Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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I thought it was in terms of the Evil type having to do with shady characteristics ("Scheming" and "Biting" are a few). As previously said in this thread, IIRC, Fighting is the closest to a "Light" type, since it has to do with the honorable way of Fighting techniques ('Cept there's a lack of a Shoryuken), but that's another story...

Makes sense. They never make truly "evil" pokémon, really (even Darkrai is just a "victim" of its own power).

What I'd really like to see is a Fire Physical Priority move, hopefully learned by Entei and Flareon. I'd also love to see another Special Fighting move, though the chances of that seem albeit slim.

I'd be happy if they increased Focus Blast's accuracy to 85. A good number of pokémon learn it already and it has a good typing, it would be as used as Fire Blast is nowadays with this new accuracy.

I think if GF likes the 4x4 double battle format, they should give us a side-quest chain of islands with its own gyms and Elite 4 dedicated to VGC style battles. Thus far all of the in-game double battles have been really lame. "Oh, so now I have to fight _TWO_ Puruglys and I have to team up with a stupid NPC..."

I think they only go with 4x4 Doubles because 3vs3 singles are too short and 6vs6 singles are too long. If they made 6vs6 more "dynamic" (as is, make the damn move and end-of-turn animations FASTER), they might start using them in future VGCs.

Actually, making the animations faster isn't even THAT necessary (but would be wonderful). Adding an option to turn them off or add a "Doduo/trio Tower" would make 6vs6 much more feasible to VGCs.
 
I would like more box space!

Also it would be awesome if they came out with new creative attacks that had different effects. Instead of just retyping moves like overheat.

I want a poison move that poisons and causes a stat decrease. Also a poison move that can poison one of the non-active pokemon.
 
New PKMN RPG? That's sounds epic! But the possibility of a 5th Gen is even more awesome!

So, the question is this - and I'm re-iterating this from Pojo, by the way: Is it now the time to purchase a DSi or stick with the DS Lite?

I say, stick with it the DS lite - for now.
 
Why would they do this? They already use psychic to show "Cosmic" pokemon, with a few exceptions being Normal type. Flavour-wise it's covered, and I don't see any need to fiddle with that particular aspect of the type chart.
There is no reason to add any new types from either a competitive balance or a thematic point of view. The main motivation would be marketing I think. "Discover the powers of the previously unknown 18th Pokemon type". I just suggested one idea for a plausible new type.

Fire/Dragon is going to be (at least it is likely to be) overcentrelising or broken.
Hopefully it would either have poor stats, or be so powerful that it gets easily made Uber by both Smogon and VGC.

think they only go with 4x4 Doubles because 3vs3 singles are too short and 6vs6 singles are too long.
I think they go with doubles because it was the cool new thing in RS.

Meaning any new battle type will become the VGC standard. There is a battle style in the anime that hasn't really been seen in the games yet. The contest battle. I could see gen 5 implementing it, and it becoming the VGC game. Which would probably be absolutely horrible.
 
I would like more box space!

I was sure having the space for 540 different 'mons was enough...


New PKMN RPG? That's sounds epic! But the possibility of a 5th Gen is even more awesome!

So, the question is this - and I'm re-iterating this from Pojo, by the way: Is it now the time to purchase a DSi or stick with the DS Lite?

I say, stick with it the DS lite - for now.

The only thing the DS Lite has over the DSi is that "amazing" GBA slot. ... Other than that, why not get a DSi if you haven't already? (Unless you're one of those dudes who never had a GBA console before, but even then)
 
I was sure having the space for 540 different 'mons was enough...




The only thing the DS Lite has over the DSi is that "amazing" GBA slot. ... Other than that, why not get a DSi if you haven't already? (Unless you're one of those dudes who never had a GBA console before, but even then)

The GBA slot > everything the DSi has so far. DSi LL now that's another story, but we'll have to wait a bit on that. And until the GBC/GBA games come to the NDSi store, the GBA slot still rocks.
 
