Torterra (Gen 4, full revamp)

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Sets
*Rock Polish- It's easily the most common one I've seen
*Tank- I'll list it second unless there are any objections
*Choice Band- Eh?
*Swords Dance- I haven't seen a single one
*Dual Screen- Just copied from Jimbo
*OU Lead- iKitsune made it, and it looks great.


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http://www.smogon.com/dp/pokemon/torterra


[SET]
name: Rock Polish Sweeper
move 1: Rock Polish
move 2: Earthquake
move 3: Wood Hammer / Seed Bomb
move 4: Stone Edge
item: Life Orb
nature: Adamant
EVs: 252 Atk / 8 Def / 248 Spe
[SET COMMENTS]

<p>With its respectable Attack, decent defenses, and sub-par Speed, Torterra is a natural candidate for Rock Polish. After a single boost, Torterra reaches an amazing 420 Speed, and when coupled with an Attack stat of roughly 452 (factoring in Life Orb), makes for certainly a dangerous late-game sweeper. Thanks to its Ground and Grass STABs, common walls such as Steelix, Slowbro, and Milotic can't take repeated abuse from this brute. Stone Edge covers Flying-types such as Altaria, and Moltres, both of which are immune to Ground and 4x resist Grass. Wood Hammer is preferred over Seed Bomb as it can OHKO the standard Slowbro roughly 80% of the time, and guarantees OHKOs on thing such as Milotic and Claydol while 2HKOing Spiritomb and Miltank after Stealth Rock damage. Seed Bomb is useful, however, if you want a non-recoil Grass STAB that still hits things such as Slowbro, Milotic, and such hard enough to 2HKO.</p>

<p>Although Torterra packs a ton of power, it gets stopped cold by most Grass-types, such as Leafeon and Tangrowth. The most they take is a neutral Stone Edge, and in Tangrowth's case, a paltry 25% maximum. On account of this, a Pokemon that removes bulky Grass-types would be an ideal partner for Torterra. A Life Orb Milotic or Slowbro are excellent lures for things such as Venusaur, as Venusaur would expect to outspeed and OHKO both with a Life Orb Leaf Storm or Power Whip, only to be hit by a powerful Ice Beam or Psychic on the switch. Torterra can also switch-in on Electric attacks directed at Slowbro or Milotic and get a free Rock Polish up. Swellow is also an excellent partner, luring in Steel-types such as Registeel and Steelix, U-turning to Torterra, and allowing it to set-up a Rock Polish, or 2HKO both with Earthquake. </p>

<p>Keep in mind while Rock Polish doubles Torterra's Speed, he is still able to be outsped. Anything with 423 Speed or above can easily outrun Torterra, meaning Choice Scarf users can still revenge kill Torterra after a Rock Polish. With that in mind, utilizing Thunder Wave to cripple faster sweepers would be an excellent idea. Registeel or Regice can take Ice attacks aimed at Torterra, handle Shaymin decently (Registeel must beware of Earth Power) and throw Thunder Waves at fast sweepers. Regice also has a STAB Ice Beam to destroy Grass-types that plague Torterra, and doesn't mind letting Torterra take Rock attakcs aimed at it.</p>

<p>Maximum Attack is self-explanatory, and 248 Speed EVs also allow Torterra to outpace all neutral natured base 80s Pokemon that don't invest in Speed, such as mixed Blaziken, defensive versions of Milotic, and defensive Altaria. 8 Defense EVs may seem odd, but they allow Torterra to always survive a Jolly Ice Punch from Ambipom, while still out-speedin Hasty Electrode after a Rock Polish. Honchkrow also has only a .92% chance of 2HKOing Torterra with Sucker Punch. Leftovers is an option if one prefers Torterra to last longer, however, it does come at the cost of some power. Still, Torterra will likely be sweeping late-game, where most of its counters are weakened to the point where Torterra does not require a Life Orb to finish them off.</p>


[SET]
name: Tank
move 1: Wood Hammer / Seed Bomb
move 2: Earthquake
move 3: Leech Seed
move 4: Roar / Stealth Rock / Synthesis
item: Leftovers
nature: Impish
EVs: 184 HP / 72 Atk / 252 Def
[SET COMMENTS]

<p>While Torterra is initially seen as a fearsome sweeper, Torterra can be a tough tank to budge, especially with a beefy 376 HP and 339 Defense. Torterra holds a few key resistances and immunities, namely Rock, Ground, and Electric. Considering how common these moves are, it's easy for Torterra to come in, sponge an attack, and begin Leech Seeding foes. Torterra's usefulness doesn't end there, if need be, it can deploy Stealth Rock, and even Roar out opponents, such as Swords Dance Drapion who even fails to 2HKO with a boosted STAB attack. Torterra can also scare away sweepers with its powerful STAB moves in Wood Hammer and Earthquake. </p>

<p>Torterra works ideal on teams that require physical bulk that also hit common switch-ins hard. Torterra also is one of the only Rampardos counters in the game, fearing only the rare Fire Punch (which fails to OHKO even with a Choice Band). It can also swap in one Rhydon's STABs, and threaten with a 4x super effective Wood Hammer or Seed Bomb. Megahorn fails to OHKO as well, and if Rhydon doesn't invest in Speed, Torterra will be able to outrune and KO Rhydon. Roar works best in the last slot, as it can help Torterra spread any Spikes or Stealth Rock damage, as well as prevent Baton Pass chains from setting up.</p>

<p>Even though Torterra is an excellent physical tank, Ice attacks will usually be enough to take him down. Pairing Torterra with something to take Ice attacks would be an good idea. Something like Flareon sponges Ice moves, absorbs Fire attacks, and also has enough Special Defense to continously swap in on Choice Specs Venusaur or Sceptile. Flareon also can pass Wishes, and can rely on Torterra to handle its Ground and Rock weakness. Don't worry though, as Torterra is bulky enough to take even boosted physical Ice moves (a Dragon Dance Feraligatr without Life Orb fails to OHKO Torterra with Ice Punch).</p>

