TSS Stall Platinum again

Hi
Heres my Stall Team again. I think it got closed because I didnt add a few words about my Pokemon. So Ill try to add descriptions.^^

Hippowdon.png

Hippowdon @Leftovers
Ability: Sand Stream
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature (+Def / -SpA)
~Slack Off
~Stealth Rock
~Earthquake
~Ice Fang

Classical TSS-Starter. Summons the Sandstorms, and puts the Rocks on the field. Ice Fang kills Salamence, and Earthquake is needed by every Hippo. The EV-Kombination maximises the stayingpower.


Skarmory.png

Skarmory @Shed Shell
Ability: Keen Eye
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature (+Def / -SpA)
~Brave Bird
~Spikes
~Roost
~Whirlwind

Whirlwinder and Spiker. Blows Booster away and does pretty good SR and Spikes damage. I chose Brave Bird because it does more damage than the other standard attack. The 12 Spe EVs are because some people give their skarms 8 EVs, to blow other skarms with 4 EVs away, so I took 12 EVs.^^

Blissey.png

Blissey @Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature (+SpD / -Atk)
~Protect
~Wish
~Flamethrower
~Toxic

Does the Toxic on the other Pokemon. Aromatherapy can heal the sleep status from Cresselia, and heals my Team from things like toxic, or burn.

Cresselia.png

Cresselia @Flame-Orb
Ability: Levitate
EVs: 252 HP / 132 Def / 124 SpD
Bold Nature (+Def / -Atk)
~Psycho Shift
~Rest
~Trick
~Ice Beam

A really cool Pokemon, and my main Sala-Counter. First it uses Psycho Shift to burn Sala. This lowers Salamences Atk sharply. Then I can look, what Sala does, and then I can switch to a counter. This Pokemon should stay in my team. Btw, when it used Psycho Shift, it can pass the Flame Orb with Trick to an other Pokemon and, if I use it against a wall, Cresselia obtains Leftovers and the wall a Flame Orb, really cool.^^


Rotomheat.png

Rotom-h @Choice Scarf
Ability: Levitate
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature (+SpA / -Atk)
~Trick
~Overheat
~Thunderbolt
~HP {Fighting}

This "kills" Booster. With the choice Scarf, it can be faster than other Pokemon and onehitknockout them with one of its attack moves. If the other Pokemon is a booster, it can also give the other Pokemon a choice scarf. A really good Pokemon. By the way, it is my Tyranitar-Killer.

Tentacruel.png

Tentacruel @Leftovers
Ability: Natural Cure
EVs: 136 HP / 156 Def / 216 Spe
Calm Nature (+SpD / -Atk)
~Rapid Spin
~Toxic Spikes
~Surf
~Ice Beam

My Spinner. Ape Counter and Spikes-User. Not much to say.^^


So, you see. My english is bad. But please rate the team.^^

Edited Stuff:
Hippowdon: -
Skarmory: -
Blissey: EVs changed from 252 HP / 252 SpD to 252 HP / 252 Def
Cresselia: Trick > STalk
Rotom-H: EVs changed from 252 HP / 252 Def to 64 HP / 252 SpA / 192 Spe
HP {Fighting} over Shadow Ball
Tentacruel put over Starmie
 
Good Start you have going.

On the Hippo, I would drop Ice Fang for Roar. The need for Ice Fang decreased after Garchomp left, and that gives you another PHazing option to take advantage of the entry hazards.

Wish > Softboiled on Blissey. Then Blissey can pass huge amounts of HP on switches, keeping your pokemon at high health as they enter battle.

I support Scarfing Rotom, as he benfits from Blissey's wishes easily. The Ev's and nature need to change though, as without pumping some speed you aren't going to outrun anything. HP Ground is also better than Shadow Ball to surprise Heatran and that moveset really only leaves you vulnerable to Flygon, who Cress handles outside of U Turn. This will be your main Lucario, Heracross, and Scizor counter and should KO some problem Pokemon threatening a sweep.

Rotom @ Choice Scarf
Levitate
Modest
4 HP/252 Sp. Attack/252 Speed
Thunderbolt
Overheat
HP Ground
Trick

I swear there is a spread for this that is just a little bulkier that may help. I think its 64 HP/252 Sp. Attack/192 Speed. I would test both.

I like Cress, as you don't see her on every Stall team. However, I prefer Ice Beam over Psychic. While Burn/Ice Beam is walled by Fire types, there are no Fire types the combination of Starmie and Blissey don't like to come in on. Ice Beam is also a general coverage move to abuse. It also allows you to combat Dragons outside of Psycho Shift.