I think they go with doubles because it was the cool new thing in RS.

Oh, I didn't know they started the VGC-like tournaments in RSE. I thought they had them since GSC/RBY. If that's how you say, I can see they keeping double battles...

I'd like it much more if they tried to give a chance to 6v6 singles, though.
 
Oh, I didn't know they started the VGC-like tournaments in RSE. I thought they had them since GSC/RBY. If that's how you say, I can see they keeping double battles...

There have been Nintendo Events for ages, if not VGC specifically. Back in RBY and GSC, singles was all there was. When RS came out, it brought the new double battles. Thus the events and tournaments went for the fancy new doubles, instead of the old fashioned singles.

Those were made by genious sonority, not GF. Thats how we know its a main series game with the same tried-and-true formula

We don't know that at all. All we know is that there will be at least one game released on the DS, developed by Game Freak, with a new region and new Pokemon. Expecting something like the previous main series games is a reasonable assumption, but has no more factual basis than any of the other wild speculation in this thread.
 
I would like more box space!

Also it would be awesome if they came out with new creative attacks that had different effects. Instead of just retyping moves like overheat.

I want a poison move that poisons and causes a stat decrease. Also a poison move that can poison one of the non-active pokemon.

I agree on the box space! I don't have enough box space to complete the pokedex and breed at the same time.
I think those poison moves would be too broken though. An offensive Pokemon would just use the poison/defense drop move to obliterate its walls, and poisoning a non battling ally would be ridiculous. If a mon managed to poison all the opposing team members it'd be game over. More variety is needed though.
 
Well if the game's boxes are too big, they can't make another Wii 'storage' game. (Of course, if they do, they'd better make it less rubbish than ranch. Ideally include it in Colloseum 3)
 
I'm looking forward to making the evil team gang up on you. Not like the 2 on 1 battles in dpp where it was two members vs. you and you could put out 2 pokes. I mean very literally, they have 2 pokemon out, and you have 1. Granted, you could say "why not just take out another," to which I can reply they COULD do 12 on 6 but that would be ugly -.-

I'm also hoping they MAYBE make the elite 4 a little better. They started this in dp with giving each of them a non type poke, so continuing this trend (instead of regressing like plat) would be nice. I'd even be up for an Elite 4 based on "styles" (offense, defense, evasion) instead of types, with the champion being some balance.

For 6v6 single battle purposes, it would be nice if they nerfed Draco Meteor, Outrage, Close Combat, and Overheat, but I doubt it. I'm expecting offensive side boosts as usual ^__^
 
I think they only had off-type Poke's in Diamond and Pearl because the original Sinnoh Dex sucked.

And the Elite 4 need to be beatable by kids. So don't expect them to be made harder. If you want a challenge in-game, go to the Battle Frontier.

Though maybe being able to rematch Gym Leaders and the E4 under Frontier rules - ie no used items and no Ubers - would be cool. Or just make it so they appear sometimes at the Frontier.
 
I haven't even ordered HG/SS yet.

In months to come, while I'm playing HG/SS, this announcement of the new generation will bring forth much speculation over the coming months that it will occupy most of my attention; I won't be motivated to play HG/SS at all. I wish they could've waited until the US and Europeon releases before making this announcement.

I can hope for a difficulty setting to be available at the beginning of the game.

As always, though, I'll be looking forward to exploring a new generation.
 
I'm looking forward to making the evil team gang up on you. Not like the 2 on 1 battles in dpp where it was two members vs. you and you could put out 2 pokes. I mean very literally, they have 2 pokemon out, and you have 1. Granted, you could say "why not just take out another," to which I can reply they COULD do 12 on 6 but that would be ugly -.-

I'm also hoping they MAYBE make the elite 4 a little better. They started this in dp with giving each of them a non type poke, so continuing this trend (instead of regressing like plat) would be nice. I'd even be up for an Elite 4 based on "styles" (offense, defense, evasion) instead of types, with the champion being some balance.