<p>The EVs given allow Torterra to 2HKO max HP / max Defense Slowbro with Wood Hammer, as well as 2HKO Milotic, Azumarill, and also 2HKO all versions of Drapion (max HP / max Defense Drapion is 2HKOed with Stealth Rock 100% of the time).</p>


[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Earthquake
move 3: Stone Edge
move 4: Superpower / Crunch
item: Choice Band
nature: Adamant
EVs: 20 HP / 252 Atk / 236 Spe
[SET COMMENTS]

<p>Choice Band Torterra requires no set up to deal damage, allowing it to immediately come into battle and start firing off powerful Earthquakes and Wood Hammers coming off a 522 Attack stat. Wood Hammer is highly reccomended over Seed Bomb, as its massive base power allows it to OHKO every Water-type in UU, as well as deal up to 62% on the standard Hariyama. Earthquake is another strong STAB that doesn't have the nasty recoil, and also hits Steel-types that come in trying to absorb Wood Hammer. Stone Edge covers Flying-types such as Moltres, and Altaria as well as Pinsir who resists Earthquake and can hit you with a STAB X-Scissor. The last slot is up to you; Crunch hits the likes of Claydol and Mismagius without having to rely on Wood Hammer's recoil or Stone Edge's shaky accuracy, while Superpower is a safer option against enemy Torterra and Manget Rise Magneton than Wood Hammer</p>

<p>Ice attacks and Grass-types such as Tangrowth and Leafeon are the bane of Torterra, especially this version, as Torterra could potentially be locked in ineffective moves. Something to take Ice attacks as well as threaten bulky Grass Pokemon would benefit Torterra greatly. Regice is, again, an excellent partner for Torterra, as its STAB Ice Beam will hit things like Tangrowth and Shaymin hard enough to force them out, allowing Torterra to come back and cause havoc. Flareon works well with Torterra, due to their typings complement each other resistance-wise. Due to the lack of Leftovers, and decreased bulk from the Tank set, Choice Band Torterra appreciates Wishes from Flareon a lot more, and can rely on them for survival. Other Fire-types such as Houndoom and Arcanine can benefit from Fire attacks as well as immediately threaten things like Venusaur and Sceptile with a STAB Fire Blast.</p>


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Seed Bomb
move 4: Stone Edge
item: Leftovers / Life Orb
nature: Adamant
EVs: 136 HP / 252 Atk / 120 Spe
[SET COMMENTS]

<p>Torterra's primary use is as a defensive Pokemon and here it is using its defensive prowess to effectively make use of Swords Dance. While Torterra doesn't have the highest Attack stat, the high base power of its moves coupled with its ability to set up multiple Sword Dances makes it more than a worthy offensive Pokemon. Torterra's below average base 56 Speed does hinder the efficacy of this set, but this downfall can be easily rectified by placing Torterra on a paralysis based team or by Baton Passing Torterra a few Agilities. Furthermore, Torterra's part Ground typing gives it immunity to Thunder Wave, so the situation of your opponent outrunning Torterra because both are paralyzed will often be a non-issue.</p>

<p>Leftovers is preferred on the set, as it allows Torterra to take hits and prolong its sweep. Life Orb does have its advantages though, as in guaranteeing an OHKOing on Slowbro with a Swords Dance Seed Bomb, as well as securing the OHKO on Steelix with Earthquake. Seed Bomb is preferred over Wood Hammer, as the recoil will most likely deal too much damage after a Swords Dance. Still, the massive base power of Wood Hammer can be considered, especially if one is running Leftovers.</p>

<p>An Adamant nature and 120 Speed EVs give Torterra enough Speed to outrun minimum Speed base 70s. The remaining EVs were dedicated to maximizing Attack and then HP. If you choose to pass Speed to Torterra, it is recommended that you run a minimum of 132 Speed EVs to outrun base 115 Speed Pokemon after an Agility.</p>

<p>Once Torterra has Swords Danced, almost nothing can safely switch-in and survive a hit from this monster, however, due to its terrible Speed, things such as Magmortar, Blaziken, and Houndoom, three threats that wouldn't dare take a boosted Earthquake, can come in safely, and OHKO Torterra without sustaining any direct damage. Due to Torterra's vulnerability to things faster than itself, paralysis support is highly appreciated. Regice can cripple many faster sweepers on the switch-in, and can also fire off STAB Ice Beams to weaken Grass-types such as Tangrowth that attempt to wall Torterra. Speed passes are also an effective way aid Torterra's sweep. Floatzel, Swellow, and Scyther are effective partners for Torterra, as they bait Electric and Rock attacks, which Torterra can take on the turn they Baton Pass.</p>


[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Earthquake
move 4: Seed Bomb / Stone Edge
item: Light Clay
nature: Impish
evs: 252 HP / 16 Def / 240 SpD

[SET COMMENTS]

<p>While this set may look odd, it does very well, working similarly to Uxie, Azelf, and Deoxys-S. This set is designed to set up the defensive screens, enabling Pokemon such as Dragon Dance Lapras or Belly Drum Poliwrath to set up much easier and possibly grant a sweep against the opponent. What sets Torterra apart from other UU dual screeners is its typing and the suprise factor; most people will expect a Rock Polish set out of Torterra (or another type of bulky sweeping set). Torterra is also one of few dual screening Pokemon that excels in physical attacks.</p>

<p>Reflect and Light Screen, obviously, are used on this set to support the team. The recommended item, Light Clay, prolongs the effects of the defensive screens, allowing for more set up time. Earthquake and Seed Bomb are two powerful STAB attacks that Torterra can use when in a pinch. Torterra isn't a slouch in Attack either, even with no EVs, Torterra sits at a respectable 254 Attack. For example, Earthquake OHKOes Pokemon such as Blaziken, Ninetales, and Toxicroak, while Seed Bomb OHKOes Omastar and Kabutops. If you wish to increase Torterra's longevity, and have the option of setting up screens multiple times, then Synthesis is a good option over one of the attacking moves. Stealth Rock is another option for this set, as you'll have several turns to set it up while your opponent's attacks are doing half damage. Stealth Rock also helps your sweeper, as the entry hazard will eliminate all Focus Sashes that could put a damper on your sweep. The EVs listed maximize Torterra's defenses so it can take physical and special hits with relative ease.</p>

