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New and "creative" moveset/EV spread thread. Mk. 4

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I came up with a gallade set recently that has been working very well in OU recently.

Gallade @ Salac Berry
Jolly Nature, Steadfast
Ev's 134 Hp 62 Atk 138 def 176 speed
-Thunder Wave
-Ice Punch
-Destiny Bond
-Close Combat

The set can hit hard with gallade's with a 300 attack close combat or ice punch, which gives it pretty good coverage and shows it as a physical threat.

The use of salac berry can mask gallade as a choice pokemon. If you ko a low hp pokemon you can disguise yourself as a bander or with your ability to outspeeed + speed nature brellooms and metagross might be confused as a scarfer.

Thunder wave is a useful attack on its own but works synergistically within the set. Besides crippling sweepers it can help you combat wise and most importantly in setting up destiny bond. If gallade is in 2hko range of an opponents attack you can thunder wave then destiny bond for the nearly guaranteed KO.

And if they become fully paralyzed you get to create an epic mindgames situation because now they wont attack seeing you have destiny bond so you can go on the offensive yourself. It does take some prediction work but it can end up taking out more threats than you thought initially.

Another simple maneuver with this set would be to set gallade up on a certain attack that would bring it down into salac range. Then simply destiny bond for the ko. Especially if you already masked your gallade as a bander.

And an attack that would have done minimal damage to gallade could do more and set gallade into salac berry range so you can destiny bond away.

And finally you can use gallade's steadfast ability to gain speed in a similar fashion to salac berry and have fun with destiny bond again.

Its been working very well in OU play recently and I think personally it is as good if not better than some of the suggested sets.
 
I returned to the game briefly this weekend to try out the NU tier. Here are two Cradily sets I've used that I originally created for the UU tests in March. These show the versatility of Cradily as a Pokemon, giving him roles as the centerpiece of a team. They worked well in UU but much better in NU because of the UU Steels.

Life Orb
Cradily @ Life Orb
Ability: Suction Cups
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Recover
- Seed Bomb/Earthquake
- Stone Edge
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I use it as a BP target (from Bulk Up Floatzel), a job for which it is especially suited with Suction Cups ability. It has just enough speed to outrun base 115s after Rock Polish and decent bulk. Stone Edge and Seed Bomb have surprisingly good coverage on common UU and NU threats, but it has a tough time with Steel-types. So you can use the "QuakeEdge" combo if you like, but I prefer Seed Bomb for those bulky waters packing Ice Beam.

Sandstorm Set-up
Cradily @ Lum Berry
Ability: Suction Cups
EVs: 252 HP/164 Def/92 SDef
Careful nature (+SDef, -SAtk)
- Recover
- Stockpile
- Swords Dance
- Rock Slide
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Special wall for a sandstorm team. It works well once things like Steelix and Registeel are eliminated. Just switch in on special attackers, Stockpile until you're safe, Recover off Damage, get in a few Swords Dances and start attacking. Status, especially Burn and Toxic Poison, really screw it over. I think I stole the EVs from the site analysis; they may be suboptimal.

Both of these sets are most vulnerable to status and big hitting Fighting attacks. I'm definitely not running calcs, I'll leave that to the noble folks who are interested in using these sets. And remember, don't knock it until you try it.
 
I use a NU anti-lead Primeape, it works pretty well.......

primeape.jpg
@Scarf
Vital Spirit
Adamant Nature
252 att/252 speed/6 hp
-Fire Punch
-Ice Punch
-Close Combat
-U-turn
Primeape is a great anti-lead, it works against some of the best leads used in NU. Fire Punch is there for Pinser mainly but since Pinser got a drop lately, it can be changed to Punishment or so. Ice Punch hits the annoyance of NU; Jumpluff. Close Combat is for STAB and hits the high numbers of Normal and Rocks hard. It also hits yours truly steel types good too. U-turn is mainly for scouting, and hits Psychics pretty well. Scarf is just to outspeed Jumpluff and other scarfers because of his high base speed. Only Dusclops is a problem at the moment (For me that is)
 
Just remembered this cradily set when i saw the one above, with sandstorm up this thing can be a pain to take down [UU/NU]. I actually got this moveset from the leader of a clan i was once in, and was the reason i almost lost to him, anyway i cant remember the EVs atm cuz im sleepy, but the moveset is as follows.

