New and 'creative' moveset/EV spread thread Mk. 5

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Pokemon name:Alakazam
Moveset Name: BaitZam
-Psychic
-Focus Blast
-Hidden Power Fire
-Protect
Item: Expert Belt
Ability: Synchronize
Nature: Timid
EVs: 236 Defense / 44 Special Attack / 228 Speed

This set acts as bait for Tyranitar and Scizor. The Expert Belt is used to bluff a choice item, giving Scarf Ttar and CB Scizor what they think will be an easy revenge kill. It also guarantees the KO on Scarf Ttar in Sandstorm with Focus Blast. The strategy is simple. Come in on something Alakazam can either pick off or scare away, luring in the opponent's Tyranitar or Scizor, Alakazam's biggest counters.

The given EVs and nature allow you to always outspeed +1 Jolly Tyranitar (factoring in the speed drop from HP Fire) and survive a 40 base power Pursuit after stealth rock and one round of Sandstorm (with 1HP) if Focus Blast misses, giving you two shots at KOing it, with a 91% chance of success (given Focus Blast's shaky accuracy). Protect is listed to scout Scizor's move, but CB Scizor's Bullet Punch does a maximum of 97.2% with the given EVs, so you can opt to attack with HP Fire right away if Alakazam is at full health. If Alakazam is at less than 97.2% (244HP), Protect first and if Scizor uses Pursuit or U-turn, fire away with HP Fire. If it uses Bullet Punch, switch to an appropriate counter, but watch out for Swords Dance varieties.

This set can also be used to revenge kill both of these pokemon, if Scizor is not locked into Bullet Punch. It can also revenge kill various fighting types like Infernape, a guaranteed OHKO with Psychic, and has a good chance of OHKOing most variants of Machamp.

If you are feeling lucky with Focus Blast, you can go with a more standard 4 Def/252 SAtk/252Spd to hit other pokemon harder and outspeed a few extra threats, but you will lose the ability to potentially survive a CB Scizor Bullet Punch.
 
Finally an interesting set we have here. Two things: 1) Inner focus may be a better trait as with all the defence investment you can easily survive scarf-Jirachi's iron head and hit it hard with hp fire (dealing up to 70% to it); 2) this set is completely walled by Latias and Starmie, so I'd say that shadow ball over protect at least deserves a mention. With Scarf TTar being so commmon, Pkm with base 120 or more Spe may become really useful in standard (Zam, Dugtrio and Sceptile are the first that come to mind) and this is an excellent example.
 
Finally an interesting set we have here. Two things: 1) Inner focus may be a better trait as with all the defence investment you can easily survive scarf-Jirachi's iron head and hit it hard with hp fire (dealing up to 70% to it); 2) this set is completely walled by Latias and Starmie, so I'd say that shadow ball over protect at least deserves a mention. With Scarf TTar being so commmon, Pkm with base 120 or more Spe may become really useful in standard (Zam, Dugtrio and Sceptile are the first that come to mind) and this is an excellent example.

Without Protect, though, this becomes a lot less useful. Against Latias or Starmie, you can just switch out. Protect lets this function like MysticGar, except with higher Special Attack and Speed (dunno why nobody thought to use Alakazam for that before, nice find, Coldcut). If anything, I would replace Psychic.
 
Shadow ball is good. I might have to test that out. But STAB on a more powerful move is hard to pass up. And Psychic gives Ttar more of a reason to take the bait...
 
Dragons [No] Be Here

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Def / 96 SAtk / 162 Spe
Nature: Modest
- Draco Meteor
- Thunderbolt
- U-Turn
- Hidden Power [Fire]

252 Timid Latias Draco Meteor
vs. Modest Jirachi : 29.9% - 35.2%

4/0 Timid Latias
vs. 96 Modest Jirachi Draco Meteor : 64.2% - 76.2%

4/0 Timid Latias
vs. 96 Jirachi -2 Draco Meteor : 29.8% - 35.1%

232 Naive Life Orb Salamence +1 Outrage
vs. 0/252 Modest Choice Scarf Jirachi : 59.8% - 70.4%

Naive Salamence
vs. 96 Modest Jirachi Draco Meteor : 99.1% - 116.6%

24 Naive Salamence Fire Blast
vs. Modest Jirachi : 72.7% - 85.6%

84 Adamant Dragonite +1 Outrage
vs. 0/252 Modest Jirachi : 33.7% - 39.9%

224/0 Adamant Dragonite
vs. 96 Modest Jirachi Draco Meteor : 64.4% - 76%

224/0 Adamant Dragonite
vs. 96 Jirachi -2 Draco Meteor : 29.6% - 34.8%

252/0 Adamant Occa Berry Metagross
vs. 96 Modest Jirachi (70bp Fire Special) : 18.4% - 21.7%