<p>As was previously stated, Torterra's typing is another asset to this set. Torterra generally draws out Ice-type (to exploit its 4x weakness) or Bug-type attacks. This makes Torterra a great teammate of Charizard, Poliwrath, and other Water-type Pokemon. Behind the defensive screens, it's very easy for Charizard to set up a Substitute and set up Dragon Dance or Belly Drum. Poliwrath can also set up with Belly Drum, or even Bulk Up. The bane of any dual screener is Brick Break; thankfully, Brick Break is on the rarer side in UU. Brick Break is near impossible to stop because it breaks the defensive screens even when targeting Ghost-types, so your best bet is to just attack the Brick Break user with a powerful onslaught. Most Pokemon in UU that can use Brick Break, like Toxicroak, Blaziken, and Hariyama, have better options in terms of Fighting attacks. The only Pokemon in UU that commonly use Brick Break are Ambipom and Scyther. Ambipom is 2HKOed by Earthquake, so it isn't a major problem. Scyther, however, resists Seed Bomb and is immune to Earthquake, so your team will have to support you in that respect. Stealth Rock is Scyther's greatest counter, as taking 50% damage on the switch in will make it easy pickings for most Pokemon. Registeel, Torkoal, and Steelix also make good counters to it because of their strong Defense and resistance to Scyther's STAB (or STABs in the case of Registeel and Steelix).</p>

[SET]
name: ResTalk Shuffler
move 1: Roar
move 2: Rest
move 3: Sleep Talk
move 4: Wood Hammer / Earthquake
item: Leftovers
ability: Overgrow
nature: Impish
evs: 252 HP / 216 Def / 40 Spe

[SET COMMENTS]

<p>Torterra is an excellent support Pokémon that can service the majority of UU stall teams. Its handy resistances coupled with its formidable physical bulk allow it to switch in on a large amount of the tier’s most common Pokémon, such as Chansey, Registeel and Steelix, and Roar as they either switch or do a negligible amount of damage. This forces the opponent to lose health to entry hazards and possibly reveal one or two previously veiled members of their team. Rest means that Torterra will rarely find itself under pressure from physical foes that cannot hit it for super effective damage.</p>

<p>The real selling point of this set is, interestingly enough, its Speed. Torterra sits in a Speed tier slightly above most other defensive Pokémon, and can really put the pressure on opposing stall teams with the combination of Rest, Sleep Talk, and Roar, which allows Torterra to Roar before slower opposing Pokémon have a chance to heal. The fact that it can switch into the majority of Pokémon on opposing stall teams makes its job even easier. 40 Speed EVs also allows Torterra to outpace the standard Clefable by two points.<p>

<p>This does not mean that this set is dead weight against offensive teams, either. Torterra can abuse its physical bulk to come in on many of the physically orientated sweepers of UU, such as Hitmontop and its other Fighting-type comrades. Balanced teams will tend to include one of the defensive Pokémon mentioned earlier. Once in, Torterra can opt to add further residual damage with Roar, or to try to hit an opposing Pokémon hard with one of its STAB moves. Wood Hammer is preferred due to the fact that nothing is immune to it, and it allows Torterra to hit bulky Water-types that may feel they can switch in and Ice Beam for the KO. Rest allows Torterra to heal off any recoil damage sustained. Earthquake is an option that will allow Torterra to hit more Pokémon for neutral damage, most notably Venusaur, and opposing Fire-types, such as Arcanine, for super-effective damage. It may even hit cheeky Moltres who may try to grab a free Roost. It does have the drawback of offering Levitators and Flying-types a free switch, although they run the risk of taking Stealth Rock damage and being forced out again by Roar, regardless.</p>

<p>This set preys off its ability to force switches, and as such, needs support from Pokémon that can set up entry hazards to function effectively. Good examples are Omastar, which provides handy Fire, Ice and Flying resistances, as well as the ability to set up Spikes; and Chansey, which can cover the large amount of Special attacks that opponents will try to use against Torterra, while also setting up Stealth Rock. Toxic Spikes support is useful, but not as high priority as the other two hazard types.</p>

<p>Bulky Water-types like Slowbro will also pair up well with this set, as they have the ability to check many of the common stall-breakers (such as Blaziken) as well as providing useful Fire and Ice resistances. They can also force switches with their stalling capability, furthering the goal of the stall team. Lanturn gets particular mention because of its Flying resistance, good Special Defense, and ability to threaten the Water-types that try to prey on Torterra's Ice weakness. Having another physically bulky Pokémon not weak to Flying is very helpful in dealing with Honchkrow, who can stop this set dead once they are allowed to switch in. Steelix and Registeel are able to do this job.</p>

[SET]
name: OU Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Wood Hammer
move 4: Stone Edge / Roar
item: Occa Berry
nature: Adamant
evs: 108 Hp/ 252 Atk / 148 Spe

[SET COMMENTS]
<p>Torterra makes a succesful, if somewhat unconventional lead to set up Stealth Rock in the OU tier. As a lead Torterra takes advantage of its unusual typing and powerful STAB options which enable it to beat a wide variety of OU leads, including Metagross, Swampert, and Aerodactyl.</p>

<p>Torterra's decent attack Stat and STAB on Earthquake is one of the major assets of this set and enables you to take on various Steel leads and any Tyranitar that foolishly choose to stay in against you. Earthquake easily 2HKO's both Metagross and Jirachi though you will have to be careful of the flinches from Iron Head. It also has a 60% chance to OHKO even a Shuca Heatran Lead. Wood Hammer provides Torterra with the unique ability to beat both Steel leads and Ground leads such as Hippowdon and Swampert. Its interesting typing means it resists the EdgeQuake move combination allowing it to easily take on the popular frail lead Aerodactyl--unfortunately, you will be unlikely to get Stealth Rock up due to Taunt. Stone Edge rounds off the coverage, allowing Torterra a neutral hit on everything save Bronzong. If you'd rather not use Stone Edge, Roar is a viable option to scout the opponents team. An Occa Berry allows Torterra to survive and set up Stealth Rock against the numerous leads that use Fire-type attacks.</p>

