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Ask a simple question, get a simple answer - mark 18 (READ THE OP)

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SpecsJolt
Choice Specs
Timid
4 Def / 252 SpA / 252 Spe
Thundebolt
Hidden Power Grass/Ice
Shadow Ball
Baton Pass

For this standard set, I don't understand the use of Baton Pass. The analysis says that its there for scouting purposes, but I don't see what Baton Pass accomplishes that simply switching to another pokemon can't, other than taking up a move slot. Am I missing something about Baton Pass here?
Baton Pass goes after your opponent switches, so if your opponent were to switch and then you used Baton Pass, you could switch in some check to whatever they switched in.
 
To elaborate a little: SpecsJolt is most powerful using Thunderbolt, which ground is completely immune to. Bring him in first on something that it can threaten easily, use Baton Pass (works best the first time) when they switch to their ground type or counter. This gives you a free switch in to counter whatever they switched in. (Eg: They have a Suicune out, you swap in Jolt on a CM, they switch to Blissey while you use baton pass and are able to switch in Lucario, who gets a free SD on the switch)
 
A question on Belly Drum

Hey Guys, you know the move belly drum?
I've been told it raises atk by 4x but I thought it was 6x
for example
If I had a pokemon with 200 atk and I used belly drum, it should become 1200, right?
 
A friend of mine who is just getting into "tourney (BAN ME PLEASE)" pokemon has been asking me advice for his team. He likes Dragonite so I suggested he try Light Screen Dragonite.

Unfortunately, it cannot learn the TM Light Screen for some reason. Has anyone actually tried to get LS Dnite in-game or was it just assumed it learned it because it can on Shoddy?
 
Is there any way to stop the follow me+trick room combo in doubles? I've looked around and the only thing I found was to use multi target attacks, is that the only way?
 
Do you think theoretical Rock/Fighting and Ice/Fighting Pokemon would be good type combos?

Yes, they're good type combos since Ice or Rock helps out Fighting's resistances in terms of attacking.


Is there any way to stop the follow me+trick room combo in doubles? I've looked around and the only thing I found was to use multi target attacks, is that the only way?

As far as I'm concerned, there's no other way. A counter to this though is to waste a slot and make one of your own Pokemon use Trick Room while the other uses multi target attacks. Or, you can just set up on them with Substitute.
Maybe someone else may know though. >.<
 
Is there any way to stop the follow me+trick room combo in doubles? I've looked around and the only thing I found was to use multi target attacks, is that the only way?
Other than being able to one shot the Follow Me guy with one of yours then one shot the TRer with the other, no.
 
Is there any way to stop the follow me+trick room combo in doubles? I've looked around and the only thing I found was to use multi target attacks, is that the only way?

Would dual roars/whirlwinds work? (use whirlwind/roar on the follow me user with one pokemon and then use whirlwind/roar on the trick room user with the other pokemon)
 
Registeel is UU. The abilities pages aren't tied into the main database or something like that, so any changes in tiering isn't reflected on these pages (Wobbuffet is still OU for example).
 
Can anyone list Pokemon who resist

Flying
Poison
Dark
Ghost
Psychic
Dragon
Rock
Electric
Steel
Normal
Ice

Or ones that nearly resist them all or maybe have enough Defense/Special Defense to take common moves of that type(most common Normal attacks seem to be Psys.)

Thanks.
 
Can anyone list Pokemon who resist

Flying
Poison
Dark
Ghost
Psychic
Dragon
Rock
Electric
Steel
Normal
Ice

Or ones that nearly resist them all or maybe have enough Defense/Special Defense to take common moves of that type(most common Normal attacks seem to be Psys.)

Thanks.

The only Pokemon that fits this is Magnezone, every other Pokemon is at least hit neutral by that combo. The types of moves are so diverse now that it's hard to find a true wall to take all that, though Registeel might work.
 
In post-National Dex Platinum, when does your rival in the resort area gets stronger Pokémon? (Serebii says they can go all the way up to the 80s, but when?)
 
I'm assuming you mean your rival in the Survival Area...

I'm pretty sure it's after the Stark Mountain quest. And after that maybe you need to battle him a few times.
 
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