Cradily @ Leftovers
Nature: ~
EVs:~
Ability: Suction Cups
Moves:
~Rock Slide/Seed Bomb
~Recover
~Stock Pile
~Swords Dance

I guess you guys can mess around with the EVs, its something i used a long time ago and was very effective, but i think because of Registeel this guy would only really work in NU, but give it a shot.
 
Well, I know nothing about NU, I haven't played there. Well I got a cool set here for Heracross, it works out similar to Empoleon, only physically based.

Heracross@ Salac Berry
Swarm
Adamant/Jolly nature
4 HP, 252 Attack, 252 Speed

Substitute
Swords Dance
Megahorn
Close Combat

Comments:
The overall goal of this lead is similar of that to the Flame Orb set. It's job is to do as much damage as possible before dying. Send Heracross in on something that despises Heracross, such as Tyranitar. This will give you a free Sub. Then Swords Dance, and sub down. It will activate your Salac Berry, and Swarm. Then Heracross can go on a sweep of epic proportions. Once it dies, it will usually leave a gaping hole in your opponents team, allowing you to send in you Lucario or other late game sweeper to finish the game off.

EV's and Nature:
Simple spread here. With an Adamant nature, you can even 2HKO Gyarados and Zapdos. With a Jolly nature, you can force Speed ties on DD Gyarados.

EDIT: This set already exists, sorry for this unnescassary post.

Like it? Hate it?
 
Well, I know nothing about NU, I haven't played there. Well I got a cool set here for Heracross, it works out similar to Empoleon, only physically based.

Heracross@ Salac Berry
Swarm
Adamant/Jolly nature
4 HP, 252 Attack, 252 Speed

Substitute
Swords Dance
Megahorn
Close Combat

Comments:
The overall goal of this lead is similar of that to the Flame Orb set. It's job is to do as much damage as possible before dying. Send Heracross in on something that despises Heracross, such as Tyranitar. This will give you a free Sub. Then Swords Dance, and sub down. It will activate your Salac Berry, and Swarm. Then Heracross can go on a sweep of epic proportions. Once it dies, it will usually leave a gaping hole in your opponents team, allowing you to send in you Lucario or other late game sweeper to finish the game off.

EV's and Nature:
Simple spread here. With an Adamant nature, you can even 2HKO Gyarados and Zapdos. With a Jolly nature, you can force Speed ties on DD Gyarados.

Like it? Hate it?

Idea is nice, but Dusknoir, Gengar/Other Fast/Defensive ghosts wall this set good, to good.
 
Yeah, I agree. Dusknoir is 2HKO'd by Megahorn, though. Gengar isn't a wall, but once it finds out that I have no Stone Edge or Night Slash, its going to come in and ruin the sweep. Its best to scout the team for opposing Ghosts before sending him in. Also, using a Wish Passer like Vaporeon or Blissey is an excellent partner with Heracross on that set.

EDIT: Thanks to Gary the Gengar for alerting me of the sets presence. Forget about it xD
 
Yeah, I agree. Dusknoir is 2HKO'd by Megahorn, though. Gengar isn't a wall, but once it finds out that I have no Stone Edge or Night Slash, its going to come in and ruin the sweep. Its best to scout the team for opposing Ghosts before sending him in. Also, using a Wish Passer like Vaporeon or Blissey is an excellent partner with Heracross on that set.

EDIT: Thanks to Gary the Gengar for alerting me of the sets presence. Forget about it xD
I ment that Gengar can easily hit his sub, because of being faster. Likely survive the attack (Won't do calculation, to lazy). And a Wish Passer won't work, since once Heracross is send out, he HAS to set-up once his Sub his up, his berry is only once. These sets are a sample of: Just go for it/Once you're in, you're out.
 