<p> The EVs are straight forward. Torterra's attack is maximized to get the most out of Earthquake and Wood Hammer. The speed investment ensures you outspeed standard lead Metagross and 2HKO it with Earthquake before it Explodes on you. The rest of the EVs are placed in HP to build on Torterra's already impressive Defense.</p>

<p> Torterra battles against leads that use Special Attacks like Azelf and Infernape. Flying types particularly Salamence and Gyarados also give Torterra problems. For these reasons it is recommended you have a options to beat at least a few of these Pokemon. A Choice Band Scizor can finish off a weakened Azelf and Salamence with Bullet Punch. Gyarados can be beaten by a Rotom appliance, which also serves to block Rapid Spinners looking to waste Torterra's hard work. Heatran has excellent synergy with Torterra and with a Scarf will be able to beat Azelf this sets nemesis, albeit Wood Hammer at best leaves it at 1 Hp due to Focus Sash. Bronzong, Skarmory and Forretress easily set up their desired entry hazards against Torterra. A Magnezone will trap and kill them, it also resists Ice-type attacks - the bane of Torterra. Any Pokemon that takes advantage of Stealth Rock in its sweep is always a good choice to accompany to Torterra, Swords Dance Lucario and offensive Gyarados are good examples of this. The latter can take on another threat to this set Infernape.</p>

[Team Options]

<p>Torterra's best friend is something that can take Ice attacks, destroy bulky Grass-types, and possibly spread paralysis. Regice is a perfect teammate for any Torterra, as it can counter Sceptile, Tangrowth (bar physical versions), and other Grass-types effectively, as well as throwing Thunder Waves at switch-ins such as Magmortar, Blaziken, and Houndoom. Regice appreciates Torterra's Rock resistance too, as well as his ability to smash apart Chansey, Registeel, and other Regice. If one wishes, an offensive Regice could be paired with a defensive Torterra, as most of Regice's counters are beaten handily by Torterra, excluding Fire-types and vice versa. Omastar and Lanturn both resist three out of Torterra's four weaknesses, and can sponge Ice Beams aimed at Torterra comfortably. Omastar gets a special mention, as it can Spike up the opposition's field, making Torterra's job easier, as well as hitting Venusaur and Sceptile with a powerful Ice Beam coming off the highest non-Uber Water-type. Lanturn can utilize Discharge, allowing it to paralyse things to allow Torterra to sweep more comfortably.</p>

<p>Defensive Torterra pair up well with Ice-resistant sweepers, such as Magmortar, Blaziken, Houndoom, and even Glaceon. They can take Ice attacks aimed at Torterra, and set up. Things such as mixed Nidoking obviously would switch-out from a Houndoom due to the fear of Fire Blast and being outspeed, and from a Glaceon in fear of a STAB Ice Beam. Slowbro is also a decent partner for Torterra, sponging Ice attacks as well as Fire moves and being able to Calm Mind in the face of Choice-locked sweepers. Poliwrath, especially Bulk Up or SubPunch versions, can also use most of Torterra's fears (bar bulky Grass-types) as set-up bait. It also doesn't mind having something to take Electric attacks directed at it.</p>

<p>Thanks to its ability to break down some of the most defensive walls in UU, anything having trouble with Steelix, Slowbro, Milotic, Registeel, etc...can benefit from having Torterra as a teammate. Swellow can wreck teams that don't have Steelix or Registeel, Agility Blaziken can cause havoc once Milotic or Slowbro is absent, and even things like Calm Mind Espeon like having things like Registeel and Chansey gone. If you do plan on using Torterra as a wall breaker, the Choice Band or Swords Dance set is your best bet, although Rock Polish Torterra can destroy most of these walls, with or without a Speed boost.</p>

[Other Options]

<p>On the physical side, Seed Bomb can be used anywhere Wood Hammer is listed if you find the recoil distasteful and do not mind the significant drop in base power, and Rock Slide can supplant Stone Edge if you want a bit more accuracy and PP. Torterra's special attacking options include Leaf Storm, Giga Drain, Energy Ball, Earth Power, and Grass Knot, none of which should be used when you have Seed Bomb, Wood Hammer, Earthquake, and a sexy base attack score.</p>

<p>Curse is an interesting option on Torterra, as it boosts its Attack and Defense, while lowering its Speed (one of the least useful stats for Torterra). Still, the Ice weakness is too great to ignore, and more often than not, Ice moves will still deal over half damage to even a Curse boosted Torterra. Growth can be used to increase its chances at special sweeping, although it does very little outside of that. Synthesis is an option, especially on the Tank and Swords Dance set, to keep Torterra alive longer and increase the chances it has of sweeping.</p>

[EVs]

<p>On offensive Torterra, maxing out Attack is a necessity. Giving it enough Speed to outrun Base 70s is a good idea, although maxing out its Speed allows it to outrun neutral nature 0 Speed Base 80s, which is an important Speed tier to outrun as it includes things like Venusaur, Nidoking, Blaziken, and Altaria.</p>

<p>On defensive sets, 72 Atk EVs allows Torterra to 2HKO Slowbro, and by extension, Milotic and many other bulky Waters. If you decide to run Curse on Torterra, pumping its Special Defense would be the best course of action. 224 Special Defense EVs grants it 285 SpD with a Careful nature. With max HP as well as 224 SpD EVs, Torterra is able to live a Life Orb Magmortar's Hidden Power Ice (33.33% chance to OHKO), Slowbro and Milotic's Ice Beam (69% maximum), as well as things such as Sceptile's Leaf Storm and a host of other speciall assaults. Synthesis is reccomended on a Curse set.</p>

[Opinion]

