I am writing a program and I need numbers to plug into to formulas. Unfortunately, between all the major sources of information (GameFAQs, Psypoke, Smogon, Veekun, Bulbapedia, Nintendo Power guides, etc.) there is still obscure or inconsistent information about some of the hold items used in battle. Also the items chart for 2nd generation on Smogon is still not up yet. The information on the items in question are below. Some of the items from the other generations are listed for comparison.
bright powder
4th gen.: Increases evasiveness by 10%.
3rd gen.: Increases evasiveness by 10%.
2nd gen.: Reduces accuracy of foe’s move by 20%. ?
metal powder
2nd gen.: Increases defense for a ditto by 50%.
3rd gen.: Increases defense for a ditto by 50%.
4th gen.: Increases defense and special defense for a ditto by 50%.
Was metal powder like this from the beginning after all? Some places say yes, some say no.
razor fang, 4th gen., increases flinch ratio. No one states by how much, just that it is increased.
scope lens
4th gen.: Increases critical hit ratio by 1 stage.
3rd gen.: Increases critical hit ratio by 1 stage.
2nd gen.: Increases critical hit ratio by 10%.
This is inconsistent with the other two generations. Plus the critical hit ratio should be given in stages, not percentage.
shoal salt, 4th gen., restores HP each turn until full. By how much?
sticky barb, 4th gen.
Reduces HP every turn by 12.5% of the max HP. Reduces the foe’s HP by 12.5% of foe’s max HP each time they hit with a physical attack. May | Will transfer to foe that does not have a hold item.
How much is the chance for transferring sticky barb?
zoom lens, 4th gen., increases critical hit ratio when foe attacks first by 20%.
Not by x stages?