I feel evasion is such a controversail issue it probably will never be tested. But I feel whats keeping it from testing is people not wanting to deal with the frustration of trying to hit something with evasion, and claiming that they'd lose to unskilled players spamming DT, when I think they themselves are the unskilled ones for not packing a counter to an obvious threat like that. Kind of like how some people complaing about X pokemon being broken and instead of packing a counter for it or abusing it themselves they just complain. There ARE counters to DT. Machamp usage may or may not spike as he doesnt care about you spending 6 turns boosting your evasion when he can come in and easily punch you out and make you waste your six turns. Heck, Odor Sleuth Donphan might finally be used with roar, and it'll benifit from not being spin blocked. Isn't that increasing diversity?
Hm...from my understanding a majority of users agree to a test (reasoning is in the OP for the most part). As for the Machamp (or odor sleuth) argument,
if we're forced to carry around Machamp or (essentially) lock on moves, especially when teams are having enough issues trying to find ways to counter the rest of the game alone, wouldn't that be a sign of centralization? (Now I know you won't be forced to carry it, but just using it as an example). Yes, it's increasing diversity, but at what cost? Stability.
My argument is that all other variables removed, a simple metagame is superior to a complex metagame, which would unnecessarily confuse people and deter them from playing. Furthermore, bans should really be considered if what they are banning is something that is gamebreaking - the alternate to that is banning things in the name of creating a "better metagame", which is completely subjective and would result in great confusion and anger as people see unbroken things banned in the name of making a better metagame. To put it quite simply, if it isn't broken, don't fix it.
I have to disagree. Compare a metagame to civilization. Is a simpler society a better one? Not necessarily; rules and "bans" (aka laws) provide safety and effeciency. They are agreed upon by
most because it actually helps lead to better things. Take away these rules and make it simple, and we have wide spread chaos; every man for himself. Now rules aren't there to make things complex, they are there to make it "better" (like you said, that's subjective). Creating a better society is why laws are put into place, not necessarily because it's necessary to keep things orderly, but to try and make society healthy. You can associate this with the metagame; bans shouldn't only get rid of the essential issues, but rather try to make the metagame more efficient. (As for how it's subjective, majority rules =/ you have to have a majority agreement for a view to be taken for and affecting the entire community.)
(and for the record, I didn't imply that I'm against allowing it in my civilization comparison, though it appears that way. Just throwing the argument out there that if it being gone allows for a more fluid game, why not keep it that way).
I still agree with Hip that this kind of strategy will likely have problems actually doing anything besides annoy people. Wish CM Jirachi sets up on it for free, Weezing can Haze it, Machamp can handle it obviously, Celebi can just throw out Leech Seeds all day, etc..
I agree here, but if that's all it does, why introduce it? Yeah it won't harm anything, but it will cost a win here and there, and annoy people. Wouldn't keeping it out of the picture just keep things operating smoothly?
This is a tricky issue. For the most part, evasion is "hax", and one of the most annoying kinds. However, it is...
A: Not unstoppable. (Always-hit attacks, No Guard Machamp, Haze) Though I admit the solutions aren't terribly common in today's metagame.
B: Not dependable. If you "cheat" the ladder with it, your luck is absurd and you could do just as well (if not better) with a team including Togekiss, Jirachi, and Dunsparce.
C: Might not be abused like you'd expect it would. Most people wouldn't use it even if it was allowed (except maybe on sand veil/snow cloak pokemon) because it's often not worth the time or moveslot generally. Very few people post Battle Tower RMTs including Double Team even though it is allowed there, because it's honestly a hit-or-miss sort of thing that most players don't want to depend on. Successful players know consistency is the key.
I wouldn't mind evasion being tested because I don't think it'll be as bad as everyone says, but rather will be regarded as a novelty option that many people will not want to try out anyway. And if we have to include a Machamp and/or a Hazer on our teams, so be it. They're already on many teams as it is.
Besides, no one complains about sand veil brightpowder Gliscor...
A) Precisely, they aren't common. And if you're forced to carry around 1-2 "counters" for double team, this effectively limits how well you can deal with the rest of the metagame, making evasion an issue of adding "too much" to the game and making it worse off (and this is why I agree the best way to deal with it is by ignoring it). People will want to remove it to make the metagame more manageable.
B) I agree that it's not dependable.