<p>Torterra, while not the most unpredictable Pokemon, is an awesome sweeper and resilient that is often underrated and tossed aside due to its poor Speed and 4x weakness to Ice. Still, if you give it the proper support, Torterra can make an excellent addition to any team, whether it be stalling with Leech Seed, setting up Stealth Rock, or sweeping with Swords Dance or Rock Polish. Thanks to its Ground and Grass STABs, most of UU's most dedicated walls, such as Steelix, Registeel, Slowbro, and Milotic, are tossed around like ragdolls by Torterra, allowing things such as Swellow and Blaziken to set up and sweep without anything to stop them. Torterra also boasts being one of the only reliable Rampardos and Aggron counters, never being 2HKOed by Choice Banded Head Smashes with a defensive spread, as well as OHKOing both back with its own Earthquake. The resistence to Ground and Rock also come in handy against a multitude of threats such as Rhydon, Relicanth, and even Regirock.</p>

<p>Still, while Torterra is a vicious sweeper, it can still be stopped. Bulky Grass-types are able to wall it completely, and even after a Rock Polish, there are plenty of Choice Scarf users that are able to outspeed Torterra and KO it. Generally, pick on Torterra's Ice weakness, and abysmal Speed, and you should have little problems with it.</p>

[Counters]

<p>Tangrowth is a full stop to any Torterra, as even a Swords Dance Stone Edge fails to 2HKO. Venusaur and Leafeon work similarly, however, they trade bulk for Speed, and are able to outrun Torterra and hit him hard with either a STAB Leaf Storm or STAB Leaf Blade. Hariyama with Ice Punch and max HP / max Defense is a decent check to any Torterra, as even a Choice Banded Wood Hammer fails to OHKO, and Eartquake fails to 2HKO 100% of the time. Weezing is immune to Earthquake, resists Wood Hammer, and isn't 2HKOed by a Choice Band Stone Edge, making it a very solid Torterra counter. Weezing threatens with Flamethrower, or even Will O Wisp. As long as it avoids Stone Edge, Moltres can swap in on Torterra and threaten it with a STAB super effective Fire Blast. </p>

<p>The key to countering Torterra is to use resistances and immunities. Taking advantage of its low Speed and weakness to Ice never hurts either.</p>
 
I'd like to add something to the RP set. List Leftovers as an option, especially if Big T isn't your main sweeper, as it allows durability, especially w/ Wood Hammer. The only problem is that Slowbro and Milotic actually survive w/ ~20% w/ Lefties. That's why it's an option though.
 
This is a set that LR (who also did an initial proofread) and myself have been using for a while. I can guarantee you that it works, and I can provide logs if necessary and / or provide the team that I am using it with as evidence if you want ^_^

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[SET]
name: ResTalk Shuffler
move 1: Roar
move 2: Rest
move 3: Sleep Talk
move 4: Wood Hammer / Earthquake
item: Leftovers
ability: Overgrow
nature: Impish
evs: 252 HP / 216 Def / 40 Spe

[SET COMMENTS]

<p>Torterra is an excellent support Pokémon that can service the majority of UU stall teams. Its handy resistances coupled with its formidable physical bulk allow it to switch in on a large amount of the tier’s most common Pokémon, such as Chansey, Registeel and Steelix, and Roar as they either switch or do a negligible amount of damage. This forces the opponent to lose health to entry hazards and possibly reveal one or two previously veiled members of their team. Rest means that Torterra will rarely find itself under pressure from physical foes that cannot hit it for super effective damage.</p>

<p>The real selling point of this set is, interestingly enough, its Speed. Torterra sits in a Speed tier slightly above most other defensive Pokémon, and can really put the pressure on opposing stall teams with the combination of Rest, Sleep Talk, and Roar, which allows Torterra to Roar before slower opposing Pokémon have a chance to heal. The 40 Speed EVs allow it to outspeed Clefable with one EV in Speed, to avoid being Encored into it's previous move, and the rest are placed into HP and then Defense to make its job of switching into the majority of Pokémon on opposing stall teams even easier.<p>

<p>This does not mean that this set is dead weight against offensive teams, either. Torterra can abuse its physical bulk to come in on many of the physically orientated sweepers of UU, such as Hitmontop and its other Fighting-type comrades. Balanced teams will tend to include one of the defensive Pokémon mentioned earlier. Once in, Torterra can opt to add further residual damage with Roar, or to try to hit an opposing Pokémon hard with one of its STAB moves. Wood Hammer is preferred due to the fact that nothing is immune to it, and it allows Torterra to hit bulky Water-types that may feel they can switch in and Ice Beam for the KO. Rest allows Torterra to heal off any recoil damage sustained. Earthquake is an option that will allow Torterra to hit more Pokémon for neutral damage, most notably Roserade, and opposing Fire-types, such as Arcanine, for super-effective damage. It may even hit cheeky Crobat who may try to grab a free Roost. It does have the drawback of offering Levitators and Flying-types a free switch, although they run the risk of taking Stealth Rock damage and being forced out again by Roar, regardless.</p>

<p>This set preys off its ability to force switches, and as such, needs support from Pokémon that can set up entry hazards to function effectively. Good examples are Omastar, which provides handy Fire, Ice and Flying resistances, as well as the ability to set up Spikes; and Chansey, which can cover the large amount of Special attacks that opponents will try to use against Torterra, while also setting up Stealth Rock. Toxic Spikes support is useful, but not as high priority as the other two hazard types.</p>

<p>Bulky Water-types like Slowbro will also pair up well with this set, as they have the ability to check many of the common stall-breakers (such as Blaziken) as well as providing useful Fire and Ice resistances. They can also force switches with their stalling capability, furthering the goal of the stall team. Lanturn gets particular mention because of its Flying resistance, good Special Defense, and ability to threaten the Water-types that try to prey on Torterra's Ice weakness. Having another physically bulky Pokémon not weak to Flying is very helpful in dealing with Crobat and Honchkrow, who can stop this set dead once they are allowed to switch in. Steelix and Registeel are able to do this job, but are shut down by Crobat's Taunt unless they carry Stone Edge or Ice Punch, respectivly.</p>
 
I can definitely attest to the effectiveness of the ResTalk Shuffler. The thing just does not die, and the team I used it on got me up to 8th on the leaderboard. It pairs up excellently with Omastar, and if you can get your three layers of Spikes and SR on the field, Torterra will take out half the opposing team.

