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Pokemon VGC 2010 DATES / rules announced for the US!

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Kyogre will have an Ice attack. If it's a Scarf LeadOgre and it runs into Leafeon/Groudon, something WILL be smacked with Ice Beam/Blizzard. Also, 110 base Attack v 90 Defense may not OHKO (if it doesn't crit) - for reference, Minimum HP Scarf Kyogre always survives a Timid Shaymin-S Seed Flare with no SpDef investment (yes, I'm aware Shaymin/Shaymin-S are banned)

yes, Leafeon will have a small chance to OHKO without a crit.
And TAD38, the thought of this is not to get water spout down to minimal damage, it is to get the OHKO. get rid of the threat before it can do anything.

but exeggutor will take out kyogre in one hit. Period.
Exeggutor @ Choice Specs
Timid, 252 Sp.Atk, 252 Speed
using Solarbeam

Kyogre would NEED calm/252 HP/252 Sp.Def to survive a solarbeam from exeggutor with chlorophyll going, and even then it will be deep into the red.
 
What exactly is the reason for Phione being banned? Manaphy is understandable but Phione?

Phione may only be obtained by breeding an event-only legendary (Manaphy) with Ditto. By that, Phione technically can only be received if you went to/done a Manaphy event of some sort, and it's "not fair" to use such event pokémon when not everyone can obtain it.

... Or at least how I interpret the rules.
 
What exactly is the reason for Phione being banned? Manaphy is understandable but Phione?
The same reason as the other Legendaries: It requires Manaphy to get, or otherwise trading with somewhat that has it. Not everyone has access to the Ranger games though, so not everyone can have access to the Manaphy event, and by extension, Phione. But pretty much, it's just to make sure that everyone has access to the same general Pokemon and no one is using Pokemon that others may not have. Phione isn't a very good Pokemon, but it's still something that not everyone might have, and so that there are no complaints about things like that, they ban it along with Pokemon like Manaphy.
 
Since the Griseous Orb cannot be traded, in order to get Giratina-o you must have activated the exclusive Arceus event, which isn't too much different from obtaining Soul Dew (you trade movie arceus to hgss like a pokemon with soul dew)

So is it unfair to get Soul Dew but not Griseous Orb, while both require an event?
 
^Soul Dew can be bought in Pokemon Battle Revolution.

As far as the rules go they're a little inconsistent. Last year they allowed the Lv. 50 Dragonite which was event only, and this year they ban the Soul Dew but allow Giratina-O
 
Ive taken some thought and if any one can give constructive critisim on my possible vgc team, it would be appreciated.

My main thought going into this is that I've heard bad talk about Ho-oh from many sources around, so I want to make a sucessful team featuring Ho-oh.

Lead

Groundon @Iron Ball
252 Sp.Defence
252 Attack
4 HP
Negative Speed Nature

With lead

Cherrim@ focas sash or leftovers
252 Sp.Defence
252 HP
4 Speed

Groundon is used as the obviouse lead to get sunny day out there, wich in turn activates FLower Gift. If an opponent is a TR then even better, if not Groundon will have Fling. Cherrim will be used with Aromatherapy/Protect/Leech Seed/Helping Hand or an attacking move.
(Question: Can a 252 Sp.Defence boosted by Flower Gift Groundon survive a 252 Sp.Attack full health Water Spout in Sunny Wheather?)

Ho-oh @Lum Berry (My insurance policy if Cherrim doesn't last)
252 HP
252 Attack
4 Speed
Positive Sp. D nature

Ho-oh will come in as some one to Kick ass and take names aswell as one who will utilize Thunder Wave. I find Sacred Fire and Brave Bird to work well together as long as I carry recover. Other wize Ho-oh would have to be used last in game and substiture Brave Bird with Sky Attack.

The last slot on the team is still up in the air, I'm split between a Bullet Punch/Exploding Metagross or Priority moves Scizor (may look like it doesnt belong in sunny wheather but it gives some sort of coverage and back up)

On the sheet will be solar beam Exeggutor for anticipated kyogre leads. Incase at last minute I decide Cherrim is not the way to go.
 
Lead

Groundon @Iron Ball
252 HP
252 Attack
4 Defense
Brave

Earthquake
Fling
Protect
Swords Dance/Rock Slide/Stone Edge
With lead

Cherrim@ Lum Berry
252 Sp.Defence
252 HP
4 Speed
Calm nature
Solar Beam
Protect
Helping Hand
Safeguard

Groundon is used as the obviouse lead to get sunny day out there, wich in turn activates FLower Gift. If an opponent is a TR then even better, if not Groundon will have Fling. Cherrim will be used with Aromatherapy/Protect/Leech Seed/Helping Hand or an attacking move. Don't bother with Aromatherapy, use Safeguard instead with Lum Berry attached. This way, if you encounter a choice scarf Smeargle, you can simply protect with Groudon and use Safeguard with Cherrim on turn 1. I would use Solar Beam over Leech Seed, because the battle won't last long enough for Leech Seed to really help.
(Question: Can a 252 Sp.Defence boosted by Flower Gift Groundon survive a 252 Sp.Attack full health Water Spout in Sunny Wheather?) Yes, it can. It doesn't even need 252 special defense EVs. I have seen Groudon survive max power Water Spouts in the sun before without any investment in special defense at all, and not even 252 HP EVs.