Congrats on a well made team and good luck with it.
 
But when I drop Ice Fang for Roar, I dont have anything for the physical Salamence, right?
And on Pokefans, some people told me, that I wouldnt need Wish, because almost every Pokemon in my Team can heal itself. Should I really take Wish over Softboiled?
@Rotom: Done
@Cresselia: But when there is no psychic... Who kills Ape?

And the team is really good? All of my friends say Im a noob.^^ Btw: Is there any NetBattle-Server with Platinum-Moves and Pokemon on it? Cause my Shoddy needs so much time to load when I wanna open my team...
 
Starmie destroys Ape. Starmie is Ape's like #2 counter besides Tentacruel.
And Cress takes on Mence well, you could pump some more defense though as Blissey walls special attacks.
Take Wish over Softboiled. The Wish then Protect combination is great for stalling for Burn/Toxic/Sandstorm damage. It also heals the rest of your team on switch ins and will keep Rotom alive. If Blissey uses Softboiled, Rotom and friends will faint much more quickly.
And have come confidence in yourself, the team was well made ;)
 
I think that Blissey should have Aromatherapy over Protect. This allows you to get rid of the Toxic that might hit your Hippowdon, or any other troublesome statuses. This also frees up Cresselia a bit. I think Trick over Sleep Talk would be great. That allows you to get rid of the Flame Orb after you are done burning the opponent with Psycho Shift. If you manage to trick it onto an opposing wall, it makes it much harder for them to keep coming in and walling you because they will have to deal with Spikes, SR, Sand, and Burn. They won't be lasting long. Aromatherapy can also wake Cresselia up after she uses Rest, so you aren't stuck doing nothing for a couple turns.

Excellent team, but beware of Tyranitar. He can eliminate Rotom and Starmie with Pursuit pretty easily.
 
"Excellent Team"
Oh, I love reading this xD

So, on Blissey Aromatherapy > Protect and on Cress Trick > Sleep Talk? That sounds good. I´ll make it.^^
But when Protect is away: How can I save Blissey from Boom when Rotom gets killed?
E:/ Argh, there is still Skarm. Im so stupid.^^
 
I'm worried that you lack Toxic Spikes on this team. A spinner like Tentacruel or Forretress replacing Starmie could help to correct this. Tentacruel especially, as it also keeps your safety net against Infernape. Additionally, having Tentacruel means your Spinner doesn't just straight-out lose to Rotom-A, as you can set up entry hazards if you predict a switch to him rather than just uselessly spinning.

The other thing I'm concerned about is Cresselia. I know Psycho-Shift Cress is big on stall teams these days, but I don't much like the moveset on yours. Sleep Talk, in particular. Trick deserves consideration over it, as it can allow Cress to mess up Blissey. Alternately, Psychic allows Cress to be a secondary Safety net against Infernape in case they've taken out your Tentacruel/Starmie.

I also don't really approve of HP Ground on Rotom. Thunderbolt already does quite a number on Heatran. Your options for your third attack really should be as follows:
HP Ice: Takes out Dragon Types who absorb both other moves. Ice + Electric hits everything in standard except Magnezone at least neutral, and Overheat hits Magnezone. Leaves you with only a base power 70 against Swampert, however.
HP Grass: Takes out Swampert, who absorbs both other moves. Also does good damage to Rhyperior, who resists both other moves, and hits Tyranitar, a common switch-in, super effectively, while dealing more consistant damage to other ground types than Overheat. Leaves you boned against Salamence though, and is only 70 power against Flygon.
HP Fighting: Your best bet against Tyranitar, who otherwise can do a great deal of damage to you. Capable of 2HKOing DDTar all of the time, and CBTar some of the time. Also does a good amount to Rhyperior, but not as good as HP Grass. Leaves you boned against Salamence, and is only 70 power against Flygon and Swampert.
Shadow Ball: Your original choice, and actually a quite good one. Electric + Ghost hits everything except Magnezone at least neutral (and Overheat still hits Magnezone), and the fact that it is 80 power + STAB makes it decently powered against most things. Hits Swampert, Salamence, Flygon, Rhyperior, and other Ground types for 120 Base Power consistantly. However, it will do very little against Tyranitar, leaving him to set up or simply Pursuit/Crunch you to death.
 