EDIT: Woops, didn't mention the reasoning behind the EVs. 40 Speed EVs allow Torterra to outspeed Clefable by two points, while 216 EVs in Defense also happen to give it a bonus point in the stat.
 
I'm not so sure about Blaziken and Magmortar being Shaymin lures. First off, being a lure for Shaymin would mean that Shaymin is likely to switch in on both of them, which no player will do no matter what set Blaziken/Magmortar are running. Both of them frequently use choice scarf, so most players will scout before using Shaymin to revenge kill.
 
You should change Slowbro with Milotic in the last Paragraph Imran, Blaziken 2HKOes Slowbro very easily (aka Fire Blast + Hidden Power OHKOes 100% of the time w/o SR).
 
Just some nitpicks and general comments.

[Rock Polish Sweeper]
With its respectable Attack, decent defenses, and sub-par Speed, Torterra is a natural candidate for Rock Polish.

I wouldn't call 109 base Attack "titanic", and likewise, 56 base Speed is quite useable and I wouldn't call it "terrible". Rhydon (or Rhyperior) has a titanic Attack (140) and terrible Speed (40), I wouldn't say Torterra does.

After a single boost, Torterra reaches an amazing 422 Speed, and when coupled with an Attack stat of roughly 452 (factoring in Life Orb), makes for a dangerous late-game sweeper. Thanks to its Ground and Grass STABs, <omit "the"> common walls such as Steelix, Slowbro, and Milotic can't take repeated abuse from this brute. Stone Edge covers Flying-types such as Altaria, Moltres, and Crobat, all three of which are immune to Ground and 4x resist Grass. Wood Hammer is preferred over Seed Bomb <omit comma> as it can OHKO the standard Slowbro roughly 80% of the time, and guarantees OHKOs on Milotic and Claydol while 2HKOing Spiritomb and Miltank after Stealth Rock damage. Seed Bomb is useful, however, if you want a non-recoil Grass STAB that still hits things such as Slowbro, Milotic, and such hard enough to 2HKO.</p>

A Choice Scarf Blaziken or Magmortar are excellent lures for things such as Shaymin, as Shaymin would expect to outspeed and OHKO both with a Life Orb Earth Power, only to be one-shotted. Bulky Water-types such as Milotic and Slowbro can be used to take Ice attacks, as well as use Ice Beam to handle bulky Grass-types that switch-in anticipating a Surf.

Ok, just a few issues here. Like Scoopapa mentioned, there's a slight terminology mixup. Blaziken and Magmotar are not "lures" in that they lure Shaymin and Grass-types in, since no good player will switch them directly into a potentially fatal Fire Blast. A good example of a lure would be an offensive Life Orb Milotic, since generally Shaymin doesn't fear too much coming into the common defensive ones, but will be met by a much stronger-than-normal Ice Beam that will severely cripple it or take it out altogether. Basically, switch the mention of Fire-types and bulky Waters around - Water-types are the lures, and Fire-types are the Pokemon that can come into Grass attacks to scare the Grassers off.

I think you should mention Crobat as a particularly good partner in helping Torterra get off a Rock Polish. It helps Torterra in two significant ways. Firstly, Crobat often tends to draw in Registeel and Regirock, trying to paralyze Crobat or hit it with a Rock attack. Both of these are great opportunities to U-turn off the Regi and go to Torterra, since its Thunder Wave immunity and Rock and Ground resistances allow it to set up on both Regicock and Registeel quite easily. Secondly, Crobat makes for a good way to deal with the Grass-types that wall Torterra, and can usually get a safe switchin on the likes of Shaymin.


[Tank]
nature: Impish
EVs: 184 HP / 72 Atk / 252 Def

The set comments are good, I'm just unsure if this is the best spread for Torterra. Torterra has a good defense stat, but also possesses a reasonable special defense stat, and so maximizing HP will give it more bulkiness overall. I would think a 252 HP / 72 Atk / 184 Def spread would be preferable here, but I'd wait for a second opinion. Also, remove the mention of Synthesis as an extra option for this set from the Other Options section, since you now have it slashed in.

Just a general comment on your team support paragraphs for this and the Choice Bander set. Why mention the NU Flareon in particular as a Fire-type partner? Flash Fire and Wish support are pretty nice, true, but I don't know if it merits using a Pokemon that was 119th in usage last month, as opposed to other Fire-types such as Arcanine (9th), Blaziken (10th), or even Magmortar (53rd but still UU). I think you should give a mention of these more common Fire-types in addition to Flareon. Right now, it makes it sound a bit like Flareon has some very special reason to be used with Torterra over the other, statistically better Fire-types.


[Team Options]

Torterra is weak to Bug, Flying, Fire, and Ice, so nothing short of Heatran is going to resist all of its weaknesses. However, both Lanturn and Omastar resist 3 out 4, all except Bug, and both make good partners for Torterra because of their own special reasons as well. Omastar serves as one of the best Spikers in UU, and these Spikes help wear down switchins for the sweeper sets, as well the Leech Seed tank and Roar sets, as they tend to cause a lot of switches. Omastar also works as an excellent lure for the Grass-types that get in the way of a Rock Polish Torterra sweep. The 4x Grass weakness often entices these Grass Pokemon to switch in, forgetting that Omastar has the highest SpA stat of any non-Uber Water-type and can hit them for very big damage with Ice Beam.

Lanturn is helpful because it is very bulky on the special side, and can take Fire and Ice attacks trying to hit Torterra on its weaker defense with ease. It is also significant in that Lanturn can beat other Water-types that might try to outspeed and OHKO Torterra with Ice Beam, things like Milotic for example. It can also provide paralysis support which helps slow down faster threats for offensive Torterra, as well as potentially giving it free turns to Rock Polish / Swords Dance up.

Also, Torterra partners up well with both these Pokemon in return by taking little from the super effective Earthquakes thrown their way.


