Vote for
Static because we may not all find a proper application of shield dust and may find it doesn't work best for our team. Thus, Static offers a nice counterpart, providing chance of paralysis which will be nice on the switch in. Not to mention cornering people and possibly inhibiting them from using a physical move that they may want to use or crippling them in the process. Causing an even higher possibility of switch outs for free set-ups. Sure, the move isn't perfect, earthquake doesn't trigger it...but why the hell would we want it to be taking earthquakes in the first place no matter what the ability?
Edit: Not to mention just by giving this poke Static people are going to have to think long and hard about attacking, Whether this poke is on the field or not and it may even have Shield Dust instead.
and Deck Knight said it well...
Ladies and gentleman, now is the time.
Support Static:
Static adds another dimension to this pokemon. A crippling status for basically anything that uses physical attacks? How much better an offensive ability could you get being able to paralyze and essentially render one of your opponents sweepers useless and expendable? This is especially true of common physical sweepers. Imagine coming in to Metagross Meteor Mash or Gyarados waterfall and paralyzing them, and then using Magnet Rise to ruin their best option of attack, Earthquake. They are forced to switch out, allowing you a chance to blast something with a powerful STAB attack.
UU players can attest to the havoc Static has caused their teams. Static is a powerful ability that will be able to hold its own weight with minimal drawbacks.
So I must reiterate: Static for great justice.
To counter:
I'd be fine with Trace or Static, but I'm rooting for Trace as it is...
Choiced Flygons earthquakes are wasted, heatrans flash fires are nullified, jolteon and vaporeon fear the use of their own STAB moves, salamence is weakened without CAP8 lifting a finger...
I love it ;_;
(Actually I'm pretty much fine with any of these as long as it's not marvel scale :l)
Firstly, choiced flygons using EQ will want to switch (although if they've scouted your team and have knowledge of CaP 8 being there you may get an unhappy surprise, unless of course he is spamming EQ and in that case any flying or levitate poke will perform the same task), that is true, but life orbers will smack you around with their STAB Outrages. Heatran will use Earthpower on you. I can't really see Jolteon staying in but they do often carry HP Ice. Vaporeon also packing ice beam, not to mention it wouldn't really want to stay in anyway. And unless we plan on outspeeding a Salamence that has taken SR damage or through some miraculous feat we simply will not beat it (and that is a lot of "if's" if you ask me). Besides, what sane person is switching CaP 8 into a salamence? He'll still smack CaP 8 around regardless.
No Secondary Ability.
I honestly don't think we need this CAP to have another ability.
I don't like Static because Discharge is basically the same thing but it actually does damage, and you don't even need to be damaged by an attack.
That's the point you don't have to attack (nor waste a movepool slot on Discharge), you can do anything else and they still get paralyzed. You can set your own stuff up (for example Stealth Rock, Reflect, Light Screen, Magnet Rise, Dragon Dance, or Calm Mind [provided CaP 8 is given those moves]) while they paralyze THEMSELVES. You can even use one of your other attacks, Thunderbolt packs more STAB punch than Discharge and so do the STAB dragon moves and if they hit you with a contact move they have a chance of paralyzing themselves. How is that not freaking awesome? Furthermore, CaP 8 isn't designed to dish out tons of OHKO's, it's going to be taking hits, that's a fact. So, why not further punish them with a little paralysis? Lastly, I reitirate on the excellent possibilities of a switch-in against something CaP 8 can counter. If you switch in on said "poke that CaP 8 counters" and they use a contact move and become paralyzed and have to switch out, there is almost no price to how important that can be late game. The sheer fact of the chance to cripple their pokes just by switching in delights me and now that they're crippled, the late game cleanup/comeback will be that much easier when all they have left is a crippled poke.