Guys, please, stop whining about Dragon being overpowered, because in the eyes of Nintendo it isnt and it will never be. Maybe you have not got it yet, but Nintendo's recognized competitive formats are only 2: single 3v3 and doubles 4v4. The single 6v6 we play here in Smogon is completely irrelevant to them. And when you realize that in doubles 4v4 (the most important format since it is what VGC is based upon iirc) Ghost is better than Dragon and Smeargle is better than Latios, you will start to realize that Dragon-type is perfectly balanced for Nintendo.
@Chou: In-game Dragons are very balanced. Outrage can't be obtained during the playthrough, and the more powerful Dragons are found later in the game and require high experience to level up (and so are underleveled compared to other mons). As you can see, the in-game, 6v6 system is balanced too. You can call Nintendo stupid for not supporting competitive 6v6, but it is their choice, not mine. As it stands, as long as their only recognized formats are single 6v6 (in-game playthrough), single 3v3 (Battle Tower/Frontier) and doubles 4v4 (VGC), Dragons are completely balanced for the game, and they have no reason to change the current state of things. It is not stupid, it is common sense.
@Chou: In-game Dragons are very balanced. Outrage can't be obtained during the playthrough, and the more powerful Dragons are found later in the game and require high experience to level up (and so are underleveled compared to other mons). As you can see, the in-game, 6v6 system is balanced too. You can call Nintendo stupid for not supporting competitive 6v6, but it is their choice, not mine. As it stands, as long as their only recognized formats are single 6v6 (in-game playthrough), single 3v3 (Battle Tower/Frontier) and doubles 4v4 (VGC), Dragons are completely balanced for the game, and they have no reason to change the current state of things. It is not stupid, it is common sense.