Anyway, overall this is a quality peer edit. Torterra is one of my favourite Pokemon =P so I'm really glad a good job has been made of this. Well done =]
 
Hi this set has been recieving positive reviews in the Creative Pokemon thread. So i wrote up a copy. Of course you should test it in OU to see for yourself.

[SET]
name: OU Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Wood Hammer
move 4: Stone Edge / Roar
item: Occa Berry
nature: Adamant
evs: 108 Hp/ 252 Atk / 148 Spe

[SET COMMENTS]
<p>Torterra makes a succesful, if somewhat unconventional lead to set up Stealth Rock in the OU tier. As a lead Torterra takes advantage of its unusual typing and powerful STAB options which enable it to beat a wide variety of OU leads, including Metagross, Swampert, and Aerodactyl.</p>

<p>Torterra's decent attack Stat and STAB on Earthquake is one of the major selling points (needs rewording as this exact phrase is in Imran's analysis didnt realise >_<) of this set enabling you to take on the various Steel leads and any Tyranitar that foolishly choose to stay in against you. Earthquake easily 2HKO's both Metagross and Jirachi though you will have to be careful of the flinches from Iron Head. It also has a 60% chance to OHKO even a Shuca Heatran Lead. Wood Hammer provides Torterra the unique ability to beat both Steel leads and Ground leads such as Hippowdon and Swampert. Torterra's interesting typing means it resists the EdgeQuake move combination allowing it to easily take on the popular frail lead Aerodactyl--unfortunately, you will be unlikely to get Stealth Rock up due to Taunt. Stone Edge rounds off the coverage, allowing Torterra a neutral hit on everything save Bronzong. If you'd rather not use Stone Edge, Roar is a viable option to scout the opponents team. An Occa Berry allows Torterra to survive and set up Stealth Rock against the numerous leads that use Fire-type attacks.</p>

<p> The EVs are straightforward. Torterra's attack is maximized to get the most out of Earthquake and Wood Hammer. The speed investment ensures you outspeed standard lead Metagross and 2HKO it with Earthquake before it Explodes on you. The rest of the EVs are placed in HP to build on Torterra's already impressive Defense.</p>

<p> Torterra battles against leads that use Special Attacks like Azelf, Infernape. Flying types particularly Salamence and Gyarados also give Torterra problems. For these reasons it is recommended you have a options to beat at least a few of these Pokemon. A Choice Band Scizor can finish off a weakened Azelf and Salamence with Bullet Punch. Gyarados can be beaten by a Rotom appliance, who also serves to block Rapid Spinners looking to waste Torterra's hard work. Heatran has excellent synergy with Torterra and with a Scarf will be able to beat Azelf this sets nemesis even though Wood Hammer at best leaves it at 1 Hp due to Focus Sash. Bronzong, Skarmory and Forretress easily set up their desired entry hazards against Torterra. A Magnezone will trap and kill them, it also resists Ice-type attacks - the bane of Torterra. Any Pokemon that takes advantage of Stealth Rock in its sweep is always a good choice to accompany to Torterra, Swords Dance Lucario and offensive Gyarados are good examples of this. The latter can take on another threat to this set Infernape.</p>

I hope this is good enough and can be added. I think I need a bit of help with some areas of this write up so please help!

/edit to other mods: I said he could post a basic quick writeup -- Twash.

Added stuff in Bold
 
Sounds good, I'll add it right now. I've read some of the calculations as well as comments about it, and I was rather impressed. Thanks for writing it up ;-)
 
Hi this set has been recieving positive reviews in the Creative Pokemon thread. So i wrote up a copy. Of course you should test it in OU to see for yourself.

[SET]
name: OU Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Wood Hamer
move 4: Stone Edge
item: Occa Berry
nature: Adamant
evs: 108 HP/ 252 Atk / 148 Spe

[SET COMMENTS]
<p>Torterra makes a succesful, if somewhat unconventional lead to set up Stealth Rock in the OU tier. As a lead, Torterra takes advantage of its unusual typing and powerful STAB options which enable it to beat a wide variety of OU leads, including Metagross, Swampert, and Aerodactyl.</p>

<p>Torterra's impressive attack Stat and STAB on Earthquake are the main selling points of this set, enabling you to take on the various Steel leads and any Tyranitar that foolishly choose to stay in against you. Earthquake easily 2HKO's both Metagross and Jirachi, though you will have to be careful of flinches from Iron Head. It also has a 60% chance to OHKO even a Shuca Heatran Lead. Wood Hammer provides Torterra the unique ability to beat both Steel leads and Ground leads such as Hippowdon and Swampert. Torterra's interesting typing lends it a resistance to the EdgeQuake move combination, allowing it to easily take on the popular frail lead Aerodactyl--unfortunately, you will be unlikely to get Stealth Rock up due to Taunt. Stone Edge rounds off the coverage by allowing Torterra a neutral hit on everything save Bronzong. An Occa Berry allows Torterra to survive and set up Stealth Rock against the numerous leads that use Fire-type attacks.</p>

<p> The EVs are straightforward. Torterra's attack is maximized to get the most out of Earthquake and Wood Hammer. The speed investment ensures you outspeed standard lead Metagross and 2HKO it with Earthquake before it Explodes on you. The rest of the EVs are placed in HP to build on Torterra's already impressive Defense.</p>

<p> Torterra battles (?) against leads that use Special Attacks like Azelf, Infernape. Flying types, particularly Salamence and Gyarados, also give Torterra problems. For these reasons it is recommended you have a options to beat at least a few of these Pokemon. A Choice Band Scizor can finish off weakened Azelf and Salamence with Bullet Punch. Gyarados can be beaten by a Rotom appliance, who also blocks Rapid Spinners looking to waste Torterra's hard work. Heatran has excellent synergy with Torterra and with a Scarf will be able to beat Azelf, this sets nemesis, even though Wood Hammer leaves it at 1 HP due to Focus Sash. Any Pokemon that takes advantage of Stealth Rock in its sweep is always a good choice to accompany Torterra: Swords Dance Lucario and offensive Gyarados are good examples of this. The latter can take on Infernape, another threat to this set.</p>

I hope this is good enough and can be added. I think I need a bit of help with some areas of this write up so please help!