For 6v6 single battle purposes, it would be nice if they nerfed Draco Meteor, Outrage, Close Combat, and Overheat, but I doubt it. I'm expecting offensive side boosts as usual ^__^

I think the issue is a complete difference of learning curve. For us, the Elite Four can't be strong enough-- Even with Garchomp, Salamence, Gyarados and Dragonite on Lance's squad, we still want more (why doesn't he at least have an aerodactyle suicide lead and one of Tyranitar/Kingdra/Flygon over Altaria/Charizard?? :naughty:).

But, for the kiddies (who are the game's *true* demographic), that would be too hard to win. Heck, I bet a lot of those kids (assuming they don't trade their friend for some hack'd 999 pokemon) would even have a hard time with the "re-vamped" second round elite fours of previous games.


It seems though that they are pushing the limits of the "re-vamped" teams, and 2nd round Lance has to be the strongest champion yet. HG/SS's Green isn't too bad either (though why they didn't put Gyarados > Pidgeot is mind-boggling).

It would be nice to see them continue this trend and amp up the second round even more. Leave the first round for the kiddies to win and become "league champ."

It'd be cool to see them really push the limits and give the 2nd round elites competitive EV spreads (and perfect IVs) with the most broken pokemon they can pick, and throw out that stupid in-between-turn-switch function too.

Hey, you can wish, right?
 
I'd like to be able do disable the trading animation.

I'm surprised how over the top it's gotten over the years, even in 3rd Gen, it was simply either the two 'mons "going through" the cable, or the 'mon being wirelessly inputted into the other's game.

Now... They're thrown upwards or something. Into the sky. Into the other game. And the other 'mon "falls into" your game. Whatever happened to the simple trading scheme, anyway...?

And last I've checked, isn't Cynthia's Pt 2nd round team more of a step-up than Lance's? I mean, Cynthia's team at least has less of a exploitable hole than Lance..
 
I think the issue is a complete difference of learning curve. For us, the Elite Four can't be strong enough-- Even with Garchomp, Salamence, Gyarados and Dragonite on Lance's squad, we still want more (why doesn't he at least have an aerodactyle suicide lead and one of Tyranitar/Kingdra/Flygon over Altaria/Charizard?? :naughty:).

But, for the kiddies (who are the game's *true* demographic), that would be too hard to win. Heck, I bet a lot of those kids (assuming they don't trade their friend for some hack'd 999 pokemon) would even have a hard time with the "re-vamped" second round elite fours of previous games.


It seems though that they are pushing the limits of the "re-vamped" teams, and 2nd round Lance has to be the strongest champion yet. HG/SS's Green isn't too bad either (though why they didn't put Gyarados > Pidgeot is mind-boggling).

It would be nice to see them continue this trend and amp up the second round even more. Leave the first round for the kiddies to win and become "league champ."

It'd be cool to see them really push the limits and give the 2nd round elites competitive EV spreads (and perfect IVs) with the most broken pokemon they can pick, and throw out that stupid in-between-turn-switch function too.

Hey, you can wish, right?

Contrary to what most of you apparently think, IMO Gamefreak did a good job with the Elite Four in the DS games. I don't know if anyone of you have played RB lately, but from Giovanni's Nidos having Poison Sting and Scratch (what the hell) to Aaron's Heracross having Close Combat/Stone Edge/Night Slash/Megahorn, it has been a good change. If you are not satisfied with the current level of difficulty, I don't know what can you expect (as long as the E4 doesn't have, like, lv 100 Pokémon, it will still be easy to beat for a competitive Pokémon battler, and it is meant to be this way. For them, there is the Battle Frontier).

Also, I'd like to remember you that you can turn the "switch option" to "set" from the Options menu. That alone is a good tool to enhance decently the difficulty level.
 
