Raikou.. ima just use Toxic Spikes" <--- you idiots...... thats why Raikou users pack grounded Poison types :-P.

I've been using Steelix Sassy 252 HP / 4 Atk / 252 SpD to counter Raikou. HP Ice / Grass bounces off Steelix like nothing while I EQ or Roar when it switches out for double entry hazard damage. Raikou is UU... this is sick joke.

Entry Hazards:I found entry hazards to be EVERYWHERE in UU. Mainly because the offense isn't nearly as developed as OU so there is plenty of time to lay them. And the 800 million ghosts aren't helping. This, IMO is the most broken aspect of UU.


Toxic Spikes (Roserade and Drapion are favorites) are on the rise too, probably because Hail and Sand Stream stall is the rage now. Don't both with Rapid Spinning. There's nearly always a Spiritomb waiting to laugh at you. Don't even bother trying to wear it down with repeated attacks or even Toxic, since it'll likely be a RestTalk variant. Spiritomb needs to get the hell out of UU. Pack a grounded Poison-type or succumb to the Toxic Spikes.

Is it just me or does anyone else miss Clefable? it used to be all over the UU metagame, but now with BL pricks like Chansey and Raikou, Clefable has seemed to have waned in usage. It's a shocking transition from being at the top of your game in UU to being good-decent in the new UU.

And that makes 100 posts. Woot!
 
I dont miss Clefable, she was such a bitch in old UU.But she still is used often.
And Toxic spikes are on the rise, so i do pack a spinner. You just need to have a great Spiritomb/Ghost counter on your team
 
I agree with alot of what you said, raikou. Weather is often rare, but Ludicolo in Rain is :o. And Venusaur i feel is outdone by Roserade.

Has anyone at all seen a Kadabra/Haunter? I remember before the merge people thought these two would make UU to much OU-mini, but I havent seen one at all. I guess maybe theyre kinda outclassed by Espeon/Mismagius, respectively

I've seen one Haunter. I never found out what set it was using, though, as it didn't last long. All I know is that it had Black Sludge. Trick, perhaps?

And I don't remember anyone saying that they would make UU into OU-lite. It was fairly clear that their terrible defenses and lack of Focus Blast made them easy Pursuit fodder.
 
Is it just me or does anyone else miss Clefable? it used to be all over the UU metagame, but now with BL pricks like Chansey and Raikou, Clefable has seemed to have waned in usage. It's a shocking transition from being at the top of your game in UU to being good-decent in the new UU.

And that makes 100 posts. Woot!
I agree, Clefable is a very undervalued threat in the new UU. Even though it is no longer capable of mixed walling due to the introduction of harder hitting threats, it's still able to pull off its various sets effectively. The special wall and CM sets are capable of single-handedly dealing with the ice pokemon on a hail team. It can PP stall Blizzards from anything not named Glaceon and takes no damage from hail, poison, or Leech seed off Abomasnow.

In addition, it has many more options both offensively and support-wise than Chansey on top of Magic Guard, which doesn't mind Toxic Spikes the way Natural Cure does. Clefable doesn't have to rely on Seismic Toss and Toxic as its only way of dealing damage. Trick orb/specs can mess up your opponent's pokemon while Encore puts a stop to the various CMers in UU.+1 Max SAtk Timid Raikou does 49.5% max to 252/252/Calm Clefable, the most any CMer will do before Clefable has her way with them. Oh, and it can set up screens, if you're into that.

Show Clefable some love, peeps.
 
Yeah I've found Clefable really useful, probably moreso than Chansey overall. STAB Toxic Orb Facade hurts a lot more than Seismic Toss usually, and a 252/252 Calm variant sponges attacks nearly as well. It's also slightly bulkier on the physical side.

Weather teams are a problem overall. Sandstorm teams are the least imbalancing I feel, since they must run the rather ineffective Hippopotas and Sand is less easily abused than Hail or Rain I believe. Cradily's rather hard to take down though. Hail teams are really powerful, they might become more balanced if Abomasnow were banned and forced players to rely on Snover. Rain got a boost though too, Ludicolo is extremely difficult to counter and should probably go up to BL and Floatzel is decent, though perhaps not overpowering.