/edit to other mods: I said he could post a basic quick writeup -- Twash.
 
8 Defense EVs may seem odd, but they allow Torterra to survive a Jolly Ice Punch from Ambipom, or two Fake Outs plus a U-turn. Honchkrow also has only a .92% chance of 2HKOing Torterra with Sucker Punch.
I would just change this to: 8 Defense EVs may seem odd, but they allow Torterra to
always survive a Jolly Ice Punch from Ambipom, while still out-speeding Modest Scarf Roserade and Hasty Electrode after a Rock Polish.
 
Right made a load of changes.
Added some stuff and fixed some stuff on my set.
Valantaro would you just check over them and then add them in.
Thanks.
 
[SET]
name: OU Lead
move 1: Stealth Rock
move 2: Earthquake
move 3: Wood Hammer
move 4: Stone Edge
item: Occa Berry
nature: Adamant
evs: 108 Hp/ 252 Atk / 148 Spe

Don't miss this delicious nut. Never having used Torterra, I have nothing else to contribute. Good prose, though (a rare quality).
 
Alright guys, I re-posted iKitsune's, and took out "selling points" and replaced it with "assets" (mainly because iKitsune felt it needed changing, it could stay, it seems fine).

Any other suggestions?
 
[SET COMMENTS]
<p>Torterra makes a succesful, if somewhat unconventional lead to set up Stealth Rock in the OU tier. As a lead Torterra takes advantage of its unusual typing and powerful STAB options which enable it to beat a wide variety of OU leads, including Metagross, Swampert, and Aerodactyl.</p>

<p>Torterra's decent attack Stat and STAB on Earthquake is one of the major assets of this set and enables you to take on various Steel leads and any Tyranitar that foolishly choose to stay in against you. Earthquake easily 2HKO's both Metagross and Jirachi though you will have to be careful of the flinches from Iron Head. It also has a 60% chance to OHKO even a Shuca Heatran Lead. Wood Hammer provides Torterra with the unique ability to beat both Steel leads and Ground leads such as Hippowdon and Swampert. Its interesting typing means it resists the EdgeQuake move combination allowing it to easily take on the popular frail lead Aerodactyl--unfortunately, you will be unlikely to get Stealth Rock up due to Taunt. Stone Edge rounds off the coverage, allowing Torterra a neutral hit on everything save Bronzong. If you'd rather not use Stone Edge, Roar is a viable option to scout the opponents team. An Occa Berry allows Torterra to survive and set up Stealth Rock against the numerous leads that use Fire-type attacks.</p>

<p> The EVs are straight forward. Torterra's attack is maximized to get the most out of Earthquake and Wood Hammer. The speed investment ensures you outspeed standard lead Metagross and 2HKO it with Earthquake before it Explodes on you. The rest of the EVs are placed in HP to build on Torterra's already impressive Defense.</p>

<p> Torterra battles against leads that use Special Attacks like Azelf and Infernape. Flying types particularly Salamence and Gyarados also give Torterra problems. For these reasons it is recommended you have a options to beat at least a few of these Pokemon. A Choice Band Scizor can finish off a weakened Azelf and Salamence with Bullet Punch. Gyarados can be beaten by a Rotom appliance, which also serves to block Rapid Spinners looking to waste Torterra's hard work. Heatran has excellent synergy with Torterra and with a Scarf will be able to beat Azelf this sets nemesis, albeit Wood Hammer at best leaves it at 1 Hp due to Focus Sash. Bronzong, Skarmory and Forretress easily set up their desired entry hazards against Torterra. A Magnezone will trap and kill them, it also resists Ice-type attacks - the bane of Torterra. Any Pokemon that takes advantage of Stealth Rock in its sweep is always a good choice to accompany to Torterra, Swords Dance Lucario and offensive Gyarados are good examples of this. The latter can take on another threat to this set Infernape.</p>
 
Torterra's usefulness doesn't end there, if need be, it can deploy Stealth Rock, and even Roar out opponents, such as Dragon Dance Feraligatr and Swords Dance Drapion, both of which fail to 2HKO with their STAB attacks.

I might be wrong, but all DD Feraligatr I see have Ice Punch, but I don't have time to run a calc, you just might want to check that.
 
nitpick
Torterra's usefulness doesn't end there, if need be, it can deploy Stealth Rock, and even Roar out opponents, such as Swords Dance Drapion who even fails to 2HKO with a boosted STAB attack. Torterra can easily scare both
What is the both?
 
OK, I've been using Torterra a lot, and I feel I should weigh in on it.

The first thing is that the Rock Polish Sweeper set should mention Jolly as an option. This lets it outspeed all Scarf base 90s, which includes Roserade and Moltres, two very dangerous revengers. The second is that it now outspeeds Modest Scarf Typhlosion, a serious threat to your sweep. You still 2HKO bulky waters with Wood Hammer, which is all you really need since you outspeed all of them.

Swords Dance and Choice Band should probably be moved to Other Options rather than having their own sets. Torterra is definitely too slow to use Swords Dance effectively, and Choice Band has a similar problem. There's no need for Other Options to mention its special attacks, as no one in their right mind would use them. They should probably be replaced with a brief mention that Torterra, like most Grass types, is capable of Subseeding, though there are much better ones in UU. Expert Belt should probably be listed, too, giving Torterra extra power against the walls it hits super-effectively while avoiding the durability loss of Life Orb.

In the opinion section, RP Torterra breaks walls just fine, without really needing SD or CB.

The counters section should give a brief overview of OU counters. Basically, Bronzong and Skarmory wall the hell out of it, and Mamoswine easily revenges it. It's fairly easy to deal with in OU, anyways, so no need to go too much into it. Defensive, Intimidate Hitmontop should also be listed, as it can still do quite a bit of damage with Close Combat (and possibly Fake Out), and a -1 attack Torterra isn't all that threatening to such a defensive Pokemon.
 
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