252/0 Adamant Metagross
vs. 96 Modest Jirachi (70bp Fire Special) : 36.8% - 43.4%

236 Adamant Metagross Earthquake
vs. 0/252 Modest Jirachi : 56.3% - 66.9%

236 Adamant Metagross Bullet Punch
vs. 0/252 Modest Jirachi : 8.5% - 10.3%

I'm sure that most people have over looked the new tool that Jirachi has been given, but to me, combined with the concept made by Deck Knight in CAP10, I see the first good counter to the OU Dragon rampage. I haven't done speed Calcs yet but I have done some fiddling with damage calcs and the results are great. The basic strategy of this set would be to switch on the setup and attack with Draco Meteor. I really just picked the rest of his attacks based on what I thought would be useful.

I'll provide some supporting battle scripts when shoddybattle updates jirachi's moves.
 
Ice punch from a Physical Jirachi with roughly the same attack (as your Jirachi's special attack) KOes Mence and does more to Dragonite. It also 2HKOes Latias after SR, as does Iron Head most of the time (meaning Latias will often be unable to respond unless it is scarfed.) Its U-turn would also be somewhat more powerful. Thunderbolt/Thunderpunch still does enough to Gyarados. That Jirachi loses to Metagross most of the time. Fire punch could OHKO Scizor from a physical set.

I think it would also be more efficient to put at least some of those Def EVs into HP. I think you also want 176 speed, as I think this lets you outrun Adamant Lucario
 
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Pokemon name:Alakazam
Moveset Name: BaitZam
-Psychic
-Focus Blast
-Hidden Power Fire
-Protect
Item: Expert Belt
Ability: Synchronize
Nature: Timid
EVs: 236 Defense / 44 Special Attack / 228 Speed

This set acts as bait for Tyranitar and Scizor. The Expert Belt is used to bluff a choice item, giving Scarf Ttar and CB Scizor what they think will be an easy revenge kill. It also guarantees the KO on Scarf Ttar in Sandstorm with Focus Blast. The strategy is simple. Come in on something Alakazam can either pick off or scare away, luring in the opponent's Tyranitar or Scizor, Alakazam's biggest counters.

The given EVs and nature allow you to always outspeed +1 Jolly Tyranitar (factoring in the speed drop from HP Fire) and survive a 40 base power Pursuit after stealth rock and one round of Sandstorm (with 1HP) if Focus Blast misses, giving you two shots at KOing it, with a 91% chance of success (given Focus Blast's shaky accuracy). Protect is listed to scout Scizor's move, but CB Scizor's Bullet Punch does a maximum of 97.2% with the given EVs, so you can opt to attack with HP Fire right away if Alakazam is at full health. If Alakazam is at less than 97.2% (244HP), Protect first and if Scizor uses Pursuit or U-turn, fire away with HP Fire. If it uses Bullet Punch, switch to an appropriate counter, but watch out for Swords Dance varieties.

This set can also be used to revenge kill both of these pokemon, if Scizor is not locked into Bullet Punch. It can also revenge kill various fighting types like Infernape, a guaranteed OHKO with Psychic, and has a good chance of OHKOing most variants of Machamp.

If you are feeling lucky with Focus Blast, you can go with a more standard 4 Def/252 SAtk/252Spd to hit other pokemon harder and outspeed a few extra threats, but you will lose the ability to potentially survive a CB Scizor Bullet Punch.

This is called an awesome concept. If I wasn't dedicated to stall right now I would definitely try this out. I do feel, like Haunter, that Inner Focus may be the better option, punishing Jirachi assaults (well, taking off a large amount). However, it is always nice to be able to send back status at your opponent. I feel both deserve to be mentioned. MYSTICZam may be a better name.
 
Scizor @ Choice Scarf
Ability: Technician
EVs: 32 HP/252 Atk/224 Spe
Nature: Jolly (+Spe, -Spa)
- Iron Head
- Uturn
- Pursuit
- Superpower

I don't know if this has already been suggested, but this was suggested to me by someone I befriended on Shoddy. With 130 base attack, a less than impressive speed stat, and good enough movepool, Scizor makes an excellent choice scarfer. I figure if Tyranitar can do it, why not Scizor?While the moveset is almost identical to the choice bander, it plays quite differently. Scarf Scizor is designed to eliminate, and even revenge kill the counters that usually beat scizor. A big counter that it beats is Magnezone. Magnezone takes 83% - 97.9% from Superpower. This presents a chance to OHKO after stealth rock damage. Gengar will always be OHKO'd with pursuit if it stays in. The main attack used to pick off pokemon here is Uturn. Uturn is a staple on any choice scarfer that can learn it, and due to STAB, becomes a powerful move in Scizor's case.

