scorchedsky-I believe some people ban the usage of King's Rock, but don't quote me on that. Anything inducing hit crit rates like Super Luck are actually a part of some Pokes strategies, which ties into the whole skilled player venue, I suppose. But you're right we don't, for the most part, ban those things, but I guess that's just because the luck hax is so low on that, that it doesn't bother that many poeple? (But then, how would that make DT any worse? Hmmmm...)
Some games do ban it (hax item clause), but it's generally allowed.
Another thing that should be thrown out that: just because so and so isn't banned doesn't mean another thing shouldn't be. That's a flawed and pointless argument.
Um, the rest is going to be long and probably badly worded (I'm bad at wording long things). There is a conclusion near the bottom of your quotes. I'll bold it if you just want to skip there.
To address some things with Veedok-
I am willing to test DT and if anyone else would like to as well, then I guess-let it be known. Theorizing and arguing all day long doesn't change the fact that, wich the extreme few cases like the run-in that Nachos (?) had against a Sad Veil Gliscor w/Brightpwder and DT under sandstorm, no one has actually fought things like this. Though, if and when we test this and poeple abuse the heck out of Sand Veil/ Snow Cloak pokes, then will it come down to banning the move, the set or the Pokemon itself?
The lack of actual tests/encounters is why we only have theory to go off (and as seen, it's not the most effective approach). I actually used to have a team with Manaphy that was used when discussing its tier (and I effectively made them think twice about if it should be allowed). I would do something like this with double team if I had any understanding or idea of how to do it effectively. I'll end up one of the "poor" players that used it but it doesn't do anything then perhaps prolong the game (which is not good with my internet connection).
If it's a combination of moves (double team/minimize + baton pass), I'm all for a ban if it proves too devestating. Now if its banning the move on one (or a few) specific pokemon, I don't think that's right. Then it either comes down to banning the pokemon (which Blame Game is for) or banning the move altogether (which as far as I'm concerned, is my view on the matter). So, the question is, do these pokemon become "broken" or just annoying?
As far as what kind of guidlines will go or "questions"- "Does allowing evasion also allow for other luck hax based moves/abilities/sets/items to be banned if used in juction w/ DT?"
I don't see why it should be. If somebody can get Jirachi 2-3 DT boosts and start flinching things here and there, good on them. But can they do that; that's the question. If any combination becomes too powerful (exception to Baton Pass, which I've gone over), then it should be brought up and one or the other removed completely. We can't make exceptions for everything that's too strong if it's not limited to one (as seen with people suggesting a Yache Berry ban on Garchomp).
"Would a player be allowed to know if a person utilizes a DT team?"
Um, no? I don't know quite what you mean, but if I understand correctly, revealing a person's moveset before a match shouldn't be considered.
"Would use of DT be only limited to more 'advanced' players/ players who have battled more?"
Hm, I think I went over this with Blame Game. He mentioned that DT may only be usable by experienced players. But if this is the case (and assuming that they're advanced, they'll be winning if they keep using it), it will become widespread and even novice players with experiment and become skilled with it. With this outbreak of DT and 30 minute long matches, would DT in fact be centralized?
"Would we use, for testing, a DT based team vs a standard or DT vs DT?"
There's many possibilities here. I would let the game decide and not force it. If 2 people are on the suspect ladder right now and neither of them have Latias, the ladder doesn't forbid them from playing each other. It becomes standard vs. standard. If we force it to be DT vs DT, we get no real results other than if everybody used it, this is how matches would be (no real result) (admittingly, DT vs DT would be funny). In standard vs DT, we get a definitive record of which is better; if standard is better then DT is useless and either allowed and neglected, or stays banned and it's practically the same result.
Now, what if DT starts to win? More people use it. And what happens when more people use it? People flock to counter it. So now we have Anti-DT vs DT. Anti wins in that matchup. Then with Anti-DT winning, a team is needed to beat it, and standard reemerges. So it either continues on this cycle or people get smart and try to jump out of place, and with only 3 teams in play, you have a 33% chance to win, lose, or fight it out every time you click "Find Match". Overcentralization around evasion.
I think we should probably look for factors such as- greenhorn vs veteran players, the number of tests needed for more accurate data (which is kind of contadictory for something so hard to
chart as chance), people cunducting testing, etc.
Now what seperates greenhorn from veteran? There's an issue with the skill gap; with DT (used by either side) and the vet wins every time, we only see that DT doesn't affect skill gaps. Now if the novice wins with DT multiple times, it shows that DT makes the game a hax breeding ground and ruins the game (arguably). If the novice wins (without a counter team) while the vet uses DT, it shows that DT actually reduces versitily and isn't worth it. In conclusion, that would be a good preliminary test to see if DT affects the outcome of matches. It would be difficult to manage and get accurate data though, as you said.
I guess I'm saying that it won't matter too much if new trainers battle older veterans as far as usage of DT goes. How each uses their pokes though...that's something entirely different.
Another reason why it'll be hard to get data. Teams differ vastly, so it may just be one team over another for all we know.
Conclusion: No offense, but this is why I don't think we should go for
concrete evidence, like with suspect pokemon. We don't look to see if one team using the suspect triumphs over one without or visa versa, good player vs bad and whatnot; we know the results will be all over the place, so the test is only to show if it actually affects the game to a certain point (broken or not broken, mainly).
That's just how it should be tested, but it
doesn't answer what we should look for (that still needs to be determined).
Overall, if we allow evasion moves, the complaints will be overwhelming. Insanely overwhelming, like the "skymin OHKO'ed my +6 CM rachi" times nine thousand.
That's what the new voting system is
supposed to fix (it's still theory though). This is why we need to determine what to look for; so that when Jumpman/Aelous (am I spelling his name wrong? hrm..) look through the "lower" division of voters, they can know what they're actually looking for rather than only singling out complaints.
Remember my earlier post. We ban things that screw up the metagame (GARCHOMP.) Like the banned and not in question OHKO moves, Evasion takes no skill to use.
Eh, I have to disagree. Based on the arguments for allowing evasion, it doesn't look to take no skill; skill is needed to make up for moveslot it takes and time it takes to set up. OHKO moves are nothing like that.
It's all natural selection- survival of the fittest. The better player should win every time, through his team building and prediction. DT gives the little guy a chance. When does that happen in nature?
Sparrows can't counter hawks. It's the truth.
This is pokemon though. Crits also give the little guy a chance. As do random misses (though the better player KNOWS the risk). I've had much worse players than myself win via 5-6 crits. Pokemon always gives the little guy a chance, but DT may actually fix that because only adequate players may be able to use it correctly. I do see where you're coming from though.
And the "better player" should win everytime thing isn't always true either. In chess, the better player may win game one, but game two is a whole nother story. ;)