I'm worried that you lack Toxic Spikes on this team. A spinner like Tentacruel or Forretress replacing Starmie could help to correct this. Tentacruel especially, as it also keeps your safety net against Infernape. Additionally, having Tentacruel means your Spinner doesn't just straight-out lose to Rotom-A, as you can set up entry hazards if you predict a switch to him rather than just uselessly spinning. Sorry, but my englisch is not good enough to understand this sentence.^^

The other thing I'm concerned about is Cresselia. I know Psycho-Shift Cress is big on stall teams these days, but I don't much like the moveset on yours. Sleep Talk, in particular. Trick deserves consideration over it, as it can allow Cress to mess up Blissey. Alternately, Psychic allows Cress to be a secondary Safety net against Infernape in case they've taken out your Tentacruel/Starmie. So what do you mean? So what Moveset do you say, what I need? I dont understand anything.^^

I also don't really approve of HP Ground on Rotom. Thunderbolt already does quite a number on Heatran. Your options for your third attack really should be as follows:
HP Ice: Takes out Dragon Types who absorb both other moves. Ice + Electric hits everything in standard except Magnezone at least neutral, and Overheat hits Magnezone. Leaves you with only a base power 70 against Swampert, however.
HP Grass: Takes out Swampert, who absorbs both other moves. Also does good damage to Rhyperior, who resists both other moves, and hits Tyranitar, a common switch-in, super effectively, while dealing more consistant damage to other ground types than Overheat. Leaves you boned against Salamence though, and is only 70 power against Flygon.
HP Fighting: Your best bet against Tyranitar, who otherwise can do a great deal of damage to you. Capable of 2HKOing DDTar all of the time, and CBTar some of the time. Also does a good amount to Rhyperior, but not as good as HP Grass. Leaves you boned against Salamence, and is only 70 power against Flygon and Swampert.
Shadow Ball: Your original choice, and actually a quite good one. Electric + Ghost hits everything except Magnezone at least neutral (and Overheat still hits Magnezone), and the fact that it is 80 power + STAB makes it decently powered against most things. Hits Swampert, Salamence, Flygon, Rhyperior, and other Ground types for 120 Base Power consistantly. However, it will do very little against Tyranitar, leaving him to set up or simply Pursuit/Crunch you to death. Ok, so what should I choose? I like the doublestab Kombo, but Tyranitar kills my whole team... I think, I should chose HP Fighting, because of Tyranitar, right?

Btw: Does anybody know, when the Platinum Moves and Forms come for NetBattle? Cause I dont like Shoddy, but I wanna test this Team.^^
 
With the spin thing he means that you won't be helpless when Rotom-A comes in to block your spin. Also, Aromatharapy + wish on blissey is illegal.
 
you also need some defence EVs on blissey. with no defences EVs a tyranitar pursuit will kill you every time you switch out, which is not a good thing. a 4 HP 252 DEF 252SpD will help you much more as she can still wall the fuck out of special attackers but can at least stand up to pursuits
 
No wait. Why do we need Aromatherapy? We can have the best of both worlds if Cresselia switches Trick back to Sleep Talk. Sure walls will be a problem, but Rotom can Trick its scarf to a wall, crippling it enough for the team to work around. Now Cresselia is your absorber for status. That eliminates the need for Aromatherapy on Blissey, giving you the option to use Wish, which you need desperately.

By the way the best ev's for WishBliss are 252 Def/80 Sp. Attack/176 Sp. Def and Calm. Her HP is huge even without Ev's and this allows Blissey to combat both Sp. Attacks and taking things like Pursuit decently as well.
 
No wait. Why do we need Aromatherapy? We can have the best of both worlds if Cresselia switches Trick back to Sleep Talk. Sure walls will be a problem, but Rotom can Trick its scarf to a wall, crippling it enough for the team to work around. Now Cresselia is your absorber for status. That eliminates the need for Aromatherapy on Blissey, giving you the option to use Wish, which you need desperately.

By the way the best ev's for WishBliss are 252 Def/80 Sp. Attack/176 Sp. Def and Calm. Her HP is huge even without Ev's and this allows Blissey to combat both Sp. Attacks and taking things like Pursuit decently as well.

Why is wish needed? I don't play stall but the only thing that cannot heal itself is rotom. Rotom is a revenge killer.
 