The given EVs allow scizor to outspeed the base 115's which is quite important, namely Starmie. Starmie has no trouble staying in on Scizor, but can be OHKO'd with Uturn. Bulky rapid spin Starmie takes 75.3% - 89.5% from Uturn, while non-bulky Starmie will always be OHKOd. Attack is maxed, and the rest goes toward HP. I've been using Scarfzor for the past few days, and to my suprise have had great success with it. I'll admit that I didn't give the set much of a chance when first using it, but came to find out that when properly played it can be quite a nuissance. I would ask anyone interested to give this set a test run, as I would really appreciate more input on it.
 
I'm not sure how that set beats magetnzone. If you switch into magetnzone they are going to know something is up, if magetzone switches into you there is no benefit over choice band since speed is irrelevent. If magetzone is revenging scizor you are locked into something else and can't superpower/have lost attack from superpower.

KOing stuff with U-turn is also very risky.
 
Im not sure how this set is significantly more useful than either Scizor's standard Choice Band set or the Scarf sets of pokes like Jirachi or Flygon. Bullet Punch already gives Scizor nearly unparalleled revenge kill potential.

KOing stuff with U-turn is also very risky.

If you are going to use this, perhaps Bug Bite instead?
 
Ice punch from a Physical Jirachi with roughly the same attack (as your Jirachi's special attack) KOes Mence and does more to Dragonite. It also 2HKOes Latias after SR, as does Iron Head most of the time (meaning Latias will often be unable to respond unless it is scarfed.) Its U-turn would also be somewhat more powerful. Thunderbolt/Thunderpunch still does enough to Gyarados. That Jirachi loses to Metagross most of the time. Fire punch could OHKO Scizor from a physical set.

I think it would also be more efficient to put at least some of those Def EVs into HP. I think you also want 176 speed, as I think this lets you outrun Adamant Lucario

But the point was to use Jirachi's new move, and on the whole Draco Meteor does more damage to a lot of things making it useful for more than just dragon countering.

I kinda of tailored the defensive Evs to take minimum damage from particular threats, there isn't much room to move the Evs around

I'm not sure how that set beats magetnzone. If you switch into magetnzone they are going to know something is up, if magetzone switches into you there is no benefit over choice band since speed is irrelevent. If magetzone is revenging scizor you are locked into something else and can't superpower/have lost attack from superpower.

KOing stuff with U-turn is also very risky.
Magnezone, no 'T'
 
I've used scarf-Scizor in the past and it's not as bad as it may seem. It can usually revenge kill things like Starmie and DDTar and won't fall prey of hp fire Latias or Celebi that outspeed and ohko band variants. On the other hand, though, you feel the loss in power when it comes to killing Pokemon that you can't hit for SE damage.
 
For every successful band/specs pokemon, there will always be some merit in exploring scarf, and visa versa.

Ad Haunter mentioned, the big advantage of Scarf Scizor is being able to hit stuff with U-Turn before they can attack you. With everything and its mother running HP Fire, I'd say that's a really useful thing.

It actually even helps you avoid magnezone, because while in the early game Band Scizor generally wants to avoid using Bullet Punch specifically because of the risk of having magnezone switch in, sometimes it is forced to or die specifically because of the speed issue. With Scarf, you can stick to spamming U-Turn, which is Scizor's best early game move, and arguably best move period (IMO). People often bitch about how U-Turn is always a good move for Flygon to use, which makes it brainless spamming (something you want to be able to do in pokemon). Just imagine when that brainless spamming is coming from STAB and 130 base attack.\

Like tyranitar, a lot of pokemon opt to simply stay in against scizor (worrying about pursuit), so being able to dispatch them safely without having to take on a hit first is really great.

The only disadvantages I see lie in how very weak Superpower and especially Pursuit become. Scizor will lose a lot of its trapping ability with the drop in power from scarf to band. Also, you have no chance of putting away pokemon like Heatran or Magnezone with your weakened Superpower. There's a pay off for everything right? Even worse, like TTar, to achieve acceptable speed with scarf, Scizor has to go Jolly and invest heavily in speed. That's really going to hurt its survivability.

