Ask a simple question, get a simple answer - mark 20 (READ THE OP)

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What is the correct (as in DS game) behavior when a faster Pokemon uses Imprison on the same turn that the slower Pokemon uses a move the faster one possesses?

In other words, does Imprison prevent execution of a move of merely selection of the move?
Imprison prevents selection: slower Pokemon can execute move on turn faster uses Imprison.
Imprison prevents execution: slower Pokemon cannot execute move on same turn faster uses Imprison.
Imprison will lock the move straight away, making the opponent fail if they're slower. It prevents execution and selection. Disable behaves like this too.
 
Does anybody have any recommendations for a more bulky spread for the Sub-DD Kingdra set? Thanks.

Edit: Also, does anybody have the link to the site with the pictures of Pokemon (not Arkeis, the japanese/chinese (can't tell) site)

Kingdra @Leftovers
244 HP/188 Speed/16 Attack/60 Defense
Jolly
Swift Swim
-Substitute
-Dragon Dance
-Waterfall
-Outrage

244 HP allows maximum Leftovers recovery. 188 Speed reaches 279 Speed, outspeeding most Lucario and bulky-Rotom, and after one Dragon Dance, it reaches 418 Speed, outspeeding Scarf-Heatran. 16 Attack for the minor boost, allowing 345 Attack after Dragon Dance. 60 Defense just because. Waterfall and Outrage for STAB.

An alternate Kingdra can be used as well, providing a lot more bulky in exchange for Speed and Power:

Kingdra @Leftovers
244 HP/156 Speed/110 Defense
Impish
Swift Swim
- Dragon Dance
- Substitute
- Outrage/Rest
- Waterfall

A little more bulky with more Defense EVs and Impish Nature. 156 Speed outruns bulky-Gyarados and Adamant Tyranitar. The rest is simply from the above set. Rest is an option over Outrage if Kingdra is to obtain more stayability.
 
I'm looking for counters to curse variants of swampert and snorlax.

Conditions are these:
NOT a grass type move for swampert.
NOT roar/whirlwind/haze.
NOT taunt/encore/trick.

If such counters do not exist then that's fine.
 
This one:

31/22-23/31/31/20-21/X

The lower SpD isn't a factor (sandstorm). Might want to breed for higher attack, but apart from that, good job!
 
Froslass: Spikes/Ice Beam/Shadow Ball/ Destiny Bond
Milotic: Surf/Toxic/Rest/Sleep Talk
Clefable: Aromatherapy/Wish/Stealth Rock/ Seismic Toss
Nidoqueen: Toxic Spikes/Roar/Super Fang/Earthquake

Who should I use for the last two slots, and could this be an efficient stall team? I was thinking of having a Rapid Spinner and some sort of Revenge Killer that would be a last resort...

This is for a UU stall team but I wouldn't mind using in OU! So who deserves a spot in the final two?
 
Hmm...

Is it possible to get Trade pokemon from Emerald to XD Darkness and then trade back?

I need a Snorlax tutored Self-Destruct. Is this possible? =/
 
Since everybody is ignoring my last post I will come with a new question:
What would be a good partner for this Scarf Typhlosion?

Typhlosion @ Choice Scarf
Modest Nature
EVs: 252 SAtk / 252 Spd / 4 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric]
 
Alright, when you don't answer a question for 5 pages, I can understand nobody noticed it. But when I ask the same question 4 times over 15 pages and still no response, then shame on you.
I'll make it as detailed as possible this time >_>
I have an offensive sandstorm team, with:
-CB T-Tar
-Garchomp Flygon
-Specs Lucario
-Mixed Swampert
-Torterra
And a Spiker Skarmory.
Unfortunately, I don't really need a Skarmory on my team anymore, cause it's too stallish and doesn't really fit on a mostly offensive team.
I'm trying to decide on a replacement (since I'm ever so indecisive) and figure another Steel Type or Regirock would make a good replacment, given Sandstorm and the fact Skarm was a tank, and I allready have three Ground types.
So I was wondering who would be a good replacement.

So far I've looked at Metagross, Jirachi, Registeel, Regirock, and Bronzong, and Scizor, but I can't really decide which one would fit, if any.

EDIT: Alright, theres 25 posts per page, and there should be more than enough room for more posts, so I don't see why anyone wouls be skipping this >_>
 
Since everybody is ignoring my last post I will come with a new question:
What would be a good partner for this Scarf Typhlosion?