There are a lot of powerful walls in the new BL. Milotic, Slowbro,and Registeel, and Uxie are some examples of very powerful walls. Combined with better Anti-Spinners like Spiritomb, stall is rather hard to break. There's a lot of focus on entry hazards overall, Spiking Froslass, TSpiking Roserade, and of course Stealth Rock.

Bl brought a few new powerful sweepers to break the walls. Gallade is very difficult to stop, Spiritpmb being the only true counter I can think of. Honchkrow is very difficult to deal with with the additions of Superpower and Heat Wave it got in Platinum. Mismagius runs a very effective Sub/CM set, Raikou is very good too, though Steelix works surprisingly well as a counter.

Froslass seems to be a very common lead,as does Roserade. Abomasnow is fairly popular for starting hail as well. Setting up weather/ entry hazards seems to be a priority, much like OU.
 
Correct me if I'm wrong, but if everyone is forced to use steelix to counter raikou, isn't that enough to send it to BL?
 
Correct me if I'm wrong, but if everyone is forced to use steelix to counter raikou, isn't that enough to send it to BL?

If that's not a good reason (it isn't), then there is a whole laundry list of reason why Raikou isn't UU material. Off the top of my head: STAB Thunderbolt, bulky enough to survive priority moves, 115 base Speed and Special Attack, and Calm Mind for easy set up. Nevertheless, there are a few drawbacks: HP Grass vs Ice dilemma, vulnerable to Toxic Spikes, one resistance, no 101 HP subs, and weak to the ever-present Earthquake. Still, Raikou in UU... I never thought I'd see this happen.
 
Back in ADV I ran psych up Regice.
Does that still work?
It sounds like it would make a great counter, being able to copy all the calm minds.
It should be able to beat Raikou 1 v 1, and could potentially then actually pull off a sweep...

I've been using psych up on umbreon. I love how people always think switching in umbreon and using wish = free turns to cm, then I psych up, take the hits heal with wish, and eventually pass it along with a wish to someone.
 
If that's not a good reason (it isn't), then there is a whole laundry list of reason why Raikou isn't UU material. Off the top of my head: STAB Thunderbolt, bulky enough to survive priority moves, 115 base Speed and Special Attack, and Calm Mind for easy set up. Nevertheless, there are a few drawbacks: HP Grass vs Ice dilemma, vulnerable to Toxic Spikes, one resistance, no 101 HP subs, and weak to the ever-present Earthquake. Still, Raikou in UU... I never thought I'd see this happen.


Those are all reasons it is good. Can you provide some reasons it is broken? Hint: Use the posts in PR that define "broken".
 
I'm getting sick of people saying that Raikou needs to be banned without providing any first-hand evidence from their battling experiences to back up their claims. I've not had any problems with it whatsoever (I've had more trouble with CM Mismagius, but still not nearly enough to consider it broken), and I am eager to see some battle logs demonstrating Raikou's overpowering brokenness. All I've seen so far is baseless, and in many cases plain wrong, theorymon arguments (see Erazor and yokie's posts above in particular).

Remember, the burden of proof is on the accuser, not the defender.
 
Battle logs won't prove anything either. I just don't like people claiming that listing good things about a Pokémon is a valid "it is broken" claim.

Hate Sub/CM? Then run Special Defensive Drapion! It'll be in Creative Moveset written up soon enough. Basically, EQ / Crunch / Taunt / Toxic Spikes with a ton of special defense ruins both Raikou and Mismagius and supports the team very nicely. You have to predict against Raikou a bit but otherwise it's a great set.

Cynthia said:
There are a lot of powerful walls in the new BL. Milotic, Slowbro,and Registeel, and Uxie are some examples of very powerful walls. Combined with better Anti-Spinners like Spiritomb, stall is rather hard to break. There's a lot of focus on entry hazards overall, Spiking Froslass, TSpiking Roserade, and of course Stealth Rock.

Those Pokémon except maybe Registeel and Uxie kind of suck for stall. Milotic provides jack shit in the way of support, it just sits there and stalls which isn't my kind of stall really :/. Slowbro is largely the same. Registeel can Stealth Rock and Thunder Wave and is ridiculously bulky, so it's worth trying. Uxie can Yawn and Stealth Rock, as well as wall Medicham and kind of do something to Gallade maybe. I'd rather use stuff from Old UU for stalling though as most of New UU doesn't support much at all.

Also Clefable needs to stop being popular and ruining stall teams.
 
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