I thought it was in terms of the Evil type having to do with shady characteristics ("Scheming" and "Biting" are a few). As previously said in this thread, IIRC, Fighting is the closest to a "Light" type, since it has to do with the honorable way of Fighting techniques ('Cept there's a lack of a Shoryuken), but that's another story...
Makes sense. They never make truly "evil" pokémon, really (even Darkrai is just a "victim" of its own power).
What I'd really like to see is a Fire Physical Priority move, hopefully learned by Entei and Flareon. I'd also love to see another Special Fighting move, though the chances of that seem albeit slim.
I'd be happy if they increased Focus Blast's accuracy to 85. A good number of pokémon learn it already and it has a good typing, it would be as used as Fire Blast is nowadays with this new accuracy.
I think if GF likes the 4x4 double battle format, they should give us a side-quest chain of islands with its own gyms and Elite 4 dedicated to VGC style battles. Thus far all of the in-game double battles have been really lame. "Oh, so now I have to fight _TWO_ Puruglys and I have to team up with a stupid NPC..."
I think they only go with 4x4 Doubles because 3vs3 singles are too short and 6vs6 singles are too long. If they made 6vs6 more "dynamic" (as is, make the damn move and end-of-turn animations FASTER), they might start using them in future VGCs.
Actually, making the animations faster isn't even THAT necessary (but would be wonderful). Adding an option to turn them off or add a "Doduo/trio Tower" would make 6vs6 much more feasible to VGCs.