I used these 3 unique sets on 3 different teams that they were tailored for and they all worked well. (Standard Play)

1. Sunny Lead
Heatran @Shuca Berry
Flash Fire
-Sunny Day
-Overheat
-Solar Beam
-Earth Power
Timid 252sp.atk 252speed 4hp

Meant for a team that wants to try some Sunny Day sweeping. I put out Exeggutor when Heatran died and often got a great lead early on. Overheat ohko's Metagross through the Occa Berry with Sunny Day up, Solar Beam ohko's even the very Specially defensive Curse Pert, Earth Power for other Heatran that may switch in and giving a solid attack to other leads.

2. Spin Killer
Dusknoir @Leftovers
Pressure
-Fire Punch
-Thunder Punch
-Earthquake
-Shadow Sneak/Pain Split
Careful
252hp 228sp.def 28atk

Meant to kill the opposing spinner before they set up something else or kill Dusknoir. Fire Punch for Forretress and Thunder Punch for Starmie (and Gyara who might make him set up bait), Earthquake for a solid attack and insurance against Heatran who might switch into Fire Punch and attempt a sweep. Shadow Sneak for reliable priority, specifically for my personal use, but then I put Pain Split for other teams which already have priority somewhere. The Ev's might have to be changed for better performance but it worked great on my team. Special Defense for Heatran and Starmie, Donphan isn't really around anymore, Forry is a weak attacker.

3. Strait Support
Cresselia @Leftovers
Levitate
-Ice Beam/Psychic
-Thunder Wave
-Protect
-Lunar Dance
Calm
252hp 200def 56sp.def

Meant to really support a slow sweeper like Marowak, Bulk Up Machamp, Magnezone, Curse Tyranitar, Curse Swampert, and even Registeel who also would like full recovery. Protect helps her get away or Lunar Dance in the face of Tyranitar or Scizor, who may use Banded Crunch, U-Turn, and Pursuit. Protect against them to find out what they were going for. If they Pursuited she should survive and use Lunar Dance. If it was Crunch then switch out and live to Paralyze another day, with U-Turn Scizor is forced out so she can Paralyze someone else, or him if he switches back in.

Ice Beam was put just to have an attack and hurt Ground types who absorb Paralysis. Psychic is the lesser option IMO but it is good for opposing fighters and has Stab.
 
This is a very effective UU lead my tutor LegacyRaider and I have been using in UU lately. Thanks to LR for helping me out with the 'How it Fares' bit.

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Glalie (M) @ Lum Berry
Ability: Inner Focus
EVs: 252 HP/156 Atk/ 100 Def
Brave nature (+Atk, -Spd)

- Ice Beam
- Ice Shard
- Explosion
- Spikes



Description:

The beauty of this set is the surprise factor. Most people dont see Glalie much let alone as a lead, so they dont know what its capable of. The evs and moveset allow Glalie too effectivily deal with Roserade, Yanmega, Ambipom, and Uxie leads, either taking them out with a combination of its STAB attacks or using them as Spikes setting fodder. Icebeam and Iceshard combo ko's Roserade and Yanmega, while Glalie has the bulk to survive their STAB attacks, and the best thing is the foe doesn't expect Shard after Beam so keeps their Pokemon in to try and finish Glalie off. Two Icebeams will ko Ambipom, and Inner Focus prevents flinching from Fake Out plus Glalie has the bulk to survive Silk Scarf Fake Out + Return. Uxie is simply set up bait for Spikes. Explosion is useful for koing a pokemon or doing heavy damage and is handy when you feel that Glalie has done its job. As you can guess Glalie loses to all types of fire leads: Typhlosion, Moltres, and Arcanine so having something that can reliably deal with them is helpful.

While Glalie can be played as a suicide lead, it is quite bulky with its 80/80/80 defenses, and so can be saved for later on in the game too. It can be used to revenge kill Roserade, Yanmega, Dugtrio, and Altaria with Ice Shard, take out something like Donphan with Ice Beam, or simply Explode on a Bulky Water to take it out.

How it fares:

dpicon480.png
Uxie - Uxie can be Spiked upon until the cows come home. It fails to 3HKO with Psychic, and if it used Yawn or Thunder Wave then it's a wasted turn for it. Even if Uxie Tricks on a Scarf, it's not stopping you from setting up your Spikes.

dpicon424.png
Ambipom - Inner Focus means no flinching from Fake Out.

