One last pitch about this before bed!
First, ??? may not be an 'official' type, but this is CAP and it IS in the system. We're trying to foster ideas here, and questions are encouraged. There is actually a good deal of information about this typing in general from tests, and it is confirmed that it is not resistant, immune, nor weak to any other of the standard 17 types. A hypothetical pure flying pokemon using roost would have the ??? type. Also, anyone can test ??? offensively by use of struggle, as it is ??? type. All targets, regardless of their typing receive ??? damage neutrally, and it can't miss (for struggle, anyway). Anyway, back to main topic. Again I will quote the now overused DougJustDoug quote.
Considering these, Water is a very good candidate for our goal at this stage and I support it right after Fighting, which to remind everyone is to discuss and choose a primary typing as a mold for the future. We want a type that allows a base for us to build a pokemon to be a utility counter for multiple pokemon, not necessarily at the same time. The danger with water is what familyguyman's equation captured perfectly; Arghonaut. I doubt that CAP10 will turn out very similarly to Arghonaut, but the fact is that there are many usable water types in OU of very varied abilities and traits that fill many roles and niches. That said, creating a new unique pokemon that does not repeat what has already done and in a new way that enables us to learn about the metagame using water is not impossible, but there's a bit more difficulty. All in all though, the merits of water I believe far outweigh the dangers and cons of it as a useful mold.
The same simply cannot be said for steel (and to most of the other types). First of all, YES steel has a ton of resistances - not all useful, by the way - but are they really covering most of what is being used offensively? The simple fact is no. Even more important than that, are those important resistances - and omg, poison immunity - really worth settling for a defining secondary type/ability or two? In addition, the benefits shared by fighting and steel (same three resistances to the same three specific important attacks) are not equal in that they are usually sacrificed in order to make up for the weaknesses of steel. Take steel/psychic becoming u-turn and pursuit neutral instead of resistant, or steel/bug becoming SR neutral instead of resistant, same goes for steel/flying among their obvious and profound elemental weakness(es). Also, the whole deal with poison impunity of steel types is also very underwhelming to me; the threats on the top 10-20 hardly even employ toxic directly. Toxic spikes yes, but when are they crippling enough on the first switch in to counter one specific pokemon? Poison type is actually much better in this regard as the grounded ones can absorb T spikes.
Fighting, how do I put this.. Fighting is the most viable choice for a very subtle reason. Not only for all the previously stated benefits and lack of weaknesses, but because it really is so workable as a primary type. Even standalone, fighting is a very good typing across multiple metagames, for many reasons. It is solid defensively due to the nature of OU and even Ubers. The attacking prowess of it are also much above average, but like Deck Knight addresses, there are very easy switchins to counter fighting and I believe that is the greatest weakness of the type itself (which is much more mild than most any other type can boast). However, usually with just the use of one or two slots for offensive coverage, fighting has very good synergy with many other types; dark, rock, fire, and ghost come to mind. Type mutability has been tossed around a few times, and I think the lack of support that fighting needs is the definitive reason that will enable us to synergize well later on using it as a base. It really has all the important positive traits that normal and poison have (without immunities and fighting resist) while bringing much more to the table. Please make sure to consider all the characteristics we're aiming to meet along with the initial concept goal. It's clear (at least to me) that fighting as primary type for CAP10 will move us much more closer to that goal in comparison with the rest of the types.
List #12,009: (Why Fighting?)
First, ??? may not be an 'official' type, but this is CAP and it IS in the system. We're trying to foster ideas here, and questions are encouraged. There is actually a good deal of information about this typing in general from tests, and it is confirmed that it is not resistant, immune, nor weak to any other of the standard 17 types. A hypothetical pure flying pokemon using roost would have the ??? type. Also, anyone can test ??? offensively by use of struggle, as it is ??? type. All targets, regardless of their typing receive ??? damage neutrally, and it can't miss (for struggle, anyway). Anyway, back to main topic. Again I will quote the now overused DougJustDoug quote.
- Good resistances.
- No weakness to Stealth Rock.
- No Pursuit weakness.
- At least one good attacking STAB.
Considering these, Water is a very good candidate for our goal at this stage and I support it right after Fighting, which to remind everyone is to discuss and choose a primary typing as a mold for the future. We want a type that allows a base for us to build a pokemon to be a utility counter for multiple pokemon, not necessarily at the same time. The danger with water is what familyguyman's equation captured perfectly; Arghonaut. I doubt that CAP10 will turn out very similarly to Arghonaut, but the fact is that there are many usable water types in OU of very varied abilities and traits that fill many roles and niches. That said, creating a new unique pokemon that does not repeat what has already done and in a new way that enables us to learn about the metagame using water is not impossible, but there's a bit more difficulty. All in all though, the merits of water I believe far outweigh the dangers and cons of it as a useful mold.
The same simply cannot be said for steel (and to most of the other types). First of all, YES steel has a ton of resistances - not all useful, by the way - but are they really covering most of what is being used offensively? The simple fact is no. Even more important than that, are those important resistances - and omg, poison immunity - really worth settling for a defining secondary type/ability or two? In addition, the benefits shared by fighting and steel (same three resistances to the same three specific important attacks) are not equal in that they are usually sacrificed in order to make up for the weaknesses of steel. Take steel/psychic becoming u-turn and pursuit neutral instead of resistant, or steel/bug becoming SR neutral instead of resistant, same goes for steel/flying among their obvious and profound elemental weakness(es). Also, the whole deal with poison impunity of steel types is also very underwhelming to me; the threats on the top 10-20 hardly even employ toxic directly. Toxic spikes yes, but when are they crippling enough on the first switch in to counter one specific pokemon? Poison type is actually much better in this regard as the grounded ones can absorb T spikes.
Fighting, how do I put this.. Fighting is the most viable choice for a very subtle reason. Not only for all the previously stated benefits and lack of weaknesses, but because it really is so workable as a primary type. Even standalone, fighting is a very good typing across multiple metagames, for many reasons. It is solid defensively due to the nature of OU and even Ubers. The attacking prowess of it are also much above average, but like Deck Knight addresses, there are very easy switchins to counter fighting and I believe that is the greatest weakness of the type itself (which is much more mild than most any other type can boast). However, usually with just the use of one or two slots for offensive coverage, fighting has very good synergy with many other types; dark, rock, fire, and ghost come to mind. Type mutability has been tossed around a few times, and I think the lack of support that fighting needs is the definitive reason that will enable us to synergize well later on using it as a base. It really has all the important positive traits that normal and poison have (without immunities and fighting resist) while bringing much more to the table. Please make sure to consider all the characteristics we're aiming to meet along with the initial concept goal. It's clear (at least to me) that fighting as primary type for CAP10 will move us much more closer to that goal in comparison with the rest of the types.
List #12,009: (Why Fighting?)
- Resistances to valuable types, especially specific detrimental effects
- Excellent mold; with few glaring issues that are compulsory to be addressed by later stages (allowing more maneuverability)
- One of the best attacking potentials, with built in counters, also not nearly as broken as Dragon
- Variable movepool to adjust to specific threats associated with the typing
- Offensive synergy with multiple types allow effective use of moveslots for type coverage in order to counter specific targets on the whole
- Possible access to recovery: Slack Off