It'd be cool to see them really push the limits and give the 2nd round elites competitive EV spreads (and perfect IVs) with the most broken pokemon they can pick, and throw out that stupid in-between-turn-switch function too.
You could actually go to your options menu, choose set over shift, and that in-between-turn-switching will be gone.
That's actually what I always do for in-game Gym and Elite Four battles. Which makes the battles also much more interesting and a little harder.

EDIT: whoops, beaten by Zarator. But he's right indeed, battling with the set option makes it much better then just switching without getting hit and stuff.
 
Makes sense. They never make truly "evil" pokémon, really (even Darkrai is just a "victim" of its own power).



I'd be happy if they increased Focus Blast's accuracy to 85. A good number of pokémon learn it already and it has a good typing, it would be as used as Fire Blast is nowadays with this new accuracy.



I think they only go with 4x4 Doubles because 3vs3 singles are too short and 6vs6 singles are too long. If they made 6vs6 more "dynamic" (as is, make the damn move and end-of-turn animations FASTER), they might start using them in future VGCs.

Actually, making the animations faster isn't even THAT necessary (but would be wonderful). Adding an option to turn them off or add a "Doduo/trio Tower" would make 6vs6 much more feasible to VGCs.
I would love a Dodrio mode for ingame purposes, but I still don't think that would help 6v6. Even on Shoddy, which is even faster than a dodrio mode since it skips all battle animations and end of turn effects, one battle between two stall teams can take forever.
 
I was sure having the space for 540 different 'mons was enough...

You would be surprised at how fast that fills up.

I agree on the box space! I don't have enough box space to complete the pokedex and breed at the same time.
I think those poison moves would be too broken though. An offensive Pokemon would just use the poison/defense drop move to obliterate its walls, and poisoning a non battling ally would be ridiculous. If a mon managed to poison all the opposing team members it'd be game over. More variety is needed though.

I think if they only gave those moves to currently underpowered poison types it would balance out.
 
Contrary to what most of you apparently think, IMO Gamefreak did a good job with the Elite Four in the DS games. I don't know if anyone of you have played RB lately, but from Giovanni's Nidos having Poison Sting and Scratch (what the hell) to Aaron's Heracross having Close Combat/Stone Edge/Night Slash/Megahorn, it has been a good change. If you are not satisfied with the current level of difficulty, I don't know what can you expect (as long as the E4 doesn't have, like, lv 100 Pokémon, it will still be easy to beat for a competitive Pokémon battler, and it is meant to be this way. For them, there is the Battle Frontier).

Also, I'd like to remember you that you can turn the "switch option" to "set" from the Options menu. That alone is a good tool to enhance decently the difficulty level.

No I also think they have done a lot compared to older games-- there's definite reason to be impressed. I mean Cynthia's teams almost look like a compilation of what were meant to be the strongest new pokemon (excluding starters). I'm just saying there's always room to improve. :D Probably the biggest improvement left would be a computer with a decently intelligent conception of switching.

Also this is going to be total noob but I didn't know that setting was in the option menu. ;;; (I always pushed "no" manually)

But, I just think it would be cool if no one had the option, like frontier. :naughty:
 
Believe me, there will be offensive threats. But there will be defensive ones now as well, and that will keep it balanced. And if a pokemon makes it so stall or semi-stall doesn't work, we'll pull a Yanmega.
This is exactly what I was trying to say in my post. I think it'd be great if players get more options in the metagame and so it therefore becomes more fun, and I think more defensively oriented pokemon could help balance the game.
 
I would really enjoy being able to have difficulty settings for the AI that would effect specifically the AI you fight in Trainer, Gym and Elite Four Battles. As it stands now, Game Freak isn't going to make the AI more difficult than it has to be for children to enjoy the game, but I don't see why there couldn't be an option that increases difficulty for those of us who find plowing through the Elite Four and Rival battles mind numbingly boring when they're supposed to give you a challenge of epic proportion, so to speak.
 
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