LO Fake Out vs Glalie: 31.6 - 37.4%
LO Brick Break vs Glalie: 52.8 - 62.7%
LO Return vs Glalie: 53.0 - 62.6%
Combined max damage of Fake Out + Return (0.39% chance): 99.73%

Ice Beam vs Ambipom: 41.2 - 48.8%
Ice Shard vs Ambipom: 23.0 - 27.1%
Ice Beam will never 2HKO, meaning Ambipom will stay in to try and finish you off, and you can take it out with Ice Shard. That's if your team suffers from priority users and wants them gone. Otherwise you can set up one layer of Spikes on Ambipom then Explode. This is of course if the Ambipom user Fakes you Out, but I've not yet had one who hasn't.

dpicon407.png
Roserade - You survive Modest non-LO Roserade's Leaf Storm (95.0% max), and since almost all lead rade use Focus Sash, you can take it out with Ice Beam + Ice Shard.

Ice Beam vs 4/0 Roserade: 62.8 - 74.3%
Ice Shard vs 4/0 Roserade: 58.2 - 69.7%
While you can take it out with two Ice Shards, it's better to use Beam + Shard, because that way the Roserade doesn't expect to be 2HKOed before it 2HKOs you and will therefore stay in.

dpicon469.png
Yanmega - Can't KO with Modest Specs Bug Buzz (87.4% max), while you do a minimum of 86.3% back with Ice Beam, and then a minimum of 34.5 - 40.9% with Ice Shard. Once again, you are almost guaranteed a kill after having Ice Beamed since the foe will not expect you to have Ice Shard once they've seen Beam.

dpicon146.png
Moltres - Go to your Fire resist.

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Electrode - Set up Spikes for as long as you can. If you get Taunted you can take it out with Ice Beam + Ice Beam + Ice Shard, while it can't 2HKO you back with a max SpA Thunderbolt (44.0% max). If it Explodes, stalemate, unless you got some Spikes up :).

dpicon059.png
Arcanine - Go to your Fire resist.

dpicon428.png
Lopunny - Er what does this do? Spike up on it then Explode :). If you get Encored on Spikes, or Tricked a Scarf or Flame Orb, you're still doing fine.

dpicon481.png
Mesprit - Read, Uxie.

dpicon157.png
Typhlosion - Why haven't you gone to your Fire resist yet!?

---

Comments and criticism welcome, thanks.
 
i worked on that set with you, jiovaine. you need 244 spdef (stat, not evs) to survive modest lorose's leaf storm.
 
i worked on that set with you, jiovaine. you need 244 spdef (stat, not evs) to survive modest lorose's leaf storm.

Worth considering, but since lead Roserade always has a sash (I hope) you dont really need to worry about an LO Leafstorm.
 
I could see that lead Glalie working in NU too. Persian, the most common lead in NU now, suffers the same fate as Ambipom. So does Purugly, another common NU lead. Jumpluff eats an Ice Shard, and Gligar is OHKOed by Ice Shard too. Venomoth can't 2HKO Glalie and takes an Ice Beam and Ice Shard. Entei and Pinsir are problems but are becoming less common.
 
Why is the combined damage from Ambipom's Fake Out + Return even remotely relevant for Glalie? No smart user is going to Fake Out anyway, they'll just go straight for Return or Taunt. If possible it would be best to have enough bulk to survive 2 Returns, but I don't think it is without sacrificing almost all your attack.

Anyway, it's cool to see people using a Glalie lead. Reminds me of the time I was using one in old UU. Some people were initially very confused as to why I was using it over Froslass.
 
On that Glalie set, you could use Crunch over Ice Beam to deal with Uxie and Mesprit. Just a small suggestion, but it might work.
 
CSD

Untested Moveset

CSD = Choice Specs Darkrai

Nature(s): Modest/Timid
Reccomended IVs: 31 Special Attack / 31 Speed
EV Spread:
Modest> 248 Special Attack/ 252 Speed
Timid> 252 Special Attack / 248 Speed
Item: Choice Specs

Moveset
Dark Pulse
Focus Blast
Thunder
Ice Beam

I basically started looking at this as a possible moveset for Darkrai when I saw nothing for Choice Specs in the Analysis. I thought that something using Choice Specs should be in there so I started work on this. This is still a Work In Progress moveset so I will be posting updates on it as I do more or get more calculations. That is the reason why it isn't in the Creative Movesets/EV Spreads thread and has it's own thread.