C) While you have no proof, I'm glad you gave your reasoning why you believe that. To see if it's actually correct, testing will need to be done.
And for your conclusion, I don't know where you get off by saying most people carry Machamp or a hazor.
I have had many complaints about Brightpowder Ninjask :P
Perhaps if evasion is considered to be tested, it can be tested along with OHKO moves. Evasion makes OHKO moves less likely to hit meanwhile moves like Lock-on force double teamers to flee. Then again I doubt people will ever allow that to happen since OHKO moves are a whole other beast.
Ack, please don't bring up OHKO moves. It's a totally different discussion. Now while using it as an example in some context is ok, mentioning that testing them with evasion will be beneficial in some way. For starters it skews results; people may not see just how broken one is. People are saying that double team is more of a novelty than not, so wouldn't that mean it's just not being tested thoroughly anywyas? This recommendation is similar to Garchomp; people say Latias and Latios will provide an effective "check" to Garchomp, being faster and being able to smash his weakness; in actuality, that's not what the initial test is all about (and as seen by the Lati@s split, combined testing may skew results).
ohko moves are unaffected by evasion and accuracy modifers
Is that so? I'll have to get more confirmation on that. Again, don't turn this into an OHKO discussion please.
Forgive me for theorymoning, but I imagine something such as a Shuckle w/ Encore/Toxic/Rest/Double Team would be very annoying. It's the best mixed wall under sandstorm and it can just stall out PP/toxic stall so easily, and you can encore set uppers or people trying to taunt you (dear god taunt and roar missing >_<).
I can forgive you for theorymoning. Evasion is a very, very difficult thing to theorymon; just how much will it affect the metagame, how much will it be used, will it be broke, etc. Just try to think it through more clearly though (your set was already discussed, so I won't get into it).
Either you guys need to start reading what other people have posted before and discuss accordingly *or* expect this thread closed by later this evening.
Hey hey hey, that's not cool :( I've worked hard on this topic (and still am!)
I don't even think Never-Miss moves should be even mentioned; they have only 60 BP
and 90 with stab.
Not only that, but anything that is Baton Passed to tends to hold 252hp/252atk or spatk.
Considering Tyranitar's ridiculously high offenses and defenses and resistances
to Aerial Ace, Shadow Punch and a high defence against magical Leaf...
Yep, let's just be liberal and keep evasion banned.
I agree that never-miss should be ignored. The only ones ever used are Ariel Ace (only for specific things such as Heracross though) and Aura Sphere, a move learned by 2 pokemon allowed in OU.
No, I don't agree that we should "be liberal and keep evasion banned." Putting that attitude towards anything nets the game zero progress and the metagame eventually comes to a standstill.
Honestly I just can't see evasion being that much of an issue. As so many people have already stated, it hurts something's versatility to use an evasion move and you have to be pretty lucky to be immediately successful with it, IE using it instead of a move that gets you something immediately will cost you more games than it wins you. Furthermore, if it does magically become broken when paired with oh let's say Baton Pass, then couldn't we just say "Okay, Baton Pass and Double Team on the same guy is illegal" or what have you? It's not exactly like there's no precedent, given the testing of Latias/Latios without Soul Dew.
Again, that's just people think. How can we be sure? While it is true that you need the RNG's "permission" to be successful rather than using some other stat-up move, it's also true that this
may become widespread and centralizing.
Latias/os
will likely be tested with Soul Dew if one or both make OU. So Baton Pass + Double Team is always something that can be tested rather than theorymoned (like Soul Dew). So yes, that's always a possibility if it does become broken, it can be a banned combination.
So from what I understand, the
general concensus is that Double Team wouldn't affect the game too much and should be at least tested (and if it's added, no biggie as of yet). There are a couple of diehard theorymon-ers (no offense) that foresee disastrous results or a more haxy metagame.
Something else that needs brought up though! I posted this at the start but it's been widely ignored, and it needs to addressed
ASAP
Obi said:
For those of you advocating testing, what should we be looking for in these tests? This because it's an important question to ask. If you favor testing, what information could come from testing that would convince you that evasion should be banned? What information would come from testing that would convince you it shouldn't?
A majority of people have agreed on a test. But what are we looking for? Something like "do we like evasion in our metagame?" (hint, that's not the right answer). Clearly one of the biggest factors is "Does evasion make any pokemon too powerful?" But what else? Brain storm peeps!