Naturally, water and steel are very good choices when it comes to a defensive pokemon. CAP10's concept though, goes much beyond that. Certain posters aren't taking this into account. My arguments against steel and water are not because they are common types, but because I believe they will not enable us to explore the intricacies of the metagame. The primary reason being that they have been exploited and explored themselves so much already. These types have good synergy with many other types that have been explored.
Poison and fighting have limits, but they excel at what they do. With the typing of this CAP, we of course don't want to give it an obvious way of being defeated. I am very against forcing its typing to contain MANY resistances, as this isn't vital. Yes, steel has 11 resistances and an immunity, but does that automatically entail it to be a good utility counter? Of course not. As stated before, Zapdos is a prime example of something close to what we're looking for, yet it has 2 weaknesses (both being above average attacking types coverage-wise), 5 resists and 1 immunity. The important thing to take note of is that of these resists and immunities, most are very valuable to carry (ground, fighting, steel, bug).
Though there are arguments that water and steel provide more flexibility, they force us to employ many already used options (levitate, dual water/ground, flash fire, etc). This actually LIMITS what our later options are in the ability/stats stages. And this is why I encourage every to be more unconventional about their thinking. Here's to sum up.
Cons against Water or Steel as Primary type:
-Already explored avenues will provide little new insight to metagame
-Limit flexibility in terms of ways countering specific threats
-Encourages set mindset for future discussions, something we don't necessarily need this early on in the process
All in all, I believe ultimately choosing one of these types for a primary will limit creativity which is one of the pillars of CAP. Some of the arguments against multitype can be made here.
On a completely different vein, an unexplored option would be an alternate approach of multitype - different forms. I'm thinking about wormadam. Perhaps this will be a way of addressing the issue of utility, using a specific form to counter a specific threat. When thinking of the general concept, this idea seems great, but I'm not sure how far we are willing to reach to grasp it. It's clear we have many capable, creative thinkers here, but I'm not sure we want to create more than one pokemon! Inexperience with CAP leads me to say that, but also I am always against self-constructed limits to creativity in a creative process. This idea though, just thinking of the possibilities is pretty staggering.
Poison and fighting have limits, but they excel at what they do. With the typing of this CAP, we of course don't want to give it an obvious way of being defeated. I am very against forcing its typing to contain MANY resistances, as this isn't vital. Yes, steel has 11 resistances and an immunity, but does that automatically entail it to be a good utility counter? Of course not. As stated before, Zapdos is a prime example of something close to what we're looking for, yet it has 2 weaknesses (both being above average attacking types coverage-wise), 5 resists and 1 immunity. The important thing to take note of is that of these resists and immunities, most are very valuable to carry (ground, fighting, steel, bug).
Though there are arguments that water and steel provide more flexibility, they force us to employ many already used options (levitate, dual water/ground, flash fire, etc). This actually LIMITS what our later options are in the ability/stats stages. And this is why I encourage every to be more unconventional about their thinking. Here's to sum up.
Cons against Water or Steel as Primary type:
-Already explored avenues will provide little new insight to metagame
-Limit flexibility in terms of ways countering specific threats
-Encourages set mindset for future discussions, something we don't necessarily need this early on in the process
All in all, I believe ultimately choosing one of these types for a primary will limit creativity which is one of the pillars of CAP. Some of the arguments against multitype can be made here.
On a completely different vein, an unexplored option would be an alternate approach of multitype - different forms. I'm thinking about wormadam. Perhaps this will be a way of addressing the issue of utility, using a specific form to counter a specific threat. When thinking of the general concept, this idea seems great, but I'm not sure how far we are willing to reach to grasp it. It's clear we have many capable, creative thinkers here, but I'm not sure we want to create more than one pokemon! Inexperience with CAP leads me to say that, but also I am always against self-constructed limits to creativity in a creative process. This idea though, just thinking of the possibilities is pretty staggering.