I've only done one set of Damage Calculations so far and that was for a Physical Wall Mewtwo covering both not having and having a Light Screen Support from another Pokemon.

Modest Nature Stats for Level 100
Special Attack 404 (31 Special Attack IV + 248 EVs)
Speed 349 (31 Speed IV + 252 EVs)

Timid Nature Stats for Level 100
Special Attack 369 (31 Special Attack IV + 252 EVs)
Speed 382 (31 Speed IV + 248 EVs)

Damage>

Physical Wall Mewtwo With and Without Light Screen Support

Dark Pulse

Modest Nature w 248 Sp. A. EVs and 31 Spec. Att. IV
120.67% - 142.07% Normal
60.34% - 70.91% Normal w/Light Screen
241.35% - 284.13% Critical Hit

Timid Nature w/ 252 Sp. A. EVs and a 31 Spec. Att. IV
110.34% - 129.81% Normal
55.29% - 64.90% Normal w/ Light Screen
Damage: 220.91% - 259.86% Critical Hit

Focus Blast
Modest Nature w 248 Sp. A. EVs and 31 Spec. Att. IV
30.05% - 35.34% Normal
14.90% - 17.55% Normal w/ Light Screen
60.10% - 70.67% Critical Hit

Timid Nature w/ 252 Sp. A. EVs and a 31 Spec. Att. IV
27.40% - 32.21% Normal
13.70% - 16.11% Normal w/ Light Screen
54.81% - 64.66% Critical Hit

Thunder
Modest Nature w 248 Sp.A. EVs and 31 Spec. Att. IV
60.10% - 70.67% Normal
30.05% - 35.34% Normal w/ Light Screen
120.19% - 141.35% Critical Hit

Timid Nature w/ 252 Sp.A. EVs and a 31 Spec. Att. IV
54.81% - 64.66% Normal
27.40% - 32.21% Normal w/ Light Screen
109.86% - 129.09% Critical Hit

Ice Beam
Modest Nature w 248 Sp.A. EVs and 31 Spec. Att. IV
47.60% - 56.01% Normal
23.80% - 28.13% Normal w/ Light Screen
95.43% - 112.26% Critical Hit

Timid Nature w/ 252 Sp.A. EVs and a 31 Spec. Att. IV
43.51% - 51.20% Normal
21.88% - 25.72% Normal w/ Light Screen
87.26% - 102.64% Critical Hit

As you can see; if it Mewtwo is behind a Light Screen; the only move that can knock it out is Dark Pulse (2HKO).

This means this moveset wasn't meant to lead as your enemy will know what you have the minute you use one of the moves again.

This is meant to be a nasty surprise so start off with a move that is neutral to everything.

Now into the Moveset Logic

Dark Pulse is obviously to use STAB and get Flinching. Also useful against all the Psychic-types running around in Ubers. Enough said there.

Focus Blast takes on both Scizor, other Darkrai, and the odd Steels in Ubers. Everything else but Psychic and Psychic/Flying is hit for neutral.

Thunder covers Kyogre and is also Neutral to everything else but Groudon (who is Immune to it).

Ice Beam is for knocking Rayquaza, Groudon, and Garchomp out and can be another option against Latios/Latias, Lugia, Celebi, Shaymin-S, Giratina (Alternate and Origin), or whatever isn't resistant to Ice. This could also be the move you open with because of the fact it is neutral to everything.

If anyone wants to run some more damage calculations on other possible Switch-ins to Darkrai, I would happily love them and will add them as they come in with credit given as well as possible counters. ^_^
 
Unfortunately for that Glalie, it leaves your fire resist in an unfavourable matchup vs. Moltres and Arcanine. The former will likely U-Turn, expecting a switch, and then send in something else. The latter will likely Toxic, knowing Glalie can't do much, then switch out. A bulky water or Hariyama with Rest + Sleep Talk is completely necessary.
 
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