Well, lets say CBMence comes in on Blissey. Blissey used Wish last turn and is near full health. On the switch, Salamence uses Outrage against Cresselia, dealing 52% minimum and 61% maximum. With sand or SR or burn (all probably present), thats a 2HKO. However, Blissey's Wish saves the day, healing Cresselia bach up to almost full health, which means Cress is in a good position to KO Mence with Ice Beam, or Burn with Psycho Shift. Offensive teams rely on OHKO's or 2HKO's to be effective, and Wish makes sure those big hits don't happen.
 
Choice Band Tyranitar runs through this team. It breaks Rotom, Blissey, Starkie and Cresselia with Pursuit/Crunch. That Cresselia set is also terrible for a stall team (look at my sig). You want to take hits, but let yourself get Burnt?

I think a Ice Beam/Rest/Sleep Talk/Reflect would work a lot better. It let's you continuously switch in and support your team.
 
Choice Band Tyranitar runs through this team. It breaks Rotom, Blissey, Starkie and Cresselia with Pursuit/Crunch. That Cresselia set is also terrible for a stall team (look at my sig). You want to take hits, but let yourself get Burnt?

I think a Ice Beam/Rest/Sleep Talk/Reflect would work a lot better. It let's you continuously switch in and support your team.

Yeahr, I let me get burned. Then I use Psycho Bann, so my Burn is away. Then I trick the next Pokemon, so I lose the Flame Orb, and then I can use Rest. Whats so wrong with that? And can´t Starmie revengekill Tyranitar?
 
Btw: Does anybody know, when the Platinum Moves and Forms come for NetBattle? Cause I dont like Shoddy, but I wanna test this Team.^^

Point 1: Tentacruel over Starmie. Currently, if you send your Starmie out to Spin, the opponent can switch in their Rotom-A. Either of Rotom's moves are Super effective, and he's bulky enough to take hits from you, while you lack the bulk to really take his SE hits. So it will frequently go you Rapid Spinning, him switching Rotom in to Block it, and you being forced out. With Tentacruel, you get two advantages: for one, you absorb Toxic Spikes when you switch in. This means that even if your spin is blocked you remove the most dangerous entry hazard to your team. The other advantage is that rather than Spinning, you can simply use Toxic Spikes. Tentacruel has enough Special Bulk to take 1 Thunderbolt from Rotom, and while he does that you can get the second layer up. Now you've managed to remove the worst entry hazard and set it up yourself.

Point 2: Cresselia. Trick/Psycho Shift/Rest/Ice Beam is probably your best bet here. Trick allows you to cripple opposing walls and to counter opposing Trickers trying to cripple your walls. This greatly benefits from Aromatherapy support, however, because it means you can remove Rest's sleep without having to be active and useless for two turns.

Point 3: Rotom's Movest. If you think Tyranitar is a problem, HP Fighting is your best bet. But remember it is only a 2HKO at best. It's great for taking him out if he switches in to you and expects to simply own you with Pursuit/Crunch or Dragon Dance as you switch out or attack again dealing very little. However, it does not make a great revenge kill move unless you've managed to knock down half his health already, which against DDtar is tough. But on this team I would probably suggest that. DDtar will outspeed and OHKO Cress, Blissey, Rotom, and Starmie. Skarmory will only take like 60% or so from Stone Edge, and Hippowdon takes only around 30% from Crunch, but the two of them don't have great options for hitting 'Tar back.
 
Ok, so I´ll take Tentacruel over Starmie, and HP {Fighting} over Shadow Ball. Other tips for me? What should I do next?
 
I have to say that you blissey is really not going to do much. If you are going to use aromatherapy then use softboiled>protect. protect's only use is to give Wish time to work. I would go with wish+protect>aromatherapy with your team though, becuase you have cresselia to take status, and tentacruel can even switch in on a toxic(though that is more risky). What wish gives you is the ability to switch in with more ease. trust me, you'd rather take 40% damage on the switch in and gain it all back, then take 40% dammage and then faint on the next hit. the biggest reason you want that healing is, though all of your team(bar rotom) can heal itself, all of your team is really slow. it would give salamence no trouble at all to outspeed and 2KO most of these pokemon, and without wish he will. As long as you can switch cresselia into the status attacks, once it's been burned, then you should go with wish
 
Oh my god xD
I hate this... One person sais this, the other person sais this...
Ok, so Wish over Aromatherapy? The idea of Aromatherapy was just, that Cresselia can be healed from sleep with Aromatherapy, cause it has no STalk... Other meanings?
So I put Wish over Aromatherapy. If someone sais that I need Aromatherapy, he should say this with a good argument.^^
 
Back
Top