Typhlosion @ Choice Scarf
Modest Nature
EVs: 252 SAtk / 252 Spd / 4 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric]


I used to run a very similar Typhlosion, and found that a specially defensive Blastoise was a good partner. Since the most common switch in on Typhlosion are Houndoom, Arcanine, and Nintales, Blastoise is a good bet. I learned that even after a nasty plot Houndoom and Nintales couldn't OHKO with hidden power or enery ball while Surf always KOd.
 
Since everybody is ignoring my last post I will come with a new question:
What would be a good partner for this Scarf Typhlosion?

Typhlosion @ Choice Scarf
Modest Nature
EVs: 252 SAtk / 252 Spd / 4 HP
- Eruption
- Flamethrower
- Focus Blast
- Hidden Power [Electric]

Try the Bait-Lix set:

Steelix @ Passho Berry
Ability: Rock Head
Nature: Adamant (+Atk, -SpA)
EV: 100 HP / 164 Atk / 244 SpD
-Earthquake
-Explosion
-Stealth Rock
-Stone Edge / Iron Head / Roar

Lures in bulky waters/grounds, sets up Stealth Rock, then blows up in their faces. Very effective partner IMO.
 
I have an offensive sandstorm team, with:
-CB T-Tar
-Garchomp Flygon
-Specs Lucario
-Mixed Swampert
-Torterra
And a Spiker Skarmory.
Unfortunately, I don't really need a Skarmory on my team anymore, cause it's too stallish and doesn't really fit on a mostly offensive team.
I'm trying to decide on a replacement (since I'm ever so indecisive) and figure another Steel Type or Regirock would make a good replacment, given Sandstorm and the fact Skarm was a tank, and I allready have three Ground types.
So I was wondering who would be a good replacement.

A Scizor with any bulk at all would give you fits. I assume your Flygon has Fire Blast, but it is still only one thing (with a dangerous 4x weakness to Ice, so you can't count on having it around all the time). Whatever you add should have a fire attack.

A Machamp could carry a No Guard Fire Blast in addition to a lot of useful coverage. A bulky spread with DynamicPunch/ThunderPunch/Fire Blast/X (possibly Bulk Up?) could serve you quite well, and wouldn't mind the sand storm that much thanks to solid HP/defenses and resistance to Stealth Rock. You could also run Guts and Fire Punch and use him as a status absorber.
 
Just wondering, was it ever confirmed that HG/SS has auto-levelling for wireless battles?

Didn't see this get answered and I have a tangential question to this as well. Assuming auto-leveling for local wireless is confirmed, can a D/P/Pt game recognize a HG/SS game that has set-up an auto-level local wireless match?

Hoping there's a fanatic here who owns multiple DS systems and imported HG/SS to test this out...
 
Zapdos@Leftovers (Bold)
HP: 19
Att: 9
Def: 8
SpA: 12
SpD: 10
Speed: 18

Thunderbolt
Heat Wave
Roost
Roar / Thunder Wave / Hidden Power Fighting

At level 100, no EVs: 309 / 174 / 201 / 267 / 195 / 223

What would you all suggest for EVs on a Zapdos with these IVs? It was the only one with a Bold nature I could get. The Hidden Power will be a power of 56, should I just ignore that entirely?
 
Can someone here help me to think of a effective lure for Heatran, especially Scarftran? I'm trying to set up a sweep for... something... and I need Heatran specifically out of the way. Any ideas?

(I tried Dugtrio a lot, IMO just not a good pokemon in OU. Just doesn't cut it nowadays...)
 
How should I EV my Deoxys? It's Timid so it can't use Extremespeed. So now I'm stuck between using the regular lead set with Shadow Ball over X-Speed, or the Dual Screen lead. But I don't know if Shadow Ball is worth it. What should I do with my Deoxys?
 
What's a quick way to get my level ~30ish Gyarados to learn Dragon Dance? Aka what trainer should I use the VS Seeker on and where is he/she located?

Also, what else should I have for this E4 team?
Infernape
Staraptor
Luxray
Gyarados
 
Froslass: Spikes/Ice Beam/Shadow Ball/ Destiny Bond
Milotic: Surf/Toxic/Rest/Sleep Talk
Clefable: Aromatherapy/Wish/Stealth Rock/ Seismic Toss
Nidoqueen: Toxic Spikes/Roar/Super Fang/Earthquake

Who should I use for the last two slots, and could this be an efficient stall team? I was thinking of having a Rapid Spinner and some sort of Revenge Killer that would be a last resort...
This is for a UU stall team but I wouldn't mind using in OU! So who deserves a spot in the final two?
 
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