Bullet Punch's biggest blessing to Scizor was speed completely independent of EVs/Nature, which meant that, despite having a very low BST by OU standards, Scizor could achieve acceptable (if not good) levels of bulk and power by investing almost all its evs there, while still being able to hit fast with priority. With Band and 130 base attack, Scizor could even afford to run less ATK for even more bulk! Scarf is obviously much less efficient from a purely stat-based perspective.

Remember to keep in mind that Scarf Iron Head is actually weaker than CB Bullet Punch even not taking nature into account.

Iron Head 80*(1.5STAB) = 120
Bullet Punch 40*(1.5Technician)(*1.5STAB)*(1.5CB) = 135
 
On my phone so I can't put in a sprite now...

Name: BloodElf
Azelf @ Choice Scarf
Ability: Levitate
Nature: Naive
EVs: 80 Att, 212 SpA, 216 Spe
-Psychic
-Thunderbolt
-Ice Punch
-Explosion / U-Turn

This is my revenge-killer Azelf set. It has excellent coverage and a speed that lets him revenge kill even other scarfers, like Gengar and Latias. Basically, you can switch him in on a Ground attack or after one of your Pokemin has been killed. Psychic easily always kills Breloom, Gengar, Infernape, or basically anything that is weak to it. Thunderbolt is there to always kill Gyarados without relying on SR, allows you to revenge SubPetaya Empoleon with an Agility, and deal good damage to weakened Bulky waters. Ice Punch always kills Salamence, Flygon and Dragonite, even without SR. All of them are outsped, even if at +1 with a positive speed nature. It also 2HKOs Latias and deals massive damage to Gliscor. Explosion isgenerally prefered in the last slot, since it has massive power, will basically always gi first and comes from an attack of over 300. I don't use U-Turn, but it's an option if you don't like blowing yourself up. It helps that Azelf is so fast too. I'll be including BloodElf in the team I'll post later on today.
 
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Pokemon name:Alakazam
Moveset Name: BaitZam
-Psychic
-Focus Blast
-Hidden Power Fire
-Protect
Item: Expert Belt
Ability: Synchronize
Nature: Timid
EVs: 236 Defense / 44 Special Attack / 228 Speed

This set acts as bait for Tyranitar and Scizor. The Expert Belt is used to bluff a choice item, giving Scarf Ttar and CB Scizor what they think will be an easy revenge kill. It also guarantees the KO on Scarf Ttar in Sandstorm with Focus Blast. The strategy is simple. Come in on something Alakazam can either pick off or scare away, luring in the opponent's Tyranitar or Scizor, Alakazam's biggest counters.

The given EVs and nature allow you to always outspeed +1 Jolly Tyranitar (factoring in the speed drop from HP Fire) and survive a 40 base power Pursuit after stealth rock and one round of Sandstorm (with 1HP) if Focus Blast misses, giving you two shots at KOing it, with a 91% chance of success (given Focus Blast's shaky accuracy). Protect is listed to scout Scizor's move, but CB Scizor's Bullet Punch does a maximum of 97.2% with the given EVs, so you can opt to attack with HP Fire right away if Alakazam is at full health. If Alakazam is at less than 97.2% (244HP), Protect first and if Scizor uses Pursuit or U-turn, fire away with HP Fire. If it uses Bullet Punch, switch to an appropriate counter, but watch out for Swords Dance varieties.

This set can also be used to revenge kill both of these pokemon, if Scizor is not locked into Bullet Punch. It can also revenge kill various fighting types like Infernape, a guaranteed OHKO with Psychic, and has a good chance of OHKOing most variants of Machamp.

If you are feeling lucky with Focus Blast, you can go with a more standard 4 Def/252 SAtk/252Spd to hit other pokemon harder and outspeed a few extra threats, but you will lose the ability to potentially survive a CB Scizor Bullet Punch.

I had been lurking about this thread for some time, and I must say, this Alakazam set seems potent. Perhaps the most interesting I've seen. I had thought of using a defensive Alakazam to Protect-scout CBers, and then use Disable to force them to switch out (sadly the strategy fails 20% of the time, and 100% of the time against Weavile and Choice Scarfers), but this set seems much more effective than what I had imagined, especially against Scizor.

Now that I think of it, Disable could also be an effective way of stopping Blissey and Latias from recovering their HP. It seems like such a useful move for a fast Pokemon like Alakazam.
 
Gengar does that same job, only a million times better because you can actually switch it in to some attacks and it isn't weight afterwards. You also really shouldn't use protect, because that gives away your strategy easily.
 
Does anyone actually switch out when they see protect on gengar? Protect is really only run on the MYSTICgar so anyone who has seen one before knows to switch out. Alakazam might catch someone by surprise, but has the same issue.
 
