Even though we already have lanturn, I agree that water is a very good choice, although admittedly, not the choice I'll be making.
Defensive capabilities of Electric/xxxx said:Electric:
Weakness: Ground
Resistance: Flying, Electric, Steel
Electric/Water
Weakness: Grass, Ground
Resistance: Steel(x4), Water, Ice, Flying, Fire
Electric/Poison
Weakness: Ground(x4), Psychic
Resistance: Flying, Fighting, Steel, Bug, Electric, Grass
Electric/Ground
Weakness: Ice, Water, Grass, Ground
Resistance: Poison, Flying, Rock, Steel
Immunity: Electric
Electric/Dragon
Weakness: Ground, Dragon, Ice
Resistance: Electric (x4), Water, Grass, Flying, Steel, Fire
Electric/Grass
Weakness: Ice, Poison, Bug
Resistance: Electric (x4), Steel, Water, Grass
Electric/Bug
Weakness: Fire, Rock
Resistance: Fighting, Steel, Electric, Grass
Electric/Fire
Weakness: Rock, Ground (x4), Water
Resistance: Electric, Fire, Ice, Flying, Bug, Grass, Steel (x4)
Electric/Fighting
Weakness: Ground, Psychic
Resistance: Rock, Dark, Electric, Steel
Electric/Steel
Weakness: Ground (x4), Fire, Fighting
Resistance: Electric, Grass, Ice, Flying (x4), Steel (x4), Rock, Ghost, Dark, Dragon
Immunity: Poison
Electric/Normal
Weakness: Fighting, Ground
Resistance: Flying, Electric, Steel
Immunity: Ghost
Electric/Psychic
Weakness: Ground, Bug, Dark, Ghost
Resistance: Psychic, Fighting, Electric, Steel, Flying
Offensive capabilities of Electric/xxxx said:Electric
SE against: Flying, Water
NVE/Immune: Dragon, Ground (immune), Grass
Electric/Water
SE against: Fire, Flying, Ground, Rock, Water
NVE/Immune: Dragon (x4), Grass (x4), [Grass/Dragon]
Electric/Dragon
SE against: Dragon, Flying, Water
NVE/Immune: Magnezone, Steelix
Electric/Fire
SE against: Grass, Water, Ice, Steel, Flying, Bug
NVE/Immune: Dragon (x4), Camerupt
Electric/Grass
SE against: Water (x4), Ground, Rock, Flying
NVE/Immune: Dragon (x4), Grass (x4), [Grass/Dragon]
Electric/Ground
SE against: Steel, Fire, Rock, Water, Flying
NVE/Immune: Grass (x4), Gliscor
Electric/Poison
SE against: Grass, Flying, Water
NVE/Immune: Ground (x4), Steelix, Magnezone
Electric/Psychic
SE: Poison, Water, Flying, Fighting
NVE/Immune: Claydol, Steelix, [Dark/Ground], Magnezone
Electric/Normal
SE: Water, Flying
NVE/Immune: Giratina, Steelix, Magnezone, Diagla
Electric/Bug
SE: Water, Dark, Psychic, Flying, Grass
NVE/Immune: Gliscor, Camerupt, Nidoking/queen, Steelix, Magnezone, Giratina, [Ghost/Ground], Diagla
Electric/Dark
SE: Water, Psychic, Ghost, Flying
NVE/Immune: Steelix, Magnezone, Diagla, [Dark/Ground], [Ground/Fighting], [Steel/Grass]
Do we have a consensus on what ability we will be choosing yet? I'll make my choices based on that. I like the idea of fighting resist with Arghonaut a bitch to take down and Electric/Poison gets good coverage outside of ground types and magnezone.
It's not allowed in this thread guys, lets stick to discussing the merits of typings instead.
Would Electric/Normal be an effective and simple replacement for those who are against having a secondary type? You lose with a Fighting weakness but you gain a Ghost immunity and Normal STAB, which while unspectacular could give a host of reliable moves to fall back on, depending on which ability is chosen.
No we don't have a consensus. We aren't allowed to discuss Abilities in this thread, and cyber and DJD have decided that we choose a typing which then informs our choice of Ability, not the other way around. So, unfortunately the best you can do is gauge opinion in the Concept Assessment thread or on the CAP server.
No secondary type electric is good as is, unless there's a combo that allows for only one weakness
~Water only adds one more weakness: Grass. Grass is there, but it isn't everywhere. And if CAP8 is light, the primary Grass attack of the game will do little to nothing, nullifying the weakness almost entirely. Two weaknesses total (the other being Ground), which is very good.
Supporting Electric/Dark. It's neutral to stealth rock and isn't weak to pursuit; defensively, its only weak to three types and resists five (being immune to an additional one) and offensively, it hits four types supereffectively.