Ho-oh @Life Orb
252 Speed
252 Attack
4 HP
Adamant
Brave Bird
Sacred Fire
Earthquake
Protect
Ho-oh will come in as some one to Kick ass and take names aswell as one who will utilize Thunder Wave. Status moves are not very useful in this format, because they take too long to have any real use. Most battles will be over before 10 turns have gone by, so T-Wave and the like are not very useful. Only sleep is useful, in my opinion. I find Sacred Fire and Brave Bird to work well together as long as I carry recover. No, recover is a bad idea in this format. Your opponent will simply target Ho-Oh with both pokemon and you will die regardless of your recovery. Other wize Ho-oh would have to be used last in game and substiture Brave Bird with Sky Attack Never use Sky Attack, ever. It is like a worse version of Fly, which is still pretty terrible.

The last slot on the team is still up in the air, I'm split between a Bullet Punch/Exploding Metagross or Priority moves Scizor (may look like it doesnt belong in sunny wheather but it gives some sort of coverage and back up) Don't do this, you have 2 physical attackers already. Use a special attacker instead, as I outline below.
My comments/suggestions/changes are in bold.

Use a special attacker in the last slot, like the Exeggutor you mentioned, because the rest of your pokemon are all focused on physical attacking. You could also try Latios or Latias, as they are immune to EQ and can also learn Helping Hand if you want to base your team on that. Latios is a more powerful attacker, while Latias is more bulky.

Your overall strategy is pretty interesting and could work pretty well, but there are definitely some things that could stop it.
 
@Kewl- I personally wouldn't use your team because i feel it could get dropped by a rain dancing team that would out run your guys even in the sun. What about some user with fake out? Oh and I also noticed that when watching videos helping hand isn't great and how would that hep your Groudon? What are their movesets?
 
Thanks a ton to theamericandream38.
The bold fill-ins and changes are great. This does seem like it can have some success to an extent. I personaly think the fourth slot on Groudon would work best as Dragon Claw. It gives possible Uber coverage plus the accuracy is top choice over rock slide and stone edge. Also the point of Cherrim is so that Groudon can be +atk and +sp.d without a set up turn, so Sword Dance I can drop off the list.

After going over pros and cons, Latios is top choice over the latias and exeggutor. It offers Ice Beam, one cover point my team is missing, its Special Attack is good, plus cant argue with the speed. The Exeggcutor will only see the light of day if this team makes it to the best 2 of 3 rounds part.

@CrazySnorlax
My idea I'm trying to work out is that many people from what I hear are running Rain Dance teams, and for that, Sunny day may be a good choice in weather because it Halves water moves wich may otherwise be my weakness, also Cherrim is my key to giving the much needed firepower and defencive bonus right off the bat (making up for the poor speed of the team) Also my fourth slot will cover the speed difference with latios.

To answer your question, between Solar Beam and waiting to replenish Safe Guards, I don't want Cherrim to be extra weight. Helping hand is there to boost attacks, at a rate that other wise i dont think Cherrim can't reach out of its own move pool.
 
Just throwing this out there Kewl, maybe if some member of your Sunny Day themed team isn't working too well, perhaps try an Exeggutor?
 
Cresselia is okay but can't really dish out damage like Giratina does. Helping Hand isn't good at all becuase if they double target your team-mate then thats a waste of a turn for your support pokemon. Only really noticeable move is icy-wind because it can play key roles. Status moves don't play amazingly well, unless you carry a swagger team which is also risky.
 
I'm still not thinking a Sunny Day team will do that well. I mean, you are assuming that other RD teams aren't utilizing extremely slow Kyogres in the same fashion to get out rain. And, if they have Kyogre in the back and not as a lead, when it comes into play, you are screwed over.

Plus, I've seen some Palkias running Fire Blast in case of sun to scorch any SD teams.
 
ok at this point i really think Weather control is everything thats why everyone will run 2 weather abusers out of the main 4 Kyogre, Groudon, Tyranitar, Abomasnow.

also ofr Sunnyday teams i suggest

Groudon, Zapdos, Shiftry, Ho-oh

with groudon and Zapdos you can EQ and Discharge at the same time also zapdos gets Heatwave wich gets a boost from sunnyday. also maybe give Groudon a lum berry and Zapdos a chesto berry so you can later let Zapdos to increase Groudons attack by using Swagger on it then lum berry heals the confusion and with lum berry on Groudon you want fall asleep to Jolly scarfedVoid Smeargle to do heavy damage with Groudons EQ on Smearlge and most likely Dialga try to get off TR.

so it would be something like this

Groudon @ Lum berry
Adamant
-Earthquake
-Rock slide
-Protect
-fire punch

Zapdos @ Chesto berry
Timid
-Discharge
-Detect
-Swagger
-Heatwave

Shiftry @ Chople berry
Jolly
-Sucker punch
-fake out
-Explosion
-Seed bomb

Ho-oh @ Charti berry
Jolly
-Earthquake
-Sacred fire
-Roost
-Brave bird
 
wheres garchomp? I have not seen a single team try to use him.........or dragonite, is there a reason that they are not being used?
ok well for garchomp the reason there are people i know that are using him but i cant say why or who cause of Alakapimps VGC tourny and dragonite cause he really isnt that good.
 
In VGC, Dragonite will be outclassed by Salamence and Garchomp. It may have a bit more bulk, but I don't think it has any real advantage over Salamence or Garchomp.

And I think people aren't using Garchomp because of RD teams, especially with guys running around with Ice Beam and Blizzard.
 
In VGC, Dragonite will be outclassed by Salamence and Garchomp. It may have a bit more bulk, but I don't think it has any real advantage over Salamence or Garchomp.

And I think people aren't using Garchomp because of RD teams, especially with guys running around with Ice Beam and Blizzard.
so what do you think of the SD team i made?
 
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