IMO the tier is currently on a delicate balance. It is very diverse and I've seen many different teams using different strategies. Hail stall teams while annoying and probably one of the best strategies for a stall team doesn't seem to cause the game to be overcentralizing. Not everybody is using a hail stall team and really once they start losing their key players the match becomes easier, though the same can be said about the team that's battling the hail stall team. It comes down to who can outsmart the other battler.
		
		
	 
 
This is why im concerned about the public vote. People like this who either a) Dont play enough, or b) dont know enough, even c) Not using their good judgement, to realize that these teams are infact over centralizing. 
 
There is no such thing as a "best" strategy, but there is definately such a thing as a "broken" one. You are saying the best way to beat a hail team, is to get rid of their key pokemon, 
but the point of hail teams, is that you either cant hit the pokemon, or you get outstalled by a pokemon who is nearly unkillable.
 
	
		
	
	
		
		
			Have you even considered the possibility that new UU is, so far, the most balanced and diverse metagame since...ever, and that nothing needs to be banned?
 
Why can't people handle the concept of a metagame where nothing needs banning? There's a general mindset of "we need to ban something" here. But nothing is broken. Don't fix it.
 
Something may be broken later, and we can ban it then. Remember how long it took to ban something from OU? Because the magic combo of Garchomp + Yache took a long time to be discovered. Nothing even remotely close to being that overcentralizing has reared its head yet.
 
The only calls for bans in this topic have been complaints of being unable to beat certain things. That clearly means the complainer is not doing enough to prepare for and handle the threat, not that the threat is broken.
		
		
	 
 
This is even more worrysome. I dont understand how people can even argue this. I think Caelum did a great job of explaining this, but ill try to add, as I guess its clearly needed. A pokemon such as well, lets say Groudon or Kyogre would be allowed in the OU according to your logic. These pokemon have very functioning counters in OU, and could possibly be handled. But, they are just TOO strong for the metagame to handle. Groudon and Kyogre are way to strong, regardless of the fact that they CAN be countered, nothing else even compares to their strength in this metagame, and it would cause overcentralizing. People could run permanent Rain Dance teams for pokemon like Kingdra, they would be nearly unstoppable. Abomasnow is the same way, just too strong for the metagame. It's Unique Typing, and Unparalelled support, while sporting a Stab Priority move, its too much for the metagame to handle. Much like Kyogre, Abomasnow makes other normal-ish pokemon such as Froslass and Walrein, just plain broken. Overall, a team that is COUNTERABLE can still be banned, if its just too strong(I hope this is what you meant Caelum, otherwise i appologize). 
 
You realize, a VERY significant number of teams being used right now are hail teams? I see a hail team every other battle. Well, this is at least true in the top 20. People need to realize when they see the statistics, and not deny that something is too much for the metagame to handle. 
 
Its even more rediculous that you claim this metagame is the most Balanced one yet, thats just a slap in the face to smogon, who worked painstakingly hard to balance the Standard Tier and Uber Tier. And it cant even compare to the balance and Diversity Level of Adv Tiers either. 
 
Thank you for your time. :D.
 
Edit: @ Umbarsc. That is a result of the options a), b) and c). I can say someone is "stupid"(which i have never said), or rather misinformed, illogical or just not experienced enough to know what the difference is between Broken, and powerful/effective. E.G. Blaziken is strong, and 2HKOs everything in the metagame, but you dont need a SPECIFIC counter for it, or gimp your team to include this weakness. For hail, you need so many different things to properly counter, it effects your team and makes the metagame in a very boring state, full of the same teams everwhere, and these teams ALL win.