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Bold - Own Tempo
31/31/31/31/31/0
Moveset:
~ Surf / Psychic / Ice beam / flamethrower
~ Calm Mind
~ Slack Off
~ Trick Room / Second attack
Essentially it plays like a Crocune. Suicune has an advantage in speed, and s.def, as well as a tiny advantage in health and def. Slowbro has the advantage of instant recovery, immunity to confusion, resistance to fighting, and a slight advantage in s. att. It also has the disadvantage of weakness to bug and dark.

Although it won't replace the Crocune set, the advantage of TR to let it go first on pretty much everything, including the important scarftar, gives it a decent niche. Even without many TR team mates, if it gets a CM or two up, and then TRs, it can go always select it's own moves, something that resttalking crocune cannot boast.

It can also learn flamethrower, to deal with troublesome grass, and steel pokes.
 
I've been using a Yanma lead in OU, it's quite awesome, if I do say so myself.

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Pokemon Name: Yanma
Moveset Name: Sleeping Lead
Move 1: Sleep Powder
Move 2: Bug Buzz
Move 3: Air Slash / Toxic / Hidden Power Ground or Fire
Move 4: Toxic / Air Slash
Item: Choice Scarf
Ability: Compoundeyes
Nature: Timid / Modest
EVs: 0 HP / 0 Atk / 4 Def / 252 SpA / 0 SpD / 252 Spe

You may be thinking "Sleeping Lead? Butterfree and Breloom do this better". Here is where you are wrong. Scarf Butterfree and Breloom aren't near as good, because they are outsped and Taunted by Aerodactyl and Electrode leads, thus allowing the opponent to get SR up or Rain started. With Compundeyes ability, Hypnosis' accuracy goes from a miserable 60% to a much better 78%. Yanma outspeeds leads such as Aerodactyl and Electrode, along with Ninjask if you choose Timid over Modest. The key is to sleep your opponents lead, which typically has an entry hazard, then switching to a new poke you think is suitable. Toxic poisons opposing pokemon and with Compoundeyes, gets 100%(?) accuracy, Air Slash is there as an alternitive attacking move, and Hidden Power Ground or Fire is there for another attacking move also, in case steels switch in.

EDIT: Sorry about the first time, forgot Hypnosis went down to 60% while typing the new accuracy... Somehow...
 
I don't see any reason to run that Yanma over Breloom. With Breloom you get a guaranteed sleep with Spore while with Yanma you get a 78% Hypnosis, 100% sounds a lot better than 78%. Once Yanma gets the Sleep(and not getting killed over a miss) it becomes useless, it's only switching in on Choiced Ground attacks(which Breloom can also do) and it's Hidden Power doesn't KO Heatran(I'm not doing a calc on Fire because Scizor can just Bullet Punch)

Your Yanma's(Timid) HP Ground vs 4/0 Neutral Heatran: 63.2% - 75.5%

Your Yanma's(Modest) HP vs 4/0 Neutral Heatran: 69.3% - 81.7%

All the other moves that aren't Hypnosis are worthless because nothing, unless you predict a Scizor/Forry switch-in turn 1, will threaten the other team while at least Scarfloom does in a way. I really do not see a point in running this SR weak mon over an SR resisting mon that can actually threaten me.
 
Oh, sorry, I forgot people like me, the people who stray away form the standard, aren't allowed to make movesets. And, for your information, Breloom gets taunted by Aerodactyl and Electrode and Electrode starts Rain and you get swept, and Aerodactyl sets up SR, As I've already mentioned. Secondly, Yanma can kill your beloved Breloom with Air Slash. But thanks for your feedback, I appreciate it.

Unfortunately, Compoundeyes will only bring Hypnosis' accuracy up to 78, which is worse than the notorious Stone Edge.

Thanks for fixing my mistake. And yes, this is very unfortunate. But, Yanma is still amazing, and not standard.
 
Whenever you say "Yanma is better than X because X will be taunted" Well, you're assuming Yanma has a scarf and X doesn't. X could just as easily carry a scarf. Yanma is near useless. Sorry.
 
Unlike Yanma, Breloom can actually do some damage with moves like Seed Bomb which will 2HKO both Aero and Electrode(Focus Sash). Once Elec switches or explodes I can just throw Tyranitar(the 2nd most used Pokemon as of the lastest stats) and get rid of the rain, and sure you can Air Slash Breloom but really I have no reason to keep Breloom in on Yanma when I would want to use Spore on something worth sporing and in a metagame full of steel types Air Slash isn't a very